5.7CVApr 29
The Unseen Adversaries: Robust and Generalized Defense Against Adversarial PatchesVishesh Kumar, Akshay Agarwal
The vulnerabilities of deep neural networks against singularities have raised serious concerns regarding their deployment in the physical world. One of the most prominent and impactful physical-world adversarial perturbations is the attachment of patches to clean images, known as an adversarial patch attack. Similarly, natural noises such as Gaussian and Salt\&Pepper are highly prevalent in the real world. The current research need arises from the above vulnerabilities and the lack of efforts to tackle these two singularities independently and, especially, in combination. In this research, we have, for the first time, combined these two prominent singularities and proposed a novel dataset. Using this dataset, we have conducted a benchmark study of singularity data-point detection using features from several convolutional neural networks. For classification, rather than the popular neural network-based parameter tuning, we have used traditional yet effective machine learning classifiers. The extensive experiments across various in- and out-of-distribution (OOD) singularities reveal several interesting findings about the effectiveness of classifiers and show that it is hard to defend against adversaries when they are treated independently, and inefficient classifiers are selected.
CYMay 29, 2023
AI Audit: A Card Game to Reflect on Everyday AI SystemsSafinah Ali, Vishesh Kumar, Cynthia Breazeal
An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing responsible AI. There is little work in using game-based learning methods in AI literacy. Games are known to be compelling media to teach children about complex STEM concepts. In this work, we developed a competitive card game for middle and high school students called "AI Audit" where they play as AI start-up founders building novel AI-powered technology. Players can challenge other players with potential harms of their technology or defend their own businesses by features that mitigate these harms. The game mechanics reward systems that are ethically developed or that take steps to mitigate potential harms. In this paper, we present the game design, teacher resources for classroom deployment and early playtesting results. We discuss our reflections about using games as teaching tools for AI literacy in K-12 classrooms.