Anders Eriksson

CV
20papers
679citations
Novelty59%
AI Score29

20 Papers

CVJun 11, 2021
Learning Compositional Shape Priors for Few-Shot 3D Reconstruction

Mateusz Michalkiewicz, Stavros Tsogkas, Sarah Parisot et al.

The impressive performance of deep convolutional neural networks in single-view 3D reconstruction suggests that these models perform non-trivial reasoning about the 3D structure of the output space. Recent work has challenged this belief, showing that, on standard benchmarks, complex encoder-decoder architectures perform similarly to nearest-neighbor baselines or simple linear decoder models that exploit large amounts of per-category data. However, building large collections of 3D shapes for supervised training is a laborious process; a more realistic and less constraining task is inferring 3D shapes for categories with few available training examples, calling for a model that can successfully generalize to novel object classes. In this work we experimentally demonstrate that naive baselines fail in this few-shot learning setting, in which the network must learn informative shape priors for inference of new categories. We propose three ways to learn a class-specific global shape prior, directly from data. Using these techniques, we are able to capture multi-scale information about the 3D shape, and account for intra-class variability by virtue of an implicit compositional structure. Experiments on the popular ShapeNet dataset show that our method outperforms a zero-shot baseline by over 40%, and the current state-of-the-art by over 10%, in terms of relative performance, in the few-shot setting.

CVMar 15, 2021
Rotation Coordinate Descent for Fast Globally Optimal Rotation Averaging

Álvaro Parra, Shin-Fang Chng, Tat-Jun Chin et al.

Under mild conditions on the noise level of the measurements, rotation averaging satisfies strong duality, which enables global solutions to be obtained via semidefinite programming (SDP) relaxation. However, generic solvers for SDP are rather slow in practice, even on rotation averaging instances of moderate size, thus developing specialised algorithms is vital. In this paper, we present a fast algorithm that achieves global optimality called rotation coordinate descent (RCD). Unlike block coordinate descent (BCD) which solves SDP by updating the semidefinite matrix in a row-by-row fashion, RCD directly maintains and updates all valid rotations throughout the iterations. This obviates the need to store a large dense semidefinite matrix. We mathematically prove the convergence of our algorithm and empirically show its superior efficiency over state-of-the-art global methods on a variety of problem configurations. Maintaining valid rotations also facilitates incorporating local optimisation routines for further speed-ups. Moreover, our algorithm is simple to implement; see supplementary material for a demonstration program.

CVDec 2, 2020
Sparse Convolutions on Continuous Domains for Point Cloud and Event Stream Networks

Dominic Jack, Frederic Maire, Simon Denman et al.

Image convolutions have been a cornerstone of a great number of deep learning advances in computer vision. The research community is yet to settle on an equivalent operator for sparse, unstructured continuous data like point clouds and event streams however. We present an elegant sparse matrix-based interpretation of the convolution operator for these cases, which is consistent with the mathematical definition of convolution and efficient during training. On benchmark point cloud classification problems we demonstrate networks built with these operations can train an order of magnitude or more faster than top existing methods, whilst maintaining comparable accuracy and requiring a tiny fraction of the memory. We also apply our operator to event stream processing, achieving state-of-the-art results on multiple tasks with streams of hundreds of thousands of events.

CVMay 10, 2020
A Simple and Scalable Shape Representation for 3D Reconstruction

Mateusz Michalkiewicz, Eugene Belilovsky, Mahsa Baktashmotlagh et al.

Deep learning applied to the reconstruction of 3D shapes has seen growing interest. A popular approach to 3D reconstruction and generation in recent years has been the CNN encoder-decoder model usually applied in voxel space. However, this often scales very poorly with the resolution limiting the effectiveness of these models. Several sophisticated alternatives for decoding to 3D shapes have been proposed typically relying on complex deep learning architectures for the decoder model. In this work, we show that this additional complexity is not necessary, and that we can actually obtain high quality 3D reconstruction using a linear decoder, obtained from principal component analysis on the signed distance function (SDF) of the surface. This approach allows easily scaling to larger resolutions. We show in multiple experiments that our approach is competitive with state-of-the-art methods. It also allows the decoder to be fine-tuned on the target task using a loss designed specifically for SDF transforms, obtaining further gains.

