CVMar 7, 2022Code
Kubric: A scalable dataset generatorKlaus Greff, Francois Belletti, Lucas Beyer et al. · deepmind, mila
Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification.
LGOct 13, 2022
CUF: Continuous Upsampling FiltersCristina Vasconcelos, Cengiz Oztireli, Mark Matthews et al. · deepmind
Neural fields have rapidly been adopted for representing 3D signals, but their application to more classical 2D image-processing has been relatively limited. In this paper, we consider one of the most important operations in image processing: upsampling. In deep learning, learnable upsampling layers have extensively been used for single image super-resolution. We propose to parameterize upsampling kernels as neural fields. This parameterization leads to a compact architecture that obtains a 40-fold reduction in the number of parameters when compared with competing arbitrary-scale super-resolution architectures. When upsampling images of size 256x256 we show that our architecture is 2x-10x more efficient than competing arbitrary-scale super-resolution architectures, and more efficient than sub-pixel convolutions when instantiated to a single-scale model. In the general setting, these gains grow polynomially with the square of the target scale. We validate our method on standard benchmarks showing such efficiency gains can be achieved without sacrifices in super-resolution performance.
CVMar 24, 2023
Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing ViewsHanxue Liang, Tianhao Wu, Param Hanji et al. · cambridge
Neural view synthesis (NVS) is one of the most successful techniques for synthesizing free viewpoint videos, capable of achieving high fidelity from only a sparse set of captured images. This success has led to many variants of the techniques, each evaluated on a set of test views typically using image quality metrics such as PSNR, SSIM, or LPIPS. There has been a lack of research on how NVS methods perform with respect to perceived video quality. We present the first study on perceptual evaluation of NVS and NeRF variants. For this study, we collected two datasets of scenes captured in a controlled lab environment as well as in-the-wild. In contrast to existing datasets, these scenes come with reference video sequences, allowing us to test for temporal artifacts and subtle distortions that are easily overlooked when viewing only static images. We measured the quality of videos synthesized by several NVS methods in a well-controlled perceptual quality assessment experiment as well as with many existing state-of-the-art image/video quality metrics. We present a detailed analysis of the results and recommendations for dataset and metric selection for NVS evaluation.
LGNov 21, 2023
Differentiable Visual Computing for Inverse Problems and Machine LearningAndrew Spielberg, Fangcheng Zhong, Konstantinos Rematas et al. · mit
Originally designed for applications in computer graphics, visual computing (VC) methods synthesize information about physical and virtual worlds, using prescribed algorithms optimized for spatial computing. VC is used to analyze geometry, physically simulate solids, fluids, and other media, and render the world via optical techniques. These fine-tuned computations that operate explicitly on a given input solve so-called forward problems, VC excels at. By contrast, deep learning (DL) allows for the construction of general algorithmic models, side stepping the need for a purely first principles-based approach to problem solving. DL is powered by highly parameterized neural network architectures -- universal function approximators -- and gradient-based search algorithms which can efficiently search that large parameter space for optimal models. This approach is predicated by neural network differentiability, the requirement that analytic derivatives of a given problem's task metric can be computed with respect to neural network's parameters. Neural networks excel when an explicit model is not known, and neural network training solves an inverse problem in which a model is computed from data.
CVMay 31, 2022
D$^2$NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular VideoTianhao Wu, Fangcheng Zhong, Andrea Tagliasacchi et al.
Given a monocular video, segmenting and decoupling dynamic objects while recovering the static environment is a widely studied problem in machine intelligence. Existing solutions usually approach this problem in the image domain, limiting their performance and understanding of the environment. We introduce Decoupled Dynamic Neural Radiance Field (D$^2$NeRF), a self-supervised approach that takes a monocular video and learns a 3D scene representation which decouples moving objects, including their shadows, from the static background. Our method represents the moving objects and the static background by two separate neural radiance fields with only one allowing for temporal changes. A naive implementation of this approach leads to the dynamic component taking over the static one as the representation of the former is inherently more general and prone to overfitting. To this end, we propose a novel loss to promote correct separation of phenomena. We further propose a shadow field network to detect and decouple dynamically moving shadows. We introduce a new dataset containing various dynamic objects and shadows and demonstrate that our method can achieve better performance than state-of-the-art approaches in decoupling dynamic and static 3D objects, occlusion and shadow removal, and image segmentation for moving objects.
