LGFeb 9Code
SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement LearningPeng Xia, Jianwen Chen, Hanyang Wang et al.
Large Language Model (LLM) agents have shown stunning results in complex tasks, yet they often operate in isolation, failing to learn from past experiences. Existing memory-based methods primarily store raw trajectories, which are often redundant and noise-heavy. This prevents agents from extracting high-level, reusable behavioral patterns that are essential for generalization. In this paper, we propose SkillRL, a framework that bridges the gap between raw experience and policy improvement through automatic skill discovery and recursive evolution. Our approach introduces an experience-based distillation mechanism to build a hierarchical skill library SkillBank, an adaptive retrieval strategy for general and task-specific heuristics, and a recursive evolution mechanism that allows the skill library to co-evolve with the agent's policy during reinforcement learning. These innovations significantly reduce the token footprint while enhancing reasoning utility. Experimental results on ALFWorld, WebShop and seven search-augmented tasks demonstrate that SkillRL achieves state-of-the-art performance, outperforming strong baselines over 15.3% and maintaining robustness as task complexity increases. Code is available at this https://github.com/aiming-lab/SkillRL.
LGMar 17Code
MetaClaw: Just Talk -- An Agent That Meta-Learns and Evolves in the WildPeng Xia, Jianwen Chen, Xinyu Yang et al.
Large language model (LLM) agents are increasingly used for complex tasks, yet deployed agents often remain static, failing to adapt as user needs evolve. This creates a tension between the need for continuous service and the necessity of updating capabilities to match shifting task distributions. On platforms like OpenClaw, which handle diverse workloads across 20+ channels, existing methods either store raw trajectories without distilling knowledge, maintain static skill libraries, or require disruptive downtime for retraining. We present MetaClaw, a continual meta-learning framework that jointly evolves a base LLM policy and a library of reusable behavioral skills. MetaClaw employs two complementary mechanisms. Skill-driven fast adaptation analyzes failure trajectories via an LLM evolver to synthesize new skills, enabling immediate improvement with zero downtime. Opportunistic policy optimization performs gradient-based updates via cloud LoRA fine-tuning and Reinforcement Learning with a Process Reward Model (RL-PRM). This is triggered during user-inactive windows by the Opportunistic Meta-Learning Scheduler (OMLS), which monitors system inactivity and calendar data. These mechanisms are mutually reinforcing: a refined policy generates better trajectories for skill synthesis, while richer skills provide higher-quality data for policy optimization. To prevent data contamination, a versioning mechanism separates support and query data. Built on a proxy-based architecture, MetaClaw scales to production-size LLMs without local GPUs. Experiments on MetaClaw-Bench and AutoResearchClaw show that skill-driven adaptation improves accuracy by up to 32% relative. The full pipeline advances Kimi-K2.5 accuracy from 21.4% to 40.6% and increases composite robustness by 18.3%. Code is available at https://github.com/aiming-lab/MetaClaw.
LGNov 8, 2025Code
Adapting Web Agents with Synthetic SupervisionZhaoyang Wang, Yiming Liang, Xuchao Zhang et al.
Web agents struggle to adapt to new websites due to the scarcity of environment specific tasks and demonstrations. Recent works have explored synthetic data generation to address this challenge, however, they suffer from data quality issues where synthesized tasks contain hallucinations that cannot be executed, and collected trajectories are noisy with redundant or misaligned actions. In this paper, we propose SynthAgent, a fully synthetic supervision framework that aims at improving synthetic data quality via dual refinement of both tasks and trajectories. Our approach begins by synthesizing diverse tasks through categorized exploration of web elements, ensuring efficient coverage of the target environment. During trajectory collection, we refine tasks when conflicts with actual observations are detected, mitigating hallucinations while maintaining task consistency. After collection, we conduct trajectory refinement with a global context to mitigate potential noise or misalignments. Finally, we fine-tune open-source web agents on the refined synthetic data to adapt them to the target environment. Experimental results demonstrate that SynthAgent outperforms existing synthetic data methods, validating the importance of high-quality synthetic supervision. The code will be publicly available at https://github.com/aiming-lab/SynthAgent.
