Xavier Défago

MA
10papers
306citations
Novelty45%
AI Score25

10 Papers

ROAug 10, 2021Code
Roadside-assisted Cooperative Planning using Future Path Sharing for Autonomous Driving

Mai Hirata, Manabu Tsukada, Keisuke Okumura et al.

Cooperative intelligent transportation systems (ITS) are used by autonomous vehicles to communicate with surrounding autonomous vehicles and roadside units (RSU). Current C-ITS applications focus primarily on real-time information sharing, such as cooperative perception. In addition to real-time information sharing, self-driving cars need to coordinate their action plans to achieve higher safety and efficiency. For this reason, this study defines a vehicle's future action plan/path and designs a cooperative path-planning model at intersections using future path sharing based on the future path information of multiple vehicles. The notion is that when the RSU detects a potential conflict of vehicle paths or an acceleration opportunity according to the shared future paths, it will generate a coordinated path update that adjusts the speeds of the vehicles. We implemented the proposed method using the open-source Autoware autonomous driving software and evaluated it with the LGSVL autonomous vehicle simulator. We conducted simulation experiments with two vehicles at a blind intersection scenario, finding that each car can travel safely and more efficiently by planning a path that reflects the action plans of all vehicles involved. The time consumed by introducing the RSU is 23.0 % and 28.1 % shorter than that of the stand-alone autonomous driving case at the intersection.

ROSep 9, 2021
Solving Simultaneous Target Assignment and Path Planning Efficiently with Time-Independent Execution

Keisuke Okumura, Xavier Défago

Real-time planning for a combined problem of target assignment and path planning for multiple agents, also known as the unlabeled version of Multi-Agent Path Finding (MAPF), is crucial for high-level coordination in multi-agent systems, e.g., pattern formation by robot swarms. This paper studies two aspects of unlabeled-MAPF: (1) offline scenario: solving large instances by centralized approaches with small computation time, and (2) online scenario: executing unlabeled-MAPF despite timing uncertainties of real robots. For this purpose, we propose TSWAP, a novel sub-optimal complete algorithm, which takes an arbitrary initial target assignment then repeats one-timestep path planning with target swapping. TSWAP can adapt to both offline and online scenarios. We empirically demonstrate that Offline TSWAP is highly scalable; providing near-optimal solutions while reducing runtime by orders of magnitude compared to existing approaches. In addition, we present the benefits of Online TSWAP, such as delay tolerance, through real-robot demos.

MAMay 15, 2021
Offline Time-Independent Multi-Agent Path Planning

Keisuke Okumura, François Bonnet, Yasumasa Tamura et al.

This paper studies a novel planning problem for multiple agents that cannot share holding resources, named OTIMAPP (Offline Time-Independent Multi-Agent Path Planning). Given a graph and a set of start-goal pairs, the problem consists in assigning a path to each agent such that every agent eventually reaches their goal without blocking each other, regardless of how the agents are being scheduled at runtime. The motivation stems from the nature of distributed environments that agents take actions fully asynchronous and have no knowledge about those exact timings of other actors. We present solution conditions, computational complexity, solvers, and robotic applications.

ROFeb 25, 2021
Active Modular Environment for Robot Navigation

Shota Kameyama, Keisuke Okumura, Yasumasa Tamura et al.

This paper presents a novel robot-environment interaction in navigation tasks such that robots have neither a representation of their working space nor planning function, instead, an active environment takes charge of these aspects. This is realized by spatially deploying computing units, called cells, and making cells manage traffic in their respective physical region. Different from stigmegic approaches, cells interact with each other to manage environmental information and to construct instructions on how robots move. As a proof-of-concept, we present an architecture called AFADA and its prototype, consisting of modular cells and robots moving on the cells. The instructions from cells are based on a distributed routing algorithm and a reservation protocol. We demonstrate that AFADA achieves efficient robot moves for single-robot navigation in a dynamic environment changing its topology with a stochastic model, comparing to self-navigation by a robot itself. This is followed by several demos, including multi-robot navigation, highlighting the power of offloading both representation and planning from robots to the environment. We expect that the concept of AFADA contributes to developing the infrastructure for multiple robots because it can engage online and lifelong planning and execution.

CRJun 19, 2020
Stateless Distributed Ledgers

François Bonnet, Quentin Bramas, Xavier Défago

In public distributed ledger technologies (DLTs), such as Blockchains, nodes can join and leave the network at any time. A major challenge occurs when a new node joining the network wants to retrieve the current state of the ledger. Indeed, that node may receive conflicting information from honest and Byzantine nodes, making it difficult to identify the current state. In this paper, we are interested in protocols that are stateless, i.e., a new joining node should be able to retrieve the current state of the ledger just using a fixed amount of data that characterizes the ledger (such as the genesis block in Bitcoin). We define three variants of stateless DLTs: weak, strong, and probabilistic. Then, we analyze this property for DLTs using different types of consensus.

