Corentin Dumery

CV
h-index5
13papers
71citations
Novelty52%
AI Score54

13 Papers

CVNov 17, 2023
Garment Recovery with Shape and Deformation Priors

Ren Li, Corentin Dumery, Benoît Guillard et al.

While modeling people wearing tight-fitting clothing has made great strides in recent years, loose-fitting clothing remains a challenge. We propose a method that delivers realistic garment models from real-world images, regardless of garment shape or deformation. To this end, we introduce a fitting approach that utilizes shape and deformation priors learned from synthetic data to accurately capture garment shapes and deformations, including large ones. Not only does our approach recover the garment geometry accurately, it also yields models that can be directly used by downstream applications such as animation and simulation.

CVMay 21
GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction

Corentin Dumery, David Colmenares, Alexander Fix et al.

Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation methods lack realism. To remove the need for additional data collection while maintaining data quality, we introduce a data-driven 3D prior that models the distribution of human eyes across diverse identities, gaze directions, and light settings. This model, which we coin GazePrior, then enables sparse-input 3D reconstruction of annotated data collected with previous ET devices, which can in turn be rendered from the cameras of any target ET device. Our approach synthesizes data with the realism, diversity and ground-truth accuracy of real data collection without its prohibitive costs. Our experiments demonstrate that ET models trained with our synthesized data outperform previous zero-shot methods, achieving higher accuracy and robustness.

CVMay 18
The MixCount Dataset: Bridging the Data Gap for Open-Vocabulary Object Counting

Corentin Dumery, Niki Amini-Naieni, Shervin Naini et al.

Object counting is a foundational vision task with over a decade of dedicated research, yet state-of-the-art models still fail systematically in the mixed-object setting that dominates real-world applications such as industrial inspection and product sorting. We show that this gap is strongly driven by limitations in existing training and evaluation data: real counting datasets are prohibitively expensive to annotate and suffer from labeling noise, while existing synthetic alternatives lack diversity and realism. We address this with MixCount, a dataset and benchmark for mixed-object counting designed to target the failure modes of current counting models. To overcome the high cost of constructing and labeling such data, we develop an automatic generation pipeline that synthesizes images, fine-grained textual descriptions, and pixel-perfect counting annotations at scale, eliminating the labeling ambiguity that plagues prior datasets. Evaluating state-of-the-art counting models on MixCount exposes severe degradation in the mixed-object setting. More importantly, training these models on our synthesized data yields substantial gains on real-world benchmarks, reducing MAE by 20.14% on FSC-147 and by 18.3% on PairTally. These results establish MixCount as both a benchmark and a training dataset for fine-grained counting, and demonstrate that our pipeline, which produces effectively unlimited labeled data, helps address a long-standing bottleneck in counting models.

CVMar 16
Automated Counting of Stacked Objects in Industrial Inspection

Corentin Dumery, Noa Etté, Aoxiang Fan et al.

Visual object counting is a fundamental computer vision task in industrial inspection, where accurate, high-throughput inventory tracking and quality assurance are critical. Moreover, manufactured parts are often too light to reliably deduce their count from their weight, or too heavy to move the stack on a scale safely and practically, making automated visual counting the more robust solution in many scenarios. However, existing methods struggle with stacked 3D items in containers, pallets, or bins, where most objects are heavily occluded and only a few are directly visible. To address this important yet underexplored challenge, we propose a novel 3D counting approach that decomposes the task into two complementary subproblems: estimating the 3D geometry of the stack and its occupancy ratio from multi-view images. By combining geometric reconstruction with deep learning-based depth analysis, our method can accurately count identical manufactured parts inside containers, even when they are irregularly stacked and partially hidden. We validate our 3D counting pipeline on large-scale synthetic and diverse real-world data with manually verified total counts, demonstrating robust performance under realistic inspection conditions.

CVAug 19, 2024
Enforcing View-Consistency in Class-Agnostic 3D Segmentation Fields

Corentin Dumery, Aoxiang Fan, Ren Li et al.

