100.0CVJun 1Code
Cosmos 3: Omnimodal World Models for Physical AIAditi, Niket Agarwal, Arslan Ali et al.
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .
CVAug 22, 2023Code
Enhancing NeRF akin to Enhancing LLMs: Generalizable NeRF Transformer with Mixture-of-View-ExpertsWenyan Cong, Hanxue Liang, Peihao Wang et al.
Cross-scene generalizable NeRF models, which can directly synthesize novel views of unseen scenes, have become a new spotlight of the NeRF field. Several existing attempts rely on increasingly end-to-end "neuralized" architectures, i.e., replacing scene representation and/or rendering modules with performant neural networks such as transformers, and turning novel view synthesis into a feed-forward inference pipeline. While those feedforward "neuralized" architectures still do not fit diverse scenes well out of the box, we propose to bridge them with the powerful Mixture-of-Experts (MoE) idea from large language models (LLMs), which has demonstrated superior generalization ability by balancing between larger overall model capacity and flexible per-instance specialization. Starting from a recent generalizable NeRF architecture called GNT, we first demonstrate that MoE can be neatly plugged in to enhance the model. We further customize a shared permanent expert and a geometry-aware consistency loss to enforce cross-scene consistency and spatial smoothness respectively, which are essential for generalizable view synthesis. Our proposed model, dubbed GNT with Mixture-of-View-Experts (GNT-MOVE), has experimentally shown state-of-the-art results when transferring to unseen scenes, indicating remarkably better cross-scene generalization in both zero-shot and few-shot settings. Our codes are available at https://github.com/VITA-Group/GNT-MOVE.
29.8CVMar 19Code
Making Images Real Again: A Comprehensive Survey on Deep Image CompositionLi Niu, Wenyan Cong, Liu Liu et al.
As a common image editing operation, image composition (object insertion) aims to combine the foreground from one image and another background image, to produce a composite image. However, there are many issues that could make the composite images unrealistic. These issues can be summarized as the inconsistency between foreground and background, which includes appearance inconsistency (e.g., incompatible illumination), geometry inconsistency (e.g., unreasonable size), and semantic inconsistency (e.g., mismatched semantic context). The image composition task could be decomposed into multiple sub-tasks, in which each sub-task targets one or more issues. Specifically, object placement aims to find reasonable scale, location, and shape for the foreground. Image blending aims to address the unnatural boundary between foreground and background. Image harmonization aims to adjust the illumination statistics of foreground. Shadow (resp., reflection) generation aims to generate plausible shadow (resp., reflection) for the foreground. These sub-tasks can be executed sequentially or in parallel to acquire realistic composite images. To the best of our knowledge, there is no previous survey on image composition. In this paper, we conduct a comprehensive survey over the sub-tasks and combined task of image composition. For each one, we summarize the existing methods, available datasets, and common evaluation metrics. Datasets and codes for image composition are summarized at https://github.com/bcmi/Awesome-Object-Insertion. We have also contributed the first image composition toolbox: libcom https://github.com/bcmi/libcom, which assembles 10+ image-composition-related functions. The ultimate goal of this toolbox is to solve all image composition problems with simple `import libcom'. Based on libcom toolbox, we also develop an online image composition workbench https://libcom.ustcnewly.com.
CVAug 1, 2023Code
Deep Image Harmonization with Learnable AugmentationLi Niu, Junyan Cao, Wenyan Cong et al.
The goal of image harmonization is adjusting the foreground appearance in a composite image to make the whole image harmonious. To construct paired training images, existing datasets adopt different ways to adjust the illumination statistics of foregrounds of real images to produce synthetic composite images. However, different datasets have considerable domain gap and the performances on small-scale datasets are limited by insufficient training data. In this work, we explore learnable augmentation to enrich the illumination diversity of small-scale datasets for better harmonization performance. In particular, our designed SYthetic COmposite Network (SycoNet) takes in a real image with foreground mask and a random vector to learn suitable color transformation, which is applied to the foreground of this real image to produce a synthetic composite image. Comprehensive experiments demonstrate the effectiveness of our proposed learnable augmentation for image harmonization. The code of SycoNet is released at https://github.com/bcmi/SycoNet-Adaptive-Image-Harmonization.
