Pietro Morerio

CV
h-index45
53papers
1,840citations
Novelty52%
AI Score55

53 Papers

CVOct 3, 2023Code
Learnable Data Augmentation for One-Shot Unsupervised Domain Adaptation

Julio Ivan Davila Carrazco, Pietro Morerio, Alessio Del Bue et al.

This paper presents a classification framework based on learnable data augmentation to tackle the One-Shot Unsupervised Domain Adaptation (OS-UDA) problem. OS-UDA is the most challenging setting in Domain Adaptation, as only one single unlabeled target sample is assumed to be available for model adaptation. Driven by such single sample, our method LearnAug-UDA learns how to augment source data, making it perceptually similar to the target. As a result, a classifier trained on such augmented data will generalize well for the target domain. To achieve this, we designed an encoder-decoder architecture that exploits a perceptual loss and style transfer strategies to augment the source data. Our method achieves state-of-the-art performance on two well-known Domain Adaptation benchmarks, DomainNet and VisDA. The project code is available at https://github.com/IIT-PAVIS/LearnAug-UDA

66.8CVMar 25Code
Memory-Augmented Vision-Language Agents for Persistent and Semantically Consistent Object Captioning

Tommaso Galliena, Stefano Rosa, Tommaso Apicella et al.

Vision-Language Models (VLMs) often yield inconsistent descriptions of the same object across viewpoints, hindering the ability of embodied agents to construct consistent semantic representations over time. Previous methods resolved inconsistencies using offline multi-view aggregation or multi-stage pipelines that decouple exploration, data association, and caption learning, with limited capacity to reason over previously observed objects. In this paper, we introduce a unified, memory-augmented Vision-Language agent that simultaneously handles data association, object captioning, and exploration policy within a single autoregressive framework. The model processes the current RGB observation, a top-down explored map, and an object-level episodic memory serialized into object-level tokens, ensuring persistent object identity and semantic consistency across extended sequences. To train the model in a self-supervised manner, we collect a dataset in photorealistic 3D environments using a disagreement-based policy and a pseudo-captioning model that enforces consistency across multi-view caption histories. Extensive evaluation on a manually annotated object-level test set, demonstrate improvements of up to +11.86% in standard captioning scores and +7.39% in caption self-similarity over baseline models, while enabling scalable performance through a compact scene representation. Code, model weights, and data are available at https://github.com/hsp-iit/epos-vlm

CVMar 7, 2023
Guiding Pseudo-labels with Uncertainty Estimation for Source-free Unsupervised Domain Adaptation

Mattia Litrico, Alessio Del Bue, Pietro Morerio

Standard Unsupervised Domain Adaptation (UDA) methods assume the availability of both source and target data during the adaptation. In this work, we investigate Source-free Unsupervised Domain Adaptation (SF-UDA), a specific case of UDA where a model is adapted to a target domain without access to source data. We propose a novel approach for the SF-UDA setting based on a loss reweighting strategy that brings robustness against the noise that inevitably affects the pseudo-labels. The classification loss is reweighted based on the reliability of the pseudo-labels that is measured by estimating their uncertainty. Guided by such reweighting strategy, the pseudo-labels are progressively refined by aggregating knowledge from neighbouring samples. Furthermore, a self-supervised contrastive framework is leveraged as a target space regulariser to enhance such knowledge aggregation. A novel negative pairs exclusion strategy is proposed to identify and exclude negative pairs made of samples sharing the same class, even in presence of some noise in the pseudo-labels. Our method outperforms previous methods on three major benchmarks by a large margin. We set the new SF-UDA state-of-the-art on VisDA-C and DomainNet with a performance gain of +1.8% on both benchmarks and on PACS with +12.3% in the single-source setting and +6.6% in multi-target adaptation. Additional analyses demonstrate that the proposed approach is robust to the noise, which results in significantly more accurate pseudo-labels compared to state-of-the-art approaches.

CVAug 16, 2023
Leveraging Next-Active Objects for Context-Aware Anticipation in Egocentric Videos

Sanket Thakur, Cigdem Beyan, Pietro Morerio et al.

Objects are crucial for understanding human-object interactions. By identifying the relevant objects, one can also predict potential future interactions or actions that may occur with these objects. In this paper, we study the problem of Short-Term Object interaction anticipation (STA) and propose NAOGAT (Next-Active-Object Guided Anticipation Transformer), a multi-modal end-to-end transformer network, that attends to objects in observed frames in order to anticipate the next-active-object (NAO) and, eventually, to guide the model to predict context-aware future actions. The task is challenging since it requires anticipating future action along with the object with which the action occurs and the time after which the interaction will begin, a.k.a. the time to contact (TTC). Compared to existing video modeling architectures for action anticipation, NAOGAT captures the relationship between objects and the global scene context in order to predict detections for the next active object and anticipate relevant future actions given these detections, leveraging the objects' dynamics to improve accuracy. One of the key strengths of our approach, in fact, is its ability to exploit the motion dynamics of objects within a given clip, which is often ignored by other models, and separately decoding the object-centric and motion-centric information. Through our experiments, we show that our model outperforms existing methods on two separate datasets, Ego4D and EpicKitchens-100 ("Unseen Set"), as measured by several additional metrics, such as time to contact, and next-active-object localization. The code will be available upon acceptance.

ROJan 2, 2023
3DSGrasp: 3D Shape-Completion for Robotic Grasp

Seyed S. Mohammadi, Nuno F. Duarte, Dimitris Dimou et al.

Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping action, leading to the generation of wrong or inaccurate grasp poses. We propose a novel grasping strategy, named 3DSGrasp, that predicts the missing geometry from the partial PCD to produce reliable grasp poses. Our proposed PCD completion network is a Transformer-based encoder-decoder network with an Offset-Attention layer. Our network is inherently invariant to the object pose and point's permutation, which generates PCDs that are geometrically consistent and completed properly. Experiments on a wide range of partial PCD show that 3DSGrasp outperforms the best state-of-the-art method on PCD completion tasks and largely improves the grasping success rate in real-world scenarios. The code and dataset will be made available upon acceptance.

CVFeb 13, 2023
Anticipating Next Active Objects for Egocentric Videos

Sanket Thakur, Cigdem Beyan, Pietro Morerio et al.

This paper addresses the problem of anticipating the next-active-object location in the future, for a given egocentric video clip where the contact might happen, before any action takes place. The problem is considerably hard, as we aim at estimating the position of such objects in a scenario where the observed clip and the action segment are separated by the so-called ``time to contact'' (TTC) segment. Many methods have been proposed to anticipate the action of a person based on previous hand movements and interactions with the surroundings. However, there have been no attempts to investigate the next possible interactable object, and its future location with respect to the first-person's motion and the field-of-view drift during the TTC window. We define this as the task of Anticipating the Next ACTive Object (ANACTO). To this end, we propose a transformer-based self-attention framework to identify and locate the next-active-object in an egocentric clip. We benchmark our method on three datasets: EpicKitchens-100, EGTEA+ and Ego4D. We also provide annotations for the first two datasets. Our approach performs best compared to relevant baseline methods. We also conduct ablation studies to understand the effectiveness of the proposed and baseline methods on varying conditions. Code and ANACTO task annotations will be made available upon paper acceptance.

