Sören Hohmann

SY
h-index19
11papers
133citations
Novelty52%
AI Score43

11 Papers

6.7SYApr 16
Bridging Continuous-time LQR and Reinforcement Learning via Gradient Flow of the Bellman Error

Armin Gießler, Albertus Johannes Malan, Sören Hohmann

In this paper, we present a novel method for computing the optimal feedback gain of the infinite-horizon Linear Quadratic Regulator (LQR) problem via an ordinary differential equation. We introduce a novel continuous-time Bellman error, derived from the Hamilton-Jacobi-Bellman (HJB) equation, which quantifies the suboptimality of stabilizing policies and is parametrized in terms of the feedback gain. We analyze its properties, including its effective domain, smoothness, coerciveness and show the existence of a unique stationary point within the stability region. Furthermore, we derive a closed-form gradient expression of the Bellman error that induces a gradient flow. This converges to the optimal feedback and generates a unique trajectory which exclusively comprises stabilizing feedback policies. Additionally, this work advances interesting connections between LQR theory and Reinforcement Learning (RL) by redefining suboptimality of the Algebraic Riccati Equation (ARE) as a Bellman error, adapting a state-independent formulation, and leveraging Lyapunov equations to overcome the infinite-horizon challenge. We validate our method in a simulation and compare it to the state of the art.

6.6SYMar 30
Captivity-Escape Games as a Means for Safety in Online Motion Generation

Christopher Bohn, Manuel Hess, Sören Hohmann

This paper presents a method that addresses the conservatism, computational effort, and limited numerical accuracy of existing frameworks and methods that ensure safety in online model-based motion generation, commonly referred to as fast and safe tracking. Computational limitations restrict online motion planning to low-fidelity models. However, planning with low-fidelity models compromises safety, as the dynamic feasibility of resulting references is not ensured. This potentially leads to unavoidable tracking errors that may cause safety-critical constraint violations. Existing frameworks mitigate this safety risk by augmenting safety-critical constraints in motion planning by a safety margin that prevents constraint violations under worst-case tracking errors. However, the methods employed in these frameworks determine the safety margin based on a heuristically selected performance of the model used for planning, which likely results in overly conservative references. Furthermore, these methods are computationally intensive, and the state-of-the-art method is limited in numerical accuracy. We adopt a different perspective and address these limitations with a method that mitigates conservatism in existing frameworks by adapting the performance of the model used for planning to a given safety margin. Our method achieves numerical accuracy and requires significantly less computation time than existing methods by leveraging a captivity-escape game, which is a novel zero-sum differential game formulated in this paper. We demonstrate our method using a numerical example and compare it to the state of the art.

4.6LGJan 10, 2024
ReACT: Reinforcement Learning for Controller Parametrization using B-Spline Geometries

Thomas Rudolf, Daniel Flögel, Tobias Schürmann et al.

Robust and performant controllers are essential for industrial applications. However, deriving controller parameters for complex and nonlinear systems is challenging and time-consuming. To facilitate automatic controller parametrization, this work presents a novel approach using deep reinforcement learning (DRL) with N-dimensional B-spline geometries (BSGs). We focus on the control of parameter-variant systems, a class of systems with complex behavior which depends on the operating conditions. For this system class, gain-scheduling control structures are widely used in applications across industries due to well-known design principles. Facilitating the expensive controller parametrization task regarding these control structures, we deploy an DRL agent. Based on control system observations, the agent autonomously decides how to adapt the controller parameters. We make the adaptation process more efficient by introducing BSGs to map the controller parameters which may depend on numerous operating conditions. To preprocess time-series data and extract a fixed-length feature vector, we use a long short-term memory (LSTM) neural networks. Furthermore, this work contributes actor regularizations that are relevant to real-world environments which differ from training. Accordingly, we apply dropout layer normalization to the actor and critic networks of the truncated quantile critic (TQC) algorithm. To show our approach's working principle and effectiveness, we train and evaluate the DRL agent on the parametrization task of an industrial control structure with parameter lookup tables.

7.1ROMar 14, 2024
Socially Integrated Navigation: A Social Acting Robot with Deep Reinforcement Learning

Daniel Flögel, Lars Fischer, Thomas Rudolf et al.