AIMay 19Code
AutoResearchClaw: Self-Reinforcing Autonomous Research with Human-AI CollaborationJiaqi Liu, Shi Qiu, Mairui Li et al.
Automating scientific discovery requires more than generating papers from ideas. Real research is iterative: hypotheses are challenged from multiple perspectives, experiments fail and inform the next attempt, and lessons accumulate across cycles. Existing autonomous research systems often model this process as a linear pipeline: they rely on single-agent reasoning, stop when execution fails, and do not carry experience across runs. We present AutoResearchClaw, a multi-agent autonomous research pipeline built on five mechanisms: structured multi-agent debate for hypothesis generation and result analysis, a self-healing executor with a \textsc{Pivot}/\textsc{Refine} decision loop that transforms failures into information, verifiable result reporting that prevents fabricated numbers and hallucinated citations, human-in-the-loop collaboration with seven intervention modes spanning full autonomy to step-by-step oversight, and cross-run evolution that converts past mistakes into future safeguards. On ARC-Bench, a 25-topic experiment-stage benchmark, AutoResearchClaw outperforms AI Scientist v2 by 54.7%. A human-in-the-loop ablation across seven intervention modes reveals that precise, targeted collaboration at high-leverage decision points consistently outperforms both full autonomy and exhaustive step-by-step oversight. We position AutoResearchClaw as a research amplifier that augments rather than replaces human scientific judgment. Code is available at https://github.com/aiming-lab/AutoResearchClaw.
AIJan 5Code
SimpleMem: Efficient Lifelong Memory for LLM AgentsJiaqi Liu, Yaofeng Su, Peng Xia et al.
To support long-term interaction in complex environments, LLM agents require memory systems that manage historical experiences. Existing approaches either retain full interaction histories via passive context extension, leading to substantial redundancy, or rely on iterative reasoning to filter noise, incurring high token costs. To address this challenge, we introduce SimpleMem, an efficient memory framework based on semantic lossless compression. We propose a three-stage pipeline designed to maximize information density and token utilization: (1) Semantic Structured Compression, which distills unstructured interactions into compact, multi-view indexed memory units; (2) Online Semantic Synthesis, an intra-session process that instantly integrates related context into unified abstract representations to eliminate redundancy; and (3) Intent-Aware Retrieval Planning, which infers search intent to dynamically determine retrieval scope and construct precise context efficiently. Experiments on benchmark datasets show that our method consistently outperforms baseline approaches in accuracy, retrieval efficiency, and inference cost, achieving an average F1 improvement of 26.4% in LoCoMo while reducing inference-time token consumption by up to 30-fold, demonstrating a superior balance between performance and efficiency. Code is available at https://github.com/aiming-lab/SimpleMem.
AIFeb 10Code
Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement LearningZhaoyang Wang, Canwen Xu, Boyi Liu et al.
Recent advances in large language model (LLM) have empowered autonomous agents to perform complex tasks that require multi-turn interactions with tools and environments. However, scaling such agent training is limited by the lack of diverse and reliable environments. In this paper, we propose Agent World Model (AWM), a fully synthetic environment generation pipeline. Using this pipeline, we scale to 1,000 environments covering everyday scenarios, in which agents can interact with rich toolsets (35 tools per environment on average) and obtain high-quality observations. Notably, these environments are code-driven and backed by databases, providing more reliable and consistent state transitions than environments simulated by LLMs. Moreover, they enable more efficient agent interaction compared with collecting trajectories from realistic environments. To demonstrate the effectiveness of this resource, we perform large-scale reinforcement learning for multi-turn tool-use agents. Thanks to the fully executable environments and accessible database states, we can also design reliable reward functions. Experiments on three benchmarks show that training exclusively in synthetic environments, rather than benchmark-specific ones, yields strong out-of-distribution generalization. The code is available at https://github.com/Snowflake-Labs/agent-world-model.
