MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in VideoJinlu Zhang, Zhigang Tu, Jianyu Yang et al.
Recent transformer-based solutions have been introduced to estimate 3D human pose from 2D keypoint sequence by considering body joints among all frames globally to learn spatio-temporal correlation. We observe that the motions of different joints differ significantly. However, the previous methods cannot efficiently model the solid inter-frame correspondence of each joint, leading to insufficient learning of spatial-temporal correlation. We propose MixSTE (Mixed Spatio-Temporal Encoder), which has a temporal transformer block to separately model the temporal motion of each joint and a spatial transformer block to learn inter-joint spatial correlation. These two blocks are utilized alternately to obtain better spatio-temporal feature encoding. In addition, the network output is extended from the central frame to entire frames of the input video, thereby improving the coherence between the input and output sequences. Extensive experiments are conducted on three benchmarks (Human3.6M, MPI-INF-3DHP, and HumanEva). The results show that our model outperforms the state-of-the-art approach by 10.9% P-MPJPE and 7.6% MPJPE. The code is available at https://github.com/JinluZhang1126/MixSTE.
29.7CVJul 20, 2023
Human Motion Generation: A SurveyWentao Zhu, Xiaoxuan Ma, Dongwoo Ro et al.
Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying the foundation for increasing interest in human motion generation. Most research within this field focuses on generating human motions based on conditional signals, such as text, audio, and scene contexts. While significant advancements have been made in recent years, the task continues to pose challenges due to the intricate nature of human motion and its implicit relationship with conditional signals. In this survey, we present a comprehensive literature review of human motion generation, which, to the best of our knowledge, is the first of its kind in this field. We begin by introducing the background of human motion and generative models, followed by an examination of representative methods for three mainstream sub-tasks: text-conditioned, audio-conditioned, and scene-conditioned human motion generation. Additionally, we provide an overview of common datasets and evaluation metrics. Lastly, we discuss open problems and outline potential future research directions. We hope that this survey could provide the community with a comprehensive glimpse of this rapidly evolving field and inspire novel ideas that address the outstanding challenges.
5.9CVSep 26, 2023
PHRIT: Parametric Hand Representation with Implicit TemplateZhisheng Huang, Yujin Chen, Di Kang et al.
We propose PHRIT, a novel approach for parametric hand mesh modeling with an implicit template that combines the advantages of both parametric meshes and implicit representations. Our method represents deformable hand shapes using signed distance fields (SDFs) with part-based shape priors, utilizing a deformation field to execute the deformation. The model offers efficient high-fidelity hand reconstruction by deforming the canonical template at infinite resolution. Additionally, it is fully differentiable and can be easily used in hand modeling since it can be driven by the skeleton and shape latent codes. We evaluate PHRIT on multiple downstream tasks, including skeleton-driven hand reconstruction, shapes from point clouds, and single-view 3D reconstruction, demonstrating that our approach achieves realistic and immersive hand modeling with state-of-the-art performance.
Fast Text-to-3D-Aware Face Generation and Manipulation via Direct Cross-modal Mapping and Geometric RegularizationJinlu Zhang, Yiyi Zhou, Qiancheng Zheng et al.
Text-to-3D-aware face (T3D Face) generation and manipulation is an emerging research hot spot in machine learning, which still suffers from low efficiency and poor quality. In this paper, we propose an End-to-End Efficient and Effective network for fast and accurate T3D face generation and manipulation, termed $E^3$-FaceNet. Different from existing complex generation paradigms, $E^3$-FaceNet resorts to a direct mapping from text instructions to 3D-aware visual space. We introduce a novel Style Code Enhancer to enhance cross-modal semantic alignment, alongside an innovative Geometric Regularization objective to maintain consistency across multi-view generations. Extensive experiments on three benchmark datasets demonstrate that $E^3$-FaceNet can not only achieve picture-like 3D face generation and manipulation, but also improve inference speed by orders of magnitudes. For instance, compared with Latent3D, $E^3$-FaceNet speeds up the five-view generations by almost 470 times, while still exceeding in generation quality. Our code is released at https://github.com/Aria-Zhangjl/E3-FaceNet.
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton TransformationYijie Yang, Jinlu Zhang, Jiaxu Zhang et al.