Mobile robots are being used on a large scale in various crowded situations and become part of our society. The socially acceptable navigation behavior of a mobile robot with individual human consideration is an essential requirement for scalable applications and human acceptance. Deep Reinforcement Learning (DRL) approaches are recently used to learn a robot's navigation policy and to model the complex interactions between robots and humans. We propose to divide existing DRL-based navigation approaches based on the robot's exhibited social behavior and distinguish between social collision avoidance with a lack of social behavior and socially aware approaches with explicit predefined social behavior. In addition, we propose a novel socially integrated navigation approach where the robot's social behavior is adaptive and emerges from the interaction with humans. The formulation of our approach is derived from a sociological definition, which states that social acting is oriented toward the acting of others. The DRL policy is trained in an environment where other agents interact socially integrated and reward the robot's behavior individually. The simulation results indicate that the proposed socially integrated navigation approach outperforms a socially aware approach in terms of ego navigation performance while significantly reducing the negative impact on all agents within the environment.

10.4HCNov 29, 2021
Human-machine Symbiosis: A Multivariate Perspective for Physically Coupled Human-machine Systems

Jairo Inga, Miriam Ruess, Jan Heinrich Robens et al.

The notion of symbiosis has been increasingly mentioned in research on physically coupled human-machine systems. Yet, a uniform specification on which aspects constitute human-machine symbiosis is missing. By combining the expertise of different disciplines, we elaborate on a multivariate perspective of symbiosis as the highest form of physically coupled human-machine systems. Four dimensions are considered: Task, interaction, performance, and experience. First, human and machine work together to accomplish a common task conceptualized on both a decision and an action level (task dimension). Second, each partner possesses an internal representation of own as well as the other partner's intentions and influence on the environment. This alignment, which is the core of the interaction, constitutes the symbiotic understanding between both partners, being the basis of a joint, highly coordinated and effective action (interaction dimension). Third, the symbiotic interaction leads to synergetic effects regarding the intention recognition and complementary strengths of the partners, resulting in a higher overall performance (performance dimension). Fourth, symbiotic systems specifically change the user's experiences, like flow, acceptance, sense of agency, and embodiment (experience dimension). This multivariate perspective is flexible and generic and is also applicable in diverse human-machine scenarios, helping to bridge barriers between different disciplines.

1.2SYOct 26, 2020
Adaptive Optimal Trajectory Tracking Control Applied to a Large-Scale Ball-on-Plate System

Florian Köpf, Sean Kille, Jairo Inga et al.

While many theoretical works concerning Adaptive Dynamic Programming (ADP) have been proposed, application results are scarce. Therefore, we design an ADP-based optimal trajectory tracking controller and apply it to a large-scale ball-on-plate system. Our proposed method incorporates an approximated reference trajectory instead of using setpoint tracking and allows to automatically compensate for constant offset terms. Due to the off-policy characteristics of the algorithm, the method requires only a small amount of measured data to train the controller. Our experimental results show that this tracking mechanism significantly reduces the control cost compared to setpoint controllers. Furthermore, a comparison with a model-based optimal controller highlights the benefits of our model-free data-based ADP tracking controller, where no system model and manual tuning are required but the controller is tuned automatically using measured data.

3.3SYMay 8, 2020
Multi-Robot Task Allocation and Scheduling Considering Cooperative Tasks and Precedence Constraints

Esther Bischoff, Fabian Meyer, Jairo Inga et al.

In order to fully exploit the advantages inherent to cooperating heterogeneous multi-robot teams, sophisticated coordination algorithms are essential. Time-extended multi-robot task allocation approaches assign and schedule a set of tasks to a group of robots such that certain objectives are optimized and operational constraints are met. This is particularly challenging if cooperative tasks, i.e. tasks that require two or more robots to work directly together, are considered. In this paper, we present an easy-to-implement criterion to validate the feasibility, i.e. executability, of solutions to time-extended multi-robot task allocation problems with cross schedule dependencies arising from the consideration of cooperative tasks and precedence constraints. Using the introduced feasibility criterion, we propose a local improvement heuristic based on a neighborhood operator for the problem class under consideration. The initial solution is obtained by a greedy constructive heuristic. Both methods use a generalized cost structure and are therefore able to handle various objective function instances. We evaluate the proposed approach using test scenarios of different problem sizes, all comprising the complexity aspects of the regarded problem. The simulation results illustrate the improvement potential arising from the application of the local improvement heuristic.