CVApr 14, 2020
Few-Shot Single-View 3-D Object Reconstruction with Compositional Priors

Mateusz Michalkiewicz, Sarah Parisot, Stavros Tsogkas et al.

The impressive performance of deep convolutional neural networks in single-view 3D reconstruction suggests that these models perform non-trivial reasoning about the 3D structure of the output space. However, recent work has challenged this belief, showing that complex encoder-decoder architectures perform similarly to nearest-neighbor baselines or simple linear decoder models that exploit large amounts of per category data in standard benchmarks. On the other hand settings where 3D shape must be inferred for new categories with few examples are more natural and require models that generalize about shapes. In this work we demonstrate experimentally that naive baselines do not apply when the goal is to learn to reconstruct novel objects using very few examples, and that in a \emph{few-shot} learning setting, the network must learn concepts that can be applied to new categories, avoiding rote memorization. To address deficiencies in existing approaches to this problem, we propose three approaches that efficiently integrate a class prior into a 3D reconstruction model, allowing to account for intra-class variability and imposing an implicit compositional structure that the model should learn. Experiments on the popular ShapeNet database demonstrate that our method significantly outperform existing baselines on this task in the few-shot setting.

CVMar 3, 2020
Implicitly Defined Layers in Neural Networks

Qianggong Zhang, Yanyang Gu, Michalkiewicz Mateusz et al.

In conventional formulations of multilayer feedforward neural networks, the individual layers are customarily defined by explicit functions. In this paper we demonstrate that defining individual layers in a neural network \emph{implicitly} provide much richer representations over the standard explicit one, consequently enabling a vastly broader class of end-to-end trainable architectures. We present a general framework of implicitly defined layers, where much of the theoretical analysis of such layers can be addressed through the implicit function theorem. We also show how implicitly defined layers can be seamlessly incorporated into existing machine learning libraries. In particular with respect to current automatic differentiation techniques for use in backpropagation based training. Finally, we demonstrate the versatility and relevance of our proposed approach on a number of diverse example problems with promising results.

CVFeb 11, 2019
Visual SLAM: Why Bundle Adjust?

Álvaro Parra, Tat-Jun Chin, Anders Eriksson et al.

Bundle adjustment plays a vital role in feature-based monocular SLAM. In many modern SLAM pipelines, bundle adjustment is performed to estimate the 6DOF camera trajectory and 3D map (3D point cloud) from the input feature tracks. However, two fundamental weaknesses plague SLAM systems based on bundle adjustment. First, the need to carefully initialise bundle adjustment means that all variables, in particular the map, must be estimated as accurately as possible and maintained over time, which makes the overall algorithm cumbersome. Second, since estimating the 3D structure (which requires sufficient baseline) is inherent in bundle adjustment, the SLAM algorithm will encounter difficulties during periods of slow motion or pure rotational motion. We propose a different SLAM optimisation core: instead of bundle adjustment, we conduct rotation averaging to incrementally optimise only camera orientations. Given the orientations, we estimate the camera positions and 3D points via a quasi-convex formulation that can be solved efficiently and globally optimally. Our approach not only obviates the need to estimate and maintain the positions and 3D map at keyframe rate (which enables simpler SLAM systems), it is also more capable of handling slow motions or pure rotational motions.

CVFeb 5, 2019
SASSE: Scalable and Adaptable 6-DOF Pose Estimation

Huu Le, Tuan Hoang, Qianggong Zhang et al.

Visual localization has become a key enabling component of many place recognition and SLAM systems. Contemporary research has primarily focused on improving accuracy and precision-recall type metrics, with relatively little attention paid to a system's absolute storage scaling characteristics, its flexibility to adapt to available computational resources, and its longevity with respect to easily incorporating newly learned or hand-crafted image descriptors. Most significantly, improvement in one of these aspects typically comes at the cost of others: for example, a snapshot-based system that achieves sub-linear storage cost typically provides no metric pose estimation, or, a highly accurate pose estimation technique is often ossified in adapting to recent advances in appearance-invariant features. In this paper, we present a novel 6-DOF localization system that for the first time simultaneously achieves all the three characteristics: significantly sub-linear storage growth, agnosticism to image descriptors, and customizability to available storage and computational resources. The key features of our method are developed based on a novel adaptation of multiple-label learning, together with effective dimensional reduction and learning techniques that enable simple and efficient optimization. We evaluate our system on several large benchmarking datasets and provide detailed comparisons to state-of-the-art systems. The proposed method demonstrates competitive accuracy with existing pose estimation methods while achieving better sub-linear storage scaling, significantly reduced absolute storage requirements, and faster training and deployment speeds.

