10.0AIFeb 1, 2023
Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent ModelingZun Li, Marc Lanctot, Kevin R. McKee et al.
Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorithms for approximating best responses are hard to scale in large, imperfect information domains. In this work, we introduce a scalable and generic multiagent training regime for opponent modeling using deep game-theoretic reinforcement learning. We first propose Generative Best Respoonse (GenBR), a best response algorithm based on Monte-Carlo Tree Search (MCTS) with a learned deep generative model that samples world states during planning. This new method scales to large imperfect information domains and can be plug and play in a variety of multiagent algorithms. We use this new method under the framework of Policy Space Response Oracles (PSRO), to automate the generation of an \emph{offline opponent model} via iterative game-theoretic reasoning and population-based training. We propose using solution concepts based on bargaining theory to build up an opponent mixture, which we find identifying profiles that are near the Pareto frontier. Then GenBR keeps updating an \emph{online opponent model} and reacts against it during gameplay. We conduct behavioral studies where human participants negotiate with our agents in Deal-or-No-Deal, a class of bilateral bargaining games. Search with generative modeling finds stronger policies during both training time and test time, enables online Bayesian co-player prediction, and can produce agents that achieve comparable social welfare and Nash bargaining score negotiating with humans as humans trading among themselves.
3.9CVFeb 28, 2023
Knowledge Augmented Relation Inference for Group Activity RecognitionXianglong Lang, Zhuming Wang, Zun Li et al.
Most existing group activity recognition methods construct spatial-temporal relations merely based on visual representation. Some methods introduce extra knowledge, such as action labels, to build semantic relations and use them to refine the visual presentation. However, the knowledge they explored just stay at the semantic-level, which is insufficient for pursing notable accuracy. In this paper, we propose to exploit knowledge concretization for the group activity recognition, and develop a novel Knowledge Augmented Relation Inference framework that can effectively use the concretized knowledge to improve the individual representations. Specifically, the framework consists of a Visual Representation Module to extract individual appearance features, a Knowledge Augmented Semantic Relation Module explore semantic representations of individual actions, and a Knowledge-Semantic-Visual Interaction Module aims to integrate visual and semantic information by the knowledge. Benefiting from these modules, the proposed framework can utilize knowledge to enhance the relation inference process and the individual representations, thus improving the performance of group activity recognition. Experimental results on two public datasets show that the proposed framework achieves competitive performance compared with state-of-the-art methods.
11.7AIDec 5, 2023
Evaluating Agents using Social Choice TheoryMarc Lanctot, Kate Larson, Yoram Bachrach et al.
We argue that many general evaluation problems can be viewed through the lens of voting theory. Each task is interpreted as a separate voter, which requires only ordinal rankings or pairwise comparisons of agents to produce an overall evaluation. By viewing the aggregator as a social welfare function, we are able to leverage centuries of research in social choice theory to derive principled evaluation frameworks with axiomatic foundations. These evaluations are interpretable and flexible, while avoiding many of the problems currently facing cross-task evaluation. We apply this Voting-as-Evaluation (VasE) framework across multiple settings, including reinforcement learning, large language models, and humans. In practice, we observe that VasE can be more robust than popular evaluation frameworks (Elo and Nash averaging), discovers properties in the evaluation data not evident from scores alone, and can predict outcomes better than Elo in a complex seven-player game. We identify one particular approach, maximal lotteries, that satisfies important consistency properties relevant to evaluation, is computationally efficient (polynomial in the size of the evaluation data), and identifies game-theoretic cycles.
16.5AIOct 6, 2025
Code World Models for General Game PlayingWolfgang Lehrach, Daniel Hennes, Miguel Lazaro-Gredilla et al.
Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the model's implicit fragile pattern-matching capabilities, leading to frequent illegal moves and strategically shallow play. Here we introduce an alternative approach: We use the LLM to translate natural language rules and game trajectories into a formal, executable world model represented as Python code. This generated model -- comprising functions for state transition, legal move enumeration, and termination checks -- serves as a verifiable simulation engine for high-performance planning algorithms like Monte Carlo tree search (MCTS). In addition, we prompt the LLM to generate heuristic value functions (to make MCTS more efficient), and inference functions (to estimate hidden states in imperfect information games). Our method offers three distinct advantages compared to directly using the LLM as a policy: (1) Verifiability: The generated CWM serves as a formal specification of the game's rules, allowing planners to algorithmically enumerate valid actions and avoid illegal moves, contingent on the correctness of the synthesized model; (2) Strategic Depth: We combine LLM semantic understanding with the deep search power of classical planners; and (3) Generalization: We direct the LLM to focus on the meta-task of data-to-code translation, enabling it to adapt to new games more easily. We evaluate our agent on 10 different games, of which 4 are novel and created for this paper. 5 of the games are fully observed (perfect information), and 5 are partially observed (imperfect information). We find that our method outperforms or matches Gemini 2.5 Pro in 9 out of the 10 considered games.
