14.5CVApr 26, 2023
Super-NeRF: View-consistent Detail Generation for NeRF super-resolutionYuqi Han, Tao Yu, Xiaohang Yu et al.
The neural radiance field (NeRF) achieved remarkable success in modeling 3D scenes and synthesizing high-fidelity novel views. However, existing NeRF-based methods focus more on the make full use of the image resolution to generate novel views, but less considering the generation of details under the limited input resolution. In analogy to the extensive usage of image super-resolution, NeRF super-resolution is an effective way to generate the high-resolution implicit representation of 3D scenes and holds great potential applications. Up to now, such an important topic is still under-explored. In this paper, we propose a NeRF super-resolution method, named Super-NeRF, to generate high-resolution NeRF from only low-resolution inputs. Given multi-view low-resolution images, Super-NeRF constructs a consistency-controlling super-resolution module to generate view-consistent high-resolution details for NeRF. Specifically, an optimizable latent code is introduced for each low-resolution input image to control the 2D super-resolution images to converge to the view-consistent output. The latent codes of each low-resolution image are optimized synergistically with the target Super-NeRF representation to fully utilize the view consistency constraint inherent in NeRF construction. We verify the effectiveness of Super-NeRF on synthetic, real-world, and AI-generated NeRF datasets. Super-NeRF achieves state-of-the-art NeRF super-resolution performance on high-resolution detail generation and cross-view consistency.
5.2CVJan 6, 2024
An Event-Oriented Diffusion-Refinement Method for Sparse Events CompletionBo Zhang, Yuqi Han, Jinli Suo et al.
Event cameras or dynamic vision sensors (DVS) record asynchronous response to brightness changes instead of conventional intensity frames, and feature ultra-high sensitivity at low bandwidth. The new mechanism demonstrates great advantages in challenging scenarios with fast motion and large dynamic range. However, the recorded events might be highly sparse due to either limited hardware bandwidth or extreme photon starvation in harsh environments. To unlock the full potential of event cameras, we propose an inventive event sequence completion approach conforming to the unique characteristics of event data in both the processing stage and the output form. Specifically, we treat event streams as 3D event clouds in the spatiotemporal domain, develop a diffusion-based generative model to generate dense clouds in a coarse-to-fine manner, and recover exact timestamps to maintain the temporal resolution of raw data successfully. To validate the effectiveness of our method comprehensively, we perform extensive experiments on three widely used public datasets with different spatial resolutions, and additionally collect a novel event dataset covering diverse scenarios with highly dynamic motions and under harsh illumination. Besides generating high-quality dense events, our method can benefit downstream applications such as object classification and intensity frame reconstruction.
6.2CVAug 29, 2025
Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming ContentJiayu Yang, Weijian Su, Songqian Zhang et al.
3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and the prolonged training time required for each frame. This paper presents \M, a scalable Gaussian Splatting framework designed for efficient training in streaming tasks. Specifically, Gaussian spheres are hierarchically organized by scale within an anchor-based structure. Coarser-level Gaussians represent the low-resolution structure of the scene, while finer-level Gaussians, responsible for detailed high-fidelity rendering, are selectively activated by the coarser-level Gaussians. To further reduce computational overhead, we introduce a hybrid deformation and spawning strategy that models motion of inter-frame through Gaussian deformation and triggers Gaussian spawning to characterize wide-range motion. Additionally, a bidirectional adaptive masking mechanism enhances training efficiency by removing static regions and prioritizing informative viewpoints. Extensive experiments demonstrate that \M~ achieves superior visual quality while significantly reducing training time compared to state-of-the-art methods.
3.6CVAug 28, 2025
UTA-Sign: Unsupervised Thermal Video Augmentation via Event-Assisted Traffic Signage SketchingYuqi Han, Songqian Zhang, Weijian Su et al.
The thermal camera excels at perceiving outdoor environments under low-light conditions, making it ideal for applications such as nighttime autonomous driving and unmanned navigation. However, thermal cameras encounter challenges when capturing signage from objects made of similar materials, which can pose safety risks for accurately understanding semantics in autonomous driving systems. In contrast, the neuromorphic vision camera, also known as an event camera, detects changes in light intensity asynchronously and has proven effective in high-speed, low-light traffic environments. Recognizing the complementary characteristics of these two modalities, this paper proposes UTA-Sign, an unsupervised thermal-event video augmentation for traffic signage in low-illumination environments, targeting elements such as license plates and roadblock indicators. To address the signage blind spots of thermal imaging and the non-uniform sampling of event cameras, we developed a dual-boosting mechanism that fuses thermal frames and event signals for consistent signage representation over time. The proposed method utilizes thermal frames to provide accurate motion cues as temporal references for aligning the uneven event signals. At the same time, event signals contribute subtle signage content to the raw thermal frames, enhancing the overall understanding of the environment. The proposed method is validated on datasets collected from real-world scenarios, demonstrating superior quality in traffic signage sketching and improved detection accuracy at the perceptual level.
1.5CVSep 4, 2023
ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field ReconstructionXiaohang Yu, Haoxiang Wang, Yuqi Han et al.
This paper proposes a hybrid radiance field representation for unbounded immersive light field reconstruction which supports high-quality rendering and aggressive view extrapolation. The key idea is to first formally separate the foreground and the background and then adaptively balance learning of them during the training process. To fulfill this goal, we represent the foreground and background as two separate radiance fields with two different spatial mapping strategies. We further propose an adaptive sampling strategy and a segmentation regularizer for more clear segmentation and robust convergence. Finally, we contribute a novel immersive light field dataset, named THUImmersive, with the potential to achieve much larger space 6DoF immersive rendering effects compared with existing datasets, by capturing multiple neighboring viewpoints for the same scene, to stimulate the research and AR/VR applications in the immersive light field domain. Extensive experiments demonstrate the strong performance of our method for unbounded immersive light field reconstruction.