Seunghyeon Seo

CV
h-index15
14papers
166citations
Novelty55%
AI Score47

14 Papers

CVFeb 17, 2023
MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs

Seunghyeon Seo, Donghoon Han, Yeonjin Chang et al.

Neural Radiance Field (NeRF) has broken new ground in the novel view synthesis due to its simple concept and state-of-the-art quality. However, it suffers from severe performance degradation unless trained with a dense set of images with different camera poses, which hinders its practical applications. Although previous methods addressing this problem achieved promising results, they relied heavily on the additional training resources, which goes against the philosophy of sparse-input novel-view synthesis pursuing the training efficiency. In this work, we propose MixNeRF, an effective training strategy for novel view synthesis from sparse inputs by modeling a ray with a mixture density model. Our MixNeRF estimates the joint distribution of RGB colors along the ray samples by modeling it with mixture of distributions. We also propose a new task of ray depth estimation as a useful training objective, which is highly correlated with 3D scene geometry. Moreover, we remodel the colors with regenerated blending weights based on the estimated ray depth and further improves the robustness for colors and viewpoints. Our MixNeRF outperforms other state-of-the-art methods in various standard benchmarks with superior efficiency of training and inference.

CVJun 30, 2023
FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis

Seunghyeon Seo, Yeonjin Chang, Nojun Kwak

Neural Radiance Field (NeRF) has been a mainstream in novel view synthesis with its remarkable quality of rendered images and simple architecture. Although NeRF has been developed in various directions improving continuously its performance, the necessity of a dense set of multi-view images still exists as a stumbling block to progress for practical application. In this work, we propose FlipNeRF, a novel regularization method for few-shot novel view synthesis by utilizing our proposed flipped reflection rays. The flipped reflection rays are explicitly derived from the input ray directions and estimated normal vectors, and play a role of effective additional training rays while enabling to estimate more accurate surface normals and learn the 3D geometry effectively. Since the surface normal and the scene depth are both derived from the estimated densities along a ray, the accurate surface normal leads to more exact depth estimation, which is a key factor for few-shot novel view synthesis. Furthermore, with our proposed Uncertainty-aware Emptiness Loss and Bottleneck Feature Consistency Loss, FlipNeRF is able to estimate more reliable outputs with reducing floating artifacts effectively across the different scene structures, and enhance the feature-level consistency between the pair of the rays cast toward the photo-consistent pixels without any additional feature extractor, respectively. Our FlipNeRF achieves the SOTA performance on the multiple benchmarks across all the scenarios.

CVNov 7, 2023
Fast Sun-aligned Outdoor Scene Relighting based on TensoRF

Yeonjin Chang, Yearim Kim, Seunghyeon Seo et al.

In this work, we introduce our method of outdoor scene relighting for Neural Radiance Fields (NeRF) named Sun-aligned Relighting TensoRF (SR-TensoRF). SR-TensoRF offers a lightweight and rapid pipeline aligned with the sun, thereby achieving a simplified workflow that eliminates the need for environment maps. Our sun-alignment strategy is motivated by the insight that shadows, unlike viewpoint-dependent albedo, are determined by light direction. We directly use the sun direction as an input during shadow generation, simplifying the requirements of the inference process significantly. Moreover, SR-TensoRF leverages the training efficiency of TensoRF by incorporating our proposed cubemap concept, resulting in notable acceleration in both training and rendering processes compared to existing methods.

CVFeb 17, 2023
MDPose: Real-Time Multi-Person Pose Estimation via Mixture Density Model

Seunghyeon Seo, Jaeyoung Yoo, Jihye Hwang et al.