CVAug 8, 2023
Person Re-Identification without Identification via Event Anonymization

Shafiq Ahmad, Pietro Morerio, Alessio Del Bue

Wide-scale use of visual surveillance in public spaces puts individual privacy at stake while increasing resource consumption (energy, bandwidth, and computation). Neuromorphic vision sensors (event-cameras) have been recently considered a valid solution to the privacy issue because they do not capture detailed RGB visual information of the subjects in the scene. However, recent deep learning architectures have been able to reconstruct images from event cameras with high fidelity, reintroducing a potential threat to privacy for event-based vision applications. In this paper, we aim to anonymize event-streams to protect the identity of human subjects against such image reconstruction attacks. To achieve this, we propose an end-to-end network architecture jointly optimized for the twofold objective of preserving privacy and performing a downstream task such as person ReId. Our network learns to scramble events, enforcing the degradation of images recovered from the privacy attacker. In this work, we also bring to the community the first ever event-based person ReId dataset gathered to evaluate the performance of our approach. We validate our approach with extensive experiments and report results on the synthetic event data simulated from the publicly available SoftBio dataset and our proposed Event-ReId dataset.

CVApr 14, 2023
Continual Source-Free Unsupervised Domain Adaptation

Waqar Ahmed, Pietro Morerio, Vittorio Murino

Existing Source-free Unsupervised Domain Adaptation (SUDA) approaches inherently exhibit catastrophic forgetting. Typically, models trained on a labeled source domain and adapted to unlabeled target data improve performance on the target while dropping performance on the source, which is not available during adaptation. In this study, our goal is to cope with the challenging problem of SUDA in a continual learning setting, i.e., adapting to the target(s) with varying distributional shifts while maintaining performance on the source. The proposed framework consists of two main stages: i) a SUDA model yielding cleaner target labels -- favoring good performance on target, and ii) a novel method for synthesizing class-conditioned source-style images by leveraging only the source model and pseudo-labeled target data as a prior. An extensive pool of experiments on major benchmarks, e.g., PACS, Visda-C, and DomainNet demonstrates that the proposed Continual SUDA (C-SUDA) framework enables preserving satisfactory performance on the source domain without exploiting the source data at all.

CVFeb 7, 2023
Look Around and Learn: Self-Training Object Detection by Exploration

Gianluca Scarpellini, Stefano Rosa, Pietro Morerio et al.

When an object detector is deployed in a novel setting it often experiences a drop in performance. This paper studies how an embodied agent can automatically fine-tune a pre-existing object detector while exploring and acquiring images in a new environment without relying on human intervention, i.e., a fully self-supervised approach. In our setting, an agent initially learns to explore the environment using a pre-trained off-the-shelf detector to locate objects and associate pseudo-labels. By assuming that pseudo-labels for the same object must be consistent across different views, we learn the exploration policy Look Around to mine hard samples, and we devise a novel mechanism called Disagreement Reconciliation for producing refined pseudo-labels from the consensus among observations. We implement a unified benchmark of the current state-of-the-art and compare our approach with pre-existing exploration policies and perception mechanisms. Our method is shown to outperform existing approaches, improving the object detector by 6.2% in a simulated scenario, a 3.59% advancement over other state-of-the-art methods, and by 9.97% in the real robotic test without relying on ground-truth. Code for the proposed approach and baselines are available at https://iit-pavis.github.io/Look_Around_And_Learn/.

CVFeb 21, 2023
Self-improving object detection via disagreement reconciliation

Gianluca Scarpellini, Stefano Rosa, Pietro Morerio et al.

Object detectors often experience a drop in performance when new environmental conditions are insufficiently represented in the training data. This paper studies how to automatically fine-tune a pre-existing object detector while exploring and acquiring images in a new environment without relying on human intervention, i.e., in a self-supervised fashion. In our setting, an agent initially explores the environment using a pre-trained off-the-shelf detector to locate objects and associate pseudo-labels. By assuming that pseudo-labels for the same object must be consistent across different views, we devise a novel mechanism for producing refined predictions from the consensus among observations. Our approach improves the off-the-shelf object detector by 2.66% in terms of mAP and outperforms the current state of the art without relying on ground-truth annotations.

CVDec 3, 2025
CloseUpAvatar: High-Fidelity Animatable Full-Body Avatars with Mixture of Multi-Scale Textures

David Svitov, Pietro Morerio, Lourdes Agapito et al.

We present a CloseUpAvatar - a novel approach for articulated human avatar representation dealing with more general camera motions, while preserving rendering quality for close-up views. CloseUpAvatar represents an avatar as a set of textured planes with two sets of learnable textures for low and high-frequency detail. The method automatically switches to high-frequency textures only for cameras positioned close to the avatar's surface and gradually reduces their impact as the camera moves farther away. Such parametrization of the avatar enables CloseUpAvatar to adjust rendering quality based on camera distance ensuring realistic rendering across a wider range of camera orientations than previous approaches. We provide experiments using the ActorsHQ dataset with high-resolution input images. CloseUpAvatar demonstrates both qualitative and quantitative improvements over existing methods in rendering from novel wide range camera positions, while maintaining high FPS by limiting the number of required primitives.

CVNov 26, 2025
E-M3RF: An Equivariant Multimodal 3D Re-assembly Framework

Adeela Islam, Stefano Fiorini, Manuel Lecha et al.

3D reassembly is a fundamental geometric problem, and in recent years it has increasingly been challenged by deep learning methods rather than classical optimization. While learning approaches have shown promising results, most still rely primarily on geometric features to assemble a whole from its parts. As a result, methods struggle when geometry alone is insufficient or ambiguous, for example, for small, eroded, or symmetric fragments. Additionally, solutions do not impose physical constraints that explicitly prevent overlapping assemblies. To address these limitations, we introduce E-M3RF, an equivariant multimodal 3D reassembly framework that takes as input the point clouds, containing both point positions and colors of fractured fragments, and predicts the transformations required to reassemble them using SE(3) flow matching. Each fragment is represented by both geometric and color features: i) 3D point positions are encoded as rotationconsistent geometric features using a rotation-equivariant encoder, ii) the colors at each 3D point are encoded with a transformer. The two feature sets are then combined to form a multimodal representation. We experimented on four datasets: two synthetic datasets, Breaking Bad and Fantastic Breaks, and two real-world cultural heritage datasets, RePAIR and Presious, demonstrating that E-M3RF on the RePAIR dataset reduces rotation error by 23.1% and translation error by 13.2%, while Chamfer Distance decreases by 18.4% compared to competing methods.

