Steve Young

CL
24papers
9,153citations
Novelty49%
AI Score29

24 Papers

CLDec 3, 2019
Unsupervised Inflection Generation Using Neural Language Modeling

Octavia-Maria Sulea, Steve Young

The use of Deep Neural Network architectures for Language Modeling has recently seen a tremendous increase in interest in the field of NLP with the advent of transfer learning and the shift in focus from rule-based and predictive models (supervised learning) to generative or unsupervised models to solve the long-standing problems in NLP like Information Extraction or Question Answering. While this shift has worked greatly for languages lacking in inflectional morphology, such as English, challenges still arise when trying to build similar systems for morphologically-rich languages, since their individual words shift forms in context more often. In this paper we investigate the extent to which these new unsupervised or generative techniques can serve to alleviate the type-token ratio disparity in morphologically rich languages. We apply an off-the-shelf neural language modeling library to the newly introduced task of unsupervised inflection generation in the nominal domain of three morphologically rich languages: Romanian, German, and Finnish. We show that this neural language model architecture can successfully generate the full inflection table of nouns without needing any pre-training on large, wikipedia-sized corpora, as long as the model is shown enough inflection examples. In fact, our experiments show that pre-training hinders the generation performance.

CLJan 5, 2019
Addressing Objects and Their Relations: The Conversational Entity Dialogue Model

Stefan Ultes, Paweł\ Budzianowski, Iñigo Casanueva et al.

Statistical spoken dialogue systems usually rely on a single- or multi-domain dialogue model that is restricted in its capabilities of modelling complex dialogue structures, e.g., relations. In this work, we propose a novel dialogue model that is centred around entities and is able to model relations as well as multiple entities of the same type. We demonstrate in a prototype implementation benefits of relation modelling on the dialogue level and show that a trained policy using these relations outperforms the multi-domain baseline. Furthermore, we show that by modelling the relations on the dialogue level, the system is capable of processing relations present in the user input and even learns to address them in the system response.

CLJun 14, 2018
Nearly Zero-Shot Learning for Semantic Decoding in Spoken Dialogue Systems

Lina M. Rojas-Barahona, Stefan Ultes, Pawel Budzianowski et al.

This paper presents two ways of dealing with scarce data in semantic decoding using N-Best speech recognition hypotheses. First, we learn features by using a deep learning architecture in which the weights for the unknown and known categories are jointly optimised. Second, an unsupervised method is used for further tuning the weights. Sharing weights injects prior knowledge to unknown categories. The unsupervised tuning (i.e. the risk minimisation) improves the F-Measure when recognising nearly zero-shot data on the DSTC3 corpus. This unsupervised method can be applied subject to two assumptions: the rank of the class marginal is assumed to be known and the class-conditional scores of the classifier are assumed to follow a Gaussian distribution.

MLNov 29, 2017
A Benchmarking Environment for Reinforcement Learning Based Task Oriented Dialogue Management

Iñigo Casanueva, Paweł Budzianowski, Pei-Hao Su et al.

Dialogue assistants are rapidly becoming an indispensable daily aid. To avoid the significant effort needed to hand-craft the required dialogue flow, the Dialogue Management (DM) module can be cast as a continuous Markov Decision Process (MDP) and trained through Reinforcement Learning (RL). Several RL models have been investigated over recent years. However, the lack of a common benchmarking framework makes it difficult to perform a fair comparison between different models and their capability to generalise to different environments. Therefore, this paper proposes a set of challenging simulated environments for dialogue model development and evaluation. To provide some baselines, we investigate a number of representative parametric algorithms, namely deep reinforcement learning algorithms - DQN, A2C and Natural Actor-Critic and compare them to a non-parametric model, GP-SARSA. Both the environments and policy models are implemented using the publicly available PyDial toolkit and released on-line, in order to establish a testbed framework for further experiments and to facilitate experimental reproducibility.

CLJul 19, 2017
Reward-Balancing for Statistical Spoken Dialogue Systems using Multi-objective Reinforcement Learning

Stefan Ultes, Paweł Budzianowski, Iñigo Casanueva et al.

Reinforcement learning is widely used for dialogue policy optimization where the reward function often consists of more than one component, e.g., the dialogue success and the dialogue length. In this work, we propose a structured method for finding a good balance between these components by searching for the optimal reward component weighting. To render this search feasible, we use multi-objective reinforcement learning to significantly reduce the number of training dialogues required. We apply our proposed method to find optimized component weights for six domains and compare them to a default baseline.