CVMay 2, 2022Code
Deep Video Harmonization with Color Mapping ConsistencyXinyuan Lu, Shengyuan Huang, Li Niu et al.
Video harmonization aims to adjust the foreground of a composite video to make it compatible with the background. So far, video harmonization has only received limited attention and there is no public dataset for video harmonization. In this work, we construct a new video harmonization dataset HYouTube by adjusting the foreground of real videos to create synthetic composite videos. Moreover, we consider the temporal consistency in video harmonization task. Unlike previous works which establish the spatial correspondence, we design a novel framework based on the assumption of color mapping consistency, which leverages the color mapping of neighboring frames to refine the current frame. Extensive experiments on our HYouTube dataset prove the effectiveness of our proposed framework. Our dataset and code are available at https://github.com/bcmi/Video-Harmonization-Dataset-HYouTube.
CVJul 20, 2023
Reference-based Painterly Inpainting via Diffusion: Crossing the Wild Reference Domain GapDejia Xu, Xingqian Xu, Wenyan Cong et al. · gatech
Have you ever imagined how it would look if we placed new objects into paintings? For example, what would it look like if we placed a basketball into Claude Monet's ``Water Lilies, Evening Effect''? We propose Reference-based Painterly Inpainting, a novel task that crosses the wild reference domain gap and implants novel objects into artworks. Although previous works have examined reference-based inpainting, they are not designed for large domain discrepancies between the target and the reference, such as inpainting an artistic image using a photorealistic reference. This paper proposes a novel diffusion framework, dubbed RefPaint, to ``inpaint more wildly'' by taking such references with large domain gaps. Built with an image-conditioned diffusion model, we introduce a ladder-side branch and a masked fusion mechanism to work with the inpainting mask. By decomposing the CLIP image embeddings at inference time, one can manipulate the strength of semantic and style information with ease. Experiments demonstrate that our proposed RefPaint framework produces significantly better results than existing methods. Our method enables creative painterly image inpainting with reference objects that would otherwise be difficult to achieve. Project page: https://vita-group.github.io/RefPaint/
LGNov 5, 2024Code
PACE: Pacing Operator Learning to Accurate Optical Field Simulation for Complicated Photonic DevicesHanqing Zhu, Wenyan Cong, Guojin Chen et al.
Electromagnetic field simulation is central to designing, optimizing, and validating photonic devices and circuits. However, costly computation associated with numerical simulation poses a significant bottleneck, hindering scalability and turnaround time in the photonic circuit design process. Neural operators offer a promising alternative, but existing SOTA approaches, NeurOLight, struggle with predicting high-fidelity fields for real-world complicated photonic devices, with the best reported 0.38 normalized mean absolute error in NeurOLight. The inter-plays of highly complex light-matter interaction, e.g., scattering and resonance, sensitivity to local structure details, non-uniform learning complexity for full-domain simulation, and rich frequency information, contribute to the failure of existing neural PDE solvers. In this work, we boost the prediction fidelity to an unprecedented level for simulating complex photonic devices with a novel operator design driven by the above challenges. We propose a novel cross-axis factorized PACE operator with a strong long-distance modeling capacity to connect the full-domain complex field pattern with local device structures. Inspired by human learning, we further divide and conquer the simulation task for extremely hard cases into two progressively easy tasks, with a first-stage model learning an initial solution refined by a second model. On various complicated photonic device benchmarks, we demonstrate one sole PACE model is capable of achieving 73% lower error with 50% fewer parameters compared with various recent ML for PDE solvers. The two-stage setup further advances high-fidelity simulation for even more intricate cases. In terms of runtime, PACE demonstrates 154-577x and 11.8-12x simulation speedup over numerical solver using scipy or highly-optimized pardiso solver, respectively. We open sourced the code and dataset.
CVDec 2, 2025
DynamicVerse: A Physically-Aware Multimodal Framework for 4D World ModelingKairun Wen, Yuzhi Huang, Runyu Chen et al.
Understanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act within real environments with human-like capabilities. However, existing datasets are often derived from limited simulators or utilize traditional Structurefrom-Motion for up-to-scale annotation and offer limited descriptive captioning, which restricts the capacity of foundation models to accurately interpret real-world dynamics from monocular videos, commonly sourced from the internet. To bridge these gaps, we introduce DynamicVerse, a physical-scale, multimodal 4D world modeling framework for dynamic real-world video. We employ large vision, geometric, and multimodal models to interpret metric-scale static geometry, real-world dynamic motion, instance-level masks, and holistic descriptive captions. By integrating window-based Bundle Adjustment with global optimization, our method converts long real-world video sequences into a comprehensive 4D multimodal format. DynamicVerse delivers a large-scale dataset consisting of 100K+ videos with 800K+ annotated masks and 10M+ frames from internet videos. Experimental evaluations on three benchmark tasks, namely video depth estimation, camera pose estimation, and camera intrinsics estimation, demonstrate that our 4D modeling achieves superior performance in capturing physical-scale measurements with greater global accuracy than existing methods.
CVSep 18, 2021Code
HYouTube: Video Harmonization DatasetXinyuan Lu, Shengyuan Huang, Li Niu et al.
Video composition aims to generate a composite video by combining the foreground of one video with the background of another video, but the inserted foreground may be incompatible with the background in terms of color and illumination. Video harmonization aims to adjust the foreground of a composite video to make it compatible with the background. So far, video harmonization has only received limited attention and there is no public dataset for video harmonization. In this work, we construct a new video harmonization dataset HYouTube by adjusting the foreground of real videos to create synthetic composite videos. Considering the domain gap between real composite videos and synthetic composite videos, we additionally create 100 real composite videos via copy-and-paste. Datasets are available at https://github.com/bcmi/Video-Harmonization-Dataset-HYouTube.
CVSep 14, 2021Code
High-Resolution Image Harmonization via Collaborative Dual TransformationsWenyan Cong, Xinhao Tao, Li Niu et al.
Given a composite image, image harmonization aims to adjust the foreground to make it compatible with the background. High-resolution image harmonization is in high demand, but still remains unexplored. Conventional image harmonization methods learn global RGB-to-RGB transformation which could effortlessly scale to high resolution, but ignore diverse local context. Recent deep learning methods learn the dense pixel-to-pixel transformation which could generate harmonious outputs, but are highly constrained in low resolution. In this work, we propose a high-resolution image harmonization network with Collaborative Dual Transformation (CDTNet) to combine pixel-to-pixel transformation and RGB-to-RGB transformation coherently in an end-to-end network. Our CDTNet consists of a low-resolution generator for pixel-to-pixel transformation, a color mapping module for RGB-to-RGB transformation, and a refinement module to take advantage of both. Extensive experiments on high-resolution benchmark dataset and our created high-resolution real composite images demonstrate that our CDTNet strikes a good balance between efficiency and effectiveness. Our used datasets can be found in https://github.com/bcmi/CDTNet-High-Resolution-Image-Harmonization.
CVJun 28, 2021Code
Making Images Real Again: A Comprehensive Survey on Deep Image CompositionLi Niu, Wenyan Cong, Liu Liu et al.
As a common image editing operation, image composition (object insertion) aims to combine the foreground from one image and another background image, to produce a composite image. However, there are many issues that could make the composite images unrealistic. These issues can be summarized as the inconsistency between foreground and background, which includes appearance inconsistency (e.g., incompatible illumination), geometry inconsistency (e.g., unreasonable size), and semantic inconsistency (e.g., mismatched semantic context). The image composition task could be decomposed into multiple sub-tasks, in which each sub-task targets one or more issues. Specifically, object placement aims to find reasonable scale, location, and shape for the foreground. Image blending aims to address the unnatural boundary between foreground and background. Image harmonization aims to adjust the illumination statistics of foreground. Shadow (resp., reflection) generation aims to generate plausible shadow (resp., reflection) for the foreground. These sub-tasks can be executed sequentially or in parallel to acquire realistic composite images. To the best of our knowledge, there is no previous survey on image composition. In this paper, we conduct a comprehensive survey over the sub-tasks and combined task of image composition. For each one, we summarize the existing methods, available datasets, and common evaluation metrics. Datasets and codes for image composition are summarized at https://github.com/bcmi/Awesome-Object-Insertion. We have also contributed the first image composition toolbox libcom: https://github.com/bcmi/libcom, which assembles 10+ image-composition-related functions (e.g., image blending, image harmonization, object placement, shadow generation, generative composition). The ultimate goal of this toolbox is to solve all image composition problems with simple `import libcom'.