1.2MAOct 29, 2019
Deep Decentralized Reinforcement Learning for Cooperative Control

Florian Köpf, Samuel Tesfazgi, Michael Flad et al.

In order to collaborate efficiently with unknown partners in cooperative control settings, adaptation of the partners based on online experience is required. The rather general and widely applicable control setting, where each cooperation partner might strive for individual goals while the control laws and objectives of the partners are unknown, entails various challenges such as the non-stationarity of the environment, the multi-agent credit assignment problem, the alter-exploration problem and the coordination problem. We propose new, modular deep decentralized Multi-Agent Reinforcement Learning mechanisms to account for these challenges. Therefore, our method uses a time-dependent prioritization of samples, incorporates a model of the system dynamics and utilizes variable, accountability-driven learning rates and simulated, artificial experiences in order to guide the learning process. The effectiveness of our method is demonstrated by means of a simulated, nonlinear cooperative control task.

3.3SYSep 16, 2019
Adaptive Dynamic Programming for Model-free Tracking of Trajectories with Time-varying Parameters

Florian Köpf, Simon Ramsteiner, Michael Flad et al.

In order to autonomously learn to control unknown systems optimally w.r.t. an objective function, Adaptive Dynamic Programming (ADP) is well-suited to adapt controllers based on experience from interaction with the system. In recent years, many researchers focused on the tracking case, where the aim is to follow a desired trajectory. So far, ADP tracking controllers assume that the reference trajectory follows time-invariant exo-system dynamics-an assumption that does not hold for many applications. In order to overcome this limitation, we propose a new Q-function which explicitly incorporates a parametrized approximation of the reference trajectory. This allows to learn to track a general class of trajectories by means of ADP. Once our Q-function has been learned, the associated controller copes with time-varying reference trajectories without need of further training and independent of exo-system dynamics. After proposing our general model-free off-policy tracking method, we provide analysis of the important special case of linear quadratic tracking. We conclude our paper with an example which demonstrates that our new method successfully learns the optimal tracking controller and outperforms existing approaches in terms of tracking error and cost.

3.3SYSep 9, 2019
Partner Approximating Learners (PAL): Simulation-Accelerated Learning with Explicit Partner Modeling in Multi-Agent Domains

Florian Köpf, Alexander Nitsch, Michael Flad et al.

Mixed cooperative-competitive control scenarios such as human-machine interaction with individual goals of the interacting partners are very challenging for reinforcement learning agents. In order to contribute towards intuitive human-machine collaboration, we focus on problems in the continuous state and control domain where no explicit communication is considered and the agents do not know the others' goals or control laws but only sense their control inputs retrospectively. Our proposed framework combines a learned partner model based on online data with a reinforcement learning agent that is trained in a simulated environment including the partner model. Thus, we overcome drawbacks of independent learners and, in addition, benefit from a reduced amount of real world data required for reinforcement learning which is vital in the human-machine context. We finally analyze an example that demonstrates the merits of our proposed framework which learns fast due to the simulated environment and adapts to the continuously changing partner due to the partner approximation.

4.3SYJun 12, 2019
Adaptive Optimal Control for Reference Tracking Independent of Exo-System Dynamics

Florian Köpf, Johannes Westermann, Michael Flad et al.

Model-free control based on the idea of Reinforcement Learning is a promising approach that has recently gained extensive attention. However, Reinforcement-Learning-based control methods solely focus on the regulation problem or learn to track a reference that is generated by a time-invariant exo-system. In the latter case, controllers are only able to track the time-invariant reference dynamics which they have been trained on and need to be re-trained each time the reference dynamics change. Consequently, these methods fail in a number of applications which obviously rely on a trajectory not being generated by an exo-system. One prominent example is autonomous driving. This paper provides for the first time an adaptive optimal control method capable to track reference trajectories not being generated by a time-invariant exo-system. The main innovation is a novel Q-function that directly incorporates a given reference trajectory on a moving horizon. This new Q-function exhibits a particular structure which allows the design of an efficient, iterative, provably convergent Reinforcement Learning algorithm that enables optimal tracking. Two real-world examples demonstrate the effectiveness of our new method.