CLJul 1, 2017
Sample-efficient Actor-Critic Reinforcement Learning with Supervised Data for Dialogue Management

Pei-Hao Su, Pawel Budzianowski, Stefan Ultes et al.

Deep reinforcement learning (RL) methods have significant potential for dialogue policy optimisation. However, they suffer from a poor performance in the early stages of learning. This is especially problematic for on-line learning with real users. Two approaches are introduced to tackle this problem. Firstly, to speed up the learning process, two sample-efficient neural networks algorithms: trust region actor-critic with experience replay (TRACER) and episodic natural actor-critic with experience replay (eNACER) are presented. For TRACER, the trust region helps to control the learning step size and avoid catastrophic model changes. For eNACER, the natural gradient identifies the steepest ascent direction in policy space to speed up the convergence. Both models employ off-policy learning with experience replay to improve sample-efficiency. Secondly, to mitigate the cold start issue, a corpus of demonstration data is utilised to pre-train the models prior to on-line reinforcement learning. Combining these two approaches, we demonstrate a practical approach to learn deep RL-based dialogue policies and demonstrate their effectiveness in a task-oriented information seeking domain.

CLJun 1, 2017
Morph-fitting: Fine-Tuning Word Vector Spaces with Simple Language-Specific Rules

Ivan Vulić, Nikola Mrkšić, Roi Reichart et al.

Morphologically rich languages accentuate two properties of distributional vector space models: 1) the difficulty of inducing accurate representations for low-frequency word forms; and 2) insensitivity to distinct lexical relations that have similar distributional signatures. These effects are detrimental for language understanding systems, which may infer that 'inexpensive' is a rephrasing for 'expensive' or may not associate 'acquire' with 'acquires'. In this work, we propose a novel morph-fitting procedure which moves past the use of curated semantic lexicons for improving distributional vector spaces. Instead, our method injects morphological constraints generated using simple language-specific rules, pulling inflectional forms of the same word close together and pushing derivational antonyms far apart. In intrinsic evaluation over four languages, we show that our approach: 1) improves low-frequency word estimates; and 2) boosts the semantic quality of the entire word vector collection. Finally, we show that morph-fitted vectors yield large gains in the downstream task of dialogue state tracking, highlighting the importance of morphology for tackling long-tail phenomena in language understanding tasks.

CLJun 1, 2017
Semantic Specialisation of Distributional Word Vector Spaces using Monolingual and Cross-Lingual Constraints

Nikola Mrkšić, Ivan Vulić, Diarmuid Ó Séaghdha et al.

We present Attract-Repel, an algorithm for improving the semantic quality of word vectors by injecting constraints extracted from lexical resources. Attract-Repel facilitates the use of constraints from mono- and cross-lingual resources, yielding semantically specialised cross-lingual vector spaces. Our evaluation shows that the method can make use of existing cross-lingual lexicons to construct high-quality vector spaces for a plethora of different languages, facilitating semantic transfer from high- to lower-resource ones. The effectiveness of our approach is demonstrated with state-of-the-art results on semantic similarity datasets in six languages. We next show that Attract-Repel-specialised vectors boost performance in the downstream task of dialogue state tracking (DST) across multiple languages. Finally, we show that cross-lingual vector spaces produced by our algorithm facilitate the training of multilingual DST models, which brings further performance improvements.

CLMay 29, 2017
Latent Intention Dialogue Models

Tsung-Hsien Wen, Yishu Miao, Phil Blunsom et al.

Developing a dialogue agent that is capable of making autonomous decisions and communicating by natural language is one of the long-term goals of machine learning research. Traditional approaches either rely on hand-crafting a small state-action set for applying reinforcement learning that is not scalable or constructing deterministic models for learning dialogue sentences that fail to capture natural conversational variability. In this paper, we propose a Latent Intention Dialogue Model (LIDM) that employs a discrete latent variable to learn underlying dialogue intentions in the framework of neural variational inference. In a goal-oriented dialogue scenario, these latent intentions can be interpreted as actions guiding the generation of machine responses, which can be further refined autonomously by reinforcement learning. The experimental evaluation of LIDM shows that the model out-performs published benchmarks for both corpus-based and human evaluation, demonstrating the effectiveness of discrete latent variable models for learning goal-oriented dialogues.

