CVNov 6, 2023
OVIR-3D: Open-Vocabulary 3D Instance Retrieval Without Training on 3D DataShiyang Lu, Haonan Chang, Eric Pu Jing et al.
This work presents OVIR-3D, a straightforward yet effective method for open-vocabulary 3D object instance retrieval without using any 3D data for training. Given a language query, the proposed method is able to return a ranked set of 3D object instance segments based on the feature similarity of the instance and the text query. This is achieved by a multi-view fusion of text-aligned 2D region proposals into 3D space, where the 2D region proposal network could leverage 2D datasets, which are more accessible and typically larger than 3D datasets. The proposed fusion process is efficient as it can be performed in real-time for most indoor 3D scenes and does not require additional training in 3D space. Experiments on public datasets and a real robot show the effectiveness of the method and its potential for applications in robot navigation and manipulation.
ROSep 27, 2023
Context-Aware Entity Grounding with Open-Vocabulary 3D Scene GraphsHaonan Chang, Kowndinya Boyalakuntla, Shiyang Lu et al.
We present an Open-Vocabulary 3D Scene Graph (OVSG), a formal framework for grounding a variety of entities, such as object instances, agents, and regions, with free-form text-based queries. Unlike conventional semantic-based object localization approaches, our system facilitates context-aware entity localization, allowing for queries such as ``pick up a cup on a kitchen table" or ``navigate to a sofa on which someone is sitting". In contrast to existing research on 3D scene graphs, OVSG supports free-form text input and open-vocabulary querying. Through a series of comparative experiments using the ScanNet dataset and a self-collected dataset, we demonstrate that our proposed approach significantly surpasses the performance of previous semantic-based localization techniques. Moreover, we highlight the practical application of OVSG in real-world robot navigation and manipulation experiments.
ROJan 30, 2023
Mono-STAR: Mono-camera Scene-level Tracking and ReconstructionHaonan Chang, Dhruv Metha Ramesh, Shijie Geng et al.
We present Mono-STAR, the first real-time 3D reconstruction system that simultaneously supports semantic fusion, fast motion tracking, non-rigid object deformation, and topological change under a unified framework. The proposed system solves a new optimization problem incorporating optical-flow-based 2D constraints to deal with fast motion and a novel semantic-aware deformation graph (SAD-graph) for handling topology change. We test the proposed system under various challenging scenes and demonstrate that it significantly outperforms existing state-of-the-art methods.
ROOct 7, 2022
Scene-level Tracking and Reconstruction without Object PriorsHaonan Chang, Abdeslam Boularias
We present the first real-time system capable of tracking and reconstructing, individually, every visible object in a given scene, without any form of prior on the rigidness of the objects, texture existence, or object category. In contrast with previous methods such as Co-Fusion and MaskFusion that first segment the scene into individual objects and then process each object independently, the proposed method dynamically segments the non-rigid scene as part of the tracking and reconstruction process. When new measurements indicate topology change, reconstructed models are updated in real-time to reflect that change. Our proposed system can provide the live geometry and deformation of all visible objects in a novel scene in real-time, which makes it possible to be integrated seamlessly into numerous existing robotics applications that rely on object models for grasping and manipulation. The capabilities of the proposed system are demonstrated in challenging scenes that contain multiple rigid and non-rigid objects.
ROAug 31, 2024Code
DAP: Diffusion-based Affordance Prediction for Multi-modality StorageHaonan Chang, Kowndinya Boyalakuntla, Yuhan Liu et al.