Radiance Fields have become a powerful tool for modeling 3D scenes from multiple images. However, they remain difficult to segment into semantically meaningful regions. Some methods work well using 2D semantic masks, but they generalize poorly to class-agnostic segmentations. More recent methods circumvent this issue by using contrastive learning to optimize a high-dimensional 3D feature field instead. However, recovering a segmentation then requires clustering and fine-tuning the associated hyperparameters. In contrast, we aim to identify the necessary changes in segmentation field methods to directly learn a segmentation field while being robust to inconsistent class-agnostic masks, successfully decomposing the scene into a set of objects of any class. By introducing an additional spatial regularization term and restricting the field to a limited number of competing object slots against which masks are matched, a meaningful object representation emerges that best explains the 2D supervision. Our experiments demonstrate the ability of our method to generate 3D panoptic segmentations on complex scenes, and extract high-quality 3D assets from radiance fields that can then be used in virtual 3D environments.

CVDec 7, 2024
Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes

Saqib Javed, Ahmad Jarrar Khan, Corentin Dumery et al.

Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. However, to make these methods viable for real-time applications such as AR/VR, gaming, and rendering on low-power devices, substantial reductions in memory usage and improvements in rendering efficiency are required. While many state-of-the-art methods prioritize lightweight implementations, they struggle in handling scenes with complex motions or long sequences. In this work, we introduce Temporally Compressed 3D Gaussian Splatting (TC3DGS), a novel technique designed specifically to effectively compress dynamic 3D Gaussian representations. TC3DGS selectively prunes Gaussians based on their temporal relevance and employs gradient-aware mixed-precision quantization to dynamically compress Gaussian parameters. It additionally relies on a variation of the Ramer-Douglas-Peucker algorithm in a post-processing step to further reduce storage by interpolating Gaussian trajectories across frames. Our experiments across multiple datasets demonstrate that TC3DGS achieves up to 67$\times$ compression with minimal or no degradation in visual quality.

CVMay 17, 2024
Reconstruction of Manipulated Garment with Guided Deformation Prior

Ren Li, Corentin Dumery, Zhantao Deng et al.

Modeling the shape of garments has received much attention, but most existing approaches assume the garments to be worn by someone, which constrains the range of shapes they can assume. In this work, we address shape recovery when garments are being manipulated instead of worn, which gives rise to an even larger range of possible shapes. To this end, we leverage the implicit sewing patterns (ISP) model for garment modeling and extend it by adding a diffusion-based deformation prior to represent these shapes. To recover 3D garment shapes from incomplete 3D point clouds acquired when the garment is folded, we map the points to UV space, in which our priors are learned, to produce partial UV maps, and then fit the priors to recover complete UV maps and 2D to 3D mappings. Experimental results demonstrate the superior reconstruction accuracy of our method compared to previous ones, especially when dealing with large non-rigid deformations arising from the manipulations.

GRApr 11, 2025
Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates

Ren Li, Cong Cao, Corentin Dumery et al.

Reconstructing 3D clothed humans from images is fundamental to applications like virtual try-on, avatar creation, and mixed reality. While recent advances have enhanced human body recovery, accurate reconstruction of garment geometry -- especially for loose-fitting clothing -- remains an open challenge. We present a novel method for high-fidelity 3D garment reconstruction from single images that bridges 2D and 3D representations. Our approach combines Implicit Sewing Patterns (ISP) with a generative diffusion model to learn rich garment shape priors in a 2D UV space. A key innovation is our mapping model that establishes correspondences between 2D image pixels, UV pattern coordinates, and 3D geometry, enabling joint optimization of both 3D garment meshes and the corresponding 2D patterns by aligning learned priors with image observations. Despite training exclusively on synthetically simulated cloth data, our method generalizes effectively to real-world images, outperforming existing approaches on both tight- and loose-fitting garments. The reconstructed garments maintain physical plausibility while capturing fine geometric details, enabling downstream applications including garment retargeting and texture manipulation.

CVApr 10, 2025
View-Dependent Uncertainty Estimation of 3D Gaussian Splatting

Chenyu Han, Corentin Dumery

3D Gaussian Splatting (3DGS) has become increasingly popular in 3D scene reconstruction for its high visual accuracy. However, uncertainty estimation of 3DGS scenes remains underexplored and is crucial to downstream tasks such as asset extraction and scene completion. Since the appearance of 3D gaussians is view-dependent, the color of a gaussian can thus be certain from an angle and uncertain from another. We thus propose to model uncertainty in 3DGS as an additional view-dependent per-gaussian feature that can be modeled with spherical harmonics. This simple yet effective modeling is easily interpretable and can be integrated into the traditional 3DGS pipeline. It is also significantly faster than ensemble methods while maintaining high accuracy, as demonstrated in our experiments.