AIOct 13, 2016
Exploiting Sentence and Context Representations in Deep Neural Models for Spoken Language Understanding

Lina M. Rojas Barahona, Milica Gasic, Nikola Mrkšić et al.

This paper presents a deep learning architecture for the semantic decoder component of a Statistical Spoken Dialogue System. In a slot-filling dialogue, the semantic decoder predicts the dialogue act and a set of slot-value pairs from a set of n-best hypotheses returned by the Automatic Speech Recognition. Most current models for spoken language understanding assume (i) word-aligned semantic annotations as in sequence taggers and (ii) delexicalisation, or a mapping of input words to domain-specific concepts using heuristics that try to capture morphological variation but that do not scale to other domains nor to language variation (e.g., morphology, synonyms, paraphrasing ). In this work the semantic decoder is trained using unaligned semantic annotations and it uses distributed semantic representation learning to overcome the limitations of explicit delexicalisation. The proposed architecture uses a convolutional neural network for the sentence representation and a long-short term memory network for the context representation. Results are presented for the publicly available DSTC2 corpus and an In-car corpus which is similar to DSTC2 but has a significantly higher word error rate (WER).

CLSep 9, 2016
Dialogue manager domain adaptation using Gaussian process reinforcement learning

Milica Gasic, Nikola Mrksic, Lina M. Rojas-Barahona et al.

Spoken dialogue systems allow humans to interact with machines using natural speech. As such, they have many benefits. By using speech as the primary communication medium, a computer interface can facilitate swift, human-like acquisition of information. In recent years, speech interfaces have become ever more popular, as is evident from the rise of personal assistants such as Siri, Google Now, Cortana and Amazon Alexa. Recently, data-driven machine learning methods have been applied to dialogue modelling and the results achieved for limited-domain applications are comparable to or outperform traditional approaches. Methods based on Gaussian processes are particularly effective as they enable good models to be estimated from limited training data. Furthermore, they provide an explicit estimate of the uncertainty which is particularly useful for reinforcement learning. This article explores the additional steps that are necessary to extend these methods to model multiple dialogue domains. We show that Gaussian process reinforcement learning is an elegant framework that naturally supports a range of methods, including prior knowledge, Bayesian committee machines and multi-agent learning, for facilitating extensible and adaptable dialogue systems.

CLJun 12, 2016
Neural Belief Tracker: Data-Driven Dialogue State Tracking

Nikola Mrkšić, Diarmuid Ó Séaghdha, Tsung-Hsien Wen et al.

One of the core components of modern spoken dialogue systems is the belief tracker, which estimates the user's goal at every step of the dialogue. However, most current approaches have difficulty scaling to larger, more complex dialogue domains. This is due to their dependency on either: a) Spoken Language Understanding models that require large amounts of annotated training data; or b) hand-crafted lexicons for capturing some of the linguistic variation in users' language. We propose a novel Neural Belief Tracking (NBT) framework which overcomes these problems by building on recent advances in representation learning. NBT models reason over pre-trained word vectors, learning to compose them into distributed representations of user utterances and dialogue context. Our evaluation on two datasets shows that this approach surpasses past limitations, matching the performance of state-of-the-art models which rely on hand-crafted semantic lexicons and outperforming them when such lexicons are not provided.

CLJun 10, 2016
Conditional Generation and Snapshot Learning in Neural Dialogue Systems

Tsung-Hsien Wen, Milica Gasic, Nikola Mrksic et al.

Recently a variety of LSTM-based conditional language models (LM) have been applied across a range of language generation tasks. In this work we study various model architectures and different ways to represent and aggregate the source information in an end-to-end neural dialogue system framework. A method called snapshot learning is also proposed to facilitate learning from supervised sequential signals by applying a companion cross-entropy objective function to the conditioning vector. The experimental and analytical results demonstrate firstly that competition occurs between the conditioning vector and the LM, and the differing architectures provide different trade-offs between the two. Secondly, the discriminative power and transparency of the conditioning vector is key to providing both model interpretability and better performance. Thirdly, snapshot learning leads to consistent performance improvements independent of which architecture is used.

CLJun 8, 2016
Continuously Learning Neural Dialogue Management

Pei-Hao Su, Milica Gasic, Nikola Mrksic et al.

We describe a two-step approach for dialogue management in task-oriented spoken dialogue systems. A unified neural network framework is proposed to enable the system to first learn by supervision from a set of dialogue data and then continuously improve its behaviour via reinforcement learning, all using gradient-based algorithms on one single model. The experiments demonstrate the supervised model's effectiveness in the corpus-based evaluation, with user simulation, and with paid human subjects. The use of reinforcement learning further improves the model's performance in both interactive settings, especially under higher-noise conditions.