CVFeb 25Code
SimpleOCR: Rendering Visualized Questions to Teach MLLMs to ReadYibo Peng, Peng Xia, Ding Zhong et al.
Despite the rapid advancements in Multimodal Large Language Models (MLLMs), a critical question regarding their visual grounding mechanism remains unanswered: do these models genuinely ``read'' text embedded in images, or do they merely rely on parametric shortcuts in the text prompt? In this work, we diagnose this issue by introducing the Visualized-Question (VQ) setting, where text queries are rendered directly onto images to structurally mandate visual engagement. Our diagnostic experiments on Qwen2.5-VL reveal a startling capability-utilization gap: despite possessing strong OCR capabilities, models suffer a performance degradation of up to 12.7% in the VQ setting, exposing a deep-seated ``modality laziness.'' To bridge this gap, we propose SimpleOCR, a plug-and-play training strategy that imposes a structural constraint on the learning process. By transforming training samples into the VQ format with randomized styles, SimpleOCR effectively invalidates text-based shortcuts, compelling the model to activate and optimize its visual text extraction pathways. Empirically, SimpleOCR yields robust gains without architectural modifications. On four representative OOD benchmarks, it surpasses the base model by 5.4% and GRPO based on original images by 2.7%, while exhibiting extreme data efficiency, achieving superior performance with 30x fewer samples (8.5K) than recent RL-based methods. Furthermore, its plug-and-play nature allows seamless integration with advanced RL strategies like NoisyRollout to yield complementary improvements. Code is available at https://github.com/aiming-lab/SimpleOCR.
LGMar 18, 2025Code
MDocAgent: A Multi-Modal Multi-Agent Framework for Document UnderstandingSiwei Han, Peng Xia, Ruiyi Zhang et al.
Document Question Answering (DocQA) is a very common task. Existing methods using Large Language Models (LLMs) or Large Vision Language Models (LVLMs) and Retrieval Augmented Generation (RAG) often prioritize information from a single modal, failing to effectively integrate textual and visual cues. These approaches struggle with complex multi-modal reasoning, limiting their performance on real-world documents. We present MDocAgent (A Multi-Modal Multi-Agent Framework for Document Understanding), a novel RAG and multi-agent framework that leverages both text and image. Our system employs five specialized agents: a general agent, a critical agent, a text agent, an image agent and a summarizing agent. These agents engage in multi-modal context retrieval, combining their individual insights to achieve a more comprehensive understanding of the document's content. This collaborative approach enables the system to synthesize information from both textual and visual components, leading to improved accuracy in question answering. Preliminary experiments on five benchmarks like MMLongBench, LongDocURL demonstrate the effectiveness of our MDocAgent, achieve an average improvement of 12.1% compared to current state-of-the-art method. This work contributes to the development of more robust and comprehensive DocQA systems capable of handling the complexities of real-world documents containing rich textual and visual information. Our data and code are available at https://github.com/aiming-lab/MDocAgent.
AIApr 1Code
OmniMem: Autoresearch-Guided Discovery of Lifelong Multimodal Agent MemoryJiaqi Liu, Zipeng Ling, Shi Qiu et al.
AI agents increasingly operate over extended time horizons, yet their ability to retain, organize, and recall multimodal experiences remains a critical bottleneck. Building effective lifelong memory requires navigating a vast design space spanning architecture, retrieval strategies, prompt engineering, and data pipelines; this space is too large and interconnected for manual exploration or traditional AutoML to explore effectively. We deploy an autonomous research pipeline to discover OmniMem, a unified multimodal memory framework for lifelong AI agents. Starting from a naïve baseline (F1=0.117 on LoCoMo), the pipeline autonomously executes ${\sim}50$ experiments across two benchmarks, diagnosing failure modes, proposing architectural modifications, and repairing data pipeline bugs, all without human intervention in the inner loop. The resulting system achieves state-of-the-art on both benchmarks, improving F1 by +411% on LoCoMo (0.117$\to$0.598) and +214% on Mem-Gallery (0.254$\to$0.797) relative to the initial configurations. Critically, the most impactful discoveries are not hyperparameter adjustments: bug fixes (+175%), architectural changes (+44%), and prompt engineering (+188\% on specific categories) each individually exceed the cumulative contribution of all hyperparameter tuning, demonstrating capabilities fundamentally beyond the reach of traditional AutoML. We provide a taxonomy of six discovery types and identify four properties that make multimodal memory particularly suited for autoresearch, offering guidance for applying autonomous research pipelines to other AI system domains. Code is available at this https://github.com/aiming-lab/OmniMem.
