Multi-source Semantic Graph-based Multimodal Sarcasm Explanation GenerationLiqiang Jing, Xuemeng Song, Kun Ouyang et al.
Multimodal Sarcasm Explanation (MuSE) is a new yet challenging task, which aims to generate a natural language sentence for a multimodal social post (an image as well as its caption) to explain why it contains sarcasm. Although the existing pioneer study has achieved great success with the BART backbone, it overlooks the gap between the visual feature space and the decoder semantic space, the object-level metadata of the image, as well as the potential external knowledge. To solve these limitations, in this work, we propose a novel mulTi-source sEmantic grAph-based Multimodal sarcasm explanation scheme, named TEAM. In particular, TEAM extracts the object-level semantic meta-data instead of the traditional global visual features from the input image. Meanwhile, TEAM resorts to ConceptNet to obtain the external related knowledge concepts for the input text and the extracted object meta-data. Thereafter, TEAM introduces a multi-source semantic graph that comprehensively characterize the multi-source (i.e., caption, object meta-data, external knowledge) semantic relations to facilitate the sarcasm reasoning. Extensive experiments on a public released dataset MORE verify the superiority of our model over cutting-edge methods.
28.9CVMar 12, 2025Code
Generative Frame Sampler for Long Video UnderstandingLinli Yao, Haoning Wu, Kun Ouyang et al.
Despite recent advances in Video Large Language Models (VideoLLMs), effectively understanding long-form videos remains a significant challenge. Perceiving lengthy videos containing thousands of frames poses substantial computational burden. To mitigate this issue, this paper introduces Generative Frame Sampler (GenS), a plug-and-play module integrated with VideoLLMs to facilitate efficient lengthy video perception. Built upon a lightweight VideoLLM, GenS leverages its inherent vision-language capabilities to identify question-relevant frames. To facilitate effective retrieval, we construct GenS-Video-150K, a large-scale video instruction dataset with dense frame relevance annotations. Extensive experiments demonstrate that GenS consistently boosts the performance of various VideoLLMs, including open-source models (Qwen2-VL-7B, Aria-25B, VILA-40B, LLaVA-Video-7B/72B) and proprietary assistants (GPT-4o, Gemini). When equipped with GenS, open-source VideoLLMs achieve impressive state-of-the-art results on long-form video benchmarks: LLaVA-Video-72B reaches 66.8 (+4.3) on LongVideoBench and 77.0 (+2.7) on MLVU, while Aria obtains 39.2 on HourVideo surpassing the Gemini-1.5-pro by 1.9 points. We will release all datasets and models at https://generative-sampler.github.io.
Sentiment-enhanced Graph-based Sarcasm Explanation in DialogueKun Ouyang, Liqiang Jing, Xuemeng Song et al.
Sarcasm Explanation in Dialogue (SED) is a new yet challenging task, which aims to generate a natural language explanation for the given sarcastic dialogue that involves multiple modalities (\ie utterance, video, and audio). Although existing studies have achieved great success based on the generative pretrained language model BART, they overlook exploiting the sentiments residing in the utterance, video and audio, which play important roles in reflecting sarcasm that essentially involves subtle sentiment contrasts. Nevertheless, it is non-trivial to incorporate sentiments for boosting SED performance, due to three main challenges: 1) diverse effects of utterance tokens on sentiments; 2) gap between video-audio sentiment signals and the embedding space of BART; and 3) various relations among utterances, utterance sentiments, and video-audio sentiments. To tackle these challenges, we propose a novel sEntiment-enhanceD Graph-based multimodal sarcasm Explanation framework, named EDGE. In particular, we first propose a lexicon-guided utterance sentiment inference module, where a heuristic utterance sentiment refinement strategy is devised. We then develop a module named Joint Cross Attention-based Sentiment Inference (JCA-SI) by extending the multimodal sentiment analysis model JCA to derive the joint sentiment label for each video-audio clip. Thereafter, we devise a context-sentiment graph to comprehensively model the semantic relations among the utterances, utterance sentiments, and video-audio sentiments, to facilitate sarcasm explanation generation. Extensive experiments on the publicly released dataset WITS verify the superiority of our model over cutting-edge methods.
