Manan Tomar

LG
h-index11
15papers
364citations
Novelty50%
AI Score41

15 Papers

ROSep 22, 2023
Robotic Offline RL from Internet Videos via Value-Function Pre-Training

Chethan Bhateja, Derek Guo, Dibya Ghosh et al. · berkeley, stanford

Pre-training on Internet data has proven to be a key ingredient for broad generalization in many modern ML systems. What would it take to enable such capabilities in robotic reinforcement learning (RL)? Offline RL methods, which learn from datasets of robot experience, offer one way to leverage prior data into the robotic learning pipeline. However, these methods have a "type mismatch" with video data (such as Ego4D), the largest prior datasets available for robotics, since video offers observation-only experience without the action or reward annotations needed for RL methods. In this paper, we develop a system for leveraging large-scale human video datasets in robotic offline RL, based entirely on learning value functions via temporal-difference learning. We show that value learning on video datasets learns representations that are more conducive to downstream robotic offline RL than other approaches for learning from video data. Our system, called V-PTR, combines the benefits of pre-training on video data with robotic offline RL approaches that train on diverse robot data, resulting in value functions and policies for manipulation tasks that perform better, act robustly, and generalize broadly. On several manipulation tasks on a real WidowX robot, our framework produces policies that greatly improve over prior methods. Our video and additional details can be found at https://dibyaghosh.com/vptr/

LGDec 28, 2022
Representation Learning in Deep RL via Discrete Information Bottleneck

Riashat Islam, Hongyu Zang, Manan Tomar et al. · mila

Several self-supervised representation learning methods have been proposed for reinforcement learning (RL) with rich observations. For real-world applications of RL, recovering underlying latent states is crucial, particularly when sensory inputs contain irrelevant and exogenous information. In this work, we study how information bottlenecks can be used to construct latent states efficiently in the presence of task-irrelevant information. We propose architectures that utilize variational and discrete information bottlenecks, coined as RepDIB, to learn structured factorized representations. Exploiting the expressiveness bought by factorized representations, we introduce a simple, yet effective, bottleneck that can be integrated with any existing self-supervised objective for RL. We demonstrate this across several online and offline RL benchmarks, along with a real robot arm task, where we find that compressed representations with RepDIB can lead to strong performance improvements, as the learned bottlenecks help predict only the relevant state while ignoring irrelevant information.

LGOct 31, 2022
Agent-Controller Representations: Principled Offline RL with Rich Exogenous Information

Riashat Islam, Manan Tomar, Alex Lamb et al. · mila

Learning to control an agent from data collected offline in a rich pixel-based visual observation space is vital for real-world applications of reinforcement learning (RL). A major challenge in this setting is the presence of input information that is hard to model and irrelevant to controlling the agent. This problem has been approached by the theoretical RL community through the lens of exogenous information, i.e, any control-irrelevant information contained in observations. For example, a robot navigating in busy streets needs to ignore irrelevant information, such as other people walking in the background, textures of objects, or birds in the sky. In this paper, we focus on the setting with visually detailed exogenous information, and introduce new offline RL benchmarks offering the ability to study this problem. We find that contemporary representation learning techniques can fail on datasets where the noise is a complex and time dependent process, which is prevalent in practical applications. To address these, we propose to use multi-step inverse models, which have seen a great deal of interest in the RL theory community, to learn Agent-Controller Representations for Offline-RL (ACRO). Despite being simple and requiring no reward, we show theoretically and empirically that the representation created by this objective greatly outperforms baselines.

LGMar 10, 2023
Ignorance is Bliss: Robust Control via Information Gating

Manan Tomar, Riashat Islam, Matthew E. Taylor et al.

Informational parsimony provides a useful inductive bias for learning representations that achieve better generalization by being robust to noise and spurious correlations. We propose \textit{information gating} as a way to learn parsimonious representations that identify the minimal information required for a task. When gating information, we can learn to reveal as little information as possible so that a task remains solvable, or hide as little information as possible so that a task becomes unsolvable. We gate information using a differentiable parameterization of the signal-to-noise ratio, which can be applied to arbitrary values in a network, e.g., erasing pixels at the input layer or activations in some intermediate layer. When gating at the input layer, our models learn which visual cues matter for a given task. When gating intermediate layers, our models learn which activations are needed for subsequent stages of computation. We call our approach \textit{InfoGating}. We apply InfoGating to various objectives such as multi-step forward and inverse dynamics models, Q-learning, and behavior cloning, highlighting how InfoGating can naturally help in discarding information not relevant for control. Results show that learning to identify and use minimal information can improve generalization in downstream tasks. Policies based on InfoGating are considerably more robust to irrelevant visual features, leading to improved pretraining and finetuning of RL models.