LGApr 5Code
ClawArena: Benchmarking AI Agents in Evolving Information EnvironmentsHaonian Ji, Kaiwen Xiong, Siwei Han et al.
AI agents deployed as persistent assistants must maintain correct beliefs as their information environment evolves. In practice, evidence is scattered across heterogeneous sources that often contradict one another, new information can invalidate earlier conclusions, and user preferences surface through corrections rather than explicit instructions. Existing benchmarks largely assume static, single-authority settings and do not evaluate whether agents can keep up with this complexity. We introduce ClawArena, a benchmark for evaluating AI agents in evolving information environments. Each scenario maintains a complete hidden ground truth while exposing the agent only to noisy, partial, and sometimes contradictory traces across multi-channel sessions, workspace files, and staged updates. Evaluation is organized around three coupled challenges: multi-source conflict reasoning, dynamic belief revision, and implicit personalization, whose interactions yield a 14-category question taxonomy. Two question formats, multi-choice (set-selection) and shell-based executable checks, test both reasoning and workspace grounding. The current release contains 64 scenarios across 8 professional domains, totaling 1{,}879 evaluation rounds and 365 dynamic updates. Experiments on five agent frameworks and five language models show that both model capability (15.4% range) and framework design (9.2%) substantially affect performance, that self-evolving skill frameworks can partially close model-capability gaps, and that belief revision difficulty is determined by update design strategy rather than the mere presence of updates. Code is available at https://github.com/aiming-lab/ClawArena.
CVFeb 3, 2025Code
MJ-VIDEO: Fine-Grained Benchmarking and Rewarding Video Preferences in Video GenerationHaibo Tong, Zhaoyang Wang, Zhaorun Chen et al.
Recent advancements in video generation have significantly improved the ability to synthesize videos from text instructions. However, existing models still struggle with key challenges such as instruction misalignment, content hallucination, safety concerns, and bias. Addressing these limitations, we introduce MJ-BENCH-VIDEO, a large-scale video preference benchmark designed to evaluate video generation across five critical aspects: Alignment, Safety, Fineness, Coherence & Consistency, and Bias & Fairness. This benchmark incorporates 28 fine-grained criteria to provide a comprehensive evaluation of video preference. Building upon this dataset, we propose MJ-VIDEO, a Mixture-of-Experts (MoE)-based video reward model designed to deliver fine-grained reward. MJ-VIDEO can dynamically select relevant experts to accurately judge the preference based on the input text-video pair. This architecture enables more precise and adaptable preference judgments. Through extensive benchmarking on MJ-BENCH-VIDEO, we analyze the limitations of existing video reward models and demonstrate the superior performance of MJ-VIDEO in video preference assessment, achieving 17.58% and 15.87% improvements in overall and fine-grained preference judgments, respectively. Additionally, introducing MJ-VIDEO for preference tuning in video generation enhances the alignment performance. All our code, data, and models are available at https://aiming-lab.github.io/MJ-VIDEO.github.io/.
CLMar 12
Strategic Navigation or Stochastic Search? How Agents and Humans Reason Over Document CollectionsŁukasz Borchmann, Jordy Van Landeghem, Michał Turski et al.