CVJan 21, 2019
Deep Level Sets: Implicit Surface Representations for 3D Shape Inference

Mateusz Michalkiewicz, Jhony K. Pontes, Dominic Jack et al.

Existing 3D surface representation approaches are unable to accurately classify pixels and their orientation lying on the boundary of an object. Thus resulting in coarse representations which usually require post-processing steps to extract 3D surface meshes. To overcome this limitation, we propose an end-to-end trainable model that directly predicts implicit surface representations of arbitrary topology by optimising a novel geometric loss function. Specifically, we propose to represent the output as an oriented level set of a continuous embedding function, and incorporate this in a deep end-to-end learning framework by introducing a variational shape inference formulation. We investigate the benefits of our approach on the task of 3D surface prediction and demonstrate its ability to produce a more accurate reconstruction compared to voxel-based representations. We further show that our model is flexible and can be applied to a variety of shape inference problems.

CVDec 7, 2018
Star Tracking using an Event Camera

Tat-Jun Chin, Samya Bagchi, Anders Eriksson et al.

Star trackers are primarily optical devices that are used to estimate the attitude of a spacecraft by recognising and tracking star patterns. Currently, most star trackers use conventional optical sensors. In this application paper, we propose the usage of event sensors for star tracking. There are potentially two benefits of using event sensors for star tracking: lower power consumption and higher operating speeds. Our main contribution is to formulate an algorithmic pipeline for star tracking from event data that includes novel formulations of rotation averaging and bundle adjustment. In addition, we also release with this paper a dataset for star tracking using event cameras. With this work, we introduce the problem of star tracking using event cameras to the computer vision community, whose expertise in SLAM and geometric optimisation can be brought to bear on this commercially important application.

CVOct 24, 2018
A Binary Optimization Approach for Constrained K-Means Clustering

Huu Le, Anders Eriksson, Thanh-Toan Do et al.

K-Means clustering still plays an important role in many computer vision problems. While the conventional Lloyd method, which alternates between centroid update and cluster assignment, is primarily used in practice, it may converge to a solution with empty clusters. Furthermore, some applications may require the clusters to satisfy a specific set of constraints, e.g., cluster sizes, must-link/cannot-link. Several methods have been introduced to solve constrained K-Means clustering. Due to the non-convex nature of K-Means, however, existing approaches may result in sub-optimal solutions that poorly approximate the true clusters. In this work, we provide a new perspective to tackle this problem. Particularly, we reconsider constrained K-Means as a Binary Optimization Problem and propose a novel optimization scheme to search for feasible solutions in the binary domain. This approach allows us to solve constrained K-Means where multiple types of constraints can be simultaneously enforced. Experimental results on synthetic and real datasets show that our method provides better clustering accuracy with faster runtime compared to several commonly used techniques.

ROSep 21, 2018
3D Move to See: Multi-perspective visual servoing for improving object views with semantic segmentation

Chris Lehnert, Dorian Tsai, Anders Eriksson et al.

In this paper, we present a new approach to visual servoing for robotics, referred to as 3D Move to See (3DMTS), based on the principle of finding the next best view using a 3D camera array and a robotic manipulator to obtain multiple samples of the scene from different perspectives. The method uses semantic vision and an objective function applied to each perspective to sample a gradient representing the direction of the next best view. The method is demonstrated within simulation and on a real robotic platform containing a custom 3D camera array for the challenging scenario of robotic harvesting in a highly occluded and unstructured environment. It was shown on a real robotic platform that by moving the end effector using the gradient of an objective function leads to a locally optimal view of the object of interest, even amongst occlusions. The overall performance of the 3DMTS method obtained a mean increase in target size by 29.3% compared to a baseline method using a single RGB-D camera, which obtained 9.17%. The results demonstrate qualitatively and quantitatively that the 3DMTS method performed better in most scenarios, and yielded three times the target size compared to the baseline method. The increased target size in the final view will improve the detection of key features of the object of interest for further manipulation, such as grasping and harvesting.

