CVSep 29, 2020
MLOD: Awareness of Extrinsic Perturbation in Multi-LiDAR 3D Object Detection for Autonomous DrivingJianhao Jiao, Peng Yun, Lei Tai et al.
Extrinsic perturbation always exists in multiple sensors. In this paper, we focus on the extrinsic uncertainty in multi-LiDAR systems for 3D object detection. We first analyze the influence of extrinsic perturbation on geometric tasks with two basic examples. To minimize the detrimental effect of extrinsic perturbation, we propagate an uncertainty prior on each point of input point clouds, and use this information to boost an approach for 3D geometric tasks. Then we extend our findings to propose a multi-LiDAR 3D object detector called MLOD. MLOD is a two-stage network where the multi-LiDAR information is fused through various schemes in stage one, and the extrinsic perturbation is handled in stage two. We conduct extensive experiments on a real-world dataset, and demonstrate both the accuracy and robustness improvement of MLOD. The code, data and supplementary materials are available at: https://ram-lab.com/file/site/mlod
CVMar 1, 2020
MonoPair: Monocular 3D Object Detection Using Pairwise Spatial RelationshipsYongjian Chen, Lei Tai, Kai Sun et al.
Monocular 3D object detection is an essential component in autonomous driving while challenging to solve, especially for those occluded samples which are only partially visible. Most detectors consider each 3D object as an independent training target, inevitably resulting in a lack of useful information for occluded samples. To this end, we propose a novel method to improve the monocular 3D object detection by considering the relationship of paired samples. This allows us to encode spatial constraints for partially-occluded objects from their adjacent neighbors. Specifically, the proposed detector computes uncertainty-aware predictions for object locations and 3D distances for the adjacent object pairs, which are subsequently jointly optimized by nonlinear least squares. Finally, the one-stage uncertainty-aware prediction structure and the post-optimization module are dedicatedly integrated for ensuring the run-time efficiency. Experiments demonstrate that our method yields the best performance on KITTI 3D detection benchmark, by outperforming state-of-the-art competitors by wide margins, especially for the hard samples.
ROJan 6, 2020
High-speed Autonomous Drifting with Deep Reinforcement LearningPeide Cai, Xiaodong Mei, Lei Tai et al.
Drifting is a complicated task for autonomous vehicle control. Most traditional methods in this area are based on motion equations derived by the understanding of vehicle dynamics, which is difficult to be modeled precisely. We propose a robust drift controller without explicit motion equations, which is based on the latest model-free deep reinforcement learning algorithm soft actor-critic. The drift control problem is formulated as a trajectory following task, where the errorbased state and reward are designed. After being trained on tracks with different levels of difficulty, our controller is capable of making the vehicle drift through various sharp corners quickly and stably in the unseen map. The proposed controller is further shown to have excellent generalization ability, which can directly handle unseen vehicle types with different physical properties, such as mass, tire friction, etc.
CVJul 10, 2019
Utilizing Eye Gaze to Enhance the Generalization of Imitation Networks to Unseen EnvironmentsCongcong Liu, Yuying Chen, Lei Tai et al.
Vision-based autonomous driving through imitation learning mimics the behaviors of human drivers by training on pairs of data of raw driver-view images and actions. However, there are other cues, e.g. gaze behavior, available from human drivers that have yet to be exploited. Previous research has shown that novice human learners can benefit from observing experts' gaze patterns. We show here that deep neural networks can also benefit from this. We demonstrate different approaches to integrating gaze information into imitation networks. Our results show that the integration of gaze information improves the generalization performance of networks to unseen environments.
CVApr 17, 2019
Gaze Training by Modulated Dropout Improves Imitation LearningYuying Chen, Congcong Liu, Lei Tai et al.
Imitation learning by behavioral cloning is a prevalent method that has achieved some success in vision-based autonomous driving. The basic idea behind behavioral cloning is to have the neural network learn from observing a human expert's behavior. Typically, a convolutional neural network learns to predict the steering commands from raw driver-view images by mimicking the behaviors of human drivers. However, there are other cues, such as gaze behavior, available from human drivers that have yet to be exploited. Previous researches have shown that novice human learners can benefit from observing experts' gaze patterns. We present here that deep neural networks can also profit from this. We propose a method, gaze-modulated dropout, for integrating this gaze information into a deep driving network implicitly rather than as an additional input. Our experimental results demonstrate that gaze-modulated dropout enhances the generalization capability of the network to unseen scenes. Prediction error in steering commands is reduced by 23.5% compared to uniform dropout. Running closed loop in the simulator, the gaze-modulated dropout net increased the average distance travelled between infractions by 58.5%. Consistent with these results, the gaze-modulated dropout net shows lower model uncertainty.
