Daniel Kudenko

LG
h-index10
19papers
218citations
Novelty50%
AI Score49

19 Papers

87.1LGMay 17Code
Fine-tuning Pocket-Aware Diffusion Models via Denoising Policy Optimization

Yuan Xue, Daniel Kudenko, Megha Khosla

Structure-based drug design has been accelerated by pocket-aware 3D generative models, yet most methods primarily fit the training distribution and may fall short of satisfying multiple properties required in real-world therapeutic drug discovery. Recently, increasing attention has focused on structure-based molecule optimization (SBMO), which targets fine-grained control over multiple specified molecular properties. In this paper, we present DEPPA, a novel SBMO approach building upon Denoising Diffusion Policy Optimization for fine-tuning a pre-trained pocket-aware diffusion model via reinforcement learning. DEPPA enables optimization over multiple properties, including binding affinity, drug-likeness, synthesizability and diversity. We formulate the reverse denoising process of the pretrained pocket-aware diffusion model as a multi-step Markov Decision Process, where the desired properties that serve as reward signals are evaluated on the final generated ligand molecules. DEPPA incorporates a coarse denoising scheduler during the RL fine-tuning to achieve efficient and effective molecule optimization. Experimental results on the CrossDocked2020 benchmark demonstrate that DEPPA outperforms baselines in binding affinity (Vina Score -8.5 kcal/mol), drug-likeness and diversity while exhibiting competitive performance in synthesizability. The source code is available at https://github.com/xy9485/DePPA .

LGMay 19, 2022
Data Valuation for Offline Reinforcement Learning

Amir Abolfazli, Gregory Palmer, Daniel Kudenko

The success of deep reinforcement learning (DRL) hinges on the availability of training data, which is typically obtained via a large number of environment interactions. In many real-world scenarios, costs and risks are associated with gathering these data. The field of offline reinforcement learning addresses these issues through outsourcing the collection of data to a domain expert or a carefully monitored program and subsequently searching for a batch-constrained optimal policy. With the emergence of data markets, an alternative to constructing a dataset in-house is to purchase external data. However, while state-of-the-art offline reinforcement learning approaches have shown a lot of promise, they currently rely on carefully constructed datasets that are well aligned with the intended target domains. This raises questions regarding the transferability and robustness of an offline reinforcement learning agent trained on externally acquired data. In this paper, we empirically evaluate the ability of the current state-of-the-art offline reinforcement learning approaches to coping with the source-target domain mismatch within two MuJoCo environments, finding that current state-of-the-art offline reinforcement learning algorithms underperform in the target domain. To address this, we propose data valuation for offline reinforcement learning (DVORL), which allows us to identify relevant and high-quality transitions, improving the performance and transferability of policies learned by offline reinforcement learning algorithms. The results show that our method outperforms offline reinforcement learning baselines on two MuJoCo environments.

NIJul 22, 2024
Sustainable broadcasting in Blockchain Networks with Reinforcement Learning

Danila Valko, Daniel Kudenko

Recent estimates put the carbon footprint of Bitcoin and Ethereum at an average of 64 and 26 million tonnes of CO2 per year, respectively. To address this growing problem, several possible approaches have been proposed in the literature: creating alternative blockchain consensus mechanisms, applying redundancy reduction techniques, utilizing renewable energy sources, and employing energy-efficient devices, etc. In this paper, we follow the second avenue and propose an efficient approach based on reinforcement learning that improves the block broadcasting scheme in blockchain networks. The analysis and experimental results confirmed that the proposed improvement of the block propagation scheme could cleverly handle network dynamics and achieve better results than the default approach. Additionally, our technical integration of the simulator and developed RL environment can be used as a complete solution for further study of new schemes and protocols that use RL or other ML techniques.

CVJul 10, 2025Code
SCOOTER: A Human Evaluation Framework for Unrestricted Adversarial Examples

Dren Fazlija, Monty-Maximilian Zühlke, Johanna Schrader et al.