CVMar 29, 2018
Learning Free-Form Deformations for 3D Object Reconstruction

Dominic Jack, Jhony K. Pontes, Sridha Sridharan et al.

Representing 3D shape in deep learning frameworks in an accurate, efficient and compact manner still remains an open challenge. Most existing work addresses this issue by employing voxel-based representations. While these approaches benefit greatly from advances in computer vision by generalizing 2D convolutions to the 3D setting, they also have several considerable drawbacks. The computational complexity of voxel-encodings grows cubically with the resolution thus limiting such representations to low-resolution 3D reconstruction. In an attempt to solve this problem, point cloud representations have been proposed. Although point clouds are more efficient than voxel representations as they only cover surfaces rather than volumes, they do not encode detailed geometric information about relationships between points. In this paper we propose a method to learn free-form deformations (FFD) for the task of 3D reconstruction from a single image. By learning to deform points sampled from a high-quality mesh, our trained model can be used to produce arbitrarily dense point clouds or meshes with fine-grained geometry. We evaluate our proposed framework on both synthetic and real-world data and achieve state-of-the-art results on point-cloud and volumetric metrics. Additionally, we qualitatively demonstrate its applicability to label transferring for 3D semantic segmentation.

CVMar 22, 2018
Maximum Consensus Parameter Estimation by Reweighted $\ell_1$ Methods

Pulak Purkait, Christopher Zach, Anders Eriksson

Robust parameter estimation in computer vision is frequently accomplished by solving the maximum consensus (MaxCon) problem. Widely used randomized methods for MaxCon, however, can only produce {random} approximate solutions, while global methods are too slow to exercise on realistic problem sizes. Here we analyse MaxCon as iterative reweighted algorithms on the data residuals. We propose a smooth surrogate function, the minimization of which leads to an extremely simple iteratively reweighted algorithm for MaxCon. We show that our algorithm is very efficient and in many cases, yields the global solution. This makes it an attractive alternative for randomized methods and global optimizers. The convergence analysis of our method and its fundamental differences from the other iteratively reweighted methods are also presented.

CVNov 29, 2017
Image2Mesh: A Learning Framework for Single Image 3D Reconstruction

Jhony K. Pontes, Chen Kong, Sridha Sridharan et al.

One challenge that remains open in 3D deep learning is how to efficiently represent 3D data to feed deep networks. Recent works have relied on volumetric or point cloud representations, but such approaches suffer from a number of issues such as computational complexity, unordered data, and lack of finer geometry. This paper demonstrates that a mesh representation (i.e. vertices and faces to form polygonal surfaces) is able to capture fine-grained geometry for 3D reconstruction tasks. A mesh however is also unstructured data similar to point clouds. We address this problem by proposing a learning framework to infer the parameters of a compact mesh representation rather than learning from the mesh itself. This compact representation encodes a mesh using free-form deformation and a sparse linear combination of models allowing us to reconstruct 3D meshes from single images. In contrast to prior work, we do not rely on silhouettes and landmarks to perform 3D reconstruction. We evaluate our method on synthetic and real-world datasets with very promising results. Our framework efficiently reconstructs 3D objects in a low-dimensional way while preserving its important geometrical aspects.

CVOct 27, 2017
Deterministic Approximate Methods for Maximum Consensus Robust Fitting

Huu Le, Tat-Jun Chin, Anders Eriksson et al.

Maximum consensus estimation plays a critically important role in robust fitting problems in computer vision. Currently, the most prevalent algorithms for consensus maximization draw from the class of randomized hypothesize-and-verify algorithms, which are cheap but can usually deliver only rough approximate solutions. On the other extreme, there are exact algorithms which are exhaustive search in nature and can be costly for practical-sized inputs. This paper fills the gap between the two extremes by proposing deterministic algorithms to approximately optimize the maximum consensus criterion. Our work begins by reformulating consensus maximization with linear complementarity constraints. Then, we develop two novel algorithms: one based on non-smooth penalty method with a Frank-Wolfe style optimization scheme, the other based on the Alternating Direction Method of Multipliers (ADMM). Both algorithms solve convex subproblems to efficiently perform the optimization. We demonstrate the capability of our algorithms to greatly improve a rough initial estimate, such as those obtained using least squares or a randomized algorithm. Compared to the exact algorithms, our approach is much more practical on realistic input sizes. Further, our approach is naturally applicable to estimation problems with geometric residuals

CVJul 23, 2017
Compact Model Representation for 3D Reconstruction

Jhony K. Pontes, Chen Kong, Anders Eriksson et al.