Solving storage problem: where objects must be accurately placed into containers with precise orientations and positions, presents a distinct challenge that extends beyond traditional rearrangement tasks. These challenges are primarily due to the need for fine-grained 6D manipulation and the inherent multi-modality of solution spaces, where multiple viable goal configurations exist for the same storage container. We present a novel Diffusion-based Affordance Prediction (DAP) pipeline for the multi-modal object storage problem. DAP leverages a two-step approach, initially identifying a placeable region on the container and then precisely computing the relative pose between the object and that region. Existing methods either struggle with multi-modality issues or computation-intensive training. Our experiments demonstrate DAP's superior performance and training efficiency over the current state-of-the-art RPDiff, achieving remarkable results on the RPDiff benchmark. Additionally, our experiments showcase DAP's data efficiency in real-world applications, an advancement over existing simulation-driven approaches. Our contribution fills a gap in robotic manipulation research by offering a solution that is both computationally efficient and capable of handling real-world variability. Code and supplementary material can be found at: https://github.com/changhaonan/DPS.git.
CVMar 12, 2025
Motion Blender Gaussian Splatting for Dynamic Scene ReconstructionXinyu Zhang, Haonan Chang, Yuhan Liu et al.
Gaussian splatting has emerged as a powerful tool for high-fidelity reconstruction of dynamic scenes. However, existing methods primarily rely on implicit motion representations, such as encoding motions into neural networks or per-Gaussian parameters, which makes it difficult to further manipulate the reconstructed motions. This lack of explicit controllability limits existing methods to replaying recorded motions only, which hinders a wider application in robotics. To address this, we propose Motion Blender Gaussian Splatting (MBGS), a novel framework that uses motion graphs as an explicit and sparse motion representation. The motion of a graph's links is propagated to individual Gaussians via dual quaternion skinning, with learnable weight painting functions that determine the influence of each link. The motion graphs and 3D Gaussians are jointly optimized from input videos via differentiable rendering. Experiments show that MBGS achieves state-of-the-art performance on the highly challenging iPhone dataset while being competitive on HyperNeRF. We demonstrate the application potential of our method in animating novel object poses, synthesizing real robot demonstrations, and predicting robot actions through visual planning. The source code, models, video demonstrations can be found at http://mlzxy.github.io/motion-blender-gs.
ROJul 9, 2025
Failure Forecasting Boosts Robustness of Sim2Real Rhythmic Insertion PoliciesYuhan Liu, Xinyu Zhang, Haonan Chang et al.
This paper addresses the challenges of Rhythmic Insertion Tasks (RIT), where a robot must repeatedly perform high-precision insertions, such as screwing a nut into a bolt with a wrench. The inherent difficulty of RIT lies in achieving millimeter-level accuracy and maintaining consistent performance over multiple repetitions, particularly when factors like nut rotation and friction introduce additional complexity. We propose a sim-to-real framework that integrates a reinforcement learning-based insertion policy with a failure forecasting module. By representing the wrench's pose in the nut's coordinate frame rather than the robot's frame, our approach significantly enhances sim-to-real transferability. The insertion policy, trained in simulation, leverages real-time 6D pose tracking to execute precise alignment, insertion, and rotation maneuvers. Simultaneously, a neural network predicts potential execution failures, triggering a simple recovery mechanism that lifts the wrench and retries the insertion. Extensive experiments in both simulated and real-world environments demonstrate that our method not only achieves a high one-time success rate but also robustly maintains performance over long-horizon repetitive tasks.
ROJun 12, 2024
Scaling Manipulation Learning with Visual Kinematic Chain PredictionXinyu Zhang, Yuhan Liu, Haonan Chang et al.
Learning general-purpose models from diverse datasets has achieved great success in machine learning. In robotics, however, existing methods in multi-task learning are typically constrained to a single robot and workspace, while recent work such as RT-X requires a non-trivial action normalization procedure to manually bridge the gap between different action spaces in diverse environments. In this paper, we propose the visual kinematics chain as a precise and universal representation of quasi-static actions for robot learning over diverse environments, which requires no manual adjustment since the visual kinematic chains can be automatically obtained from the robot's model and camera parameters. We propose the Visual Kinematics Transformer (VKT), a convolution-free architecture that supports an arbitrary number of camera viewpoints, and that is trained with a single objective of forecasting kinematic structures through optimal point-set matching. We demonstrate the superior performance of VKT over BC transformers as a general agent on Calvin, RLBench, Open-X, and real robot manipulation tasks. Video demonstrations can be found at https://mlzxy.github.io/visual-kinetic-chain.