VideoReasonBench: Can MLLMs Perform Vision-Centric Complex Video Reasoning?Yuanxin Liu, Kun Ouyang, Haoning Wu et al.
Recent studies have shown that long chain-of-thought (CoT) reasoning can significantly enhance the performance of large language models (LLMs) on complex tasks. However, this benefit is yet to be demonstrated in the domain of video understanding, since most existing benchmarks lack the reasoning depth required to demonstrate the advantages of extended CoT chains. While recent efforts have proposed benchmarks aimed at video reasoning, the tasks are often knowledge-driven and do not rely heavily on visual content. To bridge this gap, we introduce VideoReasonBench, a benchmark designed to evaluate vision-centric, complex video reasoning. To ensure visual richness and high reasoning complexity, each video in VideoReasonBench depicts a sequence of fine-grained operations on a latent state that is only visible in part of the video. The questions evaluate three escalating levels of video reasoning skills: recalling observed visual information, inferring the content of latent states, and predicting information beyond the video. Under such task setting, models have to precisely recall multiple operations in the video, and perform step-by-step reasoning to get correct final answers for these questions. Using VideoReasonBench, we comprehensively evaluate 18 state-of-the-art multimodal LLMs (MLLMs), finding that most perform poorly on complex video reasoning, e.g., GPT-4o achieves only 6.9% accuracy, while the thinking-enhanced Gemini-2.5-Pro significantly outperforms others with 56.0% accuracy. Our investigations on "test-time scaling" further reveal that extended thinking budget, while offering none or minimal benefits on existing video benchmarks, is essential for improving the performance on VideoReasonBench.
7.6CVDec 16, 2024
PunchBench: Benchmarking MLLMs in Multimodal Punchline ComprehensionKun Ouyang, Yuanxin Liu, Shicheng Li et al.
Multimodal punchlines, which involve humor or sarcasm conveyed in image-caption pairs, are a popular way of communication on online multimedia platforms. With the rapid development of multimodal large language models (MLLMs), it is essential to assess their ability to effectively comprehend these punchlines. However, existing benchmarks on punchline comprehension suffer from three major limitations: 1) language shortcuts that allow models to solely rely on text, 2) lack of question diversity, and 3) narrow focus on a specific domain of multimodal content (e.g., cartoon). To address these limitations, we introduce a multimodal \textbf{Punch}line comprehension \textbf{Bench}mark, named \textbf{PunchBench}, which is tailored for accurate and comprehensive evaluation of punchline comprehension. To enhance the evaluation accuracy, we generate synonymous and antonymous captions by modifying original captions, which mitigates the impact of shortcuts in the captions. To provide a comprehensive evaluation, PunchBench incorporates diverse question formats and image-captions from various domains. On this basis, we conduct extensive evaluations and reveal a significant gap between state-of-the-art MLLMs and humans in punchline comprehension. To improve punchline comprehension, we propose Simple-to-Complex Chain-of-Question (SC-CoQ) strategy, enabling the models to incrementally address complicated questions by first mastering simple ones. SC-CoQ effectively enhances the performance of various MLLMs on PunchBench, surpassing in-context learning and chain-of-thought.
3.3AIDec 2, 2025
Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online GamesRan Zhang, Kun Ouyang, Tiancheng Ma et al.
Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over predefined statistical models, which are costly, time-consuming, and may disrupt player experience. Although simplified offline simulation systems are often adopted as alternatives, their limited fidelity prevents agents from accurately mimicking real player reasoning and reactions to interventions. To address these limitations, we propose a generative agent-based MMO simulation system empowered by Large Language Models (LLMs). By applying Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) on large-scale real player behavioral data, we adapt LLMs from general priors to game-specific domains, enabling realistic and interpretable player decision-making. In parallel, a data-driven environment model trained on real gameplay logs reconstructs dynamic in-game systems. Experiments demonstrate strong consistency with real-world player behaviors and plausible causal responses under interventions, providing a reliable, interpretable, and cost-efficient framework for data-driven numerical design optimization.