Unrestricted adversarial attacks aim to fool computer vision models without being constrained by $\ell_p$-norm bounds to remain imperceptible to humans, for example, by changing an object's color. This allows attackers to circumvent traditional, norm-bounded defense strategies such as adversarial training or certified defense strategies. However, due to their unrestricted nature, there are also no guarantees of norm-based imperceptibility, necessitating human evaluations to verify just how authentic these adversarial examples look. While some related work assesses this vital quality of adversarial attacks, none provide statistically significant insights. This issue necessitates a unified framework that supports and streamlines such an assessment for evaluating and comparing unrestricted attacks. To close this gap, we introduce SCOOTER - an open-source, statistically powered framework for evaluating unrestricted adversarial examples. Our contributions are: $(i)$ best-practice guidelines for crowd-study power, compensation, and Likert equivalence bounds to measure imperceptibility; $(ii)$ the first large-scale human vs. model comparison across 346 human participants showing that three color-space attacks and three diffusion-based attacks fail to produce imperceptible images. Furthermore, we found that GPT-4o can serve as a preliminary test for imperceptibility, but it only consistently detects adversarial examples for four out of six tested attacks; $(iii)$ open-source software tools, including a browser-based task template to collect annotations and analysis scripts in Python and R; $(iv)$ an ImageNet-derived benchmark dataset containing 3K real images, 7K adversarial examples, and over 34K human ratings. Our findings demonstrate that automated vision systems do not align with human perception, reinforcing the need for a ground-truth SCOOTER benchmark.

LGFeb 3, 2025
Improving the Effectiveness of Potential-Based Reward Shaping in Reinforcement Learning

Henrik Müller, Daniel Kudenko

Potential-based reward shaping is commonly used to incorporate prior knowledge of how to solve the task into reinforcement learning because it can formally guarantee policy invariance. As such, the optimal policy and the ordering of policies by their returns are not altered by potential-based reward shaping. In this work, we highlight the dependence of effective potential-based reward shaping on the initial Q-values and external rewards, which determine the agent's ability to exploit the shaping rewards to guide its exploration and achieve increased sample efficiency. We formally derive how a simple linear shift of the potential function can be used to improve the effectiveness of reward shaping without changing the encoded preferences in the potential function, and without having to adjust the initial Q-values, which can be challenging and undesirable in deep reinforcement learning. We show the theoretical limitations of continuous potential functions for correctly assigning positive and negative reward shaping values. We verify our theoretical findings empirically on Gridworld domains with sparse and uninformative reward functions, as well as on the Cart Pole and Mountain Car environments, where we demonstrate the application of our results in deep reinforcement learning.

AIApr 19, 2024
How Real Is Real? A Human Evaluation Framework for Unrestricted Adversarial Examples

Dren Fazlija, Arkadij Orlov, Johanna Schrader et al.

With an ever-increasing reliance on machine learning (ML) models in the real world, adversarial examples threaten the safety of AI-based systems such as autonomous vehicles. In the image domain, they represent maliciously perturbed data points that look benign to humans (i.e., the image modification is not noticeable) but greatly mislead state-of-the-art ML models. Previously, researchers ensured the imperceptibility of their altered data points by restricting perturbations via $\ell_p$ norms. However, recent publications claim that creating natural-looking adversarial examples without such restrictions is also possible. With much more freedom to instill malicious information into data, these unrestricted adversarial examples can potentially overcome traditional defense strategies as they are not constrained by the limitations or patterns these defenses typically recognize and mitigate. This allows attackers to operate outside of expected threat models. However, surveying existing image-based methods, we noticed a need for more human evaluations of the proposed image modifications. Based on existing human-assessment frameworks for image generation quality, we propose SCOOTER - an evaluation framework for unrestricted image-based attacks. It provides researchers with guidelines for conducting statistically significant human experiments, standardized questions, and a ready-to-use implementation. We propose a framework that allows researchers to analyze how imperceptible their unrestricted attacks truly are.

LGNov 21, 2025
CubeletWorld: A New Abstraction for Scalable 3D Modeling

Azlaan Mustafa Samad, Hoang H. Nguyen, Lukas Berg et al.