MAMay 27, 2020
Time-Independent Planning for Multiple Moving Agents

Keisuke Okumura, Yasumasa Tamura, Xavier Défago

Typical Multi-agent Path Finding (MAPF) solvers assume that agents move synchronously, thus neglecting the reality gap in timing assumptions, e.g., delays caused by an imperfect execution of asynchronous moves. So far, two policies enforce a robust execution of MAPF plans taken as input: either by forcing agents to synchronize or by executing plans while preserving temporal dependencies. This paper proposes an alternative approach, called time-independent planning, which is both online and distributed. We represent reality as a transition system that changes configurations according to atomic actions of agents, and use it to generate a time-independent schedule. Empirical results in a simulated environment with stochastic delays of agents' moves support the validity of our proposal.

MAMay 24, 2019
winPIBT: Extended Prioritized Algorithm for Iterative Multi-agent Path Finding

Keisuke Okumura, Yasumasa Tamura, Xavier Défago

The problem of Multi-agent Path Finding (MAPF) consists in providing agents with efficient paths while preventing collisions. Numerous solvers have been developed so far since MAPF is critical for practical applications such as automated warehouses. The recently-proposed Priority Inheritance with Backtracking (PIBT) is a promising decoupled method that solves MAPF iteratively with flexible priorities. The method is aimed to be decentralized and has a very low computational cost, but it is shortsighted in the sense that it plans only one step ahead, thus occasionally resulting in inefficient plannings. This work proposes a generalization of PIBT, called windowed PIBT (winPIBT), that introduces a configurable time window. winPIBT allows agents to plan paths anticipating multiple steps ahead. We prove that, similarly to PIBT, all agents reach their own destinations in finite time as long as the environment is a graph with adequate properties, e.g., biconnected. Experimental results over various scenarios confirm that winPIBT mitigates livelock situations occurring in PIBT, and usually plans more efficient paths given adequate window size.

MAJan 31, 2019
Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding

Keisuke Okumura, Manao Machida, Xavier Défago et al.

In the Multi-Agent Path Finding (MAPF) problem, a set of agents moving on a graph must reach their own respective destinations without inter-agent collisions. In practical MAPF applications such as navigation in automated warehouses, where occasionally there are hundreds or more agents, MAPF must be solved iteratively online on a lifelong basis. Such scenarios rule out simple adaptations of offline compute-intensive optimal approaches; and scalable sub-optimal algorithms are hence appealing for such settings. Ideal algorithms are scalable, applicable to iterative scenarios, and output plausible solutions in predictable computation time. For the aforementioned purpose, this study presents Priority Inheritance with Backtracking (PIBT), a novel sub-optimal algorithm to solve MAPF iteratively. PIBT relies on an adaptive prioritization scheme to focus on the adjacent movements of multiple agents; hence it can be applied to several domains. We prove that, regardless of their number, all agents are guaranteed to reach their destination within finite time when the environment is a graph such that all pairs of adjacent nodes belong to a simple cycle (e.g., biconnected). Experimental results covering various scenarios, including a demonstration with real robots, reveal the benefits of the proposed method. Even with hundreds of agents, PIBT yields acceptable solutions almost immediately and can solve large instances that other established MAPF methods cannot. In addition, PIBT outperforms an existing approach on an iterative scenario of conveying packages in an automated warehouse in both runtime and solution quality.

DCAug 21, 2017
Optimally Gathering Two Robots

Adam Heriban, Xavier Défago, Sébastien Tixeuil

We present an algorithm that ensures in finite time the gathering of two robots in the non-rigid ASYNC model. To circumvent established impossibility results, we assume robots are equipped with 2-colors lights and are able to measure distances between one another. Aside from its light, a robot has no memory of its past actions, and its protocol is deterministic. Since, in the same model, gathering is impossible when lights have a single color, our solution is optimal with respect to the number of used colors.

ROFeb 17, 2016
Fault and Byzantine Tolerant Self-stabilizing Mobile Robots Gathering - Feasibility Study -

Xavier Défago, Maria Gradinariu Potop-Butucaru, Julien Clément et al.

Gathering is a fundamental coordination problem in cooperative mobile robotics. In short, given a set of robots with arbitrary initial locations and no initial agreement on a global coordinate system, gathering requires that all robots, following their algorithm, reach the exact same but not predetermined location. Gathering is particularly challenging in networks where robots are oblivious (i.e., stateless) and direct communication is replaced by observations on their respective locations. Interestingly any algorithm that solves gathering with oblivious robots is inherently self-stabilizing if no specific assumption is made on the initial distribution of the robots. In this paper, we significantly extend the studies of de-terministic gathering feasibility under different assumptions This manuscript considerably extends preliminary results presented as an extended abstract at the DISC 2006 conference [7]. The current version is under review at Distributed Computing Journal since February 2012 (in a previous form) and since 2014 in the current form. The most important results have been also presented in MAC 2010 organized in Ottawa from August 15th to 17th 2010 related to synchrony and faults (crash and Byzantine). Unlike prior work, we consider a larger set of scheduling strategies, such as bounded schedulers. In addition, we extend our study to the feasibility of probabilistic self-stabilizing gathering in both fault-free and fault-prone environments.