CVNov 10, 2022
GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable PartsHaoran Geng, Helin Xu, Chengyang Zhao et al. · berkeley
For years, researchers have been devoted to generalizable object perception and manipulation, where cross-category generalizability is highly desired yet underexplored. In this work, we propose to learn such cross-category skills via Generalizable and Actionable Parts (GAParts). By identifying and defining 9 GAPart classes (lids, handles, etc.) in 27 object categories, we construct a large-scale part-centric interactive dataset, GAPartNet, where we provide rich, part-level annotations (semantics, poses) for 8,489 part instances on 1,166 objects. Based on GAPartNet, we investigate three cross-category tasks: part segmentation, part pose estimation, and part-based object manipulation. Given the significant domain gaps between seen and unseen object categories, we propose a robust 3D segmentation method from the perspective of domain generalization by integrating adversarial learning techniques. Our method outperforms all existing methods by a large margin, no matter on seen or unseen categories. Furthermore, with part segmentation and pose estimation results, we leverage the GAPart pose definition to design part-based manipulation heuristics that can generalize well to unseen object categories in both the simulator and the real world. Our dataset, code, and demos are available on our project page.
CVOct 10, 2023
TextPSG: Panoptic Scene Graph Generation from Textual DescriptionsChengyang Zhao, Yikang Shen, Zhenfang Chen et al.
Panoptic Scene Graph has recently been proposed for comprehensive scene understanding. However, previous works adopt a fully-supervised learning manner, requiring large amounts of pixel-wise densely-annotated data, which is always tedious and expensive to obtain. To address this limitation, we study a new problem of Panoptic Scene Graph Generation from Purely Textual Descriptions (Caption-to-PSG). The key idea is to leverage the large collection of free image-caption data on the Web alone to generate panoptic scene graphs. The problem is very challenging for three constraints: 1) no location priors; 2) no explicit links between visual regions and textual entities; and 3) no pre-defined concept sets. To tackle this problem, we propose a new framework TextPSG consisting of four modules, i.e., a region grouper, an entity grounder, a segment merger, and a label generator, with several novel techniques. The region grouper first groups image pixels into different segments and the entity grounder then aligns visual segments with language entities based on the textual description of the segment being referred to. The grounding results can thus serve as pseudo labels enabling the segment merger to learn the segment similarity as well as guiding the label generator to learn object semantics and relation predicates, resulting in a fine-grained structured scene understanding. Our framework is effective, significantly outperforming the baselines and achieving strong out-of-distribution robustness. We perform comprehensive ablation studies to corroborate the effectiveness of our design choices and provide an in-depth analysis to highlight future directions. Our code, data, and results are available on our project page: https://textpsg.github.io/.
ROMar 25, 2025Code
Dita: Scaling Diffusion Transformer for Generalist Vision-Language-Action PolicyZhi Hou, Tianyi Zhang, Yuwen Xiong et al.
While recent vision-language-action models trained on diverse robot datasets exhibit promising generalization capabilities with limited in-domain data, their reliance on compact action heads to predict discretized or continuous actions constrains adaptability to heterogeneous action spaces. We present Dita, a scalable framework that leverages Transformer architectures to directly denoise continuous action sequences through a unified multimodal diffusion process. Departing from prior methods that condition denoising on fused embeddings via shallow networks, Dita employs in-context conditioning -- enabling fine-grained alignment between denoised actions and raw visual tokens from historical observations. This design explicitly models action deltas and environmental nuances. By scaling the diffusion action denoiser alongside the Transformer's scalability, Dita effectively integrates cross-embodiment datasets across diverse camera perspectives, observation scenes, tasks, and action spaces. Such synergy enhances robustness against various variances and facilitates the successful execution of long-horizon tasks. Evaluations across extensive benchmarks demonstrate state-of-the-art or comparative performance in simulation. Notably, Dita achieves robust real-world adaptation to environmental variances and complex long-horizon tasks through 10-shot finetuning, using only third-person camera inputs. The architecture establishes a versatile, lightweight and open-source baseline for generalist robot policy learning. Project Page: https://robodita.github.io.
ROMar 22
DYMO-Hair: Generalizable Volumetric Dynamics Modeling for Robot Hair ManipulationChengyang Zhao, Uksang Yoo, Arkadeep Narayan Chaudhury et al.
