Marius Mikalsen

SE
h-index15
7papers
98citations
Novelty14%
AI Score15

7 Papers

3.6SENov 10, 2021
Agile Information System Development Organizations Transforming to Large-Scale Collaboration

Marius Mikalsen, Nils Brede Moe, Sut I Wong et al.

We report findings from a case study of a large agile information systems development (ISD) organization`s sudden transformation to distributed, digital work in the context of the Covid-19 pandemic. It seeks to understand how knowledge creation and sharing changes. The findings show various forms of distance being introduced, digital tool usage, increased task orientation, and variations across teams. To analyze the findings, we use the concepts of large-scale collaborations and sociability. Large-scale collaboration offers a socio-technical perspective on tackling distributed knowledge sharing and creation in the presence of multiple, loosely coupled partners using digital tools for collaboration. We show what the digital tools afford using the concept of sociability. We discuss how distributed digital practices make teams more task-oriented and that creating and maintaining sociability, a key issue for knowledge sharing in agile ISD organizations, require relation oriented communication during practical problem solving using digital tools.

6.4SEAug 17, 2021
Using Guilds to Foster Internal Startups in Large Organizations: A case study

Tor Sporsem, Anastasiia Tkalich, Nils Brede Moe et al.

Software product innovation in large organizations is fundamentally chal-lenging because of restrained freedom and flexibility to conduct experi-ments. As a response, large agile companies form internal startups to initiate employ-driven innovation, inspired by Lean startup. This case study investi-gates how communities of practice support five internal startups in develop-ing new software products within a large organization. We observed six communities of practice meetings, two workshops and conducted ten semi-structured interviews over the course of a year. Our findings show that a community of practice, called the Innovation guild, allowed internal startups to help each other by collectively solving problems, creating shared practic-es, and sharing knowledge. This study confirms that benefits documented in earlier research into CoPs also hold true in the context of software product innovation in large organizations. Henceforth, we suggest that similar innova-tion guilds, as described in this paper, can support large companies in the in-novation race for new software products.

10.4SEMay 12, 2021
From Collaboration to Solitude and Back: Remote Pair Programming during COVID-19

Darja Smite, Marius Mikalsen, Nils B. Moe et al.

Along with the increasing popularity of agile software development, software work has become much more social than ever. Contemporary software teams rely on a variety of collaborative practices, such as pair programming, the topic of our study. Many agilists advocated the importance of collocation, face-to-face interaction, and physical artefacts incorporated in the shared workspace, which the COVID-19 pandemic made unavailable; most software companies around the world were forced to send their engineers to work from home. As software projects and teams overnight turned into dis-tributed collaborations, we question what happened to the pair programming practice in the work-from-home mode. This paper reports on a longitudinal study of remote pair programming in two companies. We conducted 38 interviews with 30 engineers from Norway, Sweden, and the USA, and used the results of a survey in one of the case companies. Our study is unique as we collected the data longitudinally in April/May 2020, Sep/Oct 2020, and Jan/Feb 2021. We found that pair programming has decreased and some interviewees report not pairing at all for almost a full year. The experiences of those who paired vary from actively co-editing the code by using special tools to more passively co-reading and discussing the code and solutions by sharing the screen. Finally, we found that the interest in and the use of PP over time, since the first months of forced work from home to early 2021, has admittedly increased, also as a social practice.

3.6SEMar 23, 2021
An Empirical Investigation of Pull Requests in Partially Distributed BizDevOps Teams

V. Stray, N. B. Moe, M. Mikalsen et al.

In globally distributed projects, virtual teams are often partially dispersed. One common setup occurs when several members from one company work with a large outsourcing vendor based in another country. Further, the introduction of the popular BizDevOps concept has increased the necessity to cooperate across departments and reduce the age-old disconnection between the business strategy and technical development. Establishing a good collaboration in partially distributed BizDevOps teams requires extensive collaboration and communication techniques. Nowadays, a common approach is to rely on collaboration through pull requests and frequent communication on Slack. To investigate barriers for pull requests in distributed teams, we examined an organization located in Scandinavia where cross-functional BizDevOps teams collaborated with off-site team members in India. Data were collected by conducting 14 interviews, observing 23 entire days with the team, and observing 37 meetings. We found that the pull-request approach worked very well locally but not across sites. We found barriers such as domain complexity, different agile processes (timeboxed vs. flow-based development), and employee turnover. Using an intellectual capital lens on our findings, we discuss barriers and positive and negative effects on the success of the pull-request approach.

13.3SEMar 17, 2021
Understanding Barriers to Internal Startups in Large Organizations: Evidence from a Globally Distributed Company

Tor Sporsem, Anastasiia Tkalich, Nils Brede Moe et al.

Large global companies need to speed up their innovation activities to increase competitive advantage. However, such companies' organizational structures impede their ability to capture trends they are well aware of due to bureaucracy, slow decision-making, distributed departments, and distributed processes. One way to strengthen the innovation capability is through fostering internal startups. We report findings from an embedded multiple-case study of five internal startups in a globally distributed company to identify barriers for software product innovation: late involvement of software developers, executive sponsor is missing or not clarified, yearly budgeting and planning, unclear decision-making authority, lack of digital infrastructure for experimentation and access to data from external actors. Drawing on the framework of continuous software engineering proposed by Fitzgerald and Stol, we discuss the role of BizDev in software product innovation. We suggest that lack of continuity, rather than the lack of speed, is an ultimate challenge for internal startups in large global companies.

5.0SEJul 24, 2019
Agile Transformation: A Summary and Research Agenda from the First International Workshop

Leonor Barroca, Torgeir Dingsøyr, Marius Mikalsen

Organisations are upscaling their use of agile. Agile ways of working are used in larger projects and also in organisational units outside IT. This paper reports on the results of the first international workshop on agile transformation, which aimed to focus research on practice in a field which currently receives great attention. We report on participants definitions of agile transformation, summaries of experiences from such transformations, and the challenges that require research attention

8.2SEMay 25, 2018
Learning in the Large - An Exploratory Study of Retrospectives in Large-Scale Agile Development

Torgeir Dingsøyr, Marius Mikalsen, Anniken Solem et al.

Many see retrospectives as the most important practice of agile software development. Previous studies of retrospectives have focused on pro- cess and outcome at team level. In this article, we study how a large-scale agile development project uses retrospectives through an analysis of retrospective reports identifying a total of 109 issues and 36 action items as a part of a longitudinal case study. We find that most of the issues identified relate to team-level learning and improvement, and discuss these findings in relation to current advice to improve learning outcome in large-scale agile development.