Modern cities produce vast streams of heterogeneous data, from infrastructure maps to mobility logs and satellite imagery. However, integrating these sources into coherent spatial models for planning and prediction remains a major challenge. Existing agent-centric methods often rely on direct environmental sensing, limiting scalability and raising privacy concerns. This paper introduces CubeletWorld, a novel framework for representing and analyzing urban environments through a discretized 3D grid of spatial units called cubelets. This abstraction enables privacy-preserving modeling by embedding diverse data signals, such as infrastructure, movement, or environmental indicators, into localized cubelet states. CubeletWorld supports downstream tasks such as planning, navigation, and occupancy prediction without requiring agent-driven sensing. To evaluate this paradigm, we propose the CubeletWorld State Prediction task, which involves predicting the cubelet state using a realistic dataset containing various urban elements like streets and buildings through this discretized representation. We explore a range of modified core models suitable for our setting and analyze challenges posed by increasing spatial granularity, specifically the issue of sparsity in representation and scalability of baselines. In contrast to existing 3D occupancy prediction models, our cubelet-centric approach focuses on inferring state at the spatial unit level, enabling greater generalizability across regions and improved privacy compliance. Our results demonstrate that CubeletWorld offers a flexible and extensible framework for learning from complex urban data, and it opens up new possibilities for scalable simulation and decision support in domains such as socio-demographic modeling, environmental monitoring, and emergency response. The code and datasets can be downloaded from here.

LGDec 17, 2020
MAGNet: Multi-agent Graph Network for Deep Multi-agent Reinforcement Learning

Aleksandra Malysheva, Daniel Kudenko, Aleksei Shpilman

Over recent years, deep reinforcement learning has shown strong successes in complex single-agent tasks, and more recently this approach has also been applied to multi-agent domains. In this paper, we propose a novel approach, called MAGNet, to multi-agent reinforcement learning that utilizes a relevance graph representation of the environment obtained by a self-attention mechanism, and a message-generation technique. We applied our MAGnet approach to the synthetic predator-prey multi-agent environment and the Pommerman game and the results show that it significantly outperforms state-of-the-art MARL solutions, including Multi-agent Deep Q-Networks (MADQN), Multi-agent Deep Deterministic Policy Gradient (MADDPG), and QMIX

LGDec 16, 2020
Learning to Run with Potential-Based Reward Shaping and Demonstrations from Video Data

Aleksandra Malysheva, Daniel Kudenko, Aleksei Shpilman

Learning to produce efficient movement behaviour for humanoid robots from scratch is a hard problem, as has been illustrated by the "Learning to run" competition at NIPS 2017. The goal of this competition was to train a two-legged model of a humanoid body to run in a simulated race course with maximum speed. All submissions took a tabula rasa approach to reinforcement learning (RL) and were able to produce relatively fast, but not optimal running behaviour. In this paper, we demonstrate how data from videos of human running (e.g. taken from YouTube) can be used to shape the reward of the humanoid learning agent to speed up the learning and produce a better result. Specifically, we are using the positions of key body parts at regular time intervals to define a potential function for potential-based reward shaping (PBRS). Since PBRS does not change the optimal policy, this approach allows the RL agent to overcome sub-optimalities in the human movements that are shown in the videos. We present experiments in which we combine selected techniques from the top ten approaches from the NIPS competition with further optimizations to create an high-performing agent as a baseline. We then demonstrate how video-based reward shaping improves the performance further, resulting in an RL agent that runs twice as fast as the baseline in 12 hours of training. We furthermore show that our approach can overcome sub-optimal running behaviour in videos, with the learned policy significantly outperforming that of the running agent from the video.

RODec 16, 2020
A comparative evaluation of machine learning methods for robot navigation through human crowds

Anastasia Gaydashenko, Daniel Kudenko, Aleksei Shpilman

Robot navigation through crowds poses a difficult challenge to AI systems, since the methods should result in fast and efficient movement but at the same time are not allowed to compromise safety. Most approaches to date were focused on the combination of pathfinding algorithms with machine learning for pedestrian walking prediction. More recently, reinforcement learning techniques have been proposed in the research literature. In this paper, we perform a comparative evaluation of pathfinding/prediction and reinforcement learning approaches on a crowd movement dataset collected from surveillance videos taken at Grand Central Station in New York. The results demonstrate the strong superiority of state-of-the-art reinforcement learning approaches over pathfinding with state-of-the-art behaviour prediction techniques.

