Ruoyu Fu

2papers

2 Papers

99.0CYApr 25
TeachMaster: Generative Teaching via Code

Yuheng Wang, Runde Yang, Lin Wu et al.

The scalability of high-quality online education is hindered by the high costs and slow cycles of manual content creation. Despite advancements in video generation, current approaches often fail to ensure pedagogical structure and precise control due to their pixel-level, black-box nature. In this paper, we propose Generative Teaching, a novel paradigm shifting educators from manual creators to high-level directors who focus on pedagogical intents while agents handle the execution. To realize this vision, we introduce TeachMaster, a multi-agent framework that leverages code as an intermediate semantic medium. Unlike traditional video generation methods, TeachMaster orchestrates a collaborative team of agents, spanning planning, design, and rendering, to automate the production of interpretable, editable, and curriculum-ready educational videos. Experiments validate that TeachMaster significantly boosts production efficiency without compromising structural coherence or visual fidelity, slashing production costs to only 0.3% of traditional online course videos and providing a robust solution for scalable education.

CVSep 19, 2024
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy

Letian Huang, Jie Guo, Jialin Dan et al.

Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like artifacts, especially when increasing the sampling rate. Mip-Splatting tries to remove these artifacts with a 3D smoothing filter for frequency constraints and a 2D Mip filter for approximated supersampling. Unfortunately, it tends to produce over-blurred results, and sometimes needle-like Gaussians still persist. Our spectral analysis of the covariance matrix during optimization and densification reveals that current 3D-GS lacks shape awareness, relying instead on spectral radius and view positional gradients to determine splitting. As a result, needle-like Gaussians with small positional gradients and low spectral entropy fail to split and overfit high-frequency details. Furthermore, both the filters used in 3D-GS and Mip-Splatting reduce the spectral entropy and increase the condition number during zooming in to synthesize novel view, causing view inconsistencies and more pronounced artifacts. Our Spectral-GS, based on spectral analysis, introduces 3D shape-aware splitting and 2D view-consistent filtering strategies, effectively addressing these issues, enhancing 3D-GS's capability to represent high-frequency details without noticeable artifacts, and achieving high-quality photorealistic rendering.