CVSep 19, 2017
APPD: Adaptive and Precise Pupil Boundary Detection using Entropy of Contour GradientsCihan Topal, Halil Ibrahim Cakir, Cuneyt Akinlar
Eye tracking spreads through a vast area of applications from ophthalmology, assistive technologies to gaming and virtual reality. Precisely detecting the pupil's contour and center is the very first step in many of these tasks, hence needs to be performed accurately. Although detection of pupil is a simple problem when it is entirely visible; occlusions and oblique view angles complicate the solution. In this study, we propose APPD, an adaptive and precise pupil boundary detection method that is able to infer whether entire pupil is in clearly visible by a heuristic that estimates the shape of a contour in a computationally efficient way. Thus, a faster detection is performed with the assumption of no occlusions. If the heuristic fails, a more comprehensive search among extracted image features is executed to maintain accuracy. Furthermore, the algorithm can find out if there is no pupil as an helpful information for many applications. We provide a dataset containing 3904 high resolution eye images collected from 12 subjects and perform an extensive set of experiments to obtain quantitative results in terms of accuracy, localization and timing. The proposed method outperforms three other state of the art algorithms and has an average execution time $\sim$5 ms in single-thread on a standard laptop computer for 720p images.
CVJul 19, 2017
STag: A Stable Fiducial Marker SystemBurak Benligiray, Cihan Topal, Cuneyt Akinlar
Fiducial markers provide better-defined features than the ones naturally available in the scene. For this reason, they are widely utilized in computer vision applications where reliable pose estimation is required. Factors such as imaging noise and subtle changes in illumination induce jitter on the estimated pose. Jitter impairs robustness in vision and robotics applications, and deteriorates the sense of presence and immersion in AR/VR applications. In this paper, we propose STag, a fiducial marker system that provides stable pose estimation. STag is designed to be robust against jitter factors, thus sustains pose stability better than the existing solutions. This is achieved by utilizing geometric features that can be localized more repeatably. The outer square border of the marker is used for detection and homography estimation. This is followed by a novel homography refinement step using the inner circular border. After refinement, the pose can be estimated stably and robustly across viewing conditions. These features are demonstrated with a comprehensive set of experiments, including comparisons with the state of the art fiducial marker systems.
HCJun 8, 2017
SliceType: Fast Gaze Typing with a Merging KeyboardBurak Benligiray, Cihan Topal, Cuneyt Akinlar
Jitter is an inevitable by-product of gaze detection. Because of this, gaze typing tends to be a slow and frustrating process. In this paper, we propose SliceType, a soft keyboard that is optimized for gaze input. Our main design objective is to use the screen area more efficiently by allocating a larger area to the target keys. We achieve this by determining the keys that will not be used for the next input, and allocating their space to the adjacent keys with a merging animation. Larger keys are faster to navigate towards, and easy to dwell on in the presence of eye tracking jitter. As a result, the user types faster and more comfortably. In addition, we employ a word completion scheme that complements gaze typing mechanics. A character and a related prediction is displayed at each key. Dwelling at a key enters the character, and double-dwelling enters the prediction. While dwelling on a key to enter a character, the user reads the related prediction effortlessly. The improvements provided by these features are quantified using the Fitts' law. The performance of the proposed keyboard is compared with two other soft keyboards designed for gaze typing, Dasher and GazeTalk. 37 novice users gaze-typed a piece of text using all three keyboards. The results of the experiment show that the proposed keyboard allows faster typing, and is more preferred by the users.