Multimodal agents offer a promising path to automating complex document-intensive workflows. Yet, a critical question remains: do these agents demonstrate genuine strategic reasoning, or merely stochastic trial-and-error search? To address this, we introduce MADQA, a benchmark of 2,250 human-authored questions grounded in 800 heterogeneous PDF documents. Guided by Classical Test Theory, we design it to maximize discriminative power across varying levels of agentic abilities. To evaluate agentic behaviour, we introduce a novel evaluation protocol measuring the accuracy-effort trade-off. Using this framework, we show that while the best agents can match human searchers in raw accuracy, they succeed on largely different questions and rely on brute-force search to compensate for weak strategic planning. They fail to close the nearly 20% gap to oracle performance, persisting in unproductive loops. We release the dataset and evaluation harness to help facilitate the transition from brute-force retrieval to calibrated, efficient reasoning.
AIMay 22, 2025Code
From EduVisBench to EduVisAgent: A Benchmark and Multi-Agent Framework for Reasoning-Driven Pedagogical VisualizationHaonian Ji, Shi Qiu, Siyang Xin et al.
While foundation models (FMs), such as diffusion models and large vision-language models (LVLMs), have been widely applied in educational contexts, their ability to generate pedagogically effective visual explanations remains limited. Most existing approaches focus primarily on textual reasoning, overlooking the critical role of structured and interpretable visualizations in supporting conceptual understanding. To better assess the visual reasoning capabilities of FMs in educational settings, we introduce EduVisBench, a multi-domain, multi-level benchmark. EduVisBench features diverse STEM problem sets requiring visually grounded solutions, along with a fine-grained evaluation rubric informed by pedagogical theory. Our empirical analysis reveals that existing models frequently struggle with the inherent challenge of decomposing complex reasoning and translating it into visual representations aligned with human cognitive processes. To address these limitations, we propose EduVisAgent, a multi-agent collaborative framework that coordinates specialized agents for instructional planning, reasoning decomposition, metacognitive prompting, and visualization design. Experimental results show that EduVisAgent substantially outperforms all baselines, achieving a 40.2% improvement and delivering more educationally aligned visualizations. EduVisBench and EduVisAgent are available at https://github.com/aiming-lab/EduVisBench and https://github.com/aiming-lab/EduVisAgent.
LGOct 6, 2025Code
Alignment Tipping Process: How Self-Evolution Pushes LLM Agents Off the RailsSiwei Han, Jiaqi Liu, Yaofeng Su et al.
As Large Language Model (LLM) agents increasingly gain self-evolutionary capabilities to adapt and refine their strategies through real-world interaction, their long-term reliability becomes a critical concern. We identify the Alignment Tipping Process (ATP), a critical post-deployment risk unique to self-evolving LLM agents. Unlike training-time failures, ATP arises when continual interaction drives agents to abandon alignment constraints established during training in favor of reinforced, self-interested strategies. We formalize and analyze ATP through two complementary paradigms: Self-Interested Exploration, where repeated high-reward deviations induce individual behavioral drift, and Imitative Strategy Diffusion, where deviant behaviors spread across multi-agent systems. Building on these paradigms, we construct controllable testbeds and benchmark Qwen3-8B and Llama-3.1-8B-Instruct. Our experiments show that alignment benefits erode rapidly under self-evolution, with initially aligned models converging toward unaligned states. In multi-agent settings, successful violations diffuse quickly, leading to collective misalignment. Moreover, current reinforcement learning-based alignment methods provide only fragile defenses against alignment tipping. Together, these findings demonstrate that alignment of LLM agents is not a static property but a fragile and dynamic one, vulnerable to feedback-driven decay during deployment. Our data and code are available at https://github.com/aiming-lab/ATP.
CVNov 25, 2025Code
Agent0-VL: Exploring Self-Evolving Agent for Tool-Integrated Vision-Language ReasoningJiaqi Liu, Kaiwen Xiong, Peng Xia et al.