CVNov 30, 2022
3D GAN Inversion with Facial Symmetry PriorFei Yin, Yong Zhang, Xuan Wang et al.
Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a robust and reasonable geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints aimed at filtering out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method.
LGJun 15, 2023
Neural Fields with Hard Constraints of Arbitrary Differential OrderFangcheng Zhong, Kyle Fogarty, Param Hanji et al.
While deep learning techniques have become extremely popular for solving a broad range of optimization problems, methods to enforce hard constraints during optimization, particularly on deep neural networks, remain underdeveloped. Inspired by the rich literature on meshless interpolation and its extension to spectral collocation methods in scientific computing, we develop a series of approaches for enforcing hard constraints on neural fields, which we refer to as Constrained Neural Fields (CNF). The constraints can be specified as a linear operator applied to the neural field and its derivatives. We also design specific model representations and training strategies for problems where standard models may encounter difficulties, such as conditioning of the system, memory consumption, and capacity of the network when being constrained. Our approaches are demonstrated in a wide range of real-world applications. Additionally, we develop a framework that enables highly efficient model and constraint specification, which can be readily applied to any downstream task where hard constraints need to be explicitly satisfied during optimization.
GRNov 10, 2025
M^3ashy: Multi-Modal Material Synthesis via HyperdiffusionChenliang Zhou, Zheyuan Hu, Alejandro Sztrajman et al. · cambridge
High-quality material synthesis is essential for replicating complex surface properties to create realistic scenes. Despite advances in the generation of material appearance based on analytic models, the synthesis of real-world measured BRDFs remains largely unexplored. To address this challenge, we propose M^3ashy, a novel multi-modal material synthesis framework based on hyperdiffusion. M^3ashy enables high-quality reconstruction of complex real-world materials by leveraging neural fields as a compact continuous representation of BRDFs. Furthermore, our multi-modal conditional hyperdiffusion model allows for flexible material synthesis conditioned on material type, natural language descriptions, or reference images, providing greater user control over material generation. To support future research, we contribute two new material datasets and introduce two BRDF distributional metrics for more rigorous evaluation. We demonstrate the effectiveness of Mashy through extensive experiments, including a novel statistics-based constrained synthesis, which enables the generation of materials of desired categories.
CVOct 8, 2022
CLIP-PAE: Projection-Augmentation Embedding to Extract Relevant Features for a Disentangled, Interpretable, and Controllable Text-Guided Face ManipulationChenliang Zhou, Fangcheng Zhong, Cengiz Oztireli
Recently introduced Contrastive Language-Image Pre-Training (CLIP) bridges images and text by embedding them into a joint latent space. This opens the door to ample literature that aims to manipulate an input image by providing a textual explanation. However, due to the discrepancy between image and text embeddings in the joint space, using text embeddings as the optimization target often introduces undesired artifacts in the resulting images. Disentanglement, interpretability, and controllability are also hard to guarantee for manipulation. To alleviate these problems, we propose to define corpus subspaces spanned by relevant prompts to capture specific image characteristics. We introduce CLIP Projection-Augmentation Embedding (PAE) as an optimization target to improve the performance of text-guided image manipulation. Our method is a simple and general paradigm that can be easily computed and adapted, and smoothly incorporated into any CLIP-based image manipulation algorithm. To demonstrate the effectiveness of our method, we conduct several theoretical and empirical studies. As a case study, we utilize the method for text-guided semantic face editing. We quantitatively and qualitatively demonstrate that PAE facilitates a more disentangled, interpretable, and controllable image manipulation with state-of-the-art quality and accuracy. Project page: https://chenliang-zhou.github.io/CLIP-PAE/.