One of the major challenges in multi-person pose estimation is instance-aware keypoint estimation. Previous methods address this problem by leveraging an off-the-shelf detector, heuristic post-grouping process or explicit instance identification process, hindering further improvements in the inference speed which is an important factor for practical applications. From the statistical point of view, those additional processes for identifying instances are necessary to bypass learning the high-dimensional joint distribution of human keypoints, which is a critical factor for another major challenge, the occlusion scenario. In this work, we propose a novel framework of single-stage instance-aware pose estimation by modeling the joint distribution of human keypoints with a mixture density model, termed as MDPose. Our MDPose estimates the distribution of human keypoints' coordinates using a mixture density model with an instance-aware keypoint head consisting simply of 8 convolutional layers. It is trained by minimizing the negative log-likelihood of the ground truth keypoints. Also, we propose a simple yet effective training strategy, Random Keypoint Grouping (RKG), which significantly alleviates the underflow problem leading to successful learning of relations between keypoints. On OCHuman dataset, which consists of images with highly occluded people, our MDPose achieves state-of-the-art performance by successfully learning the high-dimensional joint distribution of human keypoints. Furthermore, our MDPose shows significant improvement in inference speed with a competitive accuracy on MS COCO, a widely-used human keypoint dataset, thanks to the proposed much simpler single-stage pipeline.

CVDec 10, 2025
LoGoColor: Local-Global 3D Colorization for 360° Scenes

Yeonjin Chang, Juhwan Cho, Seunghyeon Seo et al.

Single-channel 3D reconstruction is widely used in fields such as robotics and medical imaging. While this line of work excels at reconstructing 3D geometry, the outputs are not colored 3D models, thus 3D colorization is required for visualization. Recent 3D colorization studies address this problem by distilling 2D image colorization models. However, these approaches suffer from an inherent inconsistency of 2D image models. This results in colors being averaged during training, leading to monotonous and oversimplified results, particularly in complex 360° scenes. In contrast, we aim to preserve color diversity by generating a new set of consistently colorized training views, thereby bypassing the averaging process. Nevertheless, eliminating the averaging process introduces a new challenge: ensuring strict multi-view consistency across these colorized views. To achieve this, we propose LoGoColor, a pipeline designed to preserve color diversity by eliminating this guidance-averaging process with a `Local-Global' approach: we partition the scene into subscenes and explicitly tackle both inter-subscene and intra-subscene consistency using a fine-tuned multi-view diffusion model. We demonstrate that our method achieves quantitatively and qualitatively more consistent and plausible 3D colorization on complex 360° scenes than existing methods, and validate its superior color diversity using a novel Color Diversity Index.

CVAug 22, 2023
ConcatPlexer: Additional Dim1 Batching for Faster ViTs

Donghoon Han, Seunghyeon Seo, Donghyeon Jeon et al.

Transformers have demonstrated tremendous success not only in the natural language processing (NLP) domain but also the field of computer vision, igniting various creative approaches and applications. Yet, the superior performance and modeling flexibility of transformers came with a severe increase in computation costs, and hence several works have proposed methods to reduce this burden. Inspired by a cost-cutting method originally proposed for language models, Data Multiplexing (DataMUX), we propose a novel approach for efficient visual recognition that employs additional dim1 batching (i.e., concatenation) that greatly improves the throughput with little compromise in the accuracy. We first introduce a naive adaptation of DataMux for vision models, Image Multiplexer, and devise novel components to overcome its weaknesses, rendering our final model, ConcatPlexer, at the sweet spot between inference speed and accuracy. The ConcatPlexer was trained on ImageNet1K and CIFAR100 dataset and it achieved 23.5% less GFLOPs than ViT-B/16 with 69.5% and 83.4% validation accuracy, respectively.

CVMay 18, 2022
End-to-End Multi-Object Detection with a Regularized Mixture Model

Jaeyoung Yoo, Hojun Lee, Seunghyeon Seo et al.

Recent end-to-end multi-object detectors simplify the inference pipeline by removing hand-crafted processes such as non-maximum suppression (NMS). However, during training, they still heavily rely on heuristics and hand-crafted processes which deteriorate the reliability of the predicted confidence score. In this paper, we propose a novel framework to train an end-to-end multi-object detector consisting of only two terms: negative log-likelihood (NLL) and a regularization term. In doing so, the multi-object detection problem is treated as density estimation of the ground truth bounding boxes utilizing a regularized mixture density model. The proposed \textit{end-to-end multi-object Detection with a Regularized Mixture Model} (D-RMM) is trained by minimizing the NLL with the proposed regularization term, maximum component maximization (MCM) loss, preventing duplicate predictions. Our method reduces the heuristics of the training process and improves the reliability of the predicted confidence score. Moreover, our D-RMM outperforms the previous end-to-end detectors on MS COCO dataset.

