Joshua R. Smith

RO
11papers
279citations
Novelty45%
AI Score41

11 Papers

12.8ROApr 29
Electrostatic Clutch-Based Mechanical Multiplexer with Increased Force Capability

Timothy E. Amish, Jeffrey T. Auletta, Chad C. Kessens et al.

Robotic systems with many degrees of freedom (DoF) are constrained by the demands of dedicating a motor to each joint, and while mechanical multiplexing reduces actuator count, existing clutch designs are bulky, force-limited, or restricted to one output at a time. The problem addressed in this study is how to achieve high-force multiplexing that supports both simultaneous and sequential control from a single motor. Here we show an electrostatic capstan clutch-based transmission that enables both single-input-single-output (SISO) and single-input-multiple-output (SIMO) multiplexing. We demonstrated these on a four-DoF tendon-driven robotic hand where a single motor achieved output forces of up to 212 N, increased vertical grip strength by 4.09 times, and raised horizontal carrying capacity to 111.2 N, the highest currently among five-fingered tendon-driven robotic hands. These results demonstrate that electrostatic-based multiplexing provides versatile actuation, overcoming the limitations of prior systems.

ROAug 21, 2019Code
MuSHR: A Low-Cost, Open-Source Robotic Racecar for Education and Research

Siddhartha S. Srinivasa, Patrick Lancaster, Johan Michalove et al.

We present MuSHR, the Multi-agent System for non-Holonomic Racing. MuSHR is a low-cost, open-source robotic racecar platform for education and research, developed by the Personal Robotics Lab in the Paul G. Allen School of Computer Science & Engineering at the University of Washington. MuSHR aspires to contribute towards democratizing the field of robotics as a low-cost platform that can be built and deployed by following detailed, open documentation and do-it-yourself tutorials. A set of demos and lab assignments developed for the Mobile Robots course at the University of Washington provide guided, hands-on experience with the platform, and milestones for further development. MuSHR is a valuable asset for academic research labs, robotics instructors, and robotics enthusiasts.

AIMay 4, 2023
Stackelberg Games for Learning Emergent Behaviors During Competitive Autocurricula

Boling Yang, Liyuan Zheng, Lillian J. Ratliff et al.

Autocurricular training is an important sub-area of multi-agent reinforcement learning~(MARL) that allows multiple agents to learn emergent skills in an unsupervised co-evolving scheme. The robotics community has experimented autocurricular training with physically grounded problems, such as robust control and interactive manipulation tasks. However, the asymmetric nature of these tasks makes the generation of sophisticated policies challenging. Indeed, the asymmetry in the environment may implicitly or explicitly provide an advantage to a subset of agents which could, in turn, lead to a low-quality equilibrium. This paper proposes a novel game-theoretic algorithm, Stackelberg Multi-Agent Deep Deterministic Policy Gradient (ST-MADDPG), which formulates a two-player MARL problem as a Stackelberg game with one player as the `leader' and the other as the `follower' in a hierarchical interaction structure wherein the leader has an advantage. We first demonstrate that the leader's advantage from ST-MADDPG can be used to alleviate the inherent asymmetry in the environment. By exploiting the leader's advantage, ST-MADDPG improves the quality of a co-evolution process and results in more sophisticated and complex strategies that work well even against an unseen strong opponent.

ROFeb 14, 2022
Benchmarking Robot Manipulation with the Rubik's Cube

Boling Yang, Patrick E. Lancaster, Siddhartha S. Srinivasa et al.

