RODec 22, 2021
Semantically enriched spatial modelling of industrial indoor environments enabling location-based servicesArne Wendt, Michael Brand, Thorsten Schüppstuhl
This paper presents a concept for a software system called RAIL representing industrial indoor environments in a dynamic spatial model, aimed at easing development and provision of location-based services. RAIL integrates data from different sensor modalities and additional contextual information through a unified interface. Approaches to environmental modelling from other domains are reviewed and analyzed for their suitability regarding the requirements for our target domains; intralogistics and production. Subsequently a novel way of modelling data representing indoor space, and an architecture for the software system are proposed.
MLJun 28, 2018
Risk-averse estimation, an axiomatic approach to inference, and Wallace-Freeman without MMLMichael Brand
We define a new class of Bayesian point estimators, which we refer to as risk averse. Using this definition, we formulate axioms that provide natural requirements for inference, e.g. in a scientific setting, and show that for well-behaved estimation problems the axioms uniquely characterise an estimator. Namely, for estimation problems in which some parameter values have a positive posterior probability (such as, e.g., problems with a discrete hypothesis space), the axioms characterise Maximum A Posteriori (MAP) estimation, whereas elsewhere (such as in continuous estimation) they characterise the Wallace-Freeman estimator. Our results provide a novel justification for the Wallace-Freeman estimator, which previously was derived only as an approximation to the information-theoretic Strict Minimum Message Length estimator. By contrast, our derivation requires neither approximations nor coding.
MLJul 20, 2017
RKL: a general, invariant Bayes solution for Neyman-ScottMichael Brand
Neyman-Scott is a classic example of an estimation problem with a partially-consistent posterior, for which standard estimation methods tend to produce inconsistent results. Past attempts to create consistent estimators for Neyman-Scott have led to ad-hoc solutions, to estimators that do not satisfy representation invariance, to restrictions over the choice of prior and more. We present a simple construction for a general-purpose Bayes estimator, invariant to representation, which satisfies consistency on Neyman-Scott over any non-degenerate prior. We argue that the good attributes of the estimator are due to its intrinsic properties, and generalise beyond Neyman-Scott as well.
MLOct 14, 2016
MML is not consistent for Neyman-ScottMichael Brand
Strict Minimum Message Length (SMML) is an information-theoretic statistical inference method widely cited (but only with informal arguments) as providing estimations that are consistent for general estimation problems. It is, however, almost invariably intractable to compute, for which reason only approximations of it (known as MML algorithms) are ever used in practice. Using novel techniques that allow for the first time direct, non-approximated analysis of SMML solutions, we investigate the Neyman-Scott estimation problem, an oft-cited showcase for the consistency of MML, and show that even with a natural choice of prior neither SMML nor its popular approximations are consistent for it, thereby providing a counterexample to the general claim. This is the first known explicit construction of an SMML solution for a natural, high-dimensional problem.
LOFeb 7, 2016
The IMP game: Learnability, approximability and adversarial learning beyond $Σ^0_1$Michael Brand, David L. Dowe
We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and approximability. Using it, we are able to derive the following theorems. (1) It is possible to learn by example all of $Σ^0_1 \cup Π^0_1$ as well as some supersets; (2) in adversarial learning (which we describe as a pursuit-evasion game), the pursuer has a winning strategy (in other words, $Σ^0_1$ can be learned adversarially, but $Π^0_1$ not); (3) some languages in $Π^0_1$ cannot be approximated by any language in $Σ^0_1$. We show corresponding results also for $Σ^0_i$ and $Π^0_i$ for arbitrary $i$.