LGNov 8, 2025
Next-Latent Prediction Transformers Learn Compact World Models

Jayden Teoh, Manan Tomar, Kwangjun Ahn et al.

Transformers replace recurrence with a memory that grows with sequence length and self-attention that enables ad-hoc look ups over past tokens. Consequently, they lack an inherent incentive to compress history into compact latent states with consistent transition rules. This often leads to learning solutions that generalize poorly. We introduce Next-Latent Prediction (NextLat), which extends standard next-token training with self-supervised predictions in the latent space. Specifically, NextLat trains a transformer to learn latent representations that are predictive of its next latent state given the next output token. Theoretically, we show that these latents provably converge to belief states, compressed information of the history necessary to predict the future. This simple auxiliary objective also injects a recurrent inductive bias into transformers, while leaving their architecture, parallel training, and inference unchanged. NextLat effectively encourages the transformer to form compact internal world models with its own belief states and transition dynamics -- a crucial property absent in standard next-token prediction transformers. Empirically, across benchmarks targeting core sequence modeling competencies -- world modeling, reasoning, planning, and language modeling -- NextLat demonstrates significant gains over standard next-token training in downstream accuracy, representation compression, and lookahead planning. NextLat stands as a simple and efficient paradigm for shaping transformer representations toward stronger generalization.

CVJun 25, 2024Code
Video Occupancy Models

Manan Tomar, Philippe Hansen-Estruch, Philip Bachman et al.

We introduce a new family of video prediction models designed to support downstream control tasks. We call these models Video Occupancy models (VOCs). VOCs operate in a compact latent space, thus avoiding the need to make predictions about individual pixels. Unlike prior latent-space world models, VOCs directly predict the discounted distribution of future states in a single step, thus avoiding the need for multistep roll-outs. We show that both properties are beneficial when building predictive models of video for use in downstream control. Code is available at \href{https://github.com/manantomar/video-occupancy-models}{\texttt{github.com/manantomar/video-occupancy-models}}.

CVJun 25, 2024Code
Unified Auto-Encoding with Masked Diffusion

Philippe Hansen-Estruch, Sriram Vishwanath, Amy Zhang et al.

At the core of both successful generative and self-supervised representation learning models there is a reconstruction objective that incorporates some form of image corruption. Diffusion models implement this approach through a scheduled Gaussian corruption process, while masked auto-encoder models do so by masking patches of the image. Despite their different approaches, the underlying similarity in their methodologies suggests a promising avenue for an auto-encoder capable of both de-noising tasks. We propose a unified self-supervised objective, dubbed Unified Masked Diffusion (UMD), that combines patch-based and noise-based corruption techniques within a single auto-encoding framework. Specifically, UMD modifies the diffusion transformer (DiT) training process by introducing an additional noise-free, high masking representation step in the diffusion noising schedule, and utilizes a mixed masked and noised image for subsequent timesteps. By integrating features useful for diffusion modeling and for predicting masked patch tokens, UMD achieves strong performance in downstream generative and representation learning tasks, including linear probing and class-conditional generation. This is achieved without the need for heavy data augmentations, multiple views, or additional encoders. Furthermore, UMD improves over the computational efficiency of prior diffusion based methods in total training time. We release our code at https://github.com/philippe-eecs/small-vision.

LGMay 20, 2020Code
Mirror Descent Policy Optimization

Manan Tomar, Lior Shani, Yonathan Efroni et al.

