Yuqing He

h-index14
2papers
651citations

2 Papers

4.1CVNov 22, 2019
SCR-Graph: Spatial-Causal Relationships based Graph Reasoning Network for Human Action Prediction

Bo Chen, Decai Li, Yuqing He et al.

Technologies to predict human actions are extremely important for applications such as human robot cooperation and autonomous driving. However, a majority of the existing algorithms focus on exploiting visual features of the videos and do not consider the mining of relationships, which include spatial relationships between human and scene elements as well as causal relationships in temporal action sequences. In fact, human beings are good at using spatial and causal relational reasoning mechanism to predict the actions of others. Inspired by this idea, we proposed a Spatial and Causal Relationship based Graph Reasoning Network (SCR-Graph), which can be used to predict human actions by modeling the action-scene relationship, and causal relationship between actions, in spatial and temporal dimensions respectively. Here, in spatial dimension, a hierarchical graph attention module is designed by iteratively aggregating the features of different kinds of scene elements in different level. In temporal dimension, we designed a knowledge graph based causal reasoning module and map the past actions to temporal causal features through Diffusion RNN. Finally, we integrated the causality features into the heterogeneous graph in the form of shadow node, and introduced a self-attention module to determine the time when the knowledge graph information should be activated. Extensive experimental results on the VIRAT datasets demonstrate the favorable performance of the proposed framework.

3.2RONov 21, 2017
Condition directed Multi-domain Adversarial Learning for Loop Closure Detection

Peng Yin, Yuqing He, Na Liu et al.

Loop closure detection (LCD) is the key module in appearance based simultaneously localization and mapping (SLAM). However, in the real life, the appearance of visual inputs are usually affected by the illumination changes and texture changes under different weather conditions. Traditional methods in LCD usually rely on handcraft features, however, such methods are unable to capture the common descriptions under different weather conditions, such as rainy, foggy and sunny. Furthermore, traditional handcraft features could not capture the highly level understanding for the local scenes. In this paper, we proposed a novel condition directed multi-domain adversarial learning method, where we use the weather condition as the direction for feature inference. Based on the generative adversarial networks (GANs) and a classification networks, the proposed method could extract the high-level weather-invariant features directly from the raw data. The only labels required here are the weather condition of each visual input. Experiments are conducted in the GTAV game simulator, which could generated lifelike outdoor scenes under different weather conditions. The performance of LCD results shows that our method outperforms the state-of-arts significantly.