CVJul 24, 2019Code
Warp and Learn: Novel Views Generation for Vehicles and Other ObjectsAndrea Palazzi, Luca Bergamini, Simone Calderara et al.
In this work we introduce a new self-supervised, semi-parametric approach for synthesizing novel views of a vehicle starting from a single monocular image. Differently from parametric (i.e. entirely learning-based) methods, we show how a-priori geometric knowledge about the object and the 3D world can be successfully integrated into a deep learning based image generation framework. As this geometric component is not learnt, we call our approach semi-parametric. In particular, we exploit man-made object symmetry and piece-wise planarity to integrate rich a-priori visual information into the novel viewpoint synthesis process. An Image Completion Network (ICN) is then trained to generate a realistic image starting from this geometric guidance. This careful blend between parametric and non-parametric components allows us to i) operate in a real-world scenario, ii) preserve high-frequency visual information such as textures, iii) handle truly arbitrary 3D roto-translations of the input and iv) perform shape transfer to completely different 3D models. Eventually, we show that our approach can be easily complemented with synthetic data and extended to other rigid objects with completely different topology, even in presence of concave structures and holes (e.g. chairs). A comprehensive experimental analysis against state-of-the-art competitors shows the efficacy of our method both from a quantitative and a perceptive point of view. Supplementary material, animated results, code and data are available at: https://github.com/ndrplz/semiparametric
CVJul 1, 2020
Future Urban Scenes Generation Through Vehicles SynthesisAlessandro Simoni, Luca Bergamini, Andrea Palazzi et al.
In this work we propose a deep learning pipeline to predict the visual future appearance of an urban scene. Despite recent advances, generating the entire scene in an end-to-end fashion is still far from being achieved. Instead, here we follow a two stages approach, where interpretable information is included in the loop and each actor is modelled independently. We leverage a per-object novel view synthesis paradigm; i.e. generating a synthetic representation of an object undergoing a geometrical roto-translation in the 3D space. Our model can be easily conditioned with constraints (e.g. input trajectories) provided by state-of-the-art tracking methods or by the user itself. This allows us to generate a set of diverse realistic futures starting from the same input in a multi-modal fashion. We visually and quantitatively show the superiority of this approach over traditional end-to-end scene-generation methods on CityFlow, a challenging real world dataset.
CVMar 22, 2018
Learning to Detect and Track Visible and Occluded Body Joints in a Virtual WorldMatteo Fabbri, Fabio Lanzi, Simone Calderara et al.
Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets. For the purpose, we propose a deep network architecture that jointly extracts people body parts and associates them across short temporal spans. Our model explicitly deals with occluded body parts, by hallucinating plausible solutions of not visible joints. We propose a new end-to-end architecture composed by four branches (visible heatmaps, occluded heatmaps, part affinity fields and temporal affinity fields) fed by a time linker feature extractor. To overcome the lack of surveillance data with tracking, body part and occlusion annotations we created the vastest Computer Graphics dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios. Our architecture trained on virtual data exhibits good generalization capabilities also on public real tracking benchmarks, when image resolution and sharpness are high enough, producing reliable tracklets useful for further batch data association or re-id modules.
CVJun 26, 2017
Learning to Map Vehicles into Bird's Eye ViewAndrea Palazzi, Guido Borghi, Davide Abati et al.
Awareness of the road scene is an essential component for both autonomous vehicles and Advances Driver Assistance Systems and is gaining importance both for the academia and car companies. This paper presents a way to learn a semantic-aware transformation which maps detections from a dashboard camera view onto a broader bird's eye occupancy map of the scene. To this end, a huge synthetic dataset featuring 1M couples of frames, taken from both car dashboard and bird's eye view, has been collected and automatically annotated. A deep-network is then trained to warp detections from the first to the second view. We demonstrate the effectiveness of our model against several baselines and observe that is able to generalize on real-world data despite having been trained solely on synthetic ones.
CVMay 10, 2017
Predicting the Driver's Focus of Attention: the DR(eye)VE ProjectAndrea Palazzi, Davide Abati, Simone Calderara et al.
In this work we aim to predict the driver's focus of attention. The goal is to estimate what a person would pay attention to while driving, and which part of the scene around the vehicle is more critical for the task. To this end we propose a new computer vision model based on a multi-branch deep architecture that integrates three sources of information: raw video, motion and scene semantics. We also introduce DR(eye)VE, the largest dataset of driving scenes for which eye-tracking annotations are available. This dataset features more than 500,000 registered frames, matching ego-centric views (from glasses worn by drivers) and car-centric views (from roof-mounted camera), further enriched by other sensors measurements. Results highlight that several attention patterns are shared across drivers and can be reproduced to some extent. The indication of which elements in the scene are likely to capture the driver's attention may benefit several applications in the context of human-vehicle interaction and driver attention analysis.
CVNov 24, 2016
Learning Where to Attend Like a Human DriverAndrea Palazzi, Francesco Solera, Simone Calderara et al.
Despite the advent of autonomous cars, it's likely - at least in the near future - that human attention will still maintain a central role as a guarantee in terms of legal responsibility during the driving task. In this paper we study the dynamics of the driver's gaze and use it as a proxy to understand related attentional mechanisms. First, we build our analysis upon two questions: where and what the driver is looking at? Second, we model the driver's gaze by training a coarse-to-fine convolutional network on short sequences extracted from the DR(eye)VE dataset. Experimental comparison against different baselines reveal that the driver's gaze can indeed be learnt to some extent, despite i) being highly subjective and ii) having only one driver's gaze available for each sequence due to the irreproducibility of the scene. Eventually, we advocate for a new assisted driving paradigm which suggests to the driver, with no intervention, where she should focus her attention.
LGJul 25, 2016
A Statistical Test for Joint Distributions EquivalenceFrancesco Solera, Andrea Palazzi
We provide a distribution-free test that can be used to determine whether any two joint distributions $p$ and $q$ are statistically different by inspection of a large enough set of samples. Following recent efforts from Long et al. [1], we rely on joint kernel distribution embedding to extend the kernel two-sample test of Gretton et al. [2] to the case of joint probability distributions. Our main result can be directly applied to verify if a dataset-shift has occurred between training and test distributions in a learning framework, without further assuming the shift has occurred only in the input, in the target or in the conditional distribution.