CVFeb 29, 2024Code
DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly

Gianluca Scarpellini, Stefano Fiorini, Francesco Giuliari et al.

Reassembly tasks play a fundamental role in many fields and multiple approaches exist to solve specific reassembly problems. In this context, we posit that a general unified model can effectively address them all, irrespective of the input data type (images, 3D, etc.). We introduce DiffAssemble, a Graph Neural Network (GNN)-based architecture that learns to solve reassembly tasks using a diffusion model formulation. Our method treats the elements of a set, whether pieces of 2D patch or 3D object fragments, as nodes of a spatial graph. Training is performed by introducing noise into the position and rotation of the elements and iteratively denoising them to reconstruct the coherent initial pose. DiffAssemble achieves state-of-the-art (SOTA) results in most 2D and 3D reassembly tasks and is the first learning-based approach that solves 2D puzzles for both rotation and translation. Furthermore, we highlight its remarkable reduction in run-time, performing 11 times faster than the quickest optimization-based method for puzzle solving. Code available at https://github.com/IIT-PAVIS/DiffAssemble

LGAug 9, 2024
Model Debiasing by Learnable Data Augmentation

Pietro Morerio, Ruggero Ragonesi, Vittorio Murino

Deep Neural Networks are well known for efficiently fitting training data, yet experiencing poor generalization capabilities whenever some kind of bias dominates over the actual task labels, resulting in models learning "shortcuts". In essence, such models are often prone to learn spurious correlations between data and labels. In this work, we tackle the problem of learning from biased data in the very realistic unsupervised scenario, i.e., when the bias is unknown. This is a much harder task as compared to the supervised case, where auxiliary, bias-related annotations, can be exploited in the learning process. This paper proposes a novel 2-stage learning pipeline featuring a data augmentation strategy able to regularize the training. First, biased/unbiased samples are identified by training over-biased models. Second, such subdivision (typically noisy) is exploited within a data augmentation framework, properly combining the original samples while learning mixing parameters, which has a regularization effect. Experiments on synthetic and realistic biased datasets show state-of-the-art classification accuracy, outperforming competing methods, ultimately proving robust performance on both biased and unbiased examples. Notably, being our training method totally agnostic to the level of bias, it also positively affects performance for any, even apparently unbiased, dataset, thus improving the model generalization regardless of the level of bias (or its absence) in the data.

CVDec 4, 2024Code
Pre-trained Multiple Latent Variable Generative Models are good defenders against Adversarial Attacks

Dario Serez, Marco Cristani, Alessio Del Bue et al.

Attackers can deliberately perturb classifiers' input with subtle noise, altering final predictions. Among proposed countermeasures, adversarial purification employs generative networks to preprocess input images, filtering out adversarial noise. In this study, we propose specific generators, defined Multiple Latent Variable Generative Models (MLVGMs), for adversarial purification. These models possess multiple latent variables that naturally disentangle coarse from fine features. Taking advantage of these properties, we autoencode images to maintain class-relevant information, while discarding and re-sampling any detail, including adversarial noise. The procedure is completely training-free, exploring the generalization abilities of pre-trained MLVGMs on the adversarial purification downstream task. Despite the lack of large models, trained on billions of samples, we show that smaller MLVGMs are already competitive with traditional methods, and can be used as foundation models. Official code released at https://github.com/SerezD/gen_adversarial.

CVJan 23, 2025Code
A Mutual Information Perspective on Multiple Latent Variable Generative Models for Positive View Generation

Dario Serez, Marco Cristani, Alessio Del Bue et al.

In image generation, Multiple Latent Variable Generative Models (MLVGMs) employ multiple latent variables to gradually shape the final images, from global characteristics to finer and local details (e.g., StyleGAN, NVAE), emerging as powerful tools for diverse applications. Yet their generative dynamics remain only empirically observed, without a systematic understanding of each latent variable's impact. In this work, we propose a novel framework that quantifies the contribution of each latent variable using Mutual Information (MI) as a metric. Our analysis reveals that current MLVGMs often underutilize some latent variables, and provides actionable insights for their use in downstream applications. With this foundation, we introduce a method for generating synthetic data for Self-Supervised Contrastive Representation Learning (SSCRL). By leveraging the hierarchical and disentangled variables of MLVGMs, our approach produces diverse and semantically meaningful views without the need for real image data. Additionally, we introduce a Continuous Sampling (CS) strategy, where the generator dynamically creates new samples during SSCRL training, greatly increasing data variability. Our comprehensive experiments demonstrate the effectiveness of these contributions, showing that MLVGMs' generated views compete on par with or even surpass views generated from real data. This work establishes a principled approach to understanding and exploiting MLVGMs, advancing both generative modeling and self-supervised learning. Code and pre-trained models at: https://github.com/SerezD/mi_ml_gen.

CVJun 19, 2018Code
Modality Distillation with Multiple Stream Networks for Action Recognition

Nuno Garcia, Pietro Morerio, Vittorio Murino

Diverse input data modalities can provide complementary cues for several tasks, usually leading to more robust algorithms and better performance. However, while a (training) dataset could be accurately designed to include a variety of sensory inputs, it is often the case that not all modalities could be available in real life (testing) scenarios, where a model has to be deployed. This raises the challenge of how to learn robust representations leveraging multimodal data in the training stage, while considering limitations at test time, such as noisy or missing modalities. This paper presents a new approach for multimodal video action recognition, developed within the unified frameworks of distillation and privileged information, named generalized distillation. Particularly, we consider the case of learning representations from depth and RGB videos, while relying on RGB data only at test time. We propose a new approach to train an hallucination network that learns to distill depth features through multiplicative connections of spatiotemporal representations, leveraging soft labels and hard labels, as well as distance between feature maps. We report state-of-the-art results on video action classification on the largest multimodal dataset available for this task, the NTU RGB+D. Code available at https://github.com/ncgarcia/modality-distillation .

CVApr 1, 2024
HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior

David Svitov, Pietro Morerio, Lourdes Agapito et al.

We present HAHA - a novel approach for animatable human avatar generation from monocular input videos. The proposed method relies on learning the trade-off between the use of Gaussian splatting and a textured mesh for efficient and high fidelity rendering. We demonstrate its efficiency to animate and render full-body human avatars controlled via the SMPL-X parametric model. Our model learns to apply Gaussian splatting only in areas of the SMPL-X mesh where it is necessary, like hair and out-of-mesh clothing. This results in a minimal number of Gaussians being used to represent the full avatar, and reduced rendering artifacts. This allows us to handle the animation of small body parts such as fingers that are traditionally disregarded. We demonstrate the effectiveness of our approach on two open datasets: SnapshotPeople and X-Humans. Our method demonstrates on par reconstruction quality to the state-of-the-art on SnapshotPeople, while using less than a third of Gaussians. HAHA outperforms previous state-of-the-art on novel poses from X-Humans both quantitatively and qualitatively.