Revisiting Convolutional Neural Networks for Citywide Crowd Flow AnalyticsYuxuan Liang, Kun Ouyang, Yiwei Wang et al.
Citywide crowd flow analytics is of great importance to smart city efforts. It aims to model the crowd flow (e.g., inflow and outflow) of each region in a city based on historical observations. Nowadays, Convolutional Neural Networks (CNNs) have been widely adopted in raster-based crowd flow analytics by virtue of their capability in capturing spatial dependencies. After revisiting CNN-based methods for different analytics tasks, we expose two common critical drawbacks in the existing uses: 1) inefficiency in learning global spatial dependencies, and 2) overlooking latent region functions. To tackle these challenges, in this paper we present a novel framework entitled DeepLGR that can be easily generalized to address various citywide crowd flow analytics problems. This framework consists of three parts: 1) a local feature extraction module to learn representations for each region; 2) a global context module to extract global contextual priors and upsample them to generate the global features; and 3) a region-specific predictor based on tensor decomposition to provide customized predictions for each region, which is very parameter-efficient compared to previous methods. Extensive experiments on two typical crowd flow analytics tasks demonstrate the effectiveness, stability, and generality of our framework.
Fine-Grained Urban Flow InferenceKun Ouyang, Yuxuan Liang, Ye Liu et al.
The ubiquitous deployment of monitoring devices in urban flow monitoring systems induces a significant cost for maintenance and operation. A technique is required to reduce the number of deployed devices, while preventing the degeneration of data accuracy and granularity. In this paper, we present an approach for inferring the real-time and fine-grained crowd flows throughout a city based on coarse-grained observations. This task exhibits two challenges: the spatial correlations between coarse- and fine-grained urban flows, and the complexities of external impacts. To tackle these issues, we develop a model entitled UrbanFM which consists of two major parts: 1) an inference network to generate fine-grained flow distributions from coarse-grained inputs that uses a feature extraction module and a novel distributional upsampling module; 2) a general fusion subnet to further boost the performance by considering the influence of different external factors. This structure provides outstanding effectiveness and efficiency for small scale upsampling. However, the single-pass upsampling used by UrbanFM is insufficient at higher upscaling rates. Therefore, we further present UrbanPy, a cascading model for progressive inference of fine-grained urban flows by decomposing the original tasks into multiple subtasks. Compared to UrbanFM, such an enhanced structure demonstrates favorable performance for larger-scale inference tasks.
UrbanFM: Inferring Fine-Grained Urban FlowsYuxuan Liang, Kun Ouyang, Lin Jing et al.
Urban flow monitoring systems play important roles in smart city efforts around the world. However, the ubiquitous deployment of monitoring devices, such as CCTVs, induces a long-lasting and enormous cost for maintenance and operation. This suggests the need for a technology that can reduce the number of deployed devices, while preventing the degeneration of data accuracy and granularity. In this paper, we aim to infer the real-time and fine-grained crowd flows throughout a city based on coarse-grained observations. This task is challenging due to two reasons: the spatial correlations between coarse- and fine-grained urban flows, and the complexities of external impacts. To tackle these issues, we develop a method entitled UrbanFM based on deep neural networks. Our model consists of two major parts: 1) an inference network to generate fine-grained flow distributions from coarse-grained inputs by using a feature extraction module and a novel distributional upsampling module; 2) a general fusion subnet to further boost the performance by considering the influences of different external factors. Extensive experiments on two real-world datasets, namely TaxiBJ and HappyValley, validate the effectiveness and efficiency of our method compared to seven baselines, demonstrating the state-of-the-art performance of our approach on the fine-grained urban flow inference problem.