GTMar 6
Temporal Network Creation Games: The Impact of Flexible LabelsHans Gawendowicz, Nicolas Klodt, Aleksandrs Morgensterns et al.
A crucial aspect of research is understanding how real-world networks, such as transportation and information networks, are formed. A prominent model for such networks was introduced by \cite{fabrikant_network_2003} and extended by \cite{bilo_temporal_2023}, incorporating temporal graphs to better represent real-world networks. In this model, there is a given host graph with $n$ agents (represented by nodes) and time labels on the edges. Each agent can establish connections by purchasing edges. This makes the edges present at the time steps given by the time labels of the host graph. The goal of each agent is to reach as many other agents as possible while minimizing the number of edges bought. However, this model makes the simplifying assumption that each edge comes with predetermined time steps. We address this deficiency by extending the model of Bilo et al. \cite{bilo_temporal_2023} to allow agents to purchase edges and to decide when they appear. To capture a variety of real-world applications, we study two reachability models and several cost functions based on the label an agent assigns to an edge. For these settings, we provide proofs of existence of Nash equilibria, as well as lower and upper bounds on the Price of Anarchy and Price of Stability.
GTMay 12, 2023
Temporal Network Creation GamesDavide Bilò, Sarel Cohen, Tobias Friedrich et al.
Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between them are only available at certain time steps. This gives rise to a plethora of algorithmic problems on such graphs, most prominently the problem of finding temporal spanners, i.e., the computation of subgraphs that guarantee all pairs reachability via temporal paths. To the best of our knowledge, only centralized approaches for the solution of this problem are known. However, many real-world networks are not shaped by a central designer but instead they emerge and evolve by the interaction of many strategic agents. This observation is the driving force of the recent intensive research on game-theoretic network formation models. In this work we bring together these two recent research directions: temporal graphs and game-theoretic network formation. As a first step into this new realm, we focus on a simplified setting where a complete temporal host graph is given and the agents, corresponding to its nodes, selfishly create incident edges to ensure that they can reach all other nodes via temporal paths in the created network. This yields temporal spanners as equilibria of our game. We prove results on the convergence to and the existence of equilibrium networks, on the complexity of finding best agent strategies, and on the quality of the equilibria. By taking these first important steps, we uncover challenging open problems that call for an in-depth exploration of the creation of temporal graphs by strategic agents.
LGOct 15, 2020
Maps for Learning Indexable ClassesJulian Berger, Maximilian Böther, Vanja Doskoč et al.
We study learning of indexed families from positive data where a learner can freely choose a hypothesis space (with uniformly decidable membership) comprising at least the languages to be learned. This abstracts a very universal learning task which can be found in many areas, for example learning of (subsets of) regular languages or learning of natural languages. We are interested in various restrictions on learning, such as consistency, conservativeness or set-drivenness, exemplifying various natural learning restrictions. Building on previous results from the literature, we provide several maps (depictions of all pairwise relations) of various groups of learning criteria, including a map for monotonicity restrictions and similar criteria and a map for restrictions on data presentation. Furthermore, we consider, for various learning criteria, whether learners can be assumed consistent.
LOOct 15, 2020
Learning Languages with Decidable HypothesesJulian Berger, Maximilian Böther, Vanja Doskoč et al.
In language learning in the limit, the most common type of hypothesis is to give an enumerator for a language. This so-called $W$-index allows for naming arbitrary computably enumerable languages, with the drawback that even the membership problem is undecidable. In this paper we use a different system which allows for naming arbitrary decidable languages, namely programs for characteristic functions (called $C$-indices). These indices have the drawback that it is now not decidable whether a given hypothesis is even a legal $C$-index. In this first analysis of learning with $C$-indices, we give a structured account of the learning power of various restrictions employing $C$-indices, also when compared with $W$-indices. We establish a hierarchy of learning power depending on whether $C$-indices are required (a) on all outputs; (b) only on outputs relevant for the class to be learned and (c) only in the limit as final, correct hypotheses. Furthermore, all these settings are weaker than learning with $W$-indices (even when restricted to classes of computable languages). We analyze all these questions also in relation to the mode of data presentation. Finally, we also ask about the relation of semantic versus syntactic convergence and derive the map of pairwise relations for these two kinds of convergence coupled with various forms of data presentation.