CVOct 31, 2024
Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving

Theodore Tsesmelis, Luca Palmieri, Marina Khoroshiltseva et al.

This paper proposes the RePAIR dataset that represents a challenging benchmark to test modern computational and data driven methods for puzzle-solving and reassembly tasks. Our dataset has unique properties that are uncommon to current benchmarks for 2D and 3D puzzle solving. The fragments and fractures are realistic, caused by a collapse of a fresco during a World War II bombing at the Pompeii archaeological park. The fragments are also eroded and have missing pieces with irregular shapes and different dimensions, challenging further the reassembly algorithms. The dataset is multi-modal providing high resolution images with characteristic pictorial elements, detailed 3D scans of the fragments and meta-data annotated by the archaeologists. Ground truth has been generated through several years of unceasing fieldwork, including the excavation and cleaning of each fragment, followed by manual puzzle solving by archaeologists of a subset of approx. 1000 pieces among the 16000 available. After digitizing all the fragments in 3D, a benchmark was prepared to challenge current reassembly and puzzle-solving methods that often solve more simplistic synthetic scenarios. The tested baselines show that there clearly exists a gap to fill in solving this computationally complex problem.

CVNov 13, 2024
BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis

David Svitov, Pietro Morerio, Lourdes Agapito et al.

We present billboard Splatting (BBSplat) - a novel approach for novel view synthesis based on textured geometric primitives. BBSplat represents the scene as a set of optimizable textured planar primitives with learnable RGB textures and alpha-maps to control their shape. BBSplat primitives can be used in any Gaussian Splatting pipeline as drop-in replacements for Gaussians. The proposed primitives close the rendering quality gap between 2D and 3D Gaussian Splatting (GS), enabling the accurate extraction of 3D mesh as in the 2DGS framework. Additionally, the explicit nature of planar primitives enables the use of the ray-tracing effects in rasterization. Our novel regularization term encourages textures to have a sparser structure, enabling an efficient compression that leads to a reduction in the storage space of the model up to x17 times compared to 3DGS. Our experiments show the efficiency of BBSplat on standard datasets of real indoor and outdoor scenes such as Tanks&Temples, DTU, and Mip-NeRF-360. Namely, we achieve a state-of-the-art PSNR of 29.72 for DTU at Full HD resolution.

LGMay 23, 2025
Directed Semi-Simplicial Learning with Applications to Brain Activity Decoding

Manuel Lecha, Andrea Cavallo, Francesca Dominici et al.

Graph Neural Networks (GNNs) excel at learning from pairwise interactions but often overlook multi-way and hierarchical relationships. Topological Deep Learning (TDL) addresses this limitation by leveraging combinatorial topological spaces. However, existing TDL models are restricted to undirected settings and fail to capture the higher-order directed patterns prevalent in many complex systems, e.g., brain networks, where such interactions are both abundant and functionally significant. To fill this gap, we introduce Semi-Simplicial Neural Networks (SSNs), a principled class of TDL models that operate on semi-simplicial sets -- combinatorial structures that encode directed higher-order motifs and their directional relationships. To enhance scalability, we propose Routing-SSNs, which dynamically select the most informative relations in a learnable manner. We prove that SSNs are strictly more expressive than standard graph and TDL models. We then introduce a new principled framework for brain dynamics representation learning, grounded in the ability of SSNs to provably recover topological descriptors shown to successfully characterize brain activity. Empirically, SSNs achieve state-of-the-art performance on brain dynamics classification tasks, outperforming the second-best model by up to 27%, and message passing GNNs by up to 50% in accuracy. Our results highlight the potential of principled topological models for learning from structured brain data, establishing a unique real-world case study for TDL. We also test SSNs on standard node classification and edge regression tasks, showing competitive performance. We will make the code and data publicly available.

CVApr 16, 2024
Uncertainty-guided Open-Set Source-Free Unsupervised Domain Adaptation with Target-private Class Segregation

Mattia Litrico, Davide Talon, Sebastiano Battiato et al.

Standard Unsupervised Domain Adaptation (UDA) aims to transfer knowledge from a labeled source domain to an unlabeled target but usually requires simultaneous access to both source and target data. Moreover, UDA approaches commonly assume that source and target domains share the same labels space. Yet, these two assumptions are hardly satisfied in real-world scenarios. This paper considers the more challenging Source-Free Open-set Domain Adaptation (SF-OSDA) setting, where both assumptions are dropped. We propose a novel approach for SF-OSDA that exploits the granularity of target-private categories by segregating their samples into multiple unknown classes. Starting from an initial clustering-based assignment, our method progressively improves the segregation of target-private samples by refining their pseudo-labels with the guide of an uncertainty-based sample selection module. Additionally, we propose a novel contrastive loss, named NL-InfoNCELoss, that, integrating negative learning into self-supervised contrastive learning, enhances the model robustness to noisy pseudo-labels. Extensive experiments on benchmark datasets demonstrate the superiority of the proposed method over existing approaches, establishing new state-of-the-art performance. Notably, additional analyses show that our method is able to learn the underlying semantics of novel classes, opening the possibility to perform novel class discovery.

LGFeb 5, 2025
Functional 3D Scene Synthesis through Human-Scene Optimization

Yao Wei, Matteo Toso, Pietro Morerio et al.

This paper presents a novel generative approach that outputs 3D indoor environments solely from a textual description of the scene. Current methods often treat scene synthesis as a mere layout prediction task, leading to rooms with overlapping objects or overly structured scenes, with limited consideration of the practical usability of the generated environment. Instead, our approach is based on a simple, but effective principle: we condition scene synthesis to generate rooms that are usable by humans. This principle is implemented by synthesizing 3D humans that interact with the objects composing the scene. If this human-centric scene generation is viable, the room layout is functional and it leads to a more coherent 3D structure. To this end, we propose a novel method for functional 3D scene synthesis, which consists of reasoning, 3D assembling and optimization. We regard text guided 3D synthesis as a reasoning process by generating a scene graph via a graph diffusion network. Considering object functional co-occurrence, a new strategy is designed to better accommodate human-object interaction and avoidance, achieving human-aware 3D scene optimization. We conduct both qualitative and quantitative experiments to validate the effectiveness of our method in generating coherent 3D scene synthesis results.

ROJul 8, 2025
Learning to Evaluate Autonomous Behaviour in Human-Robot Interaction

Matteo Tiezzi, Tommaso Apicella, Carlos Cardenas-Perez et al.

