Maëlic Neau

RO
h-index3
3papers
2citations
Novelty42%
AI Score31

3 Papers

3.2RONov 6, 2025
GraSP-VLA: Graph-based Symbolic Action Representation for Long-Horizon Planning with VLA Policies

Maëlic Neau, Zoe Falomir, Paulo E. Santos et al.

Deploying autonomous robots that can learn new skills from demonstrations is an important challenge of modern robotics. Existing solutions often apply end-to-end imitation learning with Vision-Language Action (VLA) models or symbolic approaches with Action Model Learning (AML). On the one hand, current VLA models are limited by the lack of high-level symbolic planning, which hinders their abilities in long-horizon tasks. On the other hand, symbolic approaches in AML lack generalization and scalability perspectives. In this paper we present a new neuro-symbolic approach, GraSP-VLA, a framework that uses a Continuous Scene Graph representation to generate a symbolic representation of human demonstrations. This representation is used to generate new planning domains during inference and serves as an orchestrator for low-level VLA policies, scaling up the number of actions that can be reproduced in a row. Our results show that GraSP-VLA is effective for modeling symbolic representations on the task of automatic planning domain generation from observations. In addition, results on real-world experiments show the potential of our Continuous Scene Graph representation to orchestrate low-level VLA policies in long-horizon tasks.

2.5AIFeb 23, 2022
Commonsense Reasoning for Identifying and Understanding the Implicit Need of Help and Synthesizing Assistive Actions

Maëlic Neau, Paulo Santos, Anne-Gwenn Bosser et al.

Human-Robot Interaction (HRI) is an emerging subfield of service robotics. While most existing approaches rely on explicit signals (i.e. voice, gesture) to engage, current literature is lacking solutions to address implicit user needs. In this paper, we present an architecture to (a) detect user implicit need of help and (b) generate a set of assistive actions without prior learning. Task (a) will be performed using state-of-the-art solutions for Scene Graph Generation coupled to the use of commonsense knowledge; whereas, task (b) will be performed using additional commonsense knowledge as well as a sentiment analysis on graph structure. Finally, we propose an evaluation of our solution using established benchmarks (e.g. ActionGenome dataset) along with human experiments. The main motivation of our approach is the embedding of the perception-decision-action loop in a single architecture.

3.0ROJul 7, 2021
RoboCup@Home Education 2020 Best Performance: RoboBreizh, a modular approach

Antoine Dizet, Cédric Le Bono, Amélie Legeleux et al.

Every year, the Robocup@Home competition challenges teams and robots' abilities. In 2020, the RoboCup@Home Education challenge was organized online, altering the usual competition rules. In this paper, we present the latest developments that lead the RoboBreizh team to win the contest. These developments include several modules linked to each other allowing the Pepper robot to understand, act and adapt itself to a local environment. Up-to-date available technologies have been used for navigation and dialogue. First contribution includes combining object detection and pose estimation techniques to detect user's intention. Second contribution involves using Learning by Demonstrations to easily learn new movements that improve the Pepper robot's skills. This proposal won the best performance award of the 2020 RoboCup@Home Education challenge.