Gagan Khandate

RO
h-index5
4papers
57citations
Novelty53%
AI Score35

4 Papers

ROMar 6, 2023
Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers

Gagan Khandate, Cameron Mehlman, Xingsheng Wei et al.

Recently, reinforcement learning has led to dexterous manipulation skills of increasing complexity. Nonetheless, learning these skills in simulation still exhibits poor sample-efficiency which stems from the fact these skills are learned from scratch without the benefit of any domain expertise. In this work, we aim to improve the sample efficiency of learning dexterous in-hand manipulation skills using controllers available via domain knowledge. To this end, we design simple sub-skill controllers and demonstrate improved sample efficiency using a framework that guides exploration toward relevant state space by following actions from these controllers. We are the first to demonstrate learning hard-to-explore finger-gaiting in-hand manipulation skills without the use of an exploratory reset distribution. Video results can be found at https://roamlab.github.io/vge

ROJul 12, 2025
Towards Human-level Dexterity via Robot Learning

Gagan Khandate

Dexterous intelligence -- the ability to perform complex interactions with multi-fingered hands -- is a pinnacle of human physical intelligence and emergent higher-order cognitive skills. However, contrary to Moravec's paradox, dexterous intelligence in humans appears simple only superficially. Many million years were spent co-evolving the human brain and hands including rich tactile sensing. Achieving human-level dexterity with robotic hands has long been a fundamental goal in robotics and represents a critical milestone toward general embodied intelligence. In this pursuit, computational sensorimotor learning has made significant progress, enabling feats such as arbitrary in-hand object reorientation. However, we observe that achieving higher levels of dexterity requires overcoming very fundamental limitations of computational sensorimotor learning. I develop robot learning methods for highly dexterous multi-fingered manipulation by directly addressing these limitations at their root cause. Chiefly, through key studies, this disseration progressively builds an effective framework for reinforcement learning of dexterous multi-fingered manipulation skills. These methods adopt structured exploration, effectively overcoming the limitations of random exploration in reinforcement learning. The insights gained culminate in a highly effective reinforcement learning that incorporates sampling-based planning for direct exploration. Additionally, this thesis explores a new paradigm of using visuo-tactile human demonstrations for dexterity, introducing corresponding imitation learning techniques.

ROSep 26, 2021
On the Feasibility of Learning Finger-gaiting In-hand Manipulation with Intrinsic Sensing

Gagan Khandate, Maxmillian Haas-Heger, Matei Ciocarlie

Finger-gaiting manipulation is an important skill to achieve large-angle in-hand re-orientation of objects. However, achieving these gaits with arbitrary orientations of the hand is challenging due to the unstable nature of the task. In this work, we use model-free reinforcement learning (RL) to learn finger-gaiting only via precision grasps and demonstrate finger-gaiting for rotation about an axis purely using on-board proprioceptive and tactile feedback. To tackle the inherent instability of precision grasping, we propose the use of initial state distributions that enable effective exploration of the state space. Our method can learn finger-gaiting with significantly improved sample complexity than the state-of-the-art. The policies we obtain are robust and also transfer to novel objects. Videos can be found at https://roamlab.github.io/learnfg/

ROSep 24, 2019
Automatic Snake Gait Generation Using Model Predictive Control

Emily Hannigan, Bing Song, Gagan Khandate et al.

In this paper, we propose a method for generating undulatory gaits for snake robots. Instead of starting from a pre-defined movement pattern such as a serpenoid curve, we use a Model Predictive Control approach to automatically generate effective locomotion gaits via trajectory optimization. An important advantage of this approach is that the resulting gaits are automatically adapted to the environment that is being modeled as part of the snake dynamics. To illustrate this, we use a novel model for anisotropic dry friction, along with existing models for viscous friction and fluid dynamic effects such as drag and added mass. For each of these models, gaits generated without any change in the method or its parameters are as efficient as Pareto-optimal serpenoid gaits tuned individually for each environment. Furthermore, the proposed method can also produce more complex or irregular gaits, e.g. for obstacle avoidance or executing sharp turns.