30.7CVMay 26
DinoComplete: 3D Shape Completion with Distilled Semantic Priors and State Space ModelsFurkan Mert Algan, Eckehard Steinbach
3D shape completion from partial scans remains challenging for unseen categories and noisy real-world observations, where geometry alone is often insufficient for inferring missing structure. We present DinoComplete, a deterministic and efficient shape completion framework that augments geometric reconstruction with voxel-aligned semantic priors distilled from DINO features. First, we construct multi-view DINO feature volumes aligned with ShapeNet data and train a student network to predict dense semantic features directly from incomplete shapes. These predicted features capture global structure and part-aware semantic context while remaining aligned with the underlying geometry. We then integrate these distilled features into a completion network, where geometric and semantic voxel representations are fused through voxel state-space modeling. To enable efficient long-range reasoning without sacrificing resolution, we introduce a multi-scale voxel Mamba module that refines the fused features by combining full-grid and chunk-wise sequence modeling. Experiments on unseen ShapeNet categories and ScanNet objects show that DinoComplete achieves stronger completion quality than prior deterministic and generative based completion methods while using fewer parameters, requiring lower memory, and achieving faster inference. Our results demonstrate that distilling semantic priors from visual foundation models improves generalization and robustness in 3D shape completion.
CVSep 18, 2024
LEMON: Localized Editing with Mesh Optimization and Neural ShadersFurkan Mert Algan, Umut Yazgan, Driton Salihu et al.
In practical use cases, polygonal mesh editing can be faster than generating new ones, but it can still be challenging and time-consuming for users. Existing solutions for this problem tend to focus on a single task, either geometry or novel view synthesis, which often leads to disjointed results between the mesh and view. In this work, we propose LEMON, a mesh editing pipeline that combines neural deferred shading with localized mesh optimization. Our approach begins by identifying the most important vertices in the mesh for editing, utilizing a segmentation model to focus on these key regions. Given multi-view images of an object, we optimize a neural shader and a polygonal mesh while extracting the normal map and the rendered image from each view. By using these outputs as conditioning data, we edit the input images with a text-to-image diffusion model and iteratively update our dataset while deforming the mesh. This process results in a polygonal mesh that is edited according to the given text instruction, preserving the geometric characteristics of the initial mesh while focusing on the most significant areas. We evaluate our pipeline using the DTU dataset, demonstrating that it generates finely-edited meshes more rapidly than the current state-of-the-art methods. We include our code and additional results in the supplementary material.