Taisuke Kobayashi

LG
h-index4
3papers
21citations
Novelty43%
AI Score31

3 Papers

3.2ROMay 8, 2025
CubeDAgger: Improved Robustness of Interactive Imitation Learning without Violation of Dynamic Stability

Taisuke Kobayashi

Interactive imitation learning makes an agent's control policy robust by stepwise supervisions from an expert. The recent algorithms mostly employ expert-agent switching systems to reduce the expert's burden by limitedly selecting the supervision timing. However, the precise selection is difficult and such a switching causes abrupt changes in actions, damaging the dynamic stability. This paper therefore proposes a novel method, so-called CubeDAgger, which improves robustness while reducing dynamic stability violations by making three improvements to a baseline method, EnsembleDAgger. The first improvement adds a regularization to explicitly activate the threshold for deciding the supervision timing. The second transforms the expert-agent switching system to an optimal consensus system of multiple action candidates. Third, autoregressive colored noise to the actions is introduced to make the stochastic exploration consistent over time. These improvements are verified by simulations, showing that the learned policies are sufficiently robust while maintaining dynamic stability during interaction.

11.1LGJan 18, 2022Code
AdaTerm: Adaptive T-Distribution Estimated Robust Moments for Noise-Robust Stochastic Gradient Optimization

Wendyam Eric Lionel Ilboudo, Taisuke Kobayashi, Takamitsu Matsubara

With the increasing practicality of deep learning applications, practitioners are inevitably faced with datasets corrupted by noise from various sources such as measurement errors, mislabeling, and estimated surrogate inputs/outputs that can adversely impact the optimization results. It is a common practice to improve the optimization algorithm's robustness to noise, since this algorithm is ultimately in charge of updating the network parameters. Previous studies revealed that the first-order moment used in Adam-like stochastic gradient descent optimizers can be modified based on the Student's t-distribution. While this modification led to noise-resistant updates, the other associated statistics remained unchanged, resulting in inconsistencies in the assumed models. In this paper, we propose AdaTerm, a novel approach that incorporates the Student's t-distribution to derive not only the first-order moment but also all the associated statistics. This provides a unified treatment of the optimization process, offering a comprehensive framework under the statistical model of the t-distribution for the first time. The proposed approach offers several advantages over previously proposed approaches, including reduced hyperparameters and improved robustness and adaptability. This noise-adaptive behavior contributes to AdaTerm's exceptional learning performance, as demonstrated through various optimization problems with different and/or unknown noise ratios. Furthermore, we introduce a new technique for deriving a theoretical regret bound without relying on AMSGrad, providing a valuable contribution to the field

1.6LGSep 3, 2021
Impact of GPU uncertainty on the training of predictive deep neural networks

Maciej Pietrowski, Andrzej Gajda, Takuto Yamamoto et al.

[retracted] We found out that the difference was dependent on the Chainer library, and does not replicate with another library (pytorch) which indicates that the results are probably due to a bug in Chainer, rather than being hardware-dependent. -- old abstract Deep neural networks often present uncertainties such as hardware- and software-derived noise and randomness. We studied the effects of such uncertainty on learning outcomes, with a particular focus on the function of graphics processing units (GPUs), and found that GPU-induced uncertainty increased learning accuracy of a certain deep neural network. When training a predictive deep neural network using only the CPU without the GPU, the learning error is higher than when training the same number of epochs using the GPU, suggesting that the GPU plays a different role in the learning process than just increasing the computational speed. Because this effect cannot be observed in learning by a simple autoencoder, it could be a phenomenon specific to certain types of neural networks. GPU-specific computational processing is more indeterminate than that by CPUs, and hardware-derived uncertainties, which are often considered obstacles that need to be eliminated, might, in some cases, be successfully incorporated into the training of deep neural networks. Moreover, such uncertainties might be interesting phenomena to consider in brain-related computational processing, which comprises a large mass of uncertain signals.