CLMay 24, 2016
On-line Active Reward Learning for Policy Optimisation in Spoken Dialogue Systems

Pei-Hao Su, Milica Gasic, Nikola Mrksic et al.

The ability to compute an accurate reward function is essential for optimising a dialogue policy via reinforcement learning. In real-world applications, using explicit user feedback as the reward signal is often unreliable and costly to collect. This problem can be mitigated if the user's intent is known in advance or data is available to pre-train a task success predictor off-line. In practice neither of these apply for most real world applications. Here we propose an on-line learning framework whereby the dialogue policy is jointly trained alongside the reward model via active learning with a Gaussian process model. This Gaussian process operates on a continuous space dialogue representation generated in an unsupervised fashion using a recurrent neural network encoder-decoder. The experimental results demonstrate that the proposed framework is able to significantly reduce data annotation costs and mitigate noisy user feedback in dialogue policy learning.

CLApr 15, 2016
A Network-based End-to-End Trainable Task-oriented Dialogue System

Tsung-Hsien Wen, David Vandyke, Nikola Mrksic et al.

Teaching machines to accomplish tasks by conversing naturally with humans is challenging. Currently, developing task-oriented dialogue systems requires creating multiple components and typically this involves either a large amount of handcrafting, or acquiring costly labelled datasets to solve a statistical learning problem for each component. In this work we introduce a neural network-based text-in, text-out end-to-end trainable goal-oriented dialogue system along with a new way of collecting dialogue data based on a novel pipe-lined Wizard-of-Oz framework. This approach allows us to develop dialogue systems easily and without making too many assumptions about the task at hand. The results show that the model can converse with human subjects naturally whilst helping them to accomplish tasks in a restaurant search domain.

CLMar 3, 2016
Multi-domain Neural Network Language Generation for Spoken Dialogue Systems

Tsung-Hsien Wen, Milica Gasic, Nikola Mrksic et al.

Moving from limited-domain natural language generation (NLG) to open domain is difficult because the number of semantic input combinations grows exponentially with the number of domains. Therefore, it is important to leverage existing resources and exploit similarities between domains to facilitate domain adaptation. In this paper, we propose a procedure to train multi-domain, Recurrent Neural Network-based (RNN) language generators via multiple adaptation steps. In this procedure, a model is first trained on counterfeited data synthesised from an out-of-domain dataset, and then fine tuned on a small set of in-domain utterances with a discriminative objective function. Corpus-based evaluation results show that the proposed procedure can achieve competitive performance in terms of BLEU score and slot error rate while significantly reducing the data needed to train generators in new, unseen domains. In subjective testing, human judges confirm that the procedure greatly improves generator performance when only a small amount of data is available in the domain.

CLMar 2, 2016
Counter-fitting Word Vectors to Linguistic Constraints

Nikola Mrkšić, Diarmuid Ó Séaghdha, Blaise Thomson et al.

In this work, we present a novel counter-fitting method which injects antonymy and synonymy constraints into vector space representations in order to improve the vectors' capability for judging semantic similarity. Applying this method to publicly available pre-trained word vectors leads to a new state of the art performance on the SimLex-999 dataset. We also show how the method can be used to tailor the word vector space for the downstream task of dialogue state tracking, resulting in robust improvements across different dialogue domains.

LGAug 14, 2015
Reward Shaping with Recurrent Neural Networks for Speeding up On-Line Policy Learning in Spoken Dialogue Systems

Pei-Hao Su, David Vandyke, Milica Gasic et al.

Statistical spoken dialogue systems have the attractive property of being able to be optimised from data via interactions with real users. However in the reinforcement learning paradigm the dialogue manager (agent) often requires significant time to explore the state-action space to learn to behave in a desirable manner. This is a critical issue when the system is trained on-line with real users where learning costs are expensive. Reward shaping is one promising technique for addressing these concerns. Here we examine three recurrent neural network (RNN) approaches for providing reward shaping information in addition to the primary (task-orientated) environmental feedback. These RNNs are trained on returns from dialogues generated by a simulated user and attempt to diffuse the overall evaluation of the dialogue back down to the turn level to guide the agent towards good behaviour faster. In both simulated and real user scenarios these RNNs are shown to increase policy learning speed. Importantly, they do not require prior knowledge of the user's goal.