Evaluating and comparing the performance of autonomous Humanoid Robots is challenging, as success rate metrics are difficult to reproduce and fail to capture the complexity of robot movement trajectories, critical in Human-Robot Interaction and Collaboration (HRIC). To address these challenges, we propose a general evaluation framework that measures the quality of Imitation Learning (IL) methods by focusing on trajectory performance. We devise the Neural Meta Evaluator (NeME), a deep learning model trained to classify actions from robot joint trajectories. NeME serves as a meta-evaluator to compare the performance of robot control policies, enabling policy evaluation without requiring human involvement in the loop. We validate our framework on ergoCub, a humanoid robot, using teleoperation data and comparing IL methods tailored to the available platform. The experimental results indicate that our method is more aligned with the success rate obtained on the robot than baselines, offering a reproducible, systematic, and insightful means for comparing the performance of multimodal imitation learning approaches in complex HRI tasks.

CVMay 27, 2025
ReassembleNet: Learnable Keypoints and Diffusion for 2D Fresco Reconstruction

Adeela Islam, Stefano Fiorini, Stuart James et al.

The task of reassembly is a significant challenge across multiple domains, including archaeology, genomics, and molecular docking, requiring the precise placement and orientation of elements to reconstruct an original structure. In this work, we address key limitations in state-of-the-art Deep Learning methods for reassembly, namely i) scalability; ii) multimodality; and iii) real-world applicability: beyond square or simple geometric shapes, realistic and complex erosion, or other real-world problems. We propose ReassembleNet, a method that reduces complexity by representing each input piece as a set of contour keypoints and learning to select the most informative ones by Graph Neural Networks pooling inspired techniques. ReassembleNet effectively lowers computational complexity while enabling the integration of features from multiple modalities, including both geometric and texture data. Further enhanced through pretraining on a semi-synthetic dataset. We then apply diffusion-based pose estimation to recover the original structure. We improve on prior methods by 57% and 87% for RMSE Rotation and Translation, respectively.

LGJun 3, 2025
Sheaves Reloaded: A Directional Awakening

Stefano Fiorini, Hakan Aktas, Iulia Duta et al.

Sheaf Neural Networks (SNNs) represent a powerful generalization of Graph Neural Networks (GNNs) that significantly improve our ability to model complex relational data. While directionality has been shown to substantially boost performance in graph learning tasks and is key to many real-world applications, existing SNNs fall short in representing it. To address this limitation, we introduce the Directed Cellular Sheaf, a special type of cellular sheaf designed to explicitly account for edge orientation. Building on this structure, we define a new sheaf Laplacian, the Directed Sheaf Laplacian, which captures both the graph's topology and its directional information. This operator serves as the backbone of the Directed Sheaf Neural Network (DSNN), the first SNN model to embed a directional bias into its architecture. Extensive experiments on nine real-world benchmarks show that DSNN consistently outperforms baseline methods.

CVApr 11, 2025
Embodied Image Captioning: Self-supervised Learning Agents for Spatially Coherent Image Descriptions

Tommaso Galliena, Tommaso Apicella, Stefano Rosa et al.

We present a self-supervised method to improve an agent's abilities in describing arbitrary objects while actively exploring a generic environment. This is a challenging problem, as current models struggle to obtain coherent image captions due to different camera viewpoints and clutter. We propose a three-phase framework to fine-tune existing captioning models that enhances caption accuracy and consistency across views via a consensus mechanism. First, an agent explores the environment, collecting noisy image-caption pairs. Then, a consistent pseudo-caption for each object instance is distilled via consensus using a large language model. Finally, these pseudo-captions are used to fine-tune an off-the-shelf captioning model, with the addition of contrastive learning. We analyse the performance of the combination of captioning models, exploration policies, pseudo-labeling methods, and fine-tuning strategies, on our manually labeled test set. Results show that a policy can be trained to mine samples with higher disagreement compared to classical baselines. Our pseudo-captioning method, in combination with all policies, has a higher semantic similarity compared to other existing methods, and fine-tuning improves caption accuracy and consistency by a significant margin. Code and test set annotations available at https://hsp-iit.github.io/embodied-captioning/

CVMay 25, 2023
Guided Attention for Next Active Object @ EGO4D STA Challenge

Sanket Thakur, Cigdem Beyan, Pietro Morerio et al.

In this technical report, we describe the Guided-Attention mechanism based solution for the short-term anticipation (STA) challenge for the EGO4D challenge. It combines the object detections, and the spatiotemporal features extracted from video clips, enhancing the motion and contextual information, and further decoding the object-centric and motion-centric information to address the problem of STA in egocentric videos. For the challenge, we build our model on top of StillFast with Guided Attention applied on fast network. Our model obtains better performance on the validation set and also achieves state-of-the-art (SOTA) results on the challenge test set for EGO4D Short-Term Object Interaction Anticipation Challenge.

CVMay 22, 2023
Enhancing Next Active Object-based Egocentric Action Anticipation with Guided Attention

Sanket Thakur, Cigdem Beyan, Pietro Morerio et al.

Short-term action anticipation (STA) in first-person videos is a challenging task that involves understanding the next active object interactions and predicting future actions. Existing action anticipation methods have primarily focused on utilizing features extracted from video clips, but often overlooked the importance of objects and their interactions. To this end, we propose a novel approach that applies a guided attention mechanism between the objects, and the spatiotemporal features extracted from video clips, enhancing the motion and contextual information, and further decoding the object-centric and motion-centric information to address the problem of STA in egocentric videos. Our method, GANO (Guided Attention for Next active Objects) is a multi-modal, end-to-end, single transformer-based network. The experimental results performed on the largest egocentric dataset demonstrate that GANO outperforms the existing state-of-the-art methods for the prediction of the next active object label, its bounding box location, the corresponding future action, and the time to contact the object. The ablation study shows the positive contribution of the guided attention mechanism compared to other fusion methods. Moreover, it is possible to improve the next active object location and class label prediction results of GANO by just appending the learnable object tokens with the region of interest embeddings.

CVMay 8, 2023
Target-driven One-Shot Unsupervised Domain Adaptation

Julio Ivan Davila Carrazco, Suvarna Kishorkumar Kadam, Pietro Morerio et al.

In this paper, we introduce a novel framework for the challenging problem of One-Shot Unsupervised Domain Adaptation (OSUDA), which aims to adapt to a target domain with only a single unlabeled target sample. Unlike existing approaches that rely on large labeled source and unlabeled target data, our Target-driven One-Shot UDA (TOS-UDA) approach employs a learnable augmentation strategy guided by the target sample's style to align the source distribution with the target distribution. Our method consists of three modules: an augmentation module, a style alignment module, and a classifier. Unlike existing methods, our augmentation module allows for strong transformations of the source samples, and the style of the single target sample available is exploited to guide the augmentation by ensuring perceptual similarity. Furthermore, our approach integrates augmentation with style alignment, eliminating the need for separate pre-training on additional datasets. Our method outperforms or performs comparably to existing OS-UDA methods on the Digits and DomainNet benchmarks.