CVSep 19, 2020Code
BargainNet: Background-Guided Domain Translation for Image HarmonizationWenyan Cong, Li Niu, Jianfu Zhang et al.
Image composition is a fundamental operation in image editing field. However, unharmonious foreground and background downgrade the quality of composite image. Image harmonization, which adjusts the foreground to improve the consistency, is an essential yet challenging task. Previous deep learning based methods mainly focus on directly learning the mapping from composite image to real image, while ignoring the crucial guidance role that background plays. In this work, with the assumption that the foreground needs to be translated to the same domain as background, we formulate image harmonization task as background-guided domain translation. Therefore, we propose an image harmonization network with a novel domain code extractor and well-tailored triplet losses, which could capture the background domain information to guide the foreground harmonization. Extensive experiments on the existing image harmonization benchmark demonstrate the effectiveness of our proposed method. Code is available at https://github.com/bcmi/BargainNet.
CVNov 27, 2019Code
DoveNet: Deep Image Harmonization via Domain VerificationWenyan Cong, Jianfu Zhang, Li Niu et al.
Image composition is an important operation in image processing, but the inconsistency between foreground and background significantly degrades the quality of composite image. Image harmonization, aiming to make the foreground compatible with the background, is a promising yet challenging task. However, the lack of high-quality publicly available dataset for image harmonization greatly hinders the development of image harmonization techniques. In this work, we contribute an image harmonization dataset iHarmony4 by generating synthesized composite images based on COCO (resp., Adobe5k, Flickr, day2night) dataset, leading to our HCOCO (resp., HAdobe5k, HFlickr, Hday2night) sub-dataset. Moreover, we propose a new deep image harmonization method DoveNet using a novel domain verification discriminator, with the insight that the foreground needs to be translated to the same domain as background. Extensive experiments on our constructed dataset demonstrate the effectiveness of our proposed method. Our dataset and code are available at https://github.com/bcmi/Image_Harmonization_Datasets.
CVAug 28, 2019Code
Image Harmonization Dataset iHarmony4: HCOCO, HAdobe5k, HFlickr, and Hday2nightWenyan Cong, Jianfu Zhang, Li Niu et al.
Image composition is an important operation in image processing, but the inconsistency between foreground and background significantly degrades the quality of composite image. Image harmonization, which aims to make the foreground compatible with the background, is a promising yet challenging task. However, the lack of high-quality public dataset for image harmonization, which significantly hinders the development of image harmonization techniques. Therefore, we contribute an image harmonization dataset iHarmony4 by generating synthesized composite images based on existing COCO (resp., Adobe5k, day2night) dataset, leading to our HCOCO (resp., HAdobe5k, Hday2night) sub-dataset. To enrich the diversity of our dataset, we also generate synthesized composite images based on our collected Flick images, leading to our HFlickr sub-dataset. The image harmonization dataset iHarmony4 is released at https://github.com/bcmi/Image_Harmonization_Datasets.
CVOct 24, 2024
Large Spatial Model: End-to-end Unposed Images to Semantic 3DZhiwen Fan, Jian Zhang, Wenyan Cong et al.
Reconstructing and understanding 3D structures from a limited number of images is a well-established problem in computer vision. Traditional methods usually break this task into multiple subtasks, each requiring complex transformations between different data representations. For instance, dense reconstruction through Structure-from-Motion (SfM) involves converting images into key points, optimizing camera parameters, and estimating structures. Afterward, accurate sparse reconstructions are required for further dense modeling, which is subsequently fed into task-specific neural networks. This multi-step process results in considerable processing time and increased engineering complexity. In this work, we present the Large Spatial Model (LSM), which processes unposed RGB images directly into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward operation, and it can generate versatile label maps by interacting with language at novel viewpoints. Leveraging a Transformer-based architecture, LSM integrates global geometry through pixel-aligned point maps. To enhance spatial attribute regression, we incorporate local context aggregation with multi-scale fusion, improving the accuracy of fine local details. To tackle the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder then parameterizes a set of semantic anisotropic Gaussians, facilitating supervised end-to-end learning. Extensive experiments across various tasks show that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time.
LGDec 6, 2024
APOLLO: SGD-like Memory, AdamW-level PerformanceHanqing Zhu, Zhenyu Zhang, Wenyan Cong et al.
