X-HRNet: Towards Lightweight Human Pose Estimation with Spatially Unidimensional Self-AttentionYixuan Zhou, Xuanhan Wang, Xing Xu et al.
High-resolution representation is necessary for human pose estimation to achieve high performance, and the ensuing problem is high computational complexity. In particular, predominant pose estimation methods estimate human joints by 2D single-peak heatmaps. Each 2D heatmap can be horizontally and vertically projected to and reconstructed by a pair of 1D heat vectors. Inspired by this observation, we introduce a lightweight and powerful alternative, Spatially Unidimensional Self-Attention (SUSA), to the pointwise (1x1) convolution that is the main computational bottleneck in the depthwise separable 3c3 convolution. Our SUSA reduces the computational complexity of the pointwise (1x1) convolution by 96% without sacrificing accuracy. Furthermore, we use the SUSA as the main module to build our lightweight pose estimation backbone X-HRNet, where `X' represents the estimated cross-shape attention vectors. Extensive experiments on the COCO benchmark demonstrate the superiority of our X-HRNet, and comprehensive ablation studies show the effectiveness of the SUSA modules. The code is publicly available at https://github.com/cool-xuan/x-hrnet.
Zero-Shot Temporal Interaction Localization for Egocentric VideosErhang Zhang, Junyi Ma, Yin-Dong Zheng et al.
Locating human-object interaction (HOI) actions within video serves as the foundation for multiple downstream tasks, such as human behavior analysis and human-robot skill transfer. Current temporal action localization methods typically rely on annotated action and object categories of interactions for optimization, which leads to domain bias and low deployment efficiency. Although some recent works have achieved zero-shot temporal action localization (ZS-TAL) with large vision-language models (VLMs), their coarse-grained estimations and open-loop pipelines hinder further performance improvements for temporal interaction localization (TIL). To address these issues, we propose a novel zero-shot TIL approach dubbed EgoLoc to locate the timings of grasp actions for human-object interaction in egocentric videos. EgoLoc introduces a self-adaptive sampling strategy to generate reasonable visual prompts for VLM reasoning. By absorbing both 2D and 3D observations, it directly samples high-quality initial guesses around the possible contact/separation timestamps of HOI according to 3D hand velocities, leading to high inference accuracy and efficiency. In addition, EgoLoc generates closed-loop feedback from visual and dynamic cues to further refine the localization results. Comprehensive experiments on the publicly available dataset and our newly proposed benchmark demonstrate that EgoLoc achieves better temporal interaction localization for egocentric videos compared to state-of-the-art baselines. We have released our code and relevant data as open-source at https://github.com/IRMVLab/EgoLoc.