CVAug 23, 2023
ARF-Plus: Controlling Perceptual Factors in Artistic Radiance Fields for 3D Scene StylizationWenzhao Li, Tianhao Wu, Fangcheng Zhong et al.
The radiance fields style transfer is an emerging field that has recently gained popularity as a means of 3D scene stylization, thanks to the outstanding performance of neural radiance fields in 3D reconstruction and view synthesis. We highlight a research gap in radiance fields style transfer, the lack of sufficient perceptual controllability, motivated by the existing concept in the 2D image style transfer. In this paper, we present ARF-Plus, a 3D neural style transfer framework offering manageable control over perceptual factors, to systematically explore the perceptual controllability in 3D scene stylization. Four distinct types of controls - color preservation control, (style pattern) scale control, spatial (selective stylization area) control, and depth enhancement control - are proposed and integrated into this framework. Results from real-world datasets, both quantitative and qualitative, show that the four types of controls in our ARF-Plus framework successfully accomplish their corresponding perceptual controls when stylizing 3D scenes. These techniques work well for individual style inputs as well as for the simultaneous application of multiple styles within a scene. This unlocks a realm of limitless possibilities, allowing customized modifications of stylization effects and flexible merging of the strengths of different styles, ultimately enabling the creation of novel and eye-catching stylistic effects on 3D scenes.
CVMar 17, 2023
$α$Surf: Implicit Surface Reconstruction for Semi-Transparent and Thin Objects with Decoupled Geometry and OpacityTianhao Wu, Hanxue Liang, Fangcheng Zhong et al.
Implicit surface representations such as the signed distance function (SDF) have emerged as a promising approach for image-based surface reconstruction. However, existing optimization methods assume solid surfaces and are therefore unable to properly reconstruct semi-transparent surfaces and thin structures, which also exhibit low opacity due to the blending effect with the background. While neural radiance field (NeRF) based methods can model semi-transparency and achieve photo-realistic quality in synthesized novel views, their volumetric geometry representation tightly couples geometry and opacity, and therefore cannot be easily converted into surfaces without introducing artifacts. We present $α$Surf, a novel surface representation with decoupled geometry and opacity for the reconstruction of semi-transparent and thin surfaces where the colors mix. Ray-surface intersections on our representation can be found in closed-form via analytical solutions of cubic polynomials, avoiding Monte-Carlo sampling and is fully differentiable by construction. Our qualitative and quantitative evaluations show that our approach can accurately reconstruct surfaces with semi-transparent and thin parts with fewer artifacts, achieving better reconstruction quality than state-of-the-art SDF and NeRF methods. Website: https://alphasurf.netlify.app/
CVNov 20, 2023
FrePolad: Frequency-Rectified Point Latent Diffusion for Point Cloud GenerationChenliang Zhou, Fangcheng Zhong, Param Hanji et al.
We propose FrePolad: frequency-rectified point latent diffusion, a point cloud generation pipeline integrating a variational autoencoder (VAE) with a denoising diffusion probabilistic model (DDPM) for the latent distribution. FrePolad simultaneously achieves high quality, diversity, and flexibility in point cloud cardinality for generation tasks while maintaining high computational efficiency. The improvement in generation quality and diversity is achieved through (1) a novel frequency rectification via spherical harmonics designed to retain high-frequency content while learning the point cloud distribution; and (2) a latent DDPM to learn the regularized yet complex latent distribution. In addition, FrePolad supports variable point cloud cardinality by formulating the sampling of points as conditional distributions over a latent shape distribution. Finally, the low-dimensional latent space encoded by the VAE contributes to FrePolad's fast and scalable sampling. Our quantitative and qualitative results demonstrate FrePolad's state-of-the-art performance in terms of quality, diversity, and computational efficiency. Project page: https://chenliang-zhou.github.io/FrePolad/.