Hair care is an essential daily activity, yet it remains inaccessible to individuals with limited mobility and challenging for autonomous robot systems due to the fine-grained physical structure and complex dynamics of hair. In this work, we present DYMO-Hair, a model-based robot hair care system. We introduce a novel dynamics learning paradigm that is suited for volumetric quantities such as hair, relying on an action-conditioned latent state editing mechanism, coupled with a compact 3D latent space of diverse hairstyles to improve generalizability. This latent space is pre-trained at scale using a novel hair physics simulator, enabling generalization across previously unseen hairstyles. Using the dynamics model with a Model Predictive Path Integral (MPPI) planner, DYMO-Hair is able to perform visual goal-conditioned hair styling. Experiments in simulation demonstrate that DYMO-Hair's dynamics model outperforms baselines on capturing local deformation for diverse, unseen hairstyles. DYMO-Hair further outperforms baselines in closed-loop hair styling tasks on unseen hairstyles, with an average of 22% lower final geometric error and 42% higher success rate than the state-of-the-art system. Real-world experiments exhibit zero-shot transferability of our system to wigs, achieving consistent success on challenging unseen hairstyles where the state-of-the-art system fails. Together, these results introduce a foundation for model-based robot hair care, advancing toward more generalizable, flexible, and accessible robot hair styling in unconstrained physical environments. More details are available on our project page: https://dymohair.github.io/.
ROOct 21, 2024
Diffusion Transformer PolicyZhi Hou, Tianyi Zhang, Yuwen Xiong et al.
Recent large vision-language-action models pretrained on diverse robot datasets have demonstrated the potential for generalizing to new environments with a few in-domain data. However, those approaches usually predict individual discretized or continuous action by a small action head, which limits the ability in handling diverse action spaces. In contrast, we model the continuous action sequence with a large multi-modal diffusion transformer, dubbed as Diffusion Transformer Policy, in which we directly denoise action chunks by a large transformer model rather than a small action head for action embedding. By leveraging the scaling capability of transformers, the proposed approach can effectively model continuous end-effector actions across large diverse robot datasets, and achieve better generalization performance. Extensive experiments demonstrate the effectiveness and generalization of Diffusion Transformer Policy on Maniskill2, Libero, Calvin and SimplerEnv, as well as the real-world Franka arm, achieving consistent better performance on Real-to-Sim benchmark SimplerEnv, real-world Franka Arm and Libero compared to OpenVLA and Octo. Specifically, without bells and whistles, the proposed approach achieves state-of-the-art performance with only a single third-view camera stream in the Calvin task ABC->D, improving the average number of tasks completed in a row of 5 to 3.6, and the pretraining stage significantly facilitates the success sequence length on the Calvin by over 1.2.
RONov 27, 2024
GAPartManip: A Large-scale Part-centric Dataset for Material-Agnostic Articulated Object ManipulationWenbo Cui, Chengyang Zhao, Songlin Wei et al. · berkeley
Effectively manipulating articulated objects in household scenarios is a crucial step toward achieving general embodied artificial intelligence. Mainstream research in 3D vision has primarily focused on manipulation through depth perception and pose detection. However, in real-world environments, these methods often face challenges due to imperfect depth perception, such as with transparent lids and reflective handles. Moreover, they generally lack the diversity in part-based interactions required for flexible and adaptable manipulation. To address these challenges, we introduced a large-scale part-centric dataset for articulated object manipulation that features both photo-realistic material randomization and detailed annotations of part-oriented, scene-level actionable interaction poses. We evaluated the effectiveness of our dataset by integrating it with several state-of-the-art methods for depth estimation and interaction pose prediction. Additionally, we proposed a novel modular framework that delivers superior and robust performance for generalizable articulated object manipulation. Our extensive experiments demonstrate that our dataset significantly improves the performance of depth perception and actionable interaction pose prediction in both simulation and real-world scenarios. More information and demos can be found at: https://pku-epic.github.io/GAPartManip/.
ROJul 11, 2025
CL3R: 3D Reconstruction and Contrastive Learning for Enhanced Robotic Manipulation RepresentationsWenbo Cui, Chengyang Zhao, Yuhui Chen et al.
Building a robust perception module is crucial for visuomotor policy learning. While recent methods incorporate pre-trained 2D foundation models into robotic perception modules to leverage their strong semantic understanding, they struggle to capture 3D spatial information and generalize across diverse camera viewpoints. These limitations hinder the policy's effectiveness, especially in fine-grained robotic manipulation scenarios. To address these challenges, we propose CL3R, a novel 3D pre-training framework designed to enhance robotic manipulation policies. Our method integrates both spatial awareness and semantic understanding by employing a point cloud Masked Autoencoder to learn rich 3D representations while leveraging pre-trained 2D foundation models through contrastive learning for efficient semantic knowledge transfer. Additionally, we propose a 3D visual representation pre-training framework for robotic tasks. By unifying coordinate systems across datasets and introducing random fusion of multi-view point clouds, we mitigate camera view ambiguity and improve generalization, enabling robust perception from novel viewpoints at test time. Extensive experiments in both simulation and the real world demonstrate the superiority of our method, highlighting its effectiveness in visuomotor policy learning for robotic manipulation.