3D reconstruction from 2D images is a central problem in computer vision. Recent works have been focusing on reconstruction directly from a single image. It is well known however that only one image cannot provide enough information for such a reconstruction. A prior knowledge that has been entertained are 3D CAD models due to its online ubiquity. A fundamental question is how to compactly represent millions of CAD models while allowing generalization to new unseen objects with fine-scaled geometry. We introduce an approach to compactly represent a 3D mesh. Our method first selects a 3D model from a graph structure by using a novel free-form deformation FFD 3D-2D registration, and then the selected 3D model is refined to best fit the image silhouette. We perform a comprehensive quantitative and qualitative analysis that demonstrates impressive dense and realistic 3D reconstruction from single images.

CVMay 3, 2017
Rotation Averaging and Strong Duality

Anders Eriksson, Carl Olsson, Fredrik Kahl et al.

In this paper we explore the role of duality principles within the problem of rotation averaging, a fundamental task in a wide range of computer vision applications. In its conventional form, rotation averaging is stated as a minimization over multiple rotation constraints. As these constraints are non-convex, this problem is generally considered challenging to solve globally. We show how to circumvent this difficulty through the use of Lagrangian duality. While such an approach is well-known it is normally not guaranteed to provide a tight relaxation. Based on spectral graph theory, we analytically prove that in many cases there is no duality gap unless the noise levels are severe. This allows us to obtain certifiably global solutions to a class of important non-convex problems in polynomial time. We also propose an efficient, scalable algorithm that out-performs general purpose numerical solvers and is able to handle the large problem instances commonly occurring in structure from motion settings. The potential of this proposed method is demonstrated on a number of different problems, consisting of both synthetic and real-world data.

CVJun 14, 2016
Richardson-Lucy Deblurring for Moving Light Field Cameras

Donald G. Dansereau, Anders Eriksson, Jürgen Leitner

We generalize Richardson-Lucy (RL) deblurring to 4-D light fields by replacing the convolution steps with light field rendering of motion blur. The method deals correctly with blur caused by 6-degree-of-freedom camera motion in complex 3-D scenes, without performing depth estimation. We introduce a novel regularization term that maintains parallax information in the light field while reducing noise and ringing. We demonstrate the method operating effectively on rendered scenes and scenes captured using an off-the-shelf light field camera. An industrial robot arm provides repeatable and known trajectories, allowing us to establish quantitative performance in complex 3-D scenes. Qualitative and quantitative results confirm the effectiveness of the method, including commonly occurring cases for which previously published methods fail. We include mathematical proof that the algorithm converges to the maximum-likelihood estimate of the unblurred scene under Poisson noise. We expect extension to blind methods to be possible following the generalization of 2-D Richardson-Lucy to blind deconvolution.

CVMar 16, 2016
Non-linear Dimensionality Regularizer for Solving Inverse Problems

Ravi Garg, Anders Eriksson, Ian Reid

Consider an ill-posed inverse problem of estimating causal factors from observations, one of which is known to lie near some (un- known) low-dimensional, non-linear manifold expressed by a predefined Mercer-kernel. Solving this problem requires simultaneous estimation of these factors and learning the low-dimensional representation for them. In this work, we introduce a novel non-linear dimensionality regulariza- tion technique for solving such problems without pre-training. We re-formulate Kernel-PCA as an energy minimization problem in which low dimensionality constraints are introduced as regularization terms in the energy. To the best of our knowledge, ours is the first at- tempt to create a dimensionality regularizer in the KPCA framework. Our approach relies on robustly penalizing the rank of the recovered fac- tors directly in the implicit feature space to create their low-dimensional approximations in closed form. Our approach performs robust KPCA in the presence of missing data and noise. We demonstrate state-of-the-art results on predicting missing entries in the standard oil flow dataset. Additionally, we evaluate our method on the challenging problem of Non-Rigid Structure from Motion and our approach delivers promising results on CMU mocap dataset despite the presence of significant occlusions and noise.