CVOct 3, 2022
One-shot Detail Retouching with Patch Space Neural Transformation BlendingFazilet Gokbudak, Cengiz Oztireli
Photo retouching is a difficult task for novice users as it requires expert knowledge and advanced tools. Photographers often spend a great deal of time generating high-quality retouched photos with intricate details. In this paper, we introduce a one-shot learning based technique to automatically retouch details of an input image based on just a single pair of before and after example images. Our approach provides accurate and generalizable detail edit transfer to new images. We achieve these by proposing a new representation for image to image maps. Specifically, we propose neural field based transformation blending in the patch space for defining patch to patch transformations for each frequency band. This parametrization of the map with anchor transformations and associated weights, and spatio-spectral localized patches, allows us to capture details well while staying generalizable. We evaluate our technique both on known ground truth filters and artist retouching edits. Our method accurately transfers complex detail retouching edits.
CVMay 21, 2025Code
Exploring The Visual Feature Space for Multimodal Neural DecodingWeihao Xia, Cengiz Oztireli
The intrication of brain signals drives research that leverages multimodal AI to align brain modalities with visual and textual data for explainable descriptions. However, most existing studies are limited to coarse interpretations, lacking essential details on object descriptions, locations, attributes, and their relationships. This leads to imprecise and ambiguous reconstructions when using such cues for visual decoding. To address this, we analyze different choices of vision feature spaces from pre-trained visual components within Multimodal Large Language Models (MLLMs) and introduce a zero-shot multimodal brain decoding method that interacts with these models to decode across multiple levels of granularities. % To assess a model's ability to decode fine details from brain signals, we propose the Multi-Granularity Brain Detail Understanding Benchmark (MG-BrainDub). This benchmark includes two key tasks: detailed descriptions and salient question-answering, with metrics highlighting key visual elements like objects, attributes, and relationships. Our approach enhances neural decoding precision and supports more accurate neuro-decoding applications. Code will be available at https://github.com/weihaox/VINDEX.
CVJan 28
Quartet of Diffusions: Structure-Aware Point Cloud Generation through Part and Symmetry GuidanceChenliang Zhou, Fangcheng Zhong, Weihao Xia et al.
We introduce the Quartet of Diffusions, a structure-aware point cloud generation framework that explicitly models part composition and symmetry. Unlike prior methods that treat shape generation as a holistic process or only support part composition, our approach leverages four coordinated diffusion models to learn distributions of global shape latents, symmetries, semantic parts, and their spatial assembly. This structured pipeline ensures guaranteed symmetry, coherent part placement, and diverse, high-quality outputs. By disentangling the generative process into interpretable components, our method supports fine-grained control over shape attributes, enabling targeted manipulation of individual parts while preserving global consistency. A central global latent further reinforces structural coherence across assembled parts. Our experiments show that the Quartet achieves state-of-the-art performance. To our best knowledge, this is the first 3D point cloud generation framework that fully integrates and enforces both symmetry and part priors throughout the generative process.
CVFeb 22
PoseCraft: Tokenized 3D Body Landmark and Camera Conditioning for Photorealistic Human Image SynthesisZhilin Guo, Jing Yang, Kyle Fogarty et al.
Digitizing humans and synthesizing photorealistic avatars with explicit 3D pose and camera controls are central to VR, telepresence, and entertainment. Existing skinning-based workflows require laborious manual rigging or template-based fittings, while neural volumetric methods rely on canonical templates and re-optimization for each unseen pose. We present PoseCraft, a diffusion framework built around tokenized 3D interface: instead of relying only on rasterized geometry as 2D control images, we encode sparse 3D landmarks and camera extrinsics as discrete conditioning tokens and inject them into diffusion via cross-attention. Our approach preserves 3D semantics by avoiding 2D re-projection ambiguity under large pose and viewpoint changes, and produces photorealistic imagery that faithfully captures identity and appearance. To train and evaluate at scale, we also implement GenHumanRF, a data generation workflow that renders diverse supervision from volumetric reconstructions. Our experiments show that PoseCraft achieves significant perceptual quality improvement over diffusion-centric methods, and attains better or comparable metrics to latest volumetric rendering SOTA while better preserving fabric and hair details.
LGDec 12, 2025
Features Emerge as Discrete States: The First Application of SAEs to 3D RepresentationsAlbert Miao, Chenliang Zhou, Jiawei Zhou et al.