Vision-language agents have achieved remarkable progress in a variety of multimodal reasoning tasks; however, their learning remains constrained by the limitations of human-annotated supervision. Recent self-rewarding approaches attempt to overcome this constraint by allowing models to act as their own critics or reward providers. Yet, purely text-based self-evaluation struggles to verify complex visual reasoning steps and often suffers from evaluation hallucinations. To address these challenges, inspired by recent advances in tool-integrated reasoning, we propose Agent0-VL, a self-evolving vision-language agent that achieves continual improvement with tool-integrated reasoning. Agent0-VL incorporates tool usage not only into reasoning but also into self-evaluation and self-repair, enabling the model to introspect, verify, and refine its reasoning through evidence-grounded analysis. It unifies two synergistic roles within a single LVLM: a Solver that performs multi-turn tool-integrated reasoning, and a Verifier that generates structured feedback and fine-grained self-rewards through tool-grounded critique. These roles interact through a Self-Evolving Reasoning Cycle, where tool-based verification and reinforcement learning jointly align the reasoning and evaluation distributions for stable self-improvement. Through this zero-external-reward evolution, Agent0-VL aligns its reasoning and verification behaviors without any human annotation or external reward models, achieving continual self-improvement. Experiments on geometric problem solving and visual scientific analysis show that Agent0-VL achieves an 12.5% improvement over the base model. Our code is available at https://github.com/aiming-lab/Agent0.
RONov 28, 2024
GRAPE: Generalizing Robot Policy via Preference AlignmentZijian Zhang, Kaiyuan Zheng, Zhaorun Chen et al.
Despite the recent advancements of vision-language-action (VLA) models on a variety of robotics tasks, they suffer from critical issues such as poor generalizability to unseen tasks, due to their reliance on behavior cloning exclusively from successful rollouts. Furthermore, they are typically fine-tuned to replicate demonstrations collected by experts under different settings, thus introducing distribution bias and limiting their adaptability to diverse manipulation objectives, such as efficiency, safety, and task completion. To bridge this gap, we introduce GRAPE: Generalizing Robot Policy via Preference Alignment. Specifically, GRAPE aligns VLAs on a trajectory level and implicitly models reward from both successful and failure trials to boost generalizability to diverse tasks. Moreover, GRAPE breaks down complex manipulation tasks to independent stages and automatically guides preference modeling through customized spatiotemporal constraints with keypoints proposed by a large vision-language model. Notably, these constraints are flexible and can be customized to align the model with varying objectives, such as safety, efficiency, or task success. We evaluate GRAPE across a diverse array of tasks in both real-world and simulated environments. Experimental results demonstrate that GRAPE enhances the performance of state-of-the-art VLA models, increasing success rates on in-domain and unseen manipulation tasks by 51.79% and 58.20%, respectively. Additionally, GRAPE can be aligned with various objectives, such as safety and efficiency, reducing collision rates by 37.44% and rollout step-length by 11.15%, respectively. All code, models, and data are available at https://grape-vla.github.io/
CVOct 14, 2024
MMIE: Massive Multimodal Interleaved Comprehension Benchmark for Large Vision-Language ModelsPeng Xia, Siwei Han, Shi Qiu et al. · microsoft-research
Interleaved multimodal comprehension and generation, enabling models to produce and interpret both images and text in arbitrary sequences, have become a pivotal area in multimodal learning. Despite significant advancements, the evaluation of this capability remains insufficient. Existing benchmarks suffer from limitations in data scale, scope, and evaluation depth, while current evaluation metrics are often costly or biased, lacking in reliability for practical applications. To address these challenges, we introduce MMIE, a large-scale knowledge-intensive benchmark for evaluating interleaved multimodal comprehension and generation in Large Vision-Language Models (LVLMs). MMIE comprises 20K meticulously curated multimodal queries, spanning 3 categories, 12 fields, and 102 subfields, including mathematics, coding, physics, literature, health, and arts. It supports both interleaved inputs and outputs, offering a mix of multiple-choice and open-ended question formats to evaluate diverse competencies. Moreover, we propose a reliable automated evaluation metric, leