Dazhao Du

CV
h-index10
17papers
316citations
Novelty51%
AI Score56

17 Papers

LGSep 12, 2022
A Molecular Multimodal Foundation Model Associating Molecule Graphs with Natural Language

Bing Su, Dazhao Du, Zhao Yang et al.

Although artificial intelligence (AI) has made significant progress in understanding molecules in a wide range of fields, existing models generally acquire the single cognitive ability from the single molecular modality. Since the hierarchy of molecular knowledge is profound, even humans learn from different modalities including both intuitive diagrams and professional texts to assist their understanding. Inspired by this, we propose a molecular multimodal foundation model which is pretrained from molecular graphs and their semantically related textual data (crawled from published Scientific Citation Index papers) via contrastive learning. This AI model represents a critical attempt that directly bridges molecular graphs and natural language. Importantly, through capturing the specific and complementary information of the two modalities, our proposed model can better grasp molecular expertise. Experimental results show that our model not only exhibits promising performance in cross-modal tasks such as cross-modal retrieval and molecule caption, but also enhances molecular property prediction and possesses capability to generate meaningful molecular graphs from natural language descriptions. We believe that our model would have a broad impact on AI-empowered fields across disciplines such as biology, chemistry, materials, environment, and medicine, among others.

CVMay 26, 2022
Do we really need temporal convolutions in action segmentation?

Dazhao Du, Bing Su, Yu Li et al.

Action classification has made great progress, but segmenting and recognizing actions from long untrimmed videos remains a challenging problem. Most state-of-the-art methods focus on designing temporal convolution-based models, but the inflexibility of temporal convolutions and the difficulties in modeling long-term temporal dependencies restrict the potential of these models. Transformer-based models with adaptable and sequence modeling capabilities have recently been used in various tasks. However, the lack of inductive bias and the inefficiency of handling long video sequences limit the application of Transformer in action segmentation. In this paper, we design a pure Transformer-based model without temporal convolutions by incorporating temporal sampling, called Temporal U-Transformer (TUT). The U-Transformer architecture reduces complexity while introducing an inductive bias that adjacent frames are more likely to belong to the same class, but the introduction of coarse resolutions results in the misclassification of boundaries. We observe that the similarity distribution between a boundary frame and its neighboring frames depends on whether the boundary frame is the start or end of an action segment. Therefore, we further propose a boundary-aware loss based on the distribution of similarity scores between frames from attention modules to enhance the ability to recognize boundaries. Extensive experiments show the effectiveness of our model.

82.2CVMay 28
Train the Agent, Not the Expert: Learning to Harness Heterogeneous Experts for Multi-Turn Visual Reasoning

Yaowu Fan, Tao Han, Dazhao Du et al.

Recent progress in computer vision has produced a wide range of powerful specialized models for detection, segmentation, counting, and other visual tasks. However, these models are usually optimized for isolated task formulations, making it difficult to directly support general-purpose visual intelligence, especially when a task requires complex language understanding and dense small-object perception. In this paper, we propose VisHarness, a trainable visual agent that decouples high-level perception, reasoning, and decision-making from low-level task execution. Instead of training a model to solve a specific visual task, VisHarness learns to harness a set of carefully designed heterogeneous visual experts. This paradigm preserves the general intelligence of the agent while fully leveraging the precision advantages of specialized visual models in concrete visual tasks. With only lightweight training, VisHarness learns a generalizable visual expert-harnessing policy and can solve common fundamental vision tasks under various complex conditions through multi-turn interactions with visual expert models. To enable efficient on-policy reinforcement learning training in a live environment, we introduce dynamic visual memory archiving, which mitigates the rapidly accumulating visual-token overhead caused by multi-turn interactions with visual expert models. Experiments on four representative benchmarks covering reasoning segmentation, generalized referring segmentation, dense small-object detection, and referring counting demonstrate that VisHarness substantially outperforms existing general-purpose models and achieves competitive or superior performance compared with task-specific models.

CVDec 22, 2022
Timestamp-Supervised Action Segmentation from the Perspective of Clustering

Dazhao Du, Enhan Li, Lingyu Si et al.

Video action segmentation under timestamp supervision has recently received much attention due to lower annotation costs. Most existing methods generate pseudo-labels for all frames in each video to train the segmentation model. However, these methods suffer from incorrect pseudo-labels, especially for the semantically unclear frames in the transition region between two consecutive actions, which we call ambiguous intervals. To address this issue, we propose a novel framework from the perspective of clustering, which includes the following two parts. First, pseudo-label ensembling generates incomplete but high-quality pseudo-label sequences, where the frames in ambiguous intervals have no pseudo-labels. Second, iterative clustering iteratively propagates the pseudo-labels to the ambiguous intervals by clustering, and thus updates the pseudo-label sequences to train the model. We further introduce a clustering loss, which encourages the features of frames within the same action segment more compact. Extensive experiments show the effectiveness of our method.

81.7CVMay 24
WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Bohai Gu, Taiyi Wu, Yueyang Yuan et al.

Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continuations. Yet their action spaces remain incomplete: users can move the camera, but cannot act on individual objects. Since real-world interaction is inherently object-centric, such models remain closer to passive scene observers than truly manipulable environments. We present WorldCraft, a framework that expands interactive video world models from camera navigation to object-level trajectory actions. Given a user click and a sketched path, WorldCraft generates future frames in which the selected object follows the prescribed trajectory while the camera continues to navigate the scene. WorldCraft achieves this through a trajectory-centric control pipeline: First, Normalized World Trajectory (NWT) represents user-drawn motion in a camera-invariant world coordinate system and dynamically re-projects it under the current camera pose, separating object motion from camera-induced screen-space displacement; Spatial-Pathway LoRA (SP-LoRA) then injects this world-space signal through the model's spatial-control pathway, adding object manipulation capability while preserving the pretrained camera controller; finally, Trajectory-Anchored State Persistence (TASP) treats the world trajectory as a persistent spatial state and refreshes autoregressive memory after trajectory-conditioned generation, allowing moved objects to reappear at their updated positions after leaving the camera view. Experiments show that WorldCraft enables accurate object control, preserves the video-based world model's camera fidelity under camera-only evaluation, and maintains object state across long autoregressive rollouts with off-camera excursions.

CVJul 5, 2024
A Physical Model-Guided Framework for Underwater Image Enhancement and Depth Estimation

Dazhao Du, Lingyu Si, Fanjiang Xu et al.

Due to the selective absorption and scattering of light by diverse aquatic media, underwater images usually suffer from various visual degradations. Existing underwater image enhancement (UIE) approaches that combine underwater physical imaging models with neural networks often fail to accurately estimate imaging model parameters such as depth and veiling light, resulting in poor performance in certain scenarios. To address this issue, we propose a physical model-guided framework for jointly training a Deep Degradation Model (DDM) with any advanced UIE model. DDM includes three well-designed sub-networks to accurately estimate various imaging parameters: a veiling light estimation sub-network, a factors estimation sub-network, and a depth estimation sub-network. Based on the estimated parameters and the underwater physical imaging model, we impose physical constraints on the enhancement process by modeling the relationship between underwater images and desired clean images, i.e., outputs of the UIE model. Moreover, while our framework is compatible with any UIE model, we design a simple yet effective fully convolutional UIE model, termed UIEConv. UIEConv utilizes both global and local features for image enhancement through a dual-branch structure. UIEConv trained within our framework achieves remarkable enhancement results across diverse underwater scenes. Furthermore, as a byproduct of UIE, the trained depth estimation sub-network enables accurate underwater scene depth estimation. Extensive experiments conducted in various real underwater imaging scenarios, including deep-sea environments with artificial light sources, validate the effectiveness of our framework and the UIEConv model.

LGNov 8, 2025Code
Predicting the Future by Retrieving the Past

Dazhao Du, Tao Han, Song Guo

Deep learning models such as MLP, Transformer, and TCN have achieved remarkable success in univariate time series forecasting, typically relying on sliding window samples from historical data for training. However, while these models implicitly compress historical information into their parameters during training, they are unable to explicitly and dynamically access this global knowledge during inference, relying only on the local context within the lookback window. This results in an underutilization of rich patterns from the global history. To bridge this gap, we propose Predicting the Future by Retrieving the Past (PFRP), a novel approach that explicitly integrates global historical data to enhance forecasting accuracy. Specifically, we construct a Global Memory Bank (GMB) to effectively store and manage global historical patterns. A retrieval mechanism is then employed to extract similar patterns from the GMB, enabling the generation of global predictions. By adaptively combining these global predictions with the outputs of any local prediction model, PFRP produces more accurate and interpretable forecasts. Extensive experiments conducted on seven real-world datasets demonstrate that PFRP significantly enhances the average performance of advanced univariate forecasting models by 8.4\%. Codes can be found in https://github.com/ddz16/PFRP.

94.9CVMay 21
Learning Spatiotemporal Sensitivity in Video LLMs via Counterfactual Reinforcement Learning

Dazhao Du, Jian Liu, Jialong Qin et al.

Video large language models (Video LLMs) achieve strong benchmark accuracy, yet often answer video questions through shortcuts such as single-frame cues and language priors rather than by tracking spatiotemporal dynamics. This issue is exacerbated in RL post-training, where correctness-only rewards can further reinforce shortcut policies that obtain high reward without tracking video dynamics. We address this by asking a controlled counterfactual question: if the visual world changed while the question remained fixed, should the answer change or stay the same? Based on this view, we propose \textbf{Counterfactual Relational Policy Optimization (CRPO)}, a dual-branch RL framework for improving \emph{spatiotemporal sensitivity}. CRPO constructs counterfactual videos through horizontal flips and temporal reversals, trains on both original and counterfactual branches, and introduces a \textbf{Counterfactual Relation Reward (CRR)} between their answers. CRR encourages answers to change for dynamic questions and remain unchanged for static questions. This cross-branch constraint makes it difficult for shortcut policies to be consistently rewarded across both branches. To evaluate this property, we introduce \textbf{DyBench}, a paired counterfactual video benchmark with 3,014 videos covering reversible dynamics, moving direction, and event sequence, together with a strict pair-accuracy metric that prevents fixed-answer shortcuts from inflating scores. Experiments show that CRPO outperforms prior RL methods on spatiotemporal-sensitive evaluations while maintaining competitive general video performance. On Qwen3-VL-8B, CRPO improves DyBench P-Acc by +7.7 and TimeBlind I-Acc by +8.2 over the base model, indicating improved spatiotemporal sensitivity rather than stronger reliance on static shortcuts. The project website can be found at https://ddz16.github.io/crpo.github.io/ .

93.5CVMay 21
MLLMs Know When Before Speaking: Revealing and Recovering Temporal Grounding via Attention Cues

Dazhao Du, Liao Duan, Jian Liu et al.

Video temporal grounding (VTG), which localizes the start and end times of a queried event in an untrimmed video, is a key test of whether multimodal large language models (MLLMs) understand not only what happens but also when it happens. Although modern MLLMs describe video content fluently, their timestamp predictions remain unreliable, while existing remedies either require costly post-training on temporal annotations or rely on coarse training-free heuristics. In this work, we probe the cross-modal attention of MLLMs and uncover a perception-generation gap. Our key finding is that MLLMs often know the target interval during prefill, but lose this signal when generating the final answer. In the prefill stage, a sparse set of attention heads, which we call \emph{Temporal Grounding Heads} (TG-Heads), concentrates query-to-video attention on the ground-truth interval. During autoregressive decoding, however, the answer tokens shift attention away from this interval toward visually salient but query-irrelevant segments. This observation motivates an inference-time read-then-regenerate framework. We first convert TG-Head prefill attention into a debiased frame-level relevance signal and extract the high-attention interval it highlights. We then re-invoke the MLLM with visual context restricted to this interval, using video cropping or attention masking to suppress distractors. Without parameter updates and architectural changes, our framework consistently improves MiMo-VL-7B, Qwen3-VL-8B, and TimeLens-8B on three VTG benchmarks, with gains of up to +3.5 mIoU. The project website can be found at https://ddz16.github.io/mllmsknowwhen.github.io/.

CVMar 18, 2024Code
End-To-End Underwater Video Enhancement: Dataset and Model

Dazhao Du, Enhan Li, Lingyu Si et al.

Underwater video enhancement (UVE) aims to improve the visibility and frame quality of underwater videos, which has significant implications for marine research and exploration. However, existing methods primarily focus on developing image enhancement algorithms to enhance each frame independently. There is a lack of supervised datasets and models specifically tailored for UVE tasks. To fill this gap, we construct the Synthetic Underwater Video Enhancement (SUVE) dataset, comprising 840 diverse underwater-style videos paired with ground-truth reference videos. Based on this dataset, we train a novel underwater video enhancement model, UVENet, which utilizes inter-frame relationships to achieve better enhancement performance. Through extensive experiments on both synthetic and real underwater videos, we demonstrate the effectiveness of our approach. This study represents the first comprehensive exploration of UVE to our knowledge. The code is available at https://anonymous.4open.science/r/UVENet.

CVMar 6
Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object Insertion

Bohai Gu, Taiyi Wu, Dazhao Du et al.

Modern video editing techniques have achieved high visual fidelity when inserting video objects. However, they focus on optimizing visual fidelity rather than physical causality, leading to edits that are physically inconsistent with their environment. In this work, we present Place-it-R$1$, an end-to-end framework for video object insertion that unlocks the environment-aware reasoning potential of Multimodal Large Language Models (MLLMs). Our framework leverages the Chain-of-Thought (CoT) reasoning of MLLMs to orchestrate video diffusion, following a Think-then-Place paradigm. To bridge cognitive reasoning and generative execution, we introduce three key innovations: First, MLLM performs physical scene understanding and interaction reasoning, generating environment-aware chain-of-thought tokens and inferring valid insertion regions to explicitly guide the diffusion toward physically plausible insertion. Then, we introduce MLLM-guided Spatial Direct Preference Optimization (DPO), where diffusion outputs are fed back to the MLLM for scoring, enabling visual naturalness. During inference, the MLLM iteratively triggers refinement cycles and elicits adaptive adjustments from the diffusion model, forming a closed-loop that progressively enhances editing quality. Furthermore, we provide two user-selectable modes: a plausibility-oriented flexible mode that permits environment modifications (\eg, generating support structures) to enhance physical plausibility, and a fidelity-oriented standard mode that preserves scene integrity for maximum fidelity, offering users explicit control over the plausibility-fidelity trade-off. Extensive experiments demonstrate Place-it-R1 achieves physically-coherent video object insertion compared with state-of-the-art solutions and commercial models.

99.0AIApr 30
GUI Agents with Reinforcement Learning: Toward Digital Inhabitants

Junan Hu, Jian Liu, Jingxiang Lai et al.

Graphical User Interface (GUI) agents have emerged as a promising paradigm for intelligent systems that perceive and interact with graphical interfaces visually. Yet supervised fine-tuning alone cannot handle long-horizon credit assignment, distribution shifts, and safe exploration in irreversible environments, making Reinforcement Learning (RL) a central methodology for advancing automation. In this work, we present the first comprehensive overview of the intersection between RL and GUI agents, and examine how this research direction may evolve toward digital inhabitants. We propose a principled taxonomy that organizes existing methods into Offline RL, Online RL, and Hybrid Strategies, and complement it with analyses of reward engineering, data efficiency, and key technical innovations. Our analysis reveals several emerging trends: the tension between reliability and scalability is motivating the adoption of composite, multi-tier reward architectures; GUI I/O latency bottlenecks are accelerating the shift toward world-model-based training, which can yield substantial performance gains; and the spontaneous emergence of System-2-style deliberation suggests that explicit reasoning supervision may not be necessary when sufficiently rich reward signals are available. We distill these findings into a roadmap covering process rewards, continual RL, cognitive architectures, and safe deployment, aiming to guide the next generation of robust GUI automation and its agent-native infrastructure.

94.4ROApr 29
3D Generation for Embodied AI and Robotic Simulation: A Survey

Tianwei Ye, Yifan Mao, Minwen Liao et al.

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey presents the first survey of 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In \emph{Data Generator}, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in \emph{Simulation Environments}, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in \emph{Sim2Real Bridge}, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.

CVDec 11, 2023
UIEDP:Underwater Image Enhancement with Diffusion Prior

Dazhao Du, Enhan Li, Lingyu Si et al.