Benchmarks for robot manipulation are crucial to measuring progress in the field, yet there are few benchmarks that demonstrate critical manipulation skills, possess standardized metrics, and can be attempted by a wide array of robot platforms. To address a lack of such benchmarks, we propose Rubik's cube manipulation as a benchmark to measure simultaneous performance of precise manipulation and sequential manipulation. The sub-structure of the Rubik's cube demands precise positioning of the robot's end effectors, while its highly reconfigurable nature enables tasks that require the robot to manage pose uncertainty throughout long sequences of actions. We present a protocol for quantitatively measuring both the accuracy and speed of Rubik's cube manipulation. This protocol can be attempted by any general-purpose manipulator, and only requires a standard 3x3 Rubik's cube and a flat surface upon which the Rubik's cube initially rests (e.g. a table). We demonstrate this protocol for two distinct baseline approaches on a PR2 robot. The first baseline provides a fundamental approach for pose-based Rubik's cube manipulation. The second baseline demonstrates the benchmark's ability to quantify improved performance by the system, particularly that resulting from the integration of pre-touch sensing. To demonstrate the benchmark's applicability to other robot platforms and algorithmic approaches, we present the functional blocks required to enable the HERB robot to manipulate the Rubik's cube via push-grasping.

ROFeb 14, 2022
Motivating Physical Activity via Competitive Human-Robot Interaction

Boling Yang, Golnaz Habibi, Patrick E. Lancaster et al.

This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the Fencing Game, a human-robot competition used to evaluate both the capabilities of the robot competitor and user experience. We develop the robot competitor through iterative multi-agent reinforcement learning and show that it can perform well against human competitors. Our user study additionally found that our system was able to continuously create challenging and enjoyable interactions that significantly increased human subjects' heart rates. The majority of human subjects considered the system to be entertaining and desirable for improving the quality of their exercise.

NISep 10, 2021
No Size Fits All: Automated Radio Configuration for LPWANs

Zerina Kapetanovic, Deepak Vasisht, Tusher Chakraborty et al.

Low power long-range networks like LoRa have become increasingly mainstream for Internet of Things deployments. Given the versatility of applications that these protocols enable, they support many data rates and bandwidths. Yet, for a given network that supports hundreds of devices over multiple miles, the network operator typically needs to specify the same configuration or among a small subset of configurations for all the client devices to communicate with the gateway. This one-size-fits-all approach is highly inefficient in large networks. We propose an alternative approach -- we allow network devices to transmit at any data rate they choose. The gateway uses the first few symbols in the preamble to classify the correct data rate, switches its configuration, and then decodes the data. Our design leverages the inherent asymmetry in outdoor IoT deployments where the clients are power-starved and resource-constrained, but the gateway is not. Our gateway design, Proteus, runs a neural network architecture and is backward compatible with existing LoRa protocols. Our experiments reveal that Proteus can identify the correct configuration with over 97% accuracy in both indoor and outdoor deployments. Our network architecture leads to a 3.8 to 11 times increase in throughput for our LoRa testbed.

ROAug 16, 2021
Proximity Perception in Human-Centered Robotics: A Survey on Sensing Systems and Applications

Stefan Escaida Navarro, Stephan Mühlbacher-Karrer, Hosam Alagi et al.

Proximity perception is a technology that has the potential to play an essential role in the future of robotics. It can fulfill the promise of safe, robust, and autonomous systems in industry and everyday life, alongside humans, as well as in remote locations in space and underwater. In this survey paper, we cover the developments of this field from the early days up to the present, with a focus on human-centered robotics. Here, proximity sensors are typically deployed in two scenarios: first, on the exterior of manipulator arms to support safety and interaction functionality, and second, on the inside of grippers or hands to support grasping and exploration. Starting from this observation, we propose a categorization for the approaches found in the literature. To provide a basis for understanding these approaches, we devote effort to present the technologies and different measuring principles that were developed over the years, also providing a summary in form of a table. Then, we show the diversity of applications that have been presented in the literature. Finally, we give an overview of the most important trends that will shape the future of this domain.

CVAug 13, 2020
Few shot clustering for indoor occupancy detection with extremely low-quality images from battery free cameras

Homagni Saha, Sin Yong Tan, Ali Saffari et al.