IVDec 16, 2020
Deep Learning of Cell Classification using Microscope Images of Intracellular Microtubule Networks

Aleksei Shpilman, Dmitry Boikiy, Marina Polyakova et al.

Microtubule networks (MTs) are a component of a cell that may indicate the presence of various chemical compounds and can be used to recognize properties such as treatment resistance. Therefore, the classification of MT images is of great relevance for cell diagnostics. Human experts find it particularly difficult to recognize the levels of chemical compound exposure of a cell. Improving the accuracy with automated techniques would have a significant impact on cell therapy. In this paper we present the application of Deep Learning to MT image classification and evaluate it on a large MT image dataset of animal cells with three degrees of exposure to a chemical agent. The results demonstrate that the learned deep network performs on par or better at the corresponding cell classification task than human experts. Specifically, we show that the task of recognizing different levels of chemical agent exposure can be handled significantly better by the neural network than by human experts.

LGDec 16, 2020
Continuous Gesture Recognition from sEMG Sensor Data with Recurrent Neural Networks and Adversarial Domain Adaptation

Ivan Sosin, Daniel Kudenko, Aleksei Shpilman

Movement control of artificial limbs has made big advances in recent years. New sensor and control technology enhanced the functionality and usefulness of artificial limbs to the point that complex movements, such as grasping, can be performed to a limited extent. To date, the most successful results were achieved by applying recurrent neural networks (RNNs). However, in the domain of artificial hands, experiments so far were limited to non-mobile wrists, which significantly reduces the functionality of such prostheses. In this paper, for the first time, we present empirical results on gesture recognition with both mobile and non-mobile wrists. Furthermore, we demonstrate that recurrent neural networks with simple recurrent units (SRU) outperform regular RNNs in both cases in terms of gesture recognition accuracy, on data acquired by an arm band sensing electromagnetic signals from arm muscles (via surface electromyography or sEMG). Finally, we show that adding domain adaptation techniques to continuous gesture recognition with RNN improves the transfer ability between subjects, where a limb controller trained on data from one person is used for another person.

LGAug 2, 2020
Curriculum Learning with a Progression Function

Andrea Bassich, Francesco Foglino, Matteo Leonetti et al.

Curriculum Learning for Reinforcement Learning is an increasingly popular technique that involves training an agent on a sequence of intermediate tasks, called a Curriculum, to increase the agent's performance and learning speed. This paper introduces a novel paradigm for curriculum generation based on progression and mapping functions. While progression functions specify the complexity of the environment at any given time, mapping functions generate environments of a specific complexity. Different progression functions are introduced, including an autonomous online task progression based on the agent's performance. Our approach's benefits and wide applicability are shown by empirically comparing its performance to two state-of-the-art Curriculum Learning algorithms on six domains.

LGApr 29, 2020
Graph-based State Representation for Deep Reinforcement Learning

Vikram Waradpande, Daniel Kudenko, Megha Khosla

Deep RL approaches build much of their success on the ability of the deep neural network to generate useful internal representations. Nevertheless, they suffer from a high sample-complexity and starting with a good input representation can have a significant impact on the performance. In this paper, we exploit the fact that the underlying Markov decision process (MDP) represents a graph, which enables us to incorporate the topological information for effective state representation learning. Motivated by the recent success of node representations for several graph analytical tasks we specifically investigate the capability of node representation learning methods to effectively encode the topology of the underlying MDP in Deep RL. To this end we perform a comparative analysis of several models chosen from 4 different classes of representation learning algorithms for policy learning in grid-world navigation tasks, which are representative of a large class of RL problems. We find that all embedding methods outperform the commonly used matrix representation of grid-world environments in all of the studied cases. Moreoever, graph convolution based methods are outperformed by simpler random walk based methods and graph linear autoencoders.

