Paul Barde

LG
7papers
96citations
Novelty58%
AI Score45

7 Papers

53.1LGMay 18Code
Modelling Customer Trajectories with Reinforcement Learning for Practical Retail Insights

Ken Ming Lee, Paul Barde, Maxime C. Cohen et al.

Understanding customer movement within retail spaces is essential for optimizing store layouts. Real-world trajectory data can provide highly accurate insights, but collecting it is costly and often infeasible for many retailers. Heuristics such as Travelling Salesman Problem (TSP) and Probabilistic Nearest Neighbours (PNN) are commonly used as inexpensive approximations, but actual customer trajectories deviate by an average of 28% from shortest paths, highlighting a tradeoff between accuracy and practicality. We propose an agent-based modelling framework that casts customer trajectory prediction as a maximum entropy reinforcement learning (RL) problem, balancing reward maximization with stochasticity to better reflect customers with bounded rationality. Using real-world trajectory data from a convenience store, we show that RL-generated trajectories align more closely with customer behaviour than TSP and PNN, providing more accurate estimates of impulse purchase rates and shelf traffic densities. Furthermore, only RL-based predictions yield repositioning decisions for impulse products that align with those derived from actual trajectory data, resulting in comparable estimated profit gains. Our work demonstrates that RL provides a practical, behaviourally grounded alternative that bridges the gap between oversimplified heuristics and data-intensive approaches, making accurate layout optimization more accessible. To encourage further research, the source code is available on GitHub.

LGMay 26, 2023
A Model-Based Solution to the Offline Multi-Agent Reinforcement Learning Coordination Problem

Paul Barde, Jakob Foerster, Derek Nowrouzezahrai et al.

Training multiple agents to coordinate is an essential problem with applications in robotics, game theory, economics, and social sciences. However, most existing Multi-Agent Reinforcement Learning (MARL) methods are online and thus impractical for real-world applications in which collecting new interactions is costly or dangerous. While these algorithms should leverage offline data when available, doing so gives rise to what we call the offline coordination problem. Specifically, we identify and formalize the strategy agreement (SA) and the strategy fine-tuning (SFT) coordination challenges, two issues at which current offline MARL algorithms fail. Concretely, we reveal that the prevalent model-free methods are severely deficient and cannot handle coordination-intensive offline multi-agent tasks in either toy or MuJoCo domains. To address this setback, we emphasize the importance of inter-agent interactions and propose the very first model-based offline MARL method. Our resulting algorithm, Model-based Offline Multi-Agent Proximal Policy Optimization (MOMA-PPO) generates synthetic interaction data and enables agents to converge on a strategy while fine-tuning their policies accordingly. This simple model-based solution solves the coordination-intensive offline tasks, significantly outperforming the prevalent model-free methods even under severe partial observability and with learned world models.

LGDec 14, 2021
Learning to Guide and to Be Guided in the Architect-Builder Problem

Paul Barde, Tristan Karch, Derek Nowrouzezahrai et al.

We are interested in interactive agents that learn to coordinate, namely, a $builder$ -- which performs actions but ignores the goal of the task, i.e. has no access to rewards -- and an $architect$ which guides the builder towards the goal of the task. We define and explore a formal setting where artificial agents are equipped with mechanisms that allow them to simultaneously learn a task while at the same time evolving a shared communication protocol. Ideally, such learning should only rely on high-level communication priors and be able to handle a large variety of tasks and meanings while deriving communication protocols that can be reused across tasks. We present the Architect-Builder Problem (ABP): an asymmetrical setting in which an architect must learn to guide a builder towards constructing a specific structure. The architect knows the target structure but cannot act in the environment and can only send arbitrary messages to the builder. The builder on the other hand can act in the environment, but receives no rewards nor has any knowledge about the task, and must learn to solve it relying only on the messages sent by the architect. Crucially, the meaning of messages is initially not defined nor shared between the agents but must be negotiated throughout learning. Under these constraints, we propose Architect-Builder Iterated Guiding (ABIG), a solution to ABP where the architect leverages a learned model of the builder to guide it while the builder uses self-imitation learning to reinforce its guided behavior. We analyze the key learning mechanisms of ABIG and test it in 2D tasks involving grasping cubes, placing them at a given location, or building various shapes. ABIG results in a low-level, high-frequency, guiding communication protocol that not only enables an architect-builder pair to solve the task at hand, but that can also generalize to unseen tasks.

