Nalin Chhibber

HC
6papers
138citations
Novelty48%
AI Score24

6 Papers

HCFeb 20, 2021
Towards Teachable Conversational Agents

Nalin Chhibber, Edith Law

The traditional process of building interactive machine learning systems can be viewed as a teacher-learner interaction scenario where the machine-learners are trained by one or more human-teachers. In this work, we explore the idea of using a conversational interface to investigate the interaction between human-teachers and interactive machine-learners. Specifically, we examine whether teachable AI agents can reliably learn from human-teachers through conversational interactions, and how this learning compare with traditional supervised learning algorithms. Results validate the concept of teachable conversational agents and highlight the factors relevant for the development of machine learning systems that intend to learn from conversational interactions.

HCSep 30, 2019
Using Conversational Agents To Support Learning By Teaching

Nalin Chhibber, Edith Law

Conversational agents are becoming increasingly popular for supporting and facilitating learning. Conventional pedagogical agents are designed to play the role of human teachers by giving instructions to the students. In this paper, we investigate the use of conversational agents to support the 'learning-by-teaching' paradigm where the agent receives instructions from students. In particular, we introduce Curiosity Notebook: an educational application that harvests conversational interventions to facilitate students' learning. Recognizing such interventions can not only help in engaging students within learning interactions, but also provide a deeper insight into the intricacies involved in designing conversational agents for educational purposes.

CYApr 14, 2019
Boomerang: Rebounding the Consequences of Reputation Feedback on Crowdsourcing Platforms

Snehalkumar, S. Gaikwad, Durim Morina et al.

Paid crowdsourcing platforms suffer from low-quality work and unfair rejections, but paradoxically, most workers and requesters have high reputation scores. These inflated scores, which make high-quality work and workers difficult to find, stem from social pressure to avoid giving negative feedback. We introduce Boomerang, a reputation system for crowdsourcing that elicits more accurate feedback by rebounding the consequences of feedback directly back onto the person who gave it. With Boomerang, requesters find that their highly-rated workers gain earliest access to their future tasks, and workers find tasks from their highly-rated requesters at the top of their task feed. Field experiments verify that Boomerang causes both workers and requesters to provide feedback that is more closely aligned with their private opinions. Inspired by a game-theoretic notion of incentive-compatibility, Boomerang opens opportunities for interaction design to incentivize honest reporting over strategic dishonesty.

IRJul 16, 2018
Human Perception of Surprise: A User Study

Nalin Chhibber, Rohail Syed, Mengqiu Teng et al.

Understanding how to engage users is a critical question in many applications. Previous research has shown that unexpected or astonishing events can attract user attention, leading to positive outcomes such as engagement and learning. In this work, we investigate the similarity and differences in how people and algorithms rank the surprisingness of facts. Our crowdsourcing study, involving 106 participants, shows that computational models of surprise can be used to artificially induce surprise in humans.

HCJul 18, 2017
Prototype Tasks: Improving Crowdsourcing Results through Rapid, Iterative Task Design

Snehalkumar "Neil" S. Gaikwad, Nalin Chhibber, Vibhor Sehgal et al.

Low-quality results have been a long-standing problem on microtask crowdsourcing platforms, driving away requesters and justifying low wages for workers. To date, workers have been blamed for low-quality results: they are said to make as little effort as possible, do not pay attention to detail, and lack expertise. In this paper, we hypothesize that requesters may also be responsible for low-quality work: they launch unclear task designs that confuse even earnest workers, under-specify edge cases, and neglect to include examples. We introduce prototype tasks, a crowdsourcing strategy requiring all new task designs to launch a small number of sample tasks. Workers attempt these tasks and leave feedback, enabling the re- quester to iterate on the design before publishing it. We report a field experiment in which tasks that underwent prototype task iteration produced higher-quality work results than the original task designs. With this research, we suggest that a simple and rapid iteration cycle can improve crowd work, and we provide empirical evidence that requester "quality" directly impacts result quality.

HCNov 4, 2016
Crowd Guilds: Worker-led Reputation and Feedback on Crowdsourcing Platforms

Mark E. Whiting, Dilrukshi Gamage, Snehalkumar S. Gaikwad et al.

Crowd workers are distributed and decentralized. While decentralization is designed to utilize independent judgment to promote high-quality results, it paradoxically undercuts behaviors and institutions that are critical to high-quality work. Reputation is one central example: crowdsourcing systems depend on reputation scores from decentralized workers and requesters, but these scores are notoriously inflated and uninformative. In this paper, we draw inspiration from historical worker guilds (e.g., in the silk trade) to design and implement crowd guilds: centralized groups of crowd workers who collectively certify each other's quality through double-blind peer assessment. A two-week field experiment compared crowd guilds to a traditional decentralized crowd work model. Crowd guilds produced reputation signals more strongly correlated with ground-truth worker quality than signals available on current crowd working platforms, and more accurate than in the traditional model.