CVMar 6
Visual Words Meet BM25: Sparse Auto-Encoder Visual Word Scoring for Image Retrieval

Donghoon Han, Eunhwan Park, Seunghyeon Seo

Dense image retrieval is accurate but offers limited interpretability and attribution, and it can be compute-intensive at scale. We present \textbf{BM25-V}, which applies Okapi BM25 scoring to sparse visual-word activations from a Sparse Auto-Encoder (SAE) on Vision Transformer patch features. Across a large gallery, visual-word document frequencies are highly imbalanced and follow a Zipfian-like distribution, making BM25's inverse document frequency (IDF) weighting well suited for suppressing ubiquitous, low-information words and emphasizing rare, discriminative ones. BM25-V retrieves high-recall candidates via sparse inverted-index operations and serves as an efficient first-stage retriever for dense reranking. Across seven benchmarks, BM25-V achieves Recall@200 $\geq$ 0.993, enabling a two-stage pipeline that reranks only $K{=}200$ candidates per query and recovers near-dense accuracy within $0.2$\% on average. An SAE trained once on ImageNet-1K transfers zero-shot to seven fine-grained benchmarks without fine-tuning, and BM25-V retrieval decisions are attributable to specific visual words with quantified IDF contributions.

CVMar 17, 2025Code
DivCon-NeRF: Diverse and Consistent Ray Augmentation for Few-Shot NeRF

Ingyun Lee, Jae Won Jang, Seunghyeon Seo et al.

Neural Radiance Field (NeRF) has shown remarkable performance in novel view synthesis but requires numerous multi-view images, limiting its practicality in few-shot scenarios. Ray augmentation has been proposed to alleviate overfitting caused by sparse training data by generating additional rays. However, existing methods, which generate augmented rays only near the original rays, exhibit pronounced floaters and appearance distortions due to limited viewpoints and inconsistent rays obstructed by nearby obstacles and complex surfaces. To address these problems, we propose DivCon-NeRF, which introduces novel sphere-based ray augmentations to significantly enhance both diversity and consistency. By employing a virtual sphere centered at the predicted surface point, our method generates diverse augmented rays from all 360-degree directions, facilitated by our consistency mask that effectively filters out inconsistent rays. We introduce tailored loss functions that leverage these augmentations, effectively reducing floaters and visual distortions. Consequently, our method outperforms existing few-shot NeRF approaches on the Blender, LLFF, and DTU datasets. Furthermore, DivCon-NeRF demonstrates strong generalizability by effectively integrating with both regularization- and framework-based few-shot NeRFs. Our code will be made publicly available.

CVApr 2, 2024
Unleash the Potential of CLIP for Video Highlight Detection

Donghoon Han, Seunghyeon Seo, Eunhwan Park et al.

Multimodal and large language models (LLMs) have revolutionized the utilization of open-world knowledge, unlocking novel potentials across various tasks and applications. Among these domains, the video domain has notably benefited from their capabilities. In this paper, we present Highlight-CLIP (HL-CLIP), a method designed to excel in the video highlight detection task by leveraging the pre-trained knowledge embedded in multimodal models. By simply fine-tuning the multimodal encoder in combination with our innovative saliency pooling technique, we have achieved the state-of-the-art performance in the highlight detection task, the QVHighlight Benchmark, to the best of our knowledge.

CVMar 16, 2024
ARC-NeRF: Area Ray Casting for Broader Unseen View Coverage in Few-shot Object Rendering

Seunghyeon Seo, Yeonjin Chang, Jayeon Yoo et al.

Recent advancements in the Neural Radiance Field (NeRF) have enhanced its capabilities for novel view synthesis, yet its reliance on dense multi-view training images poses a practical challenge, often leading to artifacts and a lack of fine object details. Addressing this, we propose ARC-NeRF, an effective regularization-based approach with a novel Area Ray Casting strategy. While the previous ray augmentation methods are limited to covering only a single unseen view per extra ray, our proposed Area Ray covers a broader range of unseen views with just a single ray and enables an adaptive high-frequency regularization based on target pixel photo-consistency. Moreover, we propose luminance consistency regularization, which enhances the consistency of relative luminance between the original and Area Ray, leading to more accurate object textures. The relative luminance, as a free lunch extra data easily derived from RGB images, can be effectively utilized in few-shot scenarios where available training data is limited. Our ARC-NeRF outperforms its baseline and achieves competitive results on multiple benchmarks with sharply rendered fine details.

