2.3CVOct 29, 2020
Point Cloud Attribute Compression via Successive Subspace Graph TransformYueru Chen, Yiting Shao, Jing Wang et al.
Inspired by the recently proposed successive subspace learning (SSL) principles, we develop a successive subspace graph transform (SSGT) to address point cloud attribute compression in this work. The octree geometry structure is utilized to partition the point cloud, where every node of the octree represents a point cloud subspace with a certain spatial size. We design a weighted graph with self-loop to describe the subspace and define a graph Fourier transform based on the normalized graph Laplacian. The transforms are applied to large point clouds from the leaf nodes to the root node of the octree recursively, while the represented subspace is expanded from the smallest one to the whole point cloud successively. It is shown by experimental results that the proposed SSGT method offers better R-D performances than the previous Region Adaptive Haar Transform (RAHT) method.
15.0CVApr 18, 2019
Deep AutoEncoder-based Lossy Geometry Compression for Point CloudsWei Yan, Yiting shao, Shan Liu et al.
Point cloud is a fundamental 3D representation which is widely used in real world applications such as autonomous driving. As a newly-developed media format which is characterized by complexity and irregularity, point cloud creates a need for compression algorithms which are more flexible than existing codecs. Recently, autoencoders(AEs) have shown their effectiveness in many visual analysis tasks as well as image compression, which inspires us to employ it in point cloud compression. In this paper, we propose a general autoencoder-based architecture for lossy geometry point cloud compression. To the best of our knowledge, it is the first autoencoder-based geometry compression codec that directly takes point clouds as input rather than voxel grids or collections of images. Compared with handcrafted codecs, this approach adapts much more quickly to previously unseen media contents and media formats, meanwhile achieving competitive performance. Our architecture consists of a pointnet-based encoder, a uniform quantizer, an entropy estimation block and a nonlinear synthesis transformation module. In lossy geometry compression of point cloud, results show that the proposed method outperforms the test model for categories 1 and 3 (TMC13) published by MPEG-3DG group on the 125th meeting, and on average a 73.15\% BD-rate gain is achieved.
10.3MMApr 28, 2018
Hybrid Point Cloud Attribute Compression Using Slice-based Layered Structure and Block-based Intra PredictionYiting Shao, Qi Zhang, Ge Li et al.
Point cloud compression is a key enabler for the emerging applications of immersive visual communication, autonomous driving and smart cities, etc. In this paper, we propose a hybrid point cloud attribute compression scheme built on an original layered data structure. First, a slice-partition scheme and geometry-adaptive k dimensional-tree (kd-tree) method are devised to generate the four-layer structure. Second, we introduce an efficient block-based intra prediction scheme containing a DC prediction mode and several angular modes, in order to exploit the spatial correlation between adjacent points. Third, an adaptive transform scheme based on Graph Fourier Transform (GFT) is Lagrangian optimized to achieve better transform efficiency. The Lagrange multiplier is off-line derived based on the statistics of color attribute coding. Last but not least, multiple reordering scan modes are dedicated to improve coding efficiency for entropy coding. In intra-frame compression of point cloud color attributes, results demonstrate that our method performs better than the state-of-the-art region-adaptive hierarchical transform (RAHT) system, and on average a 29.37$\%$ BD-rate gain is achieved. Comparing with the test model for category 1 (TMC1) anchor's coding results, which were recently published by MPEG-3DG group on 121st meeting, a 16.37$\%$ BD-rate gain is obtained.
10.8MMOct 10, 2017
Attribute Compression of 3D Point Clouds Using Laplacian Sparsity Optimized Graph TransformYiting Shao, Zhaobin Zhang, Zhu Li et al.
3D sensing and content capture have made significant progress in recent years and the MPEG standardization organization is launching a new project on immersive media with point cloud compression (PCC) as one key corner stone. In this work, we introduce a new binary tree based point cloud content partition and explore the graph signal processing tools, especially the graph transform with optimized Laplacian sparsity, to achieve better energy compaction and compression efficiency. The resulting rate-distortion operating points are convex-hull optimized over the existing Lagrangian solutions. Simulation results with the latest high quality point cloud content captured from the MPEG PCC demonstrated the transform efficiency and rate-distortion (R-D) optimal potential of the proposed solutions.