Sparse Autoencoders (SAEs) are a powerful dictionary learning technique for decomposing neural network activations, translating the hidden state into human ideas with high semantic value despite no external intervention or guidance. However, this technique has rarely been applied outside of the textual domain, limiting theoretical explorations of feature decomposition. We present the first application of SAEs to the 3D domain, analyzing the features used by a state-of-the-art 3D reconstruction VAE applied to 53k 3D models from the Objaverse dataset. We observe that the network encodes discrete rather than continuous features, leading to our key finding: such models approximate a discrete state space, driven by phase-like transitions from feature activations. Through this state transition framework, we address three otherwise unintuitive behaviors - the inclination of the reconstruction model towards positional encoding representations, the sigmoidal behavior of reconstruction loss from feature ablation, and the bimodality in the distribution of phase transition points. This final observation suggests the model redistributes the interference caused by superposition to prioritize the saliency of different features. Our work not only compiles and explains unexpected phenomena regarding feature decomposition, but also provides a framework to explain the model's feature learning dynamics. The code and dataset of encoded 3D objects will be available on release.
CVDec 4, 2024
Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular VideosHanxue Liang, Jiawei Ren, Ashkan Mirzaei et al.
Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle with generalizability across diverse environments and fail to effectively handle dynamic content. We present BTimer (short for BulletTimer), the first motion-aware feed-forward model for real-time reconstruction and novel view synthesis of dynamic scenes. Our approach reconstructs the full scene in a 3D Gaussian Splatting representation at a given target ('bullet') timestamp by aggregating information from all the context frames. Such a formulation allows BTimer to gain scalability and generalization by leveraging both static and dynamic scene datasets. Given a casual monocular dynamic video, BTimer reconstructs a bullet-time scene within 150ms while reaching state-of-the-art performance on both static and dynamic scene datasets, even compared with optimization-based approaches.
GRNov 4, 2024
Physically Based Neural Bidirectional Reflectance Distribution FunctionChenliang Zhou, Alejandro Sztrajman, Gilles Rainer et al.
We introduce the physically based neural bidirectional reflectance distribution function (PBNBRDF), a novel, continuous representation for material appearance based on neural fields. Our model accurately reconstructs real-world materials while uniquely enforcing physical properties for realistic BRDFs, specifically Helmholtz reciprocity via reparametrization and energy passivity via efficient analytical integration. We conduct a systematic analysis demonstrating the benefits of adhering to these physical laws on the visual quality of reconstructed materials. Additionally, we enhance the color accuracy of neural BRDFs by introducing chromaticity enforcement supervising the norms of RGB channels. Through both qualitative and quantitative experiments on multiple databases of measured real-world BRDFs, we show that adhering to these physical constraints enables neural fields to more faithfully and stably represent the original data and achieve higher rendering quality.
CVMay 20, 2024
Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture WarpingTianhao Wu, Jing Yang, Zhilin Guo et al.
By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the body, substantially limiting their application scenarios. We found that naively applying Gaussians to model the clothed chest and shoulders tends to result in blurry reconstruction and noisy floaters under novel poses. This is because of the fundamental limitation of Gaussians and point clouds -- each Gaussian or point can only have a single directional radiance without spatial variance, therefore an unnecessarily large number of them is required to represent complicated spatially varying texture, even for simple geometry. In contrast, we propose to model the body part with a neural texture that consists of coarse and pose-dependent fine colors. To properly render the body texture for each view and pose without accurate geometry nor UV mapping, we optimize another sparse set of Gaussians as anchors that constrain the neural warping field that maps image plane coordinates to the texture space. We demonstrate that Gaussian Head & Shoulders can fit the high-frequency details on the clothed upper body with high fidelity and potentially improve the accuracy and fidelity of the head region. We evaluate our method with casual phone-captured and internet videos and show our method archives superior reconstruction quality and robustness in both self and cross reenactment tasks. To fully utilize the efficient rendering speed of Gaussian splatting, we additionally propose an accelerated inference method of our trained model without Multi-Layer Perceptron (MLP) queries and reach a stable rendering speed of around 130 FPS for any subjects.
