Daniel Monroe

2papers

2 Papers

20.2LGMay 18Code
Chessformer: A Unified Architecture for Chess Modeling

Daniel Monroe, George Eilender, Philip Chalmers et al.

Chess has long served as a canonical testbed for artificial intelligence, but modeling approaches for its central tasks have diverged. Maximizing playing strength, predicting human play, and enabling interpretability are typically solved with disparate architectures, and these designs are often misaligned with the geometry of the domain. This raises the natural question of whether these objectives require separate modeling paradigms, or if there exists a single architecture that supports them simultaneously. We introduce Chessformer, a unified architecture that advances the state of the art on all three central goals in chess modeling. Chessformer is an encoder-only transformer that represents board squares as tokens, augments self-attention with a novel dynamic positional encoding called Geometric Attention Bias (GAB) that adapts to domain-specific geometry, and predicts actions with an attention-based source-destination policy head. We evaluate Chessformer on each front. First, we develop \maiathree, a family of models for human move prediction that reaches 57.1\% move-matching accuracy, significantly surpassing the previous state of the art with fewer than a quarter of the parameters. Second, we integrate Chessformer into Leela Chess Zero, a leading open-source engine, adding over 100 Elo of playing strength and resulting in tournament victories over Stockfish in major computer chess competitions. Third, we show that Chessformer's square-token design makes attention patterns and activations directly attributable to board squares, enabling granular interpretability analyses that prior architectures do not naturally support. More broadly, our results demonstrate that aligning a model's tokenization, positional encoding, and output design with the underlying structure of a domain can yield simultaneous gains in performance, human compatibility, and interpretability.

LGSep 18, 2024
Mastering Chess with a Transformer Model

Daniel Monroe, Philip A. Chalmers

Transformer models have demonstrated impressive capabilities when trained at scale, excelling at difficult cognitive tasks requiring complex reasoning and rational decision-making. In this paper, we explore the application of transformers to chess, focusing on the critical role of the position representation within the attention mechanism. We show that transformers endowed with a sufficiently expressive position representation can match existing chess-playing models at a fraction of the computational cost. Our architecture, which we call the Chessformer, significantly outperforms AlphaZero in both playing strength and puzzle solving ability with 8x less computation and matches prior grandmaster-level transformer-based agents in those metrics with 30x less computation. Our models also display an understanding of chess dissimilar and orthogonal to that of top traditional engines, detecting high-level positional features like trapped pieces and fortresses that those engines struggle with. This work demonstrates that domain-specific enhancements can in large part replace the need for model scale, while also highlighting that deep learning can make strides even in areas dominated by search-based methods.