CVApr 21, 2021
Lifting Monocular Events to 3D Human Poses

Gianluca Scarpellini, Pietro Morerio, Alessio Del Bue

This paper presents a novel 3D human pose estimation approach using a single stream of asynchronous events as input. Most of the state-of-the-art approaches solve this task with RGB cameras, however struggling when subjects are moving fast. On the other hand, event-based 3D pose estimation benefits from the advantages of event-cameras, especially their efficiency and robustness to appearance changes. Yet, finding human poses in asynchronous events is in general more challenging than standard RGB pose estimation, since little or no events are triggered in static scenes. Here we propose the first learning-based method for 3D human pose from a single stream of events. Our method consists of two steps. First, we process the event-camera stream to predict three orthogonal heatmaps per joint; each heatmap is the projection of of the joint onto one orthogonal plane. Next, we fuse the sets of heatmaps to estimate 3D localisation of the body joints. As a further contribution, we make available a new, challenging dataset for event-based human pose estimation by simulating events from the RGB Human3.6m dataset. Experiments demonstrate that our method achieves solid accuracy, narrowing the performance gap between standard RGB and event-based vision. The code is freely available at https://iit-pavis.github.io/lifting_events_to_3d_hpe.

CVApr 19, 2021
Compact CNN Structure Learning by Knowledge Distillation

Waqar Ahmed, Andrea Zunino, Pietro Morerio et al.

The concept of compressing deep Convolutional Neural Networks (CNNs) is essential to use limited computation, power, and memory resources on embedded devices. However, existing methods achieve this objective at the cost of a drop in inference accuracy in computer vision tasks. To address such a drawback, we propose a framework that leverages knowledge distillation along with customizable block-wise optimization to learn a lightweight CNN structure while preserving better control over the compression-performance tradeoff. Considering specific resource constraints, e.g., floating-point operations per inference (FLOPs) or model-parameters, our method results in a state of the art network compression while being capable of achieving better inference accuracy. In a comprehensive evaluation, we demonstrate that our method is effective, robust, and consistent with results over a variety of network architectures and datasets, at negligible training overhead. In particular, for the already compact network MobileNet_v2, our method offers up to 2x and 5.2x better model compression in terms of FLOPs and model-parameters, respectively, while getting 1.05% better model performance than the baseline network.

CVMar 29, 2021
Adaptive Pseudo-Label Refinement by Negative Ensemble Learning for Source-Free Unsupervised Domain Adaptation

Waqar Ahmed, Pietro Morerio, Vittorio Murino

The majority of existing Unsupervised Domain Adaptation (UDA) methods presumes source and target domain data to be simultaneously available during training. Such an assumption may not hold in practice, as source data is often inaccessible (e.g., due to privacy reasons). On the contrary, a pre-trained source model is always considered to be available, even though performing poorly on target due to the well-known domain shift problem. This translates into a significant amount of misclassifications, which can be interpreted as structured noise affecting the inferred target pseudo-labels. In this work, we cast UDA as a pseudo-label refinery problem in the challenging source-free scenario. We propose a unified method to tackle adaptive noise filtering and pseudo-label refinement. A novel Negative Ensemble Learning technique is devised to specifically address noise in pseudo-labels, by enhancing diversity in ensemble members with different stochastic (i) input augmentation and (ii) feedback. In particular, the latter is achieved by leveraging the novel concept of Disjoint Residual Labels, which allow diverse information to be fed to the different members. A single target model is eventually trained with the refined pseudo-labels, which leads to a robust performance on the target domain. Extensive experiments show that the proposed method, named Adaptive Pseudo-Label Refinement, achieves state-of-the-art performance on major UDA benchmarks, such as Digit5, PACS, Visda-C, and DomainNet, without using source data at all.

CVNov 3, 2020
Single Image Human Proxemics Estimation for Visual Social Distancing

Maya Aghaei, Matteo Bustreo, Yiming Wang et al.

In this work, we address the problem of estimating the so-called "Social Distancing" given a single uncalibrated image in unconstrained scenarios. Our approach proposes a semi-automatic solution to approximate the homography matrix between the scene ground and image plane. With the estimated homography, we then leverage an off-the-shelf pose detector to detect body poses on the image and to reason upon their inter-personal distances using the length of their body-parts. Inter-personal distances are further locally inspected to detect possible violations of the social distancing rules. We validate our proposed method quantitatively and qualitatively against baselines on public domain datasets for which we provided groundtruth on inter-personal distances. Besides, we demonstrate the application of our method deployed in a real testing scenario where statistics on the inter-personal distances are currently used to improve the safety in a critical environment.

CVApr 28, 2020
Cross-modal Speaker Verification and Recognition: A Multilingual Perspective

Muhammad Saad Saeed, Shah Nawaz, Pietro Morerio et al.

Recent years have seen a surge in finding association between faces and voices within a cross-modal biometric application along with speaker recognition. Inspired from this, we introduce a challenging task in establishing association between faces and voices across multiple languages spoken by the same set of persons. The aim of this paper is to answer two closely related questions: "Is face-voice association language independent?" and "Can a speaker be recognised irrespective of the spoken language?". These two questions are very important to understand effectiveness and to boost development of multilingual biometric systems. To answer them, we collected a Multilingual Audio-Visual dataset, containing human speech clips of $154$ identities with $3$ language annotations extracted from various videos uploaded online. Extensive experiments on the three splits of the proposed dataset have been performed to investigate and answer these novel research questions that clearly point out the relevance of the multilingual problem.

CVApr 20, 2020
Complex-Object Visual Inspection via Multiple Lighting Configurations

Maya Aghaei, Matteo Bustreo, Pietro Morerio et al.

The design of an automatic visual inspection system is usually performed in two stages. While the first stage consists in selecting the most suitable hardware setup for highlighting most effectively the defects on the surface to be inspected, the second stage concerns the development of algorithmic solutions to exploit the potentials offered by the collected data. In this paper, first, we present a novel illumination setup embedding four illumination configurations to resemble diffused, dark-field, and front lighting techniques. Second, we analyze the contributions brought by deploying the proposed setup in training phase only - mimicking the scenario in which an already developed visual inspection system cannot be modified on the customer site - and in evaluation phase. Along with an exhaustive set of experiments, in this paper, we demonstrate the suitability of the proposed setup for effective illumination of complex-objects, defined as manufactured items with variable surface characteristics that cannot be determined a priori. Moreover, we discuss the importance of multiple light configurations availability during training and their natural boosting effect which, without the need to modify the system design in evaluation phase, lead to improvements in the overall system performance.

CVFeb 12, 2020
Intra-Camera Supervised Person Re-Identification

Xiangping Zhu, Xiatian Zhu, Minxian Li et al.

