Lianlong Wu

AI
4papers
49citations
Novelty39%
AI Score40

4 Papers

LGSep 23, 2024
CauSkelNet: Causal Representation Learning for Human Behaviour Analysis

Xingrui Gu, Chuyi Jiang, Erte Wang et al.

Traditional machine learning methods for movement recognition often struggle with limited model interpretability and a lack of insight into human movement dynamics. This study introduces a novel representation learning framework based on causal inference to address these challenges. Our two-stage approach combines the Peter-Clark (PC) algorithm and Kullback-Leibler (KL) divergence to identify and quantify causal relationships between human joints. By capturing joint interactions, the proposed causal Graph Convolutional Network (GCN) produces interpretable and robust representations. Experimental results on the EmoPain dataset demonstrate that the causal GCN outperforms traditional GCNs in accuracy, F1 score, and recall, particularly in detecting protective behaviors. This work contributes to advancing human motion analysis and lays a foundation for adaptive and intelligent healthcare solutions.

MAMay 17, 2019Code
Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence

Yuhang Song, Andrzej Wojcicki, Thomas Lukasiewicz et al.

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other, and improving each agent means proposing new problems for others. However, existing evaluation platforms are either not compatible with multi-agent settings, or limited to a specific game. That is, there is not yet a general evaluation platform for research on multi-agent intelligence. To this end, we introduce Arena, a general evaluation platform for multi-agent intelligence with 35 games of diverse logics and representations. Furthermore, multi-agent intelligence is still at the stage where many problems remain unexplored. Therefore, we provide a building toolkit for researchers to easily invent and build novel multi-agent problems from the provided game set based on a GUI-configurable social tree and five basic multi-agent reward schemes. Finally, we provide Python implementations of five state-of-the-art deep multi-agent reinforcement learning baselines. Along with the baseline implementations, we release a set of 100 best agents/teams that we can train with different training schemes for each game, as the base for evaluating agents with population performance. As such, the research community can perform comparisons under a stable and uniform standard. All the implementations and accompanied tutorials have been open-sourced for the community at https://sites.google.com/view/arena-unity/.

60.2AIMay 7
How Well Do LLMs Perform on the Simplest Long-Chain Reasoning Tasks: An Empirical Study on the Equivalence Class Problem

Chun Zheng, Lianlong Wu, Bingqian Li et al.

Large Language Models (LLMs) have achieved great improvements in recent years. Nevertheless, it still remains unclear how good LLMs are for reasoning tasks, especially for long-chain ones. In this paper, we evaluate LLMs' performance on the simplest yet long-chain reasoning task, namely the Equivalence Class Problem (ECP), i.e., determining whether two variables are equal given a set of randomly generated equivalence relations. We consider both reasoning and non-reasoning representative LLMs over a large variety of problem instances, ranging over different numbers of variables, connectivity probabilities, prompts, and other factors. The experimental results show that non-reasoning LLMs fail ECP, while reasoning models are significantly better but still struggle to completely solve this problem. Interestingly, considering various connectivity probabilities with a fixed number of variables, we observe that, for non-reasoning models, the hardest problem instances coincide with the phase transition point of ln n/(n-1), suggesting the chaos of the problem; in contrast, for reasoning models, the hardest ones coincide with the biggest diameter, suggesting the reasoning difficulty of the problem.

DBJul 23, 2018
Data Science with Vadalog: Bridging Machine Learning and Reasoning

Luigi Bellomarini, Ruslan R. Fayzrakhmanov, Georg Gottlob et al.

Following the recent successful examples of large technology companies, many modern enterprises seek to build knowledge graphs to provide a unified view of corporate knowledge and to draw deep insights using machine learning and logical reasoning. There is currently a perceived disconnect between the traditional approaches for data science, typically based on machine learning and statistical modelling, and systems for reasoning with domain knowledge. In this paper we present a state-of-the-art Knowledge Graph Management System, Vadalog, which delivers highly expressive and efficient logical reasoning and provides seamless integration with modern data science toolkits, such as the Jupyter platform. We demonstrate how to use Vadalog to perform traditional data wrangling tasks, as well as complex logical and probabilistic reasoning. We argue that this is a significant step forward towards combining machine learning and reasoning in data science.