CVMay 3, 2024
Multispectral Fine-Grained Classification of Blackgrass in Wheat and Barley CropsMadeleine Darbyshire, Shaun Coutts, Eleanor Hammond et al.
As the burden of herbicide resistance grows and the environmental costs of excessive herbicide use become clear, new approaches to managing weed populations are needed. This is particularly true for cereal crops, like wheat and barley, that are staple foods and occupy a globally significant share of farmland. Even modest advances in weed management practices across these crops could deliver major benefits for both the environment and food security. Blackgrass is a major grass weed which causes particular problems in cereal crops in north-west Europe, a major cereal production area, because it has high levels of herbicide resistance. Detecting blackgrass is also difficult due to its similarity to cereals. Yet, a systematic review of the literature on weed recognition in wheat and barley, included in this study, highlights that blackgrass - and grass weeds more broadly - have received less research attention compared to certain broadleaf weeds. With the use of machine vision and multispectral imaging, we investigate the effectiveness of state-of-the-art methods to identify blackgrass in wheat and barley crops. As part of this work, we present the Eastern England Blackgrass Dataset, a large dataset with which we evaluate several key aspects of blackgrass weed recognition. Firstly, we determine the performance of different CNN and transformer-based architectures on images from unseen fields. Secondly, we demonstrate the role that different spectral bands have on the performance of weed classification. Lastly, we evaluate the role of dataset size in classification performance for each of the models trialled. All models tested achieved an accuracy greater than 80%. Our best model achieved 89.6% and that only half the training data was required to achieve this performance. Our dataset is available at: https://lcas.lincoln.ac.uk/wp/research/data-sets-software/eastern-england-blackgrass-dataset .
CVMay 20, 2025
RETRO: REthinking Tactile Representation Learning with Material PriOrsWeihao Xia, Chenliang Zhou, Cengiz Oztireli
Tactile perception is profoundly influenced by the surface properties of objects in contact. However, despite their crucial role in shaping tactile experiences, these material characteristics have been largely neglected in existing tactile representation learning methods. Most approaches primarily focus on aligning tactile data with visual or textual information, overlooking the richness of tactile feedback that comes from understanding the materials' inherent properties. In this work, we address this gap by revisiting the tactile representation learning framework and incorporating material-aware priors into the learning process. These priors, which represent pre-learned characteristics specific to different materials, allow tactile models to better capture and generalize the nuances of surface texture. Our method enables more accurate, contextually rich tactile feedback across diverse materials and textures, improving performance in real-world applications such as robotics, haptic feedback systems, and material editing.
CVJul 10, 2025
Multigranular Evaluation for Brain Visual DecodingWeihao Xia, Cengiz Oztireli
Existing evaluation protocols for brain visual decoding predominantly rely on coarse metrics that obscure inter-model differences, lack neuroscientific foundation, and fail to capture fine-grained visual distinctions. To address these limitations, we introduce BASIC, a unified, multigranular evaluation framework that jointly quantifies structural fidelity, inferential alignment, and contextual coherence between decoded and ground truth images. For the structural level, we introduce a hierarchical suite of segmentation-based metrics, including foreground, semantic, instance, and component masks, anchored in granularity-aware correspondence across mask structures. For the semantic level, we extract structured scene representations encompassing objects, attributes, and relationships using multimodal large language models, enabling detailed, scalable, and context-rich comparisons with ground-truth stimuli. We benchmark a diverse set of visual decoding methods across multiple stimulus-neuroimaging datasets within this unified evaluation framework. Together, these criteria provide a more discriminative, interpretable, and comprehensive foundation for measuring brain visual decoding methods.