Existing person re-identification (re-id) methods mostly exploit a large set of cross-camera identity labelled training data. This requires a tedious data collection and annotation process, leading to poor scalability in practical re-id applications. On the other hand unsupervised re-id methods do not need identity label information, but they usually suffer from much inferior and insufficient model performance. To overcome these fundamental limitations, we propose a novel person re-identification paradigm based on an idea of independent per-camera identity annotation. This eliminates the most time-consuming and tedious inter-camera identity labelling process, significantly reducing the amount of human annotation efforts. Consequently, it gives rise to a more scalable and more feasible setting, which we call Intra-Camera Supervised (ICS) person re-id, for which we formulate a Multi-tAsk mulTi-labEl (MATE) deep learning method. Specifically, MATE is designed for self-discovering the cross-camera identity correspondence in a per-camera multi-task inference framework. Extensive experiments demonstrate the cost-effectiveness superiority of our method over the alternative approaches on three large person re-id datasets. For example, MATE yields 88.7% rank-1 score on Market-1501 in the proposed ICS person re-id setting, significantly outperforming unsupervised learning models and closely approaching conventional fully supervised learning competitors.

CVJan 9, 2020
Generative Pseudo-label Refinement for Unsupervised Domain Adaptation

Pietro Morerio, Riccardo Volpi, Ruggero Ragonesi et al.

We investigate and characterize the inherent resilience of conditional Generative Adversarial Networks (cGANs) against noise in their conditioning labels, and exploit this fact in the context of Unsupervised Domain Adaptation (UDA). In UDA, a classifier trained on the labelled source set can be used to infer pseudo-labels on the unlabelled target set. However, this will result in a significant amount of misclassified examples (due to the well-known domain shift issue), which can be interpreted as noise injection in the ground-truth labels for the target set. We show that cGANs are, to some extent, robust against such "shift noise". Indeed, cGANs trained with noisy pseudo-labels, are able to filter such noise and generate cleaner target samples. We exploit this finding in an iterative procedure where a generative model and a classifier are jointly trained: in turn, the generator allows to sample cleaner data from the target distribution, and the classifier allows to associate better labels to target samples, progressively refining target pseudo-labels. Results on common benchmarks show that our method performs better or comparably with the unsupervised domain adaptation state of the art.

CVDec 23, 2019
DMCL: Distillation Multiple Choice Learning for Multimodal Action Recognition

Nuno C. Garcia, Sarah Adel Bargal, Vitaly Ablavsky et al.

In this work, we address the problem of learning an ensemble of specialist networks using multimodal data, while considering the realistic and challenging scenario of possible missing modalities at test time. Our goal is to leverage the complementary information of multiple modalities to the benefit of the ensemble and each individual network. We introduce a novel Distillation Multiple Choice Learning framework for multimodal data, where different modality networks learn in a cooperative setting from scratch, strengthening one another. The modality networks learned using our method achieve significantly higher accuracy than if trained separately, due to the guidance of other modalities. We evaluate this approach on three video action recognition benchmark datasets. We obtain state-of-the-art results in comparison to other approaches that work with missing modalities at test time.

CVAug 27, 2019
Unsupervised Domain-Adaptive Person Re-identification Based on Attributes

Xiangping Zhu, Pietro Morerio, Vittorio Murino

Pedestrian attributes, e.g., hair length, clothes type and color, locally describe the semantic appearance of a person. Training person re-identification (ReID) algorithms under the supervision of such attributes have proven to be effective in extracting local features which are important for ReID. Unlike person identity, attributes are consistent across different domains (or datasets). However, most of ReID datasets lack attribute annotations. On the other hand, there are several datasets labeled with sufficient attributes for the case of pedestrian attribute recognition. Exploiting such data for ReID purpose can be a way to alleviate the shortage of attribute annotations in ReID case. In this work, an unsupervised domain adaptive ReID feature learning framework is proposed to make full use of attribute annotations. We propose to transfer attribute-related features from their original domain to the ReID one: to this end, we introduce an adversarial discriminative domain adaptation method in order to learn domain invariant features for encoding semantic attributes. Experiments on three large-scale datasets validate the effectiveness of the proposed ReID framework.

CVApr 16, 2019
Audio-Visual Model Distillation Using Acoustic Images

Andrés F. Pérez, Valentina Sanguineti, Pietro Morerio et al.

In this paper, we investigate how to learn rich and robust feature representations for audio classification from visual data and acoustic images, a novel audio data modality. Former models learn audio representations from raw signals or spectral data acquired by a single microphone, with remarkable results in classification and retrieval. However, such representations are not so robust towards variable environmental sound conditions. We tackle this drawback by exploiting a new multimodal labeled action recognition dataset acquired by a hybrid audio-visual sensor that provides RGB video, raw audio signals, and spatialized acoustic data, also known as acoustic images, where the visual and acoustic images are aligned in space and synchronized in time. Using this richer information, we train audio deep learning models in a teacher-student fashion. In particular, we distill knowledge into audio networks from both visual and acoustic image teachers. Our experiments suggest that the learned representations are more powerful and have better generalization capabilities than the features learned from models trained using just single-microphone audio data.

CVOct 19, 2018
Learning with privileged information via adversarial discriminative modality distillation

Nuno C. Garcia, Pietro Morerio, Vittorio Murino

Heterogeneous data modalities can provide complementary cues for several tasks, usually leading to more robust algorithms and better performance. However, while training data can be accurately collected to include a variety of sensory modalities, it is often the case that not all of them are available in real life (testing) scenarios, where a model has to be deployed. This raises the challenge of how to extract information from multimodal data in the training stage, in a form that can be exploited at test time, considering limitations such as noisy or missing modalities. This paper presents a new approach in this direction for RGB-D vision tasks, developed within the adversarial learning and privileged information frameworks. We consider the practical case of learning representations from depth and RGB videos, while relying only on RGB data at test time. We propose a new approach to train a hallucination network that learns to distill depth information via adversarial learning, resulting in a clean approach without several losses to balance or hyperparameters. We report state-of-the-art results on object classification on the NYUD dataset and video action recognition on the largest multimodal dataset available for this task, the NTU RGB+D, as well as on the Northwestern-UCLA.

CVMay 23, 2018
Excitation Dropout: Encouraging Plasticity in Deep Neural Networks

Andrea Zunino, Sarah Adel Bargal, Pietro Morerio et al.

We propose a guided dropout regularizer for deep networks based on the evidence of a network prediction defined as the firing of neurons in specific paths. In this work, we utilize the evidence at each neuron to determine the probability of dropout, rather than dropping out neurons uniformly at random as in standard dropout. In essence, we dropout with higher probability those neurons which contribute more to decision making at training time. This approach penalizes high saliency neurons that are most relevant for model prediction, i.e. those having stronger evidence. By dropping such high-saliency neurons, the network is forced to learn alternative paths in order to maintain loss minimization, resulting in a plasticity-like behavior, a characteristic of human brains too. We demonstrate better generalization ability, an increased utilization of network neurons, and a higher resilience to network compression using several metrics over four image/video recognition benchmarks.