ROMay 7, 2020
Cascade Attribute Network: Decomposing Reinforcement Learning Control Policies using Hierarchical Neural NetworksHaonan Chang, Zhuo Xu, Masayoshi Tomizuka
Reinforcement learning methods have been developed to achieve great success in training control policies in various automation tasks. However, a main challenge of the wider application of reinforcement learning in practical automation is that the training process is hard and the pretrained policy networks are hardly reusable in other similar cases. To address this problem, we propose the cascade attribute network (CAN), which utilizes its hierarchical structure to decompose a complicated control policy in terms of the requirement constraints, which we call attributes, encoded in the control tasks. We validated the effectiveness of our proposed method on two robot control scenarios with various add-on attributes. For some control tasks with more than one add-on attribute attribute, by directly assembling the attribute modules in cascade, the CAN can provide ideal control policies in a zero-shot manner.
ROMar 27, 2020
GeoFusion: Geometric Consistency informed Scene Estimation in Dense ClutterZhiqiang Sui, Haonan Chang, Ning Xu et al.
We propose GeoFusion, a SLAM-based scene estimation method for building an object-level semantic map in dense clutter. In dense clutter, objects are often in close contact and severe occlusions, which brings more false detections and noisy pose estimates from existing perception methods. To solve these problems, our key insight is to consider geometric consistency at the object level within a general SLAM framework. The geometric consistency is defined in two parts: geometric consistency score and geometric relation. The geometric consistency score describes the compatibility between object geometry model and observation point cloud. Meanwhile, it provides a reliable measure to filter out false positives in data association. The geometric relation represents the relationship (e.g. contact) between geometric features (e.g. planes) among objects. The geometric relation makes the graph optimization for poses more robust and accurate. GeoFusion can robustly and efficiently infer the object labels, 6D object poses, and spatial relations from continuous noisy semantic measurements. We quantitatively evaluate our method using observations from a Fetch mobile manipulation robot. Our results demonstrate greater robustness against false estimates than frame-by-frame pose estimation from the state-of-the-art convolutional neural network.
ROSep 10, 2019
GlassLoc: Plenoptic Grasp Pose Detection in Transparent ClutterZheming Zhou, Tianyang Pan, Shiyu Wu et al.
Transparent objects are prevalent across many environments of interest for dexterous robotic manipulation. Such transparent material leads to considerable uncertainty for robot perception and manipulation, and remains an open challenge for robotics. This problem is exacerbated when multiple transparent objects cluster into piles of clutter. In household environments, for example, it is common to encounter piles of glassware in kitchens, dining rooms, and reception areas, which are essentially invisible to modern robots. We present the GlassLoc algorithm for grasp pose detection of transparent objects in transparent clutter using plenoptic sensing. GlassLoc classifies graspable locations in space informed by a Depth Likelihood Volume (DLV) descriptor. We extend the DLV to infer the occupancy of transparent objects over a given space from multiple plenoptic viewpoints. We demonstrate and evaluate the GlassLoc algorithm on a Michigan Progress Fetch mounted with a first-generation Lytro. The effectiveness of our algorithm is evaluated through experiments for grasp detection and execution with a variety of transparent glassware in minor clutter.
AINov 24, 2017
Cascade Attribute Learning NetworkZhuo Xu, Haonan Chang, Masayoshi Tomizuka
We propose the cascade attribute learning network (CALNet), which can learn attributes in a control task separately and assemble them together. Our contribution is twofold: first we propose attribute learning in reinforcement learning (RL). Attributes used to be modeled using constraint functions or terms in the objective function, making it hard to transfer. Attribute learning, on the other hand, models these task properties as modules in the policy network. We also propose using novel cascading compensative networks in the CALNet to learn and assemble attributes. Using the CALNet, one can zero shoot an unseen task by separately learning all its attributes, and assembling the attribute modules. We have validated the capacity of our model on a wide variety of control problems with attributes in time, position, velocity and acceleration phases.