LGOct 7, 2020
Regularized Inverse Reinforcement Learning

Wonseok Jeon, Chen-Yang Su, Paul Barde et al.

Inverse Reinforcement Learning (IRL) aims to facilitate a learner's ability to imitate expert behavior by acquiring reward functions that explain the expert's decisions. Regularized IRL applies strongly convex regularizers to the learner's policy in order to avoid the expert's behavior being rationalized by arbitrary constant rewards, also known as degenerate solutions. We propose tractable solutions, and practical methods to obtain them, for regularized IRL. Current methods are restricted to the maximum-entropy IRL framework, limiting them to Shannon-entropy regularizers, as well as proposing the solutions that are intractable in practice. We present theoretical backing for our proposed IRL method's applicability for both discrete and continuous controls, empirically validating our performance on a variety of tasks.

LGJun 23, 2020
Adversarial Soft Advantage Fitting: Imitation Learning without Policy Optimization

Paul Barde, Julien Roy, Wonseok Jeon et al.

Adversarial Imitation Learning alternates between learning a discriminator -- which tells apart expert's demonstrations from generated ones -- and a generator's policy to produce trajectories that can fool this discriminator. This alternated optimization is known to be delicate in practice since it compounds unstable adversarial training with brittle and sample-inefficient reinforcement learning. We propose to remove the burden of the policy optimization steps by leveraging a novel discriminator formulation. Specifically, our discriminator is explicitly conditioned on two policies: the one from the previous generator's iteration and a learnable policy. When optimized, this discriminator directly learns the optimal generator's policy. Consequently, our discriminator's update solves the generator's optimization problem for free: learning a policy that imitates the expert does not require an additional optimization loop. This formulation effectively cuts by half the implementation and computational burden of Adversarial Imitation Learning algorithms by removing the Reinforcement Learning phase altogether. We show on a variety of tasks that our simpler approach is competitive to prevalent Imitation Learning methods.

MAFeb 24, 2020
Scalable Multi-Agent Inverse Reinforcement Learning via Actor-Attention-Critic

Wonseok Jeon, Paul Barde, Derek Nowrouzezahrai et al.

Multi-agent adversarial inverse reinforcement learning (MA-AIRL) is a recent approach that applies single-agent AIRL to multi-agent problems where we seek to recover both policies for our agents and reward functions that promote expert-like behavior. While MA-AIRL has promising results on cooperative and competitive tasks, it is sample-inefficient and has only been validated empirically for small numbers of agents -- its ability to scale to many agents remains an open question. We propose a multi-agent inverse RL algorithm that is more sample-efficient and scalable than previous works. Specifically, we employ multi-agent actor-attention-critic (MAAC) -- an off-policy multi-agent RL (MARL) method -- for the RL inner loop of the inverse RL procedure. In doing so, we are able to increase sample efficiency compared to state-of-the-art baselines, across both small- and large-scale tasks. Moreover, the RL agents trained on the rewards recovered by our method better match the experts than those trained on the rewards derived from the baselines. Finally, our method requires far fewer agent-environment interactions, particularly as the number of agents increases.

LGAug 6, 2019
Promoting Coordination through Policy Regularization in Multi-Agent Deep Reinforcement Learning

Julien Roy, Paul Barde, Félix G. Harvey et al.

In multi-agent reinforcement learning, discovering successful collective behaviors is challenging as it requires exploring a joint action space that grows exponentially with the number of agents. While the tractability of independent agent-wise exploration is appealing, this approach fails on tasks that require elaborate group strategies. We argue that coordinating the agents' policies can guide their exploration and we investigate techniques to promote such an inductive bias. We propose two policy regularization methods: TeamReg, which is based on inter-agent action predictability and CoachReg that relies on synchronized behavior selection. We evaluate each approach on four challenging continuous control tasks with sparse rewards that require varying levels of coordination as well as on the discrete action Google Research Football environment. Our experiments show improved performance across many cooperative multi-agent problems. Finally, we analyze the effects of our proposed methods on the policies that our agents learn and show that our methods successfully enforce the qualities that we propose as proxies for coordinated behaviors.