LGAug 13, 2015
Learning from Real Users: Rating Dialogue Success with Neural Networks for Reinforcement Learning in Spoken Dialogue Systems

Pei-Hao Su, David Vandyke, Milica Gasic et al.

To train a statistical spoken dialogue system (SDS) it is essential that an accurate method for measuring task success is available. To date training has relied on presenting a task to either simulated or paid users and inferring the dialogue's success by observing whether this presented task was achieved or not. Our aim however is to be able to learn from real users acting under their own volition, in which case it is non-trivial to rate the success as any prior knowledge of the task is simply unavailable. User feedback may be utilised but has been found to be inconsistent. Hence, here we present two neural network models that evaluate a sequence of turn-level features to rate the success of a dialogue. Importantly these models make no use of any prior knowledge of the user's task. The models are trained on dialogues generated by a simulated user and the best model is then used to train a policy on-line which is shown to perform at least as well as a baseline system using prior knowledge of the user's task. We note that the models should also be of interest for evaluating SDS and for monitoring a dialogue in rule-based SDS.

CLAug 7, 2015
Stochastic Language Generation in Dialogue using Recurrent Neural Networks with Convolutional Sentence Reranking

Tsung-Hsien Wen, Milica Gasic, Dongho Kim et al.

The natural language generation (NLG) component of a spoken dialogue system (SDS) usually needs a substantial amount of handcrafting or a well-labeled dataset to be trained on. These limitations add significantly to development costs and make cross-domain, multi-lingual dialogue systems intractable. Moreover, human languages are context-aware. The most natural response should be directly learned from data rather than depending on predefined syntaxes or rules. This paper presents a statistical language generator based on a joint recurrent and convolutional neural network structure which can be trained on dialogue act-utterance pairs without any semantic alignments or predefined grammar trees. Objective metrics suggest that this new model outperforms previous methods under the same experimental conditions. Results of an evaluation by human judges indicate that it produces not only high quality but linguistically varied utterances which are preferred compared to n-gram and rule-based systems.

CLAug 7, 2015
Semantically Conditioned LSTM-based Natural Language Generation for Spoken Dialogue Systems

Tsung-Hsien Wen, Milica Gasic, Nikola Mrksic et al.

Natural language generation (NLG) is a critical component of spoken dialogue and it has a significant impact both on usability and perceived quality. Most NLG systems in common use employ rules and heuristics and tend to generate rigid and stylised responses without the natural variation of human language. They are also not easily scaled to systems covering multiple domains and languages. This paper presents a statistical language generator based on a semantically controlled Long Short-term Memory (LSTM) structure. The LSTM generator can learn from unaligned data by jointly optimising sentence planning and surface realisation using a simple cross entropy training criterion, and language variation can be easily achieved by sampling from output candidates. With fewer heuristics, an objective evaluation in two differing test domains showed the proposed method improved performance compared to previous methods. Human judges scored the LSTM system higher on informativeness and naturalness and overall preferred it to the other systems.

CLJun 23, 2015
Multi-domain Dialog State Tracking using Recurrent Neural Networks

Nikola Mrkšić, Diarmuid Ó Séaghdha, Blaise Thomson et al.

Dialog state tracking is a key component of many modern dialog systems, most of which are designed with a single, well-defined domain in mind. This paper shows that dialog data drawn from different dialog domains can be used to train a general belief tracking model which can operate across all of these domains, exhibiting superior performance to each of the domain-specific models. We propose a training procedure which uses out-of-domain data to initialise belief tracking models for entirely new domains. This procedure leads to improvements in belief tracking performance regardless of the amount of in-domain data available for training the model.

LGJan 10, 2013
Statistical Modeling in Continuous Speech Recognition (CSR)(Invited Talk)

Steve Young

Automatic continuous speech recognition (CSR) is sufficiently mature that a variety of real world applications are now possible including large vocabulary transcription and interactive spoken dialogues. This paper reviews the evolution of the statistical modelling techniques which underlie current-day systems, specifically hidden Markov models (HMMs) and N-grams. Starting from a description of the speech signal and its parameterisation, the various modelling assumptions and their consequences are discussed. It then describes various techniques by which the effects of these assumptions can be mitigated. Despite the progress that has been made, the limitations of current modelling techniques are still evident. The paper therefore concludes with a brief review of some of the more fundamental modelling work now in progress.