Underwater image enhancement (UIE) aims to generate clear images from low-quality underwater images. Due to the unavailability of clear reference images, researchers often synthesize them to construct paired datasets for training deep models. However, these synthesized images may sometimes lack quality, adversely affecting training outcomes. To address this issue, we propose UIE with Diffusion Prior (UIEDP), a novel framework treating UIE as a posterior distribution sampling process of clear images conditioned on degraded underwater inputs. Specifically, UIEDP combines a pre-trained diffusion model capturing natural image priors with any existing UIE algorithm, leveraging the latter to guide conditional generation. The diffusion prior mitigates the drawbacks of inferior synthetic images, resulting in higher-quality image generation. Extensive experiments have demonstrated that our UIEDP yields significant improvements across various metrics, especially no-reference image quality assessment. And the generated enhanced images also exhibit a more natural appearance.

88.5GRApr 26
From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

Jiafeng Wu, Zhuofan Lou, Jian Liu et al.

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging demands from game development, embodied AI, world simulation, digital twins, and spatial computing, all of which require 3D content that goes beyond surface appearance to satisfy engine-level constraints on topology, UV parameterization, physically based materials, skeletal rigging, and physics-aware scene layout. Despite rapid advances in generative modeling, a persistent gap separates the outputs of current methods from the production-ready standard expected by interactive applications. This survey addresses that gap by organizing the literature around the asset production pipeline rather than algorithmic families. Along the horizontal axis we distinguish three asset tiers, namely general objects, characters, and scenes, while the vertical axis traces each tier through the full production lifecycle from data foundations and geometry synthesis through topology optimization, UV unwrapping, PBR appearance, rigging, and scene assembly. Through this two-dimensional taxonomy we assess not only what current methods can generate but whether their outputs are directly usable in downstream engines and simulation platforms. We further consolidate evaluation metrics and protocols that span geometric fidelity, appearance quality, asset usability, and scene-level physical plausibility. The survey concludes by identifying open challenges in data quality, generation controllability, end-to-end assetization, and physically grounded generation, and by situating production-ready 3D content as foundational infrastructure for emerging interactive world models and embodied intelligent systems.

78.8HCApr 7
GrandGuard: Taxonomy, Benchmark, and Safeguards for Elderly-Chatbot Interaction Safety

Changxuan Fan, Xi Yang, Yueyuan Zheng et al.

As older adults increasingly use LLM-based chatbots for companionship and assistance, a safety gap is emerging. Older adults may face vulnerabilities from social isolation, limited digital literacy, and cognitive decline, yet existing safety benchmarks largely target general harms and overlook elderly-specific risks. For example, a prompt such as "how to repair a ceiling light alone in the dark" may be benign for most users but poses a serious fall risk for older adults with mobility limitations. We introduce GrandGuard, the first comprehensive framework for assessing and mitigating elderly-specific contextual risks in LLM interactions. We develop a three-level taxonomy with 50 fine-grained risk types across mental well-being, financial, medical, toxicity, and privacy domains, grounded in real-world incidents, community discussions, and analysis of stakeholder studies. Using this taxonomy, we construct a benchmark of 10,404 labeled prompts and responses, showing that several leading LLMs mishandle elderly-specific contextual risks in over 50% of cases. We mitigate these failures with two safeguards: a fine-tuned Llama-Guard-3 and a policy-enhanced gpt-oss-safeguard-20b, achieving up to 96.2% and 90.9% unsafe-prompt detection accuracy, respectively. GrandGuard lays the groundwork for AI systems that move beyond general safety to support aging populations.

LGFeb 23, 2022
Preformer: Predictive Transformer with Multi-Scale Segment-wise Correlations for Long-Term Time Series Forecasting

Dazhao Du, Bing Su, Zhewei Wei

Transformer-based methods have shown great potential in long-term time series forecasting. However, most of these methods adopt the standard point-wise self-attention mechanism, which not only becomes intractable for long-term forecasting since its complexity increases quadratically with the length of time series, but also cannot explicitly capture the predictive dependencies from contexts since the corresponding key and value are transformed from the same point. This paper proposes a predictive Transformer-based model called {\em Preformer}. Preformer introduces a novel efficient {\em Multi-Scale Segment-Correlation} mechanism that divides time series into segments and utilizes segment-wise correlation-based attention for encoding time series. A multi-scale structure is developed to aggregate dependencies at different temporal scales and facilitate the selection of segment length. Preformer further designs a predictive paradigm for decoding, where the key and value come from two successive segments rather than the same segment. In this way, if a key segment has a high correlation score with the query segment, its successive segment contributes more to the prediction of the query segment. Extensive experiments demonstrate that our Preformer outperforms other Transformer-based methods.