CVApr 3, 2019
Fully Using Classifiers for Weakly Supervised Semantic Segmentation with Modified CuesTing Sun, Lei Tai, Zhihan Gao et al.
This paper proposes a novel weakly-supervised semantic segmentation method using image-level label only. The class-specific activation maps from the well-trained classifiers are used as cues to train a segmentation network. The well-known defects of these cues are coarseness and incompleteness. We use super-pixel to refine them, and fuse the cues extracted from both a color image trained classifier and a gray image trained classifier to compensate for their incompleteness. The conditional random field is adapted to regulate the training process and to refine the outputs further. Besides initializing the segmentation network, the previously trained classifier is also used in the testing phase to suppress the non-existing classes. Experimental results on the PASCAL VOC 2012 dataset illustrate the effectiveness of our method.
ROMar 3, 2019
Visual-based Autonomous Driving Deployment from a Stochastic and Uncertainty-aware PerspectiveLei Tai, Peng Yun, Yuying Chen et al.
End-to-end visual-based imitation learning has been widely applied in autonomous driving. When deploying the trained visual-based driving policy, a deterministic command is usually directly applied without considering the uncertainty of the input data. Such kind of policies may bring dramatical damage when applied in the real world. In this paper, we follow the recent real-to-sim pipeline by translating the testing world image back to the training domain when using the trained policy. In the translating process, a stochastic generator is used to generate various images stylized under the training domain randomly or directionally. Based on those translated images, the trained uncertainty-aware imitation learning policy would output both the predicted action and the data uncertainty motivated by the aleatoric loss function. Through the uncertainty-aware imitation learning policy, we can easily choose the safest one with the lowest uncertainty among the generated images. Experiments in the Carla navigation benchmark show that our strategy outperforms previous methods, especially in dynamic environments.
CVSep 17, 2018
Focal Loss in 3D Object DetectionPeng Yun, Lei Tai, Yuan Wang et al.
3D object detection is still an open problem in autonomous driving scenes. When recognizing and localizing key objects from sparse 3D inputs, autonomous vehicles suffer from a larger continuous searching space and higher fore-background imbalance compared to image-based object detection. In this paper, we aim to solve this fore-background imbalance in 3D object detection. Inspired by the recent use of focal loss in image-based object detection, we extend this hard-mining improvement of binary cross entropy to point-cloud-based object detection and conduct experiments to show its performance based on two different 3D detectors: 3D-FCN and VoxelNet. The evaluation results show up to 11.2AP gains through the focal loss in a wide range of hyperparameters for 3D object detection.
CVJul 17, 2018
PointSeg: Real-Time Semantic Segmentation Based on 3D LiDAR Point CloudYuan Wang, Tianyue Shi, Peng Yun et al.
In this paper, we propose PointSeg, a real-time end-to-end semantic segmentation method for road-objects based on spherical images. We take the spherical image, which is transformed from the 3D LiDAR point clouds, as input of the convolutional neural networks (CNNs) to predict the point-wise semantic map. To make PointSeg applicable on a mobile system, we build the model based on the light-weight network, SqueezeNet, with several improvements. It maintains a good balance between memory cost and prediction performance. Our model is trained on spherical images and label masks projected from the KITTI 3D object detection dataset. Experiments show that PointSeg can achieve competitive accuracy with 90fps on a single GPU 1080ti. which makes it quite compatible for autonomous driving applications.
ROApr 2, 2018
Curiosity-driven Exploration for Mapless Navigation with Deep Reinforcement LearningOleksii Zhelo, Jingwei Zhang, Lei Tai et al.
This paper investigates exploration strategies of Deep Reinforcement Learning (DRL) methods to learn navigation policies for mobile robots. In particular, we augment the normal external reward for training DRL algorithms with intrinsic reward signals measured by curiosity. We test our approach in a mapless navigation setting, where the autonomous agent is required to navigate without the occupancy map of the environment, to targets whose relative locations can be easily acquired through low-cost solutions (e.g., visible light localization, Wi-Fi signal localization). We validate that the intrinsic motivation is crucial for improving DRL performance in tasks with challenging exploration requirements. Our experimental results show that our proposed method is able to more effectively learn navigation policies, and has better generalization capabilities in previously unseen environments. A video of our experimental results can be found at https://goo.gl/pWbpcF.
ROFeb 1, 2018
VR-Goggles for Robots: Real-to-sim Domain Adaptation for Visual ControlJingwei Zhang, Lei Tai, Peng Yun et al.
