1.5CVJul 28, 2023
TrackAgent: 6D Object Tracking via Reinforcement LearningKonstantin Röhrl, Dominik Bauer, Timothy Patten et al.
Tracking an object's 6D pose, while either the object itself or the observing camera is moving, is important for many robotics and augmented reality applications. While exploiting temporal priors eases this problem, object-specific knowledge is required to recover when tracking is lost. Under the tight time constraints of the tracking task, RGB(D)-based methods are often conceptionally complex or rely on heuristic motion models. In comparison, we propose to simplify object tracking to a reinforced point cloud (depth only) alignment task. This allows us to train a streamlined approach from scratch with limited amounts of sparse 3D point clouds, compared to the large datasets of diverse RGBD sequences required in previous works. We incorporate temporal frame-to-frame registration with object-based recovery by frame-to-model refinement using a reinforcement learning (RL) agent that jointly solves for both objectives. We also show that the RL agent's uncertainty and a rendering-based mask propagation are effective reinitialization triggers.
3.0ROApr 12, 2021
Risk-Averse Biased Human Policies in Assistive Multi-Armed Bandit SettingsMichael Koller, Timothy Patten, Markus Vincze
Assistive multi-armed bandit problems can be used to model team situations between a human and an autonomous system like a domestic service robot. To account for human biases such as the risk-aversion described in the Cumulative Prospect Theory, the setting is expanded to using observable rewards. When robots leverage knowledge about the risk-averse human model they eliminate the bias and make more rational choices. We present an algorithm that increases the utility value of such human-robot teams. A brief evaluation indicates that arbitrary reward functions can be handled.
2.6CVMar 10, 2021
Sim2Real 3D Object Classification using Spherical Kernel Point Convolution and a Deep Center Voting SchemeJean-Baptiste Weibel, Timothy Patten, Markus Vincze
While object semantic understanding is essential for most service robotic tasks, 3D object classification is still an open problem. Learning from artificial 3D models alleviates the cost of annotation necessary to approach this problem, but most methods still struggle with the differences existing between artificial and real 3D data. We conjecture that the cause of those issue is the fact that many methods learn directly from point coordinates, instead of the shape, as the former is hard to center and to scale under variable occlusions reliably. We introduce spherical kernel point convolutions that directly exploit the object surface, represented as a graph, and a voting scheme to limit the impact of poor segmentation on the classification results. Our proposed approach improves upon state-of-the-art methods by up to 36% when transferring from artificial objects to real objects.
16.8ROJan 15, 2020
DGCM-Net: Dense Geometrical Correspondence Matching Network for Incremental Experience-based Robotic GraspingTimothy Patten, Kiru Park, Markus Vincze
This article presents a method for grasping novel objects by learning from experience. Successful attempts are remembered and then used to guide future grasps such that more reliable grasping is achieved over time. To generalise the learned experience to unseen objects, we introduce the dense geometric correspondence matching network (DGCM-Net). This applies metric learning to encode objects with similar geometry nearby in feature space. Retrieving relevant experience for an unseen object is thus a nearest neighbour search with the encoded feature maps. DGCM-Net also reconstructs 3D-3D correspondences using the view-dependent normalised object coordinate space to transform grasp configurations from retrieved samples to unseen objects. In comparison to baseline methods, our approach achieves an equivalent grasp success rate. However, the baselines are significantly improved when fusing the knowledge from experience with their grasp proposal strategy. Offline experiments with a grasping dataset highlight the capability to generalise within and between object classes as well as to improve success rate over time from increasing experience. Lastly, by learning task-relevant grasps, our approach can prioritise grasps that enable the functional use of objects.
0.9CVOct 28, 2019
Addressing the Sim2Real Gap in Robotic 3D Object ClassificationJean-Baptiste Weibel, Timothy Patten, Markus Vincze
Object classification with 3D data is an essential component of any scene understanding method. It has gained significant interest in a variety of communities, most notably in robotics and computer graphics. While the advent of deep learning has progressed the field of 3D object classification, most work using this data type are solely evaluated on CAD model datasets. Consequently, current work does not address the discrepancies existing between real and artificial data. In this work, we examine this gap in a robotic context by specifically addressing the problem of classification when transferring from artificial CAD models to real reconstructed objects. This is performed by training on ModelNet (CAD models) and evaluating on ScanNet (reconstructed objects). We show that standard methods do not perform well in this task. We thus introduce a method that carefully samples object parts that are reproducible under various transformations and hence robust. Using graph convolution to classify the composed graph of parts, our method significantly improves upon the baseline.