CVNov 28, 2017
Scalable and Compact 3D Action Recognition with Approximated RBF Kernel Machines

Jacopo Cavazza, Pietro Morerio, Vittorio Murino

Despite the recent deep learning (DL) revolution, kernel machines still remain powerful methods for action recognition. DL has brought the use of large datasets and this is typically a problem for kernel approaches, which are not scaling up efficiently due to kernel Gram matrices. Nevertheless, kernel methods are still attractive and more generally applicable since they can equally manage different sizes of the datasets, also in cases where DL techniques show some limitations. This work investigates these issues by proposing an explicit approximated representation that, together with a linear model, is an equivalent, yet scalable, implementation of a kernel machine. Our approximation is directly inspired by the exact feature map that is induced by an RBF Gaussian kernel but, unlike the latter, it is finite dimensional and very compact. We justify the soundness of our idea with a theoretical analysis which proves the unbiasedness of the approximation, and provides a vanishing bound for its variance, which is shown to decrease much rapidly than in alternative methods in the literature. In a broad experimental validation, we assess the superiority of our approximation in terms of 1) ease and speed of training, 2) compactness of the model, and 3) improvements with respect to the state-of-the-art performance.

CVNov 28, 2017
Minimal-Entropy Correlation Alignment for Unsupervised Deep Domain Adaptation

Pietro Morerio, Jacopo Cavazza, Vittorio Murino

In this work, we face the problem of unsupervised domain adaptation with a novel deep learning approach which leverages on our finding that entropy minimization is induced by the optimal alignment of second order statistics between source and target domains. We formally demonstrate this hypothesis and, aiming at achieving an optimal alignment in practical cases, we adopt a more principled strategy which, differently from the current Euclidean approaches, deploys alignment along geodesics. Our pipeline can be implemented by adding to the standard classification loss (on the labeled source domain), a source-to-target regularizer that is weighted in an unsupervised and data-driven fashion. We provide extensive experiments to assess the superiority of our framework on standard domain and modality adaptation benchmarks.

CVNov 23, 2017
Adversarial Feature Augmentation for Unsupervised Domain Adaptation

Riccardo Volpi, Pietro Morerio, Silvio Savarese et al.

Recent works showed that Generative Adversarial Networks (GANs) can be successfully applied in unsupervised domain adaptation, where, given a labeled source dataset and an unlabeled target dataset, the goal is to train powerful classifiers for the target samples. In particular, it was shown that a GAN objective function can be used to learn target features indistinguishable from the source ones. In this work, we extend this framework by (i) forcing the learned feature extractor to be domain-invariant, and (ii) training it through data augmentation in the feature space, namely performing feature augmentation. While data augmentation in the image space is a well established technique in deep learning, feature augmentation has not yet received the same level of attention. We accomplish it by means of a feature generator trained by playing the GAN minimax game against source features. Results show that both enforcing domain-invariance and performing feature augmentation lead to superior or comparable performance to state-of-the-art results in several unsupervised domain adaptation benchmarks.

LGOct 13, 2017
Dropout as a Low-Rank Regularizer for Matrix Factorization

Jacopo Cavazza, Pietro Morerio, Benjamin Haeffele et al.

Regularization for matrix factorization (MF) and approximation problems has been carried out in many different ways. Due to its popularity in deep learning, dropout has been applied also for this class of problems. Despite its solid empirical performance, the theoretical properties of dropout as a regularizer remain quite elusive for this class of problems. In this paper, we present a theoretical analysis of dropout for MF, where Bernoulli random variables are used to drop columns of the factors. We demonstrate the equivalence between dropout and a fully deterministic model for MF in which the factors are regularized by the sum of the product of squared Euclidean norms of the columns. Additionally, we inspect the case of a variable sized factorization and we prove that dropout achieves the global minimum of a convex approximation problem with (squared) nuclear norm regularization. As a result, we conclude that dropout can be used as a low-rank regularizer with data dependent singular-value thresholding.

CVSep 6, 2017
A Compact Kernel Approximation for 3D Action Recognition

Jacopo Cavazza, Pietro Morerio, Vittorio Murino

3D action recognition was shown to benefit from a covariance representation of the input data (joint 3D positions). A kernel machine feed with such feature is an effective paradigm for 3D action recognition, yielding state-of-the-art results. Yet, the whole framework is affected by the well-known scalability issue. In fact, in general, the kernel function has to be evaluated for all pairs of instances inducing a Gram matrix whose complexity is quadratic in the number of samples. In this work we reduce such complexity to be linear by proposing a novel and explicit feature map to approximate the kernel function. This allows to train a linear classifier with an explicit feature encoding, which implicitly implements a Log-Euclidean machine in a scalable fashion. Not only we prove that the proposed approximation is unbiased, but also we work out an explicit strong bound for its variance, attesting a theoretical superiority of our approach with respect to existing ones. Experimentally, we verify that our representation provides a compact encoding and outperforms other approximation schemes on a number of publicly available benchmark datasets for 3D action recognition.

CVAug 3, 2017
When Kernel Methods meet Feature Learning: Log-Covariance Network for Action Recognition from Skeletal Data

Jacopo Cavazza, Pietro Morerio, Vittorio Murino

Human action recognition from skeletal data is a hot research topic and important in many open domain applications of computer vision, thanks to recently introduced 3D sensors. In the literature, naive methods simply transfer off-the-shelf techniques from video to the skeletal representation. However, the current state-of-the-art is contended between to different paradigms: kernel-based methods and feature learning with (recurrent) neural networks. Both approaches show strong performances, yet they exhibit heavy, but complementary, drawbacks. Motivated by this fact, our work aims at combining together the best of the two paradigms, by proposing an approach where a shallow network is fed with a covariance representation. Our intuition is that, as long as the dynamics is effectively modeled, there is no need for the classification network to be deep nor recurrent in order to score favorably. We validate this hypothesis in a broad experimental analysis over 6 publicly available datasets.

CVMay 23, 2017
Correlation Alignment by Riemannian Metric for Domain Adaptation

Pietro Morerio, Vittorio Murino

Domain adaptation techniques address the problem of reducing the sensitivity of machine learning methods to the so-called domain shift, namely the difference between source (training) and target (test) data distributions. In particular, unsupervised domain adaptation assumes no labels are available in the target domain. To this end, aligning second order statistics (covariances) of target and source domains have proven to be an effective approach ti fill the gap between the domains. However, covariance matrices do not form a subspace of the Euclidean space, but live in a Riemannian manifold with non-positive curvature, making the usual Euclidean metric suboptimal to measure distances. In this paper, we extend the idea of training a neural network with a constraint on the covariances of the hidden layer features, by rigorously accounting for the curved structure of the manifold of symmetric positive definite matrices. The resulting loss function exploits a theoretically sound geodesic distance on such manifold. Results show indeed the suboptimal nature of the Euclidean distance. This makes us able to perform better than previous approaches on the standard Office dataset, a benchmark for domain adaptation techniques.