CVNov 28, 2024
Counting Stacked Objects

Corentin Dumery, Noa Etté, Aoxiang Fan et al.

Visual object counting is a fundamental computer vision task underpinning numerous real-world applications, from cell counting in biomedicine to traffic and wildlife monitoring. However, existing methods struggle to handle the challenge of stacked 3D objects in which most objects are hidden by those above them. To address this important yet underexplored problem, we propose a novel 3D counting approach that decomposes the task into two complementary subproblems - estimating the 3D geometry of the object stack and the occupancy ratio from multi-view images. By combining geometric reconstruction and deep learning-based depth analysis, our method can accurately count identical objects within containers, even when they are irregularly stacked. We validate our 3D Counting pipeline on diverse real-world and large-scale synthetic datasets, which we will release publicly to facilitate further research.

CVJan 25
Learning Sewing Patterns via Latent Flow Matching of Implicit Fields

Cong Cao, Ren Li, Corentin Dumery et al.

Sewing patterns define the structural foundation of garments and are essential for applications such as fashion design, fabrication, and physical simulation. Despite progress in automated pattern generation, accurately modeling sewing patterns remains difficult due to the broad variability in panel geometry and seam arrangements. In this work, we introduce a sewing pattern modeling method based on an implicit representation. We represent each panel using a signed distance field that defines its boundary and an unsigned distance field that identifies seam endpoints, and encode these fields into a continuous latent space that enables differentiable meshing. A latent flow matching model learns distributions over panel combinations in this representation, and a stitching prediction module recovers seam relations from extracted edge segments. This formulation allows accurate modeling and generation of sewing patterns with complex structures. We further show that it can be used to estimate sewing patterns from images with improved accuracy relative to existing approaches, and supports applications such as pattern completion and refitting, providing a practical tool for digital fashion design.

CVJul 8, 2025
High-Fidelity and Generalizable Neural Surface Reconstruction with Sparse Feature Volumes

Aoxiang Fan, Corentin Dumery, Nicolas Talabot et al.

Generalizable neural surface reconstruction has become a compelling technique to reconstruct from few images without per-scene optimization, where dense 3D feature volume has proven effective as a global representation of scenes. However, the dense representation does not scale well to increasing voxel resolutions, severely limiting the reconstruction quality. We thus present a sparse representation method, that maximizes memory efficiency and enables significantly higher resolution reconstructions on standard hardware. We implement this through a two-stage approach: First training a network to predict voxel occupancies from posed images and associated depth maps, then computing features and performing volume rendering only in voxels with sufficiently high occupancy estimates. To support this sparse representation, we developed custom algorithms for efficient sampling, feature aggregation, and querying from sparse volumes-overcoming the dense-volume assumptions inherent in existing works. Experiments on public datasets demonstrate that our approach reduces storage requirements by more than 50 times without performance degradation, enabling reconstructions at $512^3$ resolution compared to the typical $128^3$ on similar hardware, and achieving superior reconstruction accuracy over current state-of-the-art methods.

CVJul 6, 2025
A View-consistent Sampling Method for Regularized Training of Neural Radiance Fields

Aoxiang Fan, Corentin Dumery, Nicolas Talabot et al.

Neural Radiance Fields (NeRF) has emerged as a compelling framework for scene representation and 3D recovery. To improve its performance on real-world data, depth regularizations have proven to be the most effective ones. However, depth estimation models not only require expensive 3D supervision in training, but also suffer from generalization issues. As a result, the depth estimations can be erroneous in practice, especially for outdoor unbounded scenes. In this paper, we propose to employ view-consistent distributions instead of fixed depth value estimations to regularize NeRF training. Specifically, the distribution is computed by utilizing both low-level color features and high-level distilled features from foundation models at the projected 2D pixel-locations from per-ray sampled 3D points. By sampling from the view-consistency distributions, an implicit regularization is imposed on the training of NeRF. We also utilize a depth-pushing loss that works in conjunction with the sampling technique to jointly provide effective regularizations for eliminating the failure modes. Extensive experiments conducted on various scenes from public datasets demonstrate that our proposed method can generate significantly better novel view synthesis results than state-of-the-art NeRF variants as well as different depth regularization methods.