In this paper, we deal with the reality gap from a novel perspective, targeting transferring Deep Reinforcement Learning (DRL) policies learned in simulated environments to the real-world domain for visual control tasks. Instead of adopting the common solutions to the problem by increasing the visual fidelity of synthetic images output from simulators during the training phase, we seek to tackle the problem by translating the real-world image streams back to the synthetic domain during the deployment phase, to make the robot feel at home. We propose this as a lightweight, flexible, and efficient solution for visual control, as 1) no extra transfer steps are required during the expensive training of DRL agents in simulation; 2) the trained DRL agents will not be constrained to being deployable in only one specific real-world environment; 3) the policy training and the transfer operations are decoupled, and can be conducted in parallel. Besides this, we propose a simple yet effective shift loss that is agnostic to the downstream task, to constrain the consistency between subsequent frames which is important for consistent policy outputs. We validate the shift loss for artistic style transfer for videos and domain adaptation, and validate our visual control approach in indoor and outdoor robotics experiments.
ROOct 6, 2017
Socially Compliant Navigation through Raw Depth Inputs with Generative Adversarial Imitation LearningLei Tai, Jingwei Zhang, Ming Liu et al.
We present an approach for mobile robots to learn to navigate in dynamic environments with pedestrians via raw depth inputs, in a socially compliant manner. To achieve this, we adopt a generative adversarial imitation learning (GAIL) strategy, which improves upon a pre-trained behavior cloning policy. Our approach overcomes the disadvantages of previous methods, as they heavily depend on the full knowledge of the location and velocity information of nearby pedestrians, which not only requires specific sensors, but also the extraction of such state information from raw sensory input could consume much computation time. In this paper, our proposed GAIL-based model performs directly on raw depth inputs and plans in real-time. Experiments show that our GAIL-based approach greatly improves the safety and efficiency of the behavior of mobile robots from pure behavior cloning. The real-world deployment also shows that our method is capable of guiding autonomous vehicles to navigate in a socially compliant manner directly through raw depth inputs. In addition, we release a simulation plugin for modeling pedestrian behaviors based on the social force model.
ROSep 25, 2017
Towards continuous control of flippers for a multi-terrain robot using deep reinforcement learningGiuseppe Paolo, Lei Tai, Ming Liu
In this paper we focus on developing a control algorithm for multi-terrain tracked robots with flippers using a reinforcement learning (RL) approach. The work is based on the deep deterministic policy gradient (DDPG) algorithm, proven to be very successful in simple simulation environments. The algorithm works in an end-to-end fashion in order to control the continuous position of the flippers. This end-to-end approach makes it easy to apply the controller to a wide array of circumstances, but the huge flexibility comes to the cost of an increased difficulty of solution. The complexity of the task is enlarged even more by the fact that real multi-terrain robots move in partially observable environments. Notwithstanding these complications, being able to smoothly control a multi-terrain robot can produce huge benefits in impaired people daily lives or in search and rescue situations.
LGJun 29, 2017
Neural SLAM: Learning to Explore with External MemoryJingwei Zhang, Lei Tai, Ming Liu et al.
We present an approach for agents to learn representations of a global map from sensor data, to aid their exploration in new environments. To achieve this, we embed procedures mimicking that of traditional Simultaneous Localization and Mapping (SLAM) into the soft attention based addressing of external memory architectures, in which the external memory acts as an internal representation of the environment. This structure encourages the evolution of SLAM-like behaviors inside a completely differentiable deep neural network. We show that this approach can help reinforcement learning agents to successfully explore new environments where long-term memory is essential. We validate our approach in both challenging grid-world environments and preliminary Gazebo experiments. A video of our experiments can be found at: https://goo.gl/G2Vu5y.
CVMar 2, 2017
Extrinsic Calibration of 3D Range Finder and Camera without Auxiliary Object or Human InterventionQinghai Liao, Ming Liu, Lei Tai et al.
Fusion of heterogeneous extroceptive sensors is the most effient and effective way to representing the environment precisely, as it overcomes various defects of each homogeneous sensor. The rigid transformation (aka. extrinsic parameters) of heterogeneous sensory systems should be available before precisely fusing the multisensor information. Researchers have proposed several approaches to estimating the extrinsic parameters. These approaches require either auxiliary objects, like chessboards, or extra help from human to select correspondences. In this paper, we proposed a novel extrinsic calibration approach for the extrinsic calibration of range and image sensors. As far as we know, it is the first automatic approach with no requirement of auxiliary objects or any human interventions. First, we estimate the initial extrinsic parameters from the individual motion of the range finder and the camera. Then we extract lines in the image and point-cloud pairs, to refine the line feature associations by the initial extrinsic parameters. At the end, we discussed the degenerate case which may lead to the algorithm failure and validate our approach by simulation. The results indicate high-precision extrinsic calibration results against the ground-truth.