Mirror descent (MD), a well-known first-order method in constrained convex optimization, has recently been shown as an important tool to analyze trust-region algorithms in reinforcement learning (RL). However, there remains a considerable gap between such theoretically analyzed algorithms and the ones used in practice. Inspired by this, we propose an efficient RL algorithm, called {\em mirror descent policy optimization} (MDPO). MDPO iteratively updates the policy by {\em approximately} solving a trust-region problem, whose objective function consists of two terms: a linearization of the standard RL objective and a proximity term that restricts two consecutive policies to be close to each other. Each update performs this approximation by taking multiple gradient steps on this objective function. We derive {\em on-policy} and {\em off-policy} variants of MDPO, while emphasizing important design choices motivated by the existing theory of MD in RL. We highlight the connections between on-policy MDPO and two popular trust-region RL algorithms: TRPO and PPO, and show that explicitly enforcing the trust-region constraint is in fact {\em not} a necessity for high performance gains in TRPO. We then show how the popular soft actor-critic (SAC) algorithm can be derived by slight modifications of off-policy MDPO. Overall, MDPO is derived from the MD principles, offers a unified approach to viewing a number of popular RL algorithms, and performs better than or on-par with TRPO, PPO, and SAC in a number of continuous control tasks. Code is available at \url{https://github.com/manantomar/Mirror-Descent-Policy-Optimization}.

LGMay 16, 2024
Reward Centering

Abhishek Naik, Yi Wan, Manan Tomar et al.

We show that discounted methods for solving continuing reinforcement learning problems can perform significantly better if they center their rewards by subtracting out the rewards' empirical average. The improvement is substantial at commonly used discount factors and increases further as the discount factor approaches one. In addition, we show that if a problem's rewards are shifted by a constant, then standard methods perform much worse, whereas methods with reward centering are unaffected. Estimating the average reward is straightforward in the on-policy setting; we propose a slightly more sophisticated method for the off-policy setting. Reward centering is a general idea, so we expect almost every reinforcement-learning algorithm to benefit by the addition of reward centering.

LGOct 30, 2024
The Belief State Transformer

Edward S. Hu, Kwangjun Ahn, Qinghua Liu et al.

We introduce the "Belief State Transformer", a next-token predictor that takes both a prefix and suffix as inputs, with a novel objective of predicting both the next token for the prefix and the previous token for the suffix. The Belief State Transformer effectively learns to solve challenging problems that conventional forward-only transformers struggle with, in a domain-independent fashion. Key to this success is learning a compact belief state that captures all relevant information necessary for accurate predictions. Empirical ablations show that each component of the model is essential in difficult scenarios where standard Transformers fall short. For the task of story writing with known prefixes and suffixes, our approach outperforms the Fill-in-the-Middle method for reaching known goals and demonstrates improved performance even when the goals are unknown. Altogether, the Belief State Transformer enables more efficient goal-conditioned decoding, better test-time inference, and high-quality text representations on small scale problems. Website: https://edwhu.github.io/bst-website

LGNov 15, 2021
Learning Representations for Pixel-based Control: What Matters and Why?

Manan Tomar, Utkarsh A. Mishra, Amy Zhang et al.

Learning representations for pixel-based control has garnered significant attention recently in reinforcement learning. A wide range of methods have been proposed to enable efficient learning, leading to sample complexities similar to those in the full state setting. However, moving beyond carefully curated pixel data sets (centered crop, appropriate lighting, clear background, etc.) remains challenging. In this paper, we adopt a more difficult setting, incorporating background distractors, as a first step towards addressing this challenge. We present a simple baseline approach that can learn meaningful representations with no metric-based learning, no data augmentations, no world-model learning, and no contrastive learning. We then analyze when and why previously proposed methods are likely to fail or reduce to the same performance as the baseline in this harder setting and why we should think carefully about extending such methods beyond the well curated environments. Our results show that finer categorization of benchmarks on the basis of characteristics like density of reward, planning horizon of the problem, presence of task-irrelevant components, etc., is crucial in evaluating algorithms. Based on these observations, we propose different metrics to consider when evaluating an algorithm on benchmark tasks. We hope such a data-centric view can motivate researchers to rethink representation learning when investigating how to best apply RL to real-world tasks.

LGFeb 19, 2021
Model-Invariant State Abstractions for Model-Based Reinforcement Learning

Manan Tomar, Amy Zhang, Roberto Calandra et al.

