Bita Azari

h-index3
2papers
30citations

2 Papers

9.2CVJun 19
Chehre: An Emoji-Prompted Video Dataset for Perceptually Diverse Facial Expression Recognition

Bita Azari, Zoe Stanley, Avneet Batra et al.

Facial expressions are nonverbal social signals used in human interaction, but facial expression recognition datasets often focus on static images, basic emotion categories, or single deterministic annotations. We introduce Chehre, an emoji-prompted video dataset for analyzing dynamic facial expressions across a wide range of expressions for exploring inter-individual perceptual diversity. In Chehre, participants were prompted to express and record 40 facial emojis. Later, their facial motions were transferred onto synthetic faces to preserve privacy. A separate group of annotators analyzed the anonymized videos using emoji and label annotations, resulting in 2,111 high quality videos collected from 203 performers and validated by 902 annotators. We define two benchmark tasks: dominant expression recognition, which tests whether models recover the top human-rated labels, and distributional expression recognition, which tests whether models capture the diversity of human responses. We benchmark recent vision-language models using random sampling and persona prompting to generate multiple predictions per video. Results show that both tasks are challenging: among the models evaluated, the best-performing model achieves only 32.5% Top-1 accuracy on dominant expression recognition and a Spread Ratio well below the human reference on distributional recognition. Chehre provides a benchmark for evaluating diverse, dynamic, and distributional facial expression recognition

8.3ROFeb 7, 2019
Commodifying Pointing in HRI: Simple and Fast Pointing Gesture Detection from RGB-D Images

Bita Azari, Angelica Lim, Richard T. Vaughan

We present and characterize a simple method for detecting pointing gestures suitable for human-robot interaction applications using a commodity RGB-D camera. We exploit a state-of-the-art Deep CNN-based detector to find hands and faces in RGB images, then examine the corresponding depth channel pixels to obtain full 3D pointing vectors. We test several methods of estimating the hand end-point of the pointing vector. The system runs at better than 30Hz on commodity hardware: exceeding the frame rate of typical RGB-D sensors. An estimate of the absolute pointing accuracy is found empirically by comparison with ground-truth data from a VICON motion-capture system, and the useful interaction volume established. Finally, we show an end-to-end test where a robot estimates where the pointing vector intersects the ground plane, and report the accuracy obtained. We provide source code as a ROS node, with the intention of contributing a commodity implementation of this common component in HRI systems.