ROMar 1, 2017
Virtual-to-real Deep Reinforcement Learning: Continuous Control of Mobile Robots for Mapless NavigationLei Tai, Giuseppe Paolo, Ming Liu
We present a learning-based mapless motion planner by taking the sparse 10-dimensional range findings and the target position with respect to the mobile robot coordinate frame as input and the continuous steering commands as output. Traditional motion planners for mobile ground robots with a laser range sensor mostly depend on the obstacle map of the navigation environment where both the highly precise laser sensor and the obstacle map building work of the environment are indispensable. We show that, through an asynchronous deep reinforcement learning method, a mapless motion planner can be trained end-to-end without any manually designed features and prior demonstrations. The trained planner can be directly applied in unseen virtual and real environments. The experiments show that the proposed mapless motion planner can navigate the nonholonomic mobile robot to the desired targets without colliding with any obstacles.
RODec 21, 2016
A Survey of Deep Network Solutions for Learning Control in Robotics: From Reinforcement to ImitationLei Tai, Jingwei Zhang, Ming Liu et al.
Deep learning techniques have been widely applied, achieving state-of-the-art results in various fields of study. This survey focuses on deep learning solutions that target learning control policies for robotics applications. We carry out our discussions on the two main paradigms for learning control with deep networks: deep reinforcement learning and imitation learning. For deep reinforcement learning (DRL), we begin from traditional reinforcement learning algorithms, showing how they are extended to the deep context and effective mechanisms that could be added on top of the DRL algorithms. We then introduce representative works that utilize DRL to solve navigation and manipulation tasks in robotics. We continue our discussion on methods addressing the challenge of the reality gap for transferring DRL policies trained in simulation to real-world scenarios, and summarize robotics simulation platforms for conducting DRL research. For imitation leaning, we go through its three main categories, behavior cloning, inverse reinforcement learning and generative adversarial imitation learning, by introducing their formulations and their corresponding robotics applications. Finally, we discuss the open challenges and research frontiers.
ROOct 6, 2016
Towards Cognitive Exploration through Deep Reinforcement Learning for Mobile RobotsLei Tai, Ming Liu
Exploration in an unknown environment is the core functionality for mobile robots. Learning-based exploration methods, including convolutional neural networks, provide excellent strategies without human-designed logic for the feature extraction. But the conventional supervised learning algorithms cost lots of efforts on the labeling work of datasets inevitably. Scenes not included in the training set are mostly unrecognized either. We propose a deep reinforcement learning method for the exploration of mobile robots in an indoor environment with the depth information from an RGB-D sensor only. Based on the Deep Q-Network framework, the raw depth image is taken as the only input to estimate the Q values corresponding to all moving commands. The training of the network weights is end-to-end. In arbitrarily constructed simulation environments, we show that the robot can be quickly adapted to unfamiliar scenes without any man-made labeling. Besides, through analysis of receptive fields of feature representations, deep reinforcement learning motivates the convolutional networks to estimate the traversability of the scenes. The test results are compared with the exploration strategies separately based on deep learning or reinforcement learning. Even trained only in the simulated environment, experimental results in real-world environment demonstrate that the cognitive ability of robot controller is dramatically improved compared with the supervised method. We believe it is the first time that raw sensor information is used to build cognitive exploration strategy for mobile robots through end-to-end deep reinforcement learning.
CVOct 6, 2016
PCA-aided Fully Convolutional Networks for Semantic Segmentation of Multi-channel fMRILei Tai, Haoyang Ye, Qiong Ye et al.
Semantic segmentation of functional magnetic resonance imaging (fMRI) makes great sense for pathology diagnosis and decision system of medical robots. The multi-channel fMRI provides more information of the pathological features. But the increased amount of data causes complexity in feature detections. This paper proposes a principal component analysis (PCA)-aided fully convolutional network to particularly deal with multi-channel fMRI. We transfer the learned weights of contemporary classification networks to the segmentation task by fine-tuning. The results of the convolutional network are compared with various methods e.g. k-NN. A new labeling strategy is proposed to solve the semantic segmentation problem with unclear boundaries. Even with a small-sized training dataset, the test results demonstrate that our model outperforms other pathological feature detection methods. Besides, its forward inference only takes 90 milliseconds for a single set of fMRI data. To our knowledge, this is the first time to realize pixel-wise labeling of multi-channel magnetic resonance image using FCN.