Mu Mu

CY
4papers
33citations
Novelty25%
AI Score18

4 Papers

GNMay 4, 2023
Fuzzy Gene Selection and Cancer Classification Based on Deep Learning Model

Mahmood Khalsan, Mu Mu, Eman Salih Al-Shamery et al.

Machine learning (ML) approaches have been used to develop highly accurate and efficient applications in many fields including bio-medical science. However, even with advanced ML techniques, cancer classification using gene expression data is still complicated because of the high dimensionality of the datasets employed. We developed a new fuzzy gene selection technique (FGS) to identify informative genes to facilitate cancer classification and reduce the dimensionality of the available gene expression data. Three feature selection methods (Mutual Information, F-ClassIf, and Chi-squared) were evaluated and employed to obtain the score and rank for each gene. Then, using Fuzzification and Defuzzification methods to obtain the best single score for each gene, which aids in the identification of significant genes. Our study applied the fuzzy measures to six gene expression datasets including four Microarray and two RNA-seq datasets for evaluating the proposed algorithm. With our FGS-enhanced method, the cancer classification model achieved 96.5%,96.2%,96%, and 95.9% for accuracy, precision, recall, and f1-score respectively, which is significantly higher than 69.2% accuracy, 57.8% precision, 66% recall, and 58.2% f1-score when the standard MLP method was used. In examining the six datasets that were used, the proposed model demonstrates it's capacity to classify cancer effectively.

SIJul 23, 2020
WiFi-based Crowd Monitoring and Workspace Planning for COVID-19 Recovery

Mu Mu

The recovery phase of the COVID-19 pandemic requires careful planning and monitoring while people gradually return to work. Internet-of-Things (IoT) is widely regarded as a crucial tool to help combating COVID-19 pandemic in many areas and societies. In particular, the heterogeneous data captured by IoT solutions can inform policy making and quick responses to community events. This article introduces a novel IoT crowd monitoring solution which uses software defined networks (SDN) assisted WiFi access points as 24/7 sensors to monitor and analyze the use of physical space. Prototypes and crowd behavior models are developed using over 500 million records captured on a university campus. Besides supporting informed decision at institution level, the results can be used by individual visitors to plan or schedule their access to facilities.

CYJun 8, 2020
Machine Learning Interpretability and Its Impact on Smart Campus Projects

Raghad Zenki, Mu Mu

Machine learning (ML) has shown increasing abilities for predictive analytics over the last decades. It is becoming ubiquitous in different fields, such as healthcare, criminal justice, finance and smart city. For instance, the University of Northampton is building a smart system with multiple layers of IoT and software-defined networks (SDN) on its new Waterside Campus. The system can be used to optimize smart buildings energy efficiency, improve the health and safety of its tenants and visitors, assist crowd management and way-finding, and improve the Internet connectivity.

HCMay 20, 2020
User Attention and Behaviour in Virtual Reality Art Encounter

Mu Mu, Murtada Dohan, Alison Goodyear et al.

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and behaviours in virtual environment can greatly inform creative processes in VR. We developed an abstract VR painting and an experimentation system to study audience encounters through eye gaze and movement tracking. The data from a user experiment with 35 participants reveal a range of user activity patterns in art exploration. Deep learning models are used to study the connections between behavioural data and audience background. New integrated methods to visualise user attention as part of the artwork are also developed as a feedback loop to the content creator.