3.6CVFeb 14, 2025
VicKAM: Visual Conceptual Knowledge Guided Action Map for Weakly Supervised Group Activity RecognitionZhuming Wang, Yihao Zheng, Jiarui Li et al.
Existing weakly supervised group activity recognition methods rely on object detectors or attention mechanisms to capture key areas automatically. However, they overlook the semantic information associated with captured areas, which may adversely affect the recognition performance. In this paper, we propose a novel framework named Visual Conceptual Knowledge Guided Action Map (VicKAM) which effectively captures the locations of individual actions and integrates them with action semantics for weakly supervised group activity recognition.It generates individual action prototypes from training set as visual conceptual knowledge to bridge action semantics and visual representations. Guided by this knowledge, VicKAM produces action maps that indicate the likelihood of each action occurring at various locations, based on image correlation theorem. It further augments individual action maps using group activity related statistical information, representing individual action distribution under different group activities, to establish connections between action maps and specific group activities. The augmented action map is incorporated with action semantic representations for group activity recognition.Extensive experiments on two public benchmarks, the Volleyball and the NBA datasets, demonstrate the effectiveness of our proposed method, even in cases of limited training data. The code will be released later.
2.6CVFeb 26, 2021
A Universal Model for Cross Modality Mapping by Relational ReasoningZun Li, Congyan Lang, Liqian Liang et al.
With the aim of matching a pair of instances from two different modalities, cross modality mapping has attracted growing attention in the computer vision community. Existing methods usually formulate the mapping function as the similarity measure between the pair of instance features, which are embedded to a common space. However, we observe that the relationships among the instances within a single modality (intra relations) and those between the pair of heterogeneous instances (inter relations) are insufficiently explored in previous approaches. Motivated by this, we redefine the mapping function with relational reasoning via graph modeling, and further propose a GCN-based Relational Reasoning Network (RR-Net) in which inter and intra relations are efficiently computed to universally resolve the cross modality mapping problem. Concretely, we first construct two kinds of graph, i.e., Intra Graph and Inter Graph, to respectively model intra relations and inter relations. Then RR-Net updates all the node features and edge features in an iterative manner for learning intra and inter relations simultaneously. Last, RR-Net outputs the probabilities over the edges which link a pair of heterogeneous instances to estimate the mapping results. Extensive experiments on three example tasks, i.e., image classification, social recommendation and sound recognition, clearly demonstrate the superiority and universality of our proposed model.
5.0CVJun 14, 2020
Multi-Miner: Object-Adaptive Region Mining for Weakly-Supervised Semantic SegmentationKuangqi Zhou, Qibin Hou, Zun Li et al.
Object region mining is a critical step for weakly-supervised semantic segmentation. Most recent methods mine the object regions by expanding the seed regions localized by class activation maps. They generally do not consider the sizes of objects and apply a monotonous procedure to mining all the object regions. Thus their mined regions are often insufficient in number and scale for large objects, and on the other hand easily contaminated by surrounding backgrounds for small objects. In this paper, we propose a novel multi-miner framework to perform a region mining process that adapts to diverse object sizes and is thus able to mine more integral and finer object regions. Specifically, our multi-miner leverages a parallel modulator to check whether there are remaining object regions for each single object, and guide a category-aware generator to mine the regions of each object independently. In this way, the multi-miner adaptively takes more steps for large objects and fewer steps for small objects. Experiment results demonstrate that the multi-miner offers better region mining results and helps achieve better segmentation performance than state-of-the-art weakly-supervised semantic segmentation methods.
7.1CVJan 24, 2019
Deep Reasoning with Multi-Scale Context for Salient Object DetectionZun Li, Congyan Lang, Yunpeng Chen et al.
To detect salient objects accurately, existing methods usually design complex backbone network architectures to learn and fuse powerful features. However, the saliency inference module that performs saliency prediction from the fused features receives much less attention on its architecture design and typically adopts only a few fully convolutional layers. In this paper, we find the limited capacity of the saliency inference module indeed makes a fundamental performance bottleneck, and enhancing its capacity is critical for obtaining better saliency prediction. Correspondingly, we propose a deep yet light-weight saliency inference module that adopts a multi-dilated depth-wise convolution architecture. Such a deep inference module, though with simple architecture, can directly perform reasoning about salient objects from the multi-scale convolutional features fast, and give superior salient object detection performance with less computational cost. To our best knowledge, we are the first to reveal the importance of the inference module for salient object detection, and present a novel architecture design with attractive efficiency and accuracy. Extensive experimental evaluations demonstrate that our simple framework performs favorably compared with the state-of-the-art methods with complex backbone design.