LGApr 6, 2020
Uniform State Abstraction For Reinforcement Learning

John Burden, Daniel Kudenko

Potential Based Reward Shaping combined with a potential function based on appropriately defined abstract knowledge has been shown to significantly improve learning speed in Reinforcement Learning. MultiGrid Reinforcement Learning (MRL) has further shown that such abstract knowledge in the form of a potential function can be learned almost solely from agent interaction with the environment. However, we show that MRL faces the problem of not extending well to work with Deep Learning. In this paper we extend and improve MRL to take advantage of modern Deep Learning algorithms such as Deep Q-Networks (DQN). We show that DQN augmented with our approach perform significantly better on continuous control tasks than its Vanilla counterpart and DQN augmented with MRL.

IRNov 13, 2019
Generating Stereotypes Automatically For Complex Categorical Features

Nourah ALRossais, Daniel Kudenko

In the context of stereotypes creation for recommender systems, we found that certain types of categorical variables pose particular challenges if simple clustering procedures were employed with the objective to create stereotypes. A categorical variable is defined to be complex when it cannot be easily translated into a numerical variable, when the semantic of the categories potentially plays an important role in the optimal determination of stereotypes, and when it is also multi-choice (e.g., each item can be labelled with one or more categories that may be applicable, in a non pre-defined number). The main objective of this paper is to analyse the possibility of obtaining a viable recommendation system that operates on stereotypes generated directly via the feature's metadata similarities, without using ratings information at the time the generation of the classes. The encouraging results using integrated MovieLens and Imdb data set show that the proposed algorithm performs better than other categorical clustering algorithms like k-modes when clustering complex categorical features. Notably, the representation of complex categorical features can help to alleviate cold-start issues in recommender systems.

MAMar 13, 2019
Resource Abstraction for Reinforcement Learning in Multiagent Congestion Problems

Kleanthis Malialis, Sam Devlin, Daniel Kudenko

Real-world congestion problems (e.g. traffic congestion) are typically very complex and large-scale. Multiagent reinforcement learning (MARL) is a promising candidate for dealing with this emerging complexity by providing an autonomous and distributed solution to these problems. However, there are three limiting factors that affect the deployability of MARL approaches to congestion problems. These are learning time, scalability and decentralised coordination i.e. no communication between the learning agents. In this paper we introduce Resource Abstraction, an approach that addresses these challenges by allocating the available resources into abstract groups. This abstraction creates new reward functions that provide a more informative signal to the learning agents and aid the coordination amongst them. Experimental work is conducted on two benchmark domains from the literature, an abstract congestion problem and a realistic traffic congestion problem. The current state-of-the-art for solving multiagent congestion problems is a form of reward shaping called difference rewards. We show that the system using Resource Abstraction significantly improves the learning speed and scalability, and achieves the highest possible or near-highest joint performance/social welfare for both congestion problems in large-scale scenarios involving up to 1000 reinforcement learning agents.

LGFeb 7, 2019
Artificial Intelligence for Prosthetics - challenge solutions

Łukasz Kidziński, Carmichael Ong, Sharada Prasanna Mohanty et al.

In the NeurIPS 2018 Artificial Intelligence for Prosthetics challenge, participants were tasked with building a controller for a musculoskeletal model with a goal of matching a given time-varying velocity vector. Top participants were invited to describe their algorithms. In this work, we describe the challenge and present thirteen solutions that used deep reinforcement learning approaches. Many solutions use similar relaxations and heuristics, such as reward shaping, frame skipping, discretization of the action space, symmetry, and policy blending. However, each team implemented different modifications of the known algorithms by, for example, dividing the task into subtasks, learning low-level control, or by incorporating expert knowledge and using imitation learning.

MANov 30, 2018
Deep Multi-Agent Reinforcement Learning with Relevance Graphs

Aleksandra Malysheva, Tegg Taekyong Sung, Chae-Bong Sohn et al.

Over recent years, deep reinforcement learning has shown strong successes in complex single-agent tasks, and more recently this approach has also been applied to multi-agent domains. In this paper, we propose a novel approach, called MAGnet, to multi-agent reinforcement learning (MARL) that utilizes a relevance graph representation of the environment obtained by a self-attention mechanism, and a message-generation technique inspired by the NerveNet architecture. We applied our MAGnet approach to the Pommerman game and the results show that it significantly outperforms state-of-the-art MARL solutions, including DQN, MADDPG, and MCTS.