In the realm of skeleton-based action recognition, the traditional methods which rely on coarse body keypoints fall short of capturing subtle human actions. In this work, we propose Expressive Keypoints that incorporates hand and foot details to form a fine-grained skeletal representation, improving the discriminative ability for existing models in discerning intricate actions. To efficiently model Expressive Keypoints, the Skeleton Transformation strategy is presented to gradually downsample the keypoints and prioritize prominent joints by allocating the importance weights. Additionally, a plug-and-play Instance Pooling module is exploited to extend our approach to multi-person scenarios without surging computation costs. Extensive experimental results over seven datasets present the superiority of our method compared to the state-of-the-art for skeleton-based human action recognition. Code is available at https://github.com/YijieYang23/SkeleT-GCN.
5.2CVApr 17, 2024
A Progressive Framework of Vision-language Knowledge Distillation and Alignment for Multilingual SceneWenbo Zhang, Yifan Zhang, Jianfeng Lin et al.
Pre-trained vision-language (V-L) models such as CLIP have shown excellent performance in many downstream cross-modal tasks. However, most of them are only applicable to the English context. Subsequent research has focused on this problem and proposed improved models, such as CN-CLIP and AltCLIP, to facilitate their applicability to Chinese and even other languages. Nevertheless, these models suffer from high latency and a large memory footprint in inference, which limits their further deployment on resource-constrained edge devices. In this work, we propose a conceptually simple yet effective multilingual CLIP Compression framework and train a lightweight multilingual vision-language model, called DC-CLIP, for both Chinese and English context. In this framework, we collect high-quality Chinese and English text-image pairs and design two training stages, including multilingual vision-language feature distillation and alignment. During the first stage, lightweight image/text student models are designed to learn robust visual/multilingual textual feature representation ability from corresponding teacher models, respectively. Subsequently, the multilingual vision-language alignment stage enables effective alignment of visual and multilingual textual features to further improve the model's multilingual performance. Comprehensive experiments in zero-shot image classification, conducted based on the ELEVATER benchmark, showcase that DC-CLIP achieves superior performance in the English context and competitive performance in the Chinese context, even with less training data, when compared to existing models of similar parameter magnitude. The evaluation demonstrates the effectiveness of our designed training mechanism.
2.0CVMar 12, 2024
TFCounter:Polishing Gems for Training-Free Object CountingPan Ting, Jianfeng Lin, Wenhao Yu et al.
Object counting is a challenging task with broad application prospects in security surveillance, traffic management, and disease diagnosis. Existing object counting methods face a tri-fold challenge: achieving superior performance, maintaining high generalizability, and minimizing annotation costs. We develop a novel training-free class-agnostic object counter, TFCounter, which is prompt-context-aware via the cascade of the essential elements in large-scale foundation models. This approach employs an iterative counting framework with a dual prompt system to recognize a broader spectrum of objects varying in shape, appearance, and size. Besides, it introduces an innovative context-aware similarity module incorporating background context to enhance accuracy within messy scenes. To demonstrate cross-domain generalizability, we collect a novel counting dataset named BIKE-1000, including exclusive 1000 images of shared bicycles from Meituan. Extensive experiments on FSC-147, CARPK, and BIKE-1000 datasets demonstrate that TFCounter outperforms existing leading training-free methods and exhibits competitive results compared to trained counterparts.
6.2CVApr 11, 2025
EMO-X: Efficient Multi-Person Pose and Shape Estimation in One-StageHaohang Jian, Jinlu Zhang, Junyi Wu et al.
Expressive Human Pose and Shape Estimation (EHPS) aims to jointly estimate human pose, hand gesture, and facial expression from monocular images. Existing methods predominantly rely on Transformer-based architectures, which suffer from quadratic complexity in self-attention, leading to substantial computational overhead, especially in multi-person scenarios. Recently, Mamba has emerged as a promising alternative to Transformers due to its efficient global modeling capability. However, it remains limited in capturing fine-grained local dependencies, which are essential for precise EHPS. To address these issues, we propose EMO-X, the Efficient Multi-person One-stage model for multi-person EHPS. Specifically, we explore a Scan-based Global-Local Decoder (SGLD) that integrates global context with skeleton-aware local features to iteratively enhance human tokens. Our EMO-X leverages the superior global modeling capability of Mamba and designs a local bidirectional scan mechanism for skeleton-aware local refinement. Comprehensive experiments demonstrate that EMO-X strikes an excellent balance between efficiency and accuracy. Notably, it achieves a significant reduction in computational complexity, requiring 69.8% less inference time compared to state-of-the-art (SOTA) methods, while outperforming most of them in accuracy.