CVJul 8, 2025
Generative Head-Mounted Camera Captures for Photorealistic Avatars

Shaojie Bai, Seunghyeon Seo, Yida Wang et al.

Enabling photorealistic avatar animations in virtual and augmented reality (VR/AR) has been challenging because of the difficulty of obtaining ground truth state of faces. It is physically impossible to obtain synchronized images from head-mounted cameras (HMC) sensing input, which has partial observations in infrared (IR), and an array of outside-in dome cameras, which have full observations that match avatars' appearance. Prior works relying on analysis-by-synthesis methods could generate accurate ground truth, but suffer from imperfect disentanglement between expression and style in their personalized training. The reliance of extensive paired captures (HMC and dome) for the same subject makes it operationally expensive to collect large-scale datasets, which cannot be reused for different HMC viewpoints and lighting. In this work, we propose a novel generative approach, Generative HMC (GenHMC), that leverages large unpaired HMC captures, which are much easier to collect, to directly generate high-quality synthetic HMC images given any conditioning avatar state from dome captures. We show that our method is able to properly disentangle the input conditioning signal that specifies facial expression and viewpoint, from facial appearance, leading to more accurate ground truth. Furthermore, our method can generalize to unseen identities, removing the reliance on the paired captures. We demonstrate these breakthroughs by both evaluating synthetic HMC images and universal face encoders trained from these new HMC-avatar correspondences, which achieve better data efficiency and state-of-the-art accuracy.

CVMar 13, 2025
ROODI: Reconstructing Occluded Objects with Denoising Inpainters

Yeonjin Chang, Erqun Dong, Seunghyeon Seo et al.

While the quality of novel-view images has improved dramatically with 3D Gaussian Splatting, extracting specific objects from scenes remains challenging. Isolating individual 3D Gaussian primitives for each object and handling occlusions in scenes remains far from being solved. We propose a novel object extraction method based on two key principles: (1) object-centric reconstruction through removal of irrelevant primitives; and (2) leveraging generative inpainting to compensate for missing observations caused by occlusions. For pruning, we propose to remove irrelevant Gaussians by looking into how close they are to its K-nearest neighbors and removing those that are statistical outliers. Importantly, these distances must take into account the actual spatial extent they cover -- we thus propose to use Wasserstein distances. For inpainting, we employ an off-the-shelf diffusion-based inpainter combined with occlusion reasoning, utilizing the 3D representation of the entire scene. Our findings highlight the crucial synergy between proper pruning and inpainting, both of which significantly enhance extraction performance. We evaluate our method on a standard real-world dataset and introduce a synthetic dataset for quantitative analysis. Our approach outperforms the state-of-the-art, demonstrating its effectiveness in object extraction from complex scenes.

CVNov 22, 2021
MUM : Mix Image Tiles and UnMix Feature Tiles for Semi-Supervised Object Detection

JongMok Kim, Jooyoung Jang, Seunghyeon Seo et al.

Many recent semi-supervised learning (SSL) studies build teacher-student architecture and train the student network by the generated supervisory signal from the teacher. Data augmentation strategy plays a significant role in the SSL framework since it is hard to create a weak-strong augmented input pair without losing label information. Especially when extending SSL to semi-supervised object detection (SSOD), many strong augmentation methodologies related to image geometry and interpolation-regularization are hard to utilize since they possibly hurt the location information of the bounding box in the object detection task. To address this, we introduce a simple yet effective data augmentation method, Mix/UnMix (MUM), which unmixes feature tiles for the mixed image tiles for the SSOD framework. Our proposed method makes mixed input image tiles and reconstructs them in the feature space. Thus, MUM can enjoy the interpolation-regularization effect from non-interpolated pseudo-labels and successfully generate a meaningful weak-strong pair. Furthermore, MUM can be easily equipped on top of various SSOD methods. Extensive experiments on MS-COCO and PASCAL VOC datasets demonstrate the superiority of MUM by consistently improving the mAP performance over the baseline in all the tested SSOD benchmark protocols.