Large language models (LLMs) are notoriously memory-intensive during training, particularly with the popular AdamW optimizer. This memory burden necessitates using more or higher-end GPUs or reducing batch sizes, limiting training scalability and throughput. To address this, various memory-efficient optimizers have been proposed to reduce optimizer memory usage. However, they face critical challenges: (i) reliance on costly SVD operations; (ii) significant performance trade-offs compared to AdamW; and (iii) still substantial optimizer memory overhead to maintain competitive performance. In this work, we identify that AdamW's learning rate adaptation rule can be effectively coarsened as a structured learning rate update. Based on this insight, we propose Approximated Gradient Scaling for Memory-Efficient LLM Optimization (APOLLO), which approximates learning rate scaling using an auxiliary low-rank optimizer state based on pure random projection. This structured learning rate update rule makes APOLLO highly tolerant to further memory reductions while delivering comparable pre-training performance. Even its rank-1 variant, APOLLO-Mini, achieves superior pre-training performance compared to AdamW with SGD-level memory costs. Extensive experiments demonstrate that the APOLLO series performs on-par with or better than AdamW, while achieving greater memory savings by nearly eliminating the optimization states of AdamW. These savings provide significant system-level benefits: (1) Enhanced Throughput: 3x throughput on an 8xA100-80GB setup compared to AdamW by supporting 4x larger batch sizes. (2) Improved Model Scalability: Pre-training LLaMA-13B with naive DDP on A100-80GB GPUs without system-level optimizations. (3) Low-End GPU Friendly Pre-training: Pre-training LLaMA-7B on a single GPU using less than 12 GB of memory with weight quantization.
CVMar 29, 2024
InstantSplat: Sparse-view Gaussian Splatting in SecondsZhiwen Fan, Wenyan Cong, Kairun Wen et al.
While neural 3D reconstruction has advanced substantially, its performance significantly degrades with sparse-view data, which limits its broader applicability, since SfM is often unreliable in sparse-view scenarios where feature matches are scarce. In this paper, we introduce InstantSplat, a novel approach for addressing sparse-view 3D scene reconstruction at lightning-fast speed. InstantSplat employs a self-supervised framework that optimizes 3D scene representation and camera poses by unprojecting 2D pixels into 3D space and aligning them using differentiable neural rendering. The optimization process is initialized with a large-scale trained geometric foundation model, which provides dense priors that yield initial points through model inference, after which we further optimize all scene parameters using photometric errors. To mitigate redundancy introduced by the prior model, we propose a co-visibility-based geometry initialization, and a Gaussian-based bundle adjustment is employed to rapidly adapt both the scene representation and camera parameters without relying on a complex adaptive density control process. Overall, InstantSplat is compatible with multiple point-based representations for view synthesis and surface reconstruction. It achieves an acceleration of over 30x in reconstruction and improves visual quality (SSIM) from 0.3755 to 0.7624 compared to traditional SfM with 3D-GS.
CVJan 3, 2025
VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo AlignmentWenyan Cong, Hanqing Zhu, Kevin Wang et al.
Efficiently reconstructing 3D scenes from monocular video remains a core challenge in computer vision, vital for applications in virtual reality, robotics, and scene understanding. Recently, frame-by-frame progressive reconstruction without camera poses is commonly adopted, incurring high computational overhead and compounding errors when scaling to longer videos. To overcome these issues, we introduce VideoLifter, a novel video-to-3D pipeline that leverages a local-to-global strategy on a fragment basis, achieving both extreme efficiency and SOTA quality. Locally, VideoLifter leverages learnable 3D priors to register fragments, extracting essential information for subsequent 3D Gaussian initialization with enforced inter-fragment consistency and optimized efficiency. Globally, it employs a tree-based hierarchical merging method with key frame guidance for inter-fragment alignment, pairwise merging with Gaussian point pruning, and subsequent joint optimization to ensure global consistency while efficiently mitigating cumulative errors. This approach significantly accelerates the reconstruction process, reducing training time by over 82% while holding better visual quality than current SOTA methods.
CVMar 31, 2025
Can Test-Time Scaling Improve World Foundation Model?Wenyan Cong, Hanqing Zhu, Peihao Wang et al.
World foundation models, which simulate the physical world by predicting future states from current observations and inputs, have become central to many applications in physical intelligence, including autonomous driving and robotics. However, these models require substantial computational resources for pretraining and are further constrained by available data during post-training. As such, scaling computation at test time emerges as both a critical and practical alternative to traditional model enlargement or re-training. In this work, we introduce SWIFT, a test-time scaling framework tailored for WFMs. SWIFT integrates our extensible WFM evaluation toolkit with process-level inference strategies, including fast tokenization, probability-based Top-K pruning, and efficient beam search. Empirical results on the COSMOS model demonstrate that test-time scaling exists even in a compute-optimal way. Our findings reveal that test-time scaling laws hold for WFMs and that SWIFT provides a scalable and effective pathway for improving WFM inference without retraining or increasing model size. Project page: https://scalingwfm.github.io/.
CVJul 10, 2025
Martian World Models: Controllable Video Synthesis with Physically Accurate 3D ReconstructionsLongfei Li, Zhiwen Fan, Wenyan Cong et al.
Synthesizing realistic Martian landscape videos is crucial for mission rehearsal and robotic simulation. However, this task poses unique challenges due to the scarcity of high-quality Martian data and the significant domain gap between Martian and terrestrial imagery. To address these challenges, we propose a holistic solution composed of two key components: 1) A data curation pipeline Multimodal Mars Synthesis (M3arsSynth), which reconstructs 3D Martian environments from real stereo navigation images, sourced from NASA's Planetary Data System (PDS), and renders high-fidelity multiview 3D video sequences. 2) A Martian terrain video generator, MarsGen, which synthesizes novel videos visually realistic and geometrically consistent with the 3D structure encoded in the data. Our M3arsSynth engine spans a wide range of Martian terrains and acquisition dates, enabling the generation of physically accurate 3D surface models at metric-scale resolution. MarsGen, fine-tuned on M3arsSynth data, synthesizes videos conditioned on an initial image frame and, optionally, camera trajectories or textual prompts, allowing for video generation in novel environments. Experimental results show that our approach outperforms video synthesis models trained on terrestrial datasets, achieving superior visual fidelity and 3D structural consistency.
CVJun 2, 2025
E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation ModelsWenyan Cong, Yiqing Liang, Yancheng Zhang et al.
Spatial intelligence, encompassing 3D reconstruction, perception, and reasoning, is fundamental to applications such as robotics, aerial imaging, and extended reality. A key enabler is the real-time, accurate estimation of core 3D attributes (camera parameters, point clouds, depth maps, and 3D point tracks) from unstructured or streaming imagery. Inspired by the success of large foundation models in language and 2D vision, a new class of end-to-end 3D geometric foundation models (GFMs) has emerged, directly predicting dense 3D representations in a single feed-forward pass, eliminating the need for slow or unavailable precomputed camera parameters. Since late 2023, the field has exploded with diverse variants, but systematic evaluation is lacking. In this work, we present the first comprehensive benchmark for 3D GFMs, covering five core tasks: sparse-view depth estimation, video depth estimation, 3D reconstruction, multi-view pose estimation, novel view synthesis, and spanning both standard and challenging out-of-distribution datasets. Our standardized toolkit automates dataset handling, evaluation protocols, and metric computation to ensure fair, reproducible comparisons. We evaluate 16 state-of-the-art GFMs, revealing their strengths and limitations across tasks and domains, and derive key insights to guide future model scaling and optimization. All code, evaluation scripts, and processed data will be publicly released to accelerate research in 3D spatial intelligence.
CVMar 31, 2021
Deep Image Harmonization by Bridging the Reality GapJunyan Cao, Wenyan Cong, Li Niu et al.
Image harmonization has been significantly advanced with large-scale harmonization dataset. However, the current way to build dataset is still labor-intensive, which adversely affects the extendability of dataset. To address this problem, we propose to construct rendered harmonization dataset with fewer human efforts to augment the existing real-world dataset. To leverage both real-world images and rendered images, we propose a cross-domain harmonization network to bridge the domain gap between two domains. Moreover, we also employ well-designed style classifiers and losses to facilitate cross-domain knowledge transfer. Extensive experiments demonstrate the potential of using rendered images for image harmonization and the effectiveness of our proposed network.