GRJul 1, 2025
FreNBRDF: A Frequency-Rectified Neural Material RepresentationChenliang Zhou, Zheyuan Hu, Cengiz Oztireli · cambridge
Accurate material modeling is crucial for achieving photorealistic rendering, bridging the gap between computer-generated imagery and real-world photographs. While traditional approaches rely on tabulated BRDF data, recent work has shifted towards implicit neural representations, which offer compact and flexible frameworks for a range of tasks. However, their behavior in the frequency domain remains poorly understood. To address this, we introduce FreNBRDF, a frequency-rectified neural material representation. By leveraging spherical harmonics, we integrate frequency-domain considerations into neural BRDF modeling. We propose a novel frequency-rectified loss, derived from a frequency analysis of neural materials, and incorporate it into a generalizable and adaptive reconstruction and editing pipeline. This framework enhances fidelity, adaptability, and efficiency. Extensive experiments demonstrate that FreNBRDF improves the accuracy and robustness of material appearance reconstruction and editing compared to state-of-the-art baselines, enabling more structured and interpretable downstream tasks and applications.
CVFeb 27, 2025
Best Foot Forward: Robust Foot Reconstruction in-the-wildKyle Fogarty, Jing Yang, Chayan Kumar Patodi et al.
Accurate 3D foot reconstruction is crucial for personalized orthotics, digital healthcare, and virtual fittings. However, existing methods struggle with incomplete scans and anatomical variations, particularly in self-scanning scenarios where user mobility is limited, making it difficult to capture areas like the arch and heel. We present a novel end-to-end pipeline that refines Structure-from-Motion (SfM) reconstruction. It first resolves scan alignment ambiguities using SE(3) canonicalization with a viewpoint prediction module, then completes missing geometry through an attention-based network trained on synthetically augmented point clouds. Our approach achieves state-of-the-art performance on reconstruction metrics while preserving clinically validated anatomical fidelity. By combining synthetic training data with learned geometric priors, we enable robust foot reconstruction under real-world capture conditions, unlocking new opportunities for mobile-based 3D scanning in healthcare and retail.
CVJun 10, 2024
SYM3D: Learning Symmetric Triplanes for Better 3D-Awareness of GANsJing Yang, Kyle Fogarty, Fangcheng Zhong et al.
Despite the growing success of 3D-aware GANs, which can be trained on 2D images to generate high-quality 3D assets, they still rely on multi-view images with camera annotations to synthesize sufficient details from all viewing directions. However, the scarce availability of calibrated multi-view image datasets, especially in comparison to single-view images, has limited the potential of 3D GANs. Moreover, while bypassing camera pose annotations with a camera distribution constraint reduces dependence on exact camera parameters, it still struggles to generate a consistent orientation of 3D assets. To this end, we propose SYM3D, a novel 3D-aware GAN designed to leverage the prevalent reflectional symmetry structure found in natural and man-made objects, alongside a proposed view-aware spatial attention mechanism in learning the 3D representation. We evaluate SYM3D on both synthetic (ShapeNet Chairs, Cars, and Airplanes) and real-world datasets (ABO-Chair), demonstrating its superior performance in capturing detailed geometry and texture, even when trained on only single-view images. Finally, we demonstrate the effectiveness of incorporating symmetry regularization in helping reduce artifacts in the modeling of 3D assets in the text-to-3D task. Project is at \url{https://jingyang2017.github.io/sym3d.github.io/}
CVDec 11, 2020
Iso-Points: Optimizing Neural Implicit Surfaces with Hybrid RepresentationsWang Yifan, Shihao Wu, Cengiz Oztireli et al.
Neural implicit functions have emerged as a powerful representation for surfaces in 3D. Such a function can encode a high quality surface with intricate details into the parameters of a deep neural network. However, optimizing for the parameters for accurate and robust reconstructions remains a challenge, especially when the input data is noisy or incomplete. In this work, we develop a hybrid neural surface representation that allows us to impose geometry-aware sampling and regularization, which significantly improves the fidelity of reconstructions. We propose to use \emph{iso-points} as an explicit representation for a neural implicit function. These points are computed and updated on-the-fly during training to capture important geometric features and impose geometric constraints on the optimization. We demonstrate that our method can be adopted to improve state-of-the-art techniques for reconstructing neural implicit surfaces from multi-view images or point clouds. Quantitative and qualitative evaluations show that, compared with existing sampling and optimization methods, our approach allows faster convergence, better generalization, and accurate recovery of details and topology.