Accuracy and generalization of dynamics models is key to the success of model-based reinforcement learning (MBRL). As the complexity of tasks increases, so does the sample inefficiency of learning accurate dynamics models. However, many complex tasks also exhibit sparsity in the dynamics, i.e., actions have only a local effect on the system dynamics. In this paper, we exploit this property with a causal invariance perspective in the single-task setting, introducing a new type of state abstraction called \textit{model-invariance}. Unlike previous forms of state abstractions, a model-invariance state abstraction leverages causal sparsity over state variables. This allows for compositional generalization to unseen states, something that non-factored forms of state abstractions cannot do. We prove that an optimal policy can be learned over this model-invariance state abstraction and show improved generalization in a simple toy domain. Next, we propose a practical method to approximately learn a model-invariant representation for complex domains and validate our approach by showing improved modelling performance over standard maximum likelihood approaches on challenging tasks, such as the MuJoCo-based Humanoid. Finally, within the MBRL setting we show strong performance gains with respect to sample efficiency across a host of other continuous control tasks.

LGOct 7, 2019
Multi-step Greedy Reinforcement Learning Algorithms

Manan Tomar, Yonathan Efroni, Mohammad Ghavamzadeh

Multi-step greedy policies have been extensively used in model-based reinforcement learning (RL), both when a model of the environment is available (e.g.,~in the game of Go) and when it is learned. In this paper, we explore their benefits in model-free RL, when employed using multi-step dynamic programming algorithms: $κ$-Policy Iteration ($κ$-PI) and $κ$-Value Iteration ($κ$-VI). These methods iteratively compute the next policy ($κ$-PI) and value function ($κ$-VI) by solving a surrogate decision problem with a shaped reward and a smaller discount factor. We derive model-free RL algorithms based on $κ$-PI and $κ$-VI in which the surrogate problem can be solved by any discrete or continuous action RL method, such as DQN and TRPO. We identify the importance of a hyper-parameter that controls the extent to which the surrogate problem is solved and suggest a way to set this parameter. When evaluated on a range of Atari and MuJoCo benchmark tasks, our results indicate that for the right range of $κ$, our algorithms outperform DQN and TRPO. This shows that our multi-step greedy algorithms are general enough to be applied over any existing RL algorithm and can significantly improve its performance.

LGMay 17, 2019
MaMiC: Macro and Micro Curriculum for Robotic Reinforcement Learning

Manan Tomar, Akhil Sathuluri, Balaraman Ravindran

Shaping in humans and animals has been shown to be a powerful tool for learning complex tasks as compared to learning in a randomized fashion. This makes the problem less complex and enables one to solve the easier sub task at hand first. Generating a curriculum for such guided learning involves subjecting the agent to easier goals first, and then gradually increasing their difficulty. This paper takes a similar direction and proposes a dual curriculum scheme for solving robotic manipulation tasks with sparse rewards, called MaMiC. It includes a macro curriculum scheme which divides the task into multiple sub-tasks followed by a micro curriculum scheme which enables the agent to learn between such discovered sub-tasks. We show how combining macro and micro curriculum strategies help in overcoming major exploratory constraints considered in robot manipulation tasks without having to engineer any complex rewards. We also illustrate the meaning of the individual curricula and how they can be used independently based on the task. The performance of such a dual curriculum scheme is analyzed on the Fetch environments.

LGMay 14, 2019
Successor Options: An Option Discovery Framework for Reinforcement Learning

Rahul Ramesh, Manan Tomar, Balaraman Ravindran

The options framework in reinforcement learning models the notion of a skill or a temporally extended sequence of actions. The discovery of a reusable set of skills has typically entailed building options, that navigate to bottleneck states. This work adopts a complementary approach, where we attempt to discover options that navigate to landmark states. These states are prototypical representatives of well-connected regions and can hence access the associated region with relative ease. In this work, we propose Successor Options, which leverages Successor Representations to build a model of the state space. The intra-option policies are learnt using a novel pseudo-reward and the model scales to high-dimensional spaces easily. Additionally, we also propose an Incremental Successor Options model that iterates between constructing Successor Representations and building options, which is useful when robust Successor Representations cannot be built solely from primitive actions. We demonstrate the efficacy of our approach on a collection of grid-worlds, and on the high-dimensional robotic control environment of Fetch.