Reliable detection of human occupancy in indoor environments is critical for various energy efficiency, security, and safety applications. We consider this challenge of occupancy detection using extremely low-quality, privacy-preserving images from low power image sensors. We propose a combined few shot learning and clustering algorithm to address this challenge that has very low commissioning and maintenance cost. While the few shot learning concept enables us to commission our system with a few labeled examples, the clustering step serves the purpose of online adaptation to changing imaging environment over time. Apart from validating and comparing our algorithm on benchmark datasets, we also demonstrate performance of our algorithm on streaming images collected from real homes using our novel battery free camera hardware.

ROFeb 20, 2020
Contact-less manipulation of millimeter-scale objects via ultrasonic levitation

Jared Nakahara, Boling Yang, Joshua R. Smith

Although general purpose robotic manipulators are becoming more capable at manipulating various objects, their ability to manipulate millimeter-scale objects are usually very limited. On the other hand, ultrasonic levitation devices have been shown to levitate a large range of small objects, from polystyrene balls to living organisms. By controlling the acoustic force fields, ultrasonic levitation devices can compensate for robot manipulator positioning uncertainty and control the grasping force exerted on the target object. The material agnostic nature of acoustic levitation devices and their ability to dexterously manipulate millimeter-scale objects make them appealing as a grasping mode for general purpose robots. In this work, we present an ultrasonic, contact-less manipulation device that can be attached to or picked up by any general purpose robotic arm, enabling millimeter-scale manipulation with little to no modification to the robot itself. This device is capable of performing the very first phase-controlled picking action on acoustically reflective surfaces. With the manipulator placed around the target object, the manipulator can grasp objects smaller in size than the robot's positioning uncertainty, trap the object to resist air currents during robot movement, and dexterously hold a small and fragile object, like a flower bud. Due to the contact-less nature of the ultrasound-based gripper, a camera positioned to look into the cylinder can inspect the object without occlusion, facilitating accurate visual feature extraction.

ROSep 30, 2018
Improved Proximity, Contact, and Force Sensing via Optimization of Elastomer-Air Interface Geometry

Patrick E. Lancaster, Joshua R. Smith, Siddhartha S. Srinivasa

We describe a single fingertip-mounted sensing system for robot manipulation that provides proximity (pre-touch), contact detection (touch), and force sensing (post-touch). The sensor system consists of optical time-of-flight range measurement modules covered in a clear elastomer. Because the elastomer is clear, the sensor can detect and range nearby objects, as well as measure deformations caused by objects that are in contact with the sensor and thereby estimate the applied force. We examine how this sensor design can be improved with respect to invariance to object reflectivity, signal-to-noise ratio, and continuous operation when switching between the distance and force measurement regimes. By harnessing time-of-flight technology and optimizing the elastomer-air boundary to control the emitted light's path, we develop a sensor that is able to seamlessly transition between measuring distances of up to 50mm and contact forces of up to 10 newtons. Furthermore, we provide all hardware design files and software sources, and offer thorough instructions on how to manufacture the sensor from inexpensive, commercially available components.

ETJul 27, 2017
Ultra-low-power Wireless Streaming Cameras

Saman Naderiparizi, Mehrdad Hessar, Vamsi Talla et al.

Wireless video streaming has traditionally been considered an extremely power-hungry operation. Existing approaches optimize the camera and communication modules individually to minimize their power consumption. However, the joint redesign and optimization of wireless communication as well as the camera is what that provides more power saving. We present an ultra-low-power wireless video streaming camera. To achieve this, we present a novel "analog" video backscatter technique that feeds analog pixels from the photo-diodes directly to the backscatter hardware, thereby eliminating power consuming hardware components such as ADCs and amplifiers. We prototype our wireless camera using off-the-shelf hardware and show that our design can stream video at up to 13 FPS and can operate up to a distance of 150 feet from the access point. Our COTS prototype consumes 2.36mW. Finally, to demonstrate the potential of our design, we built two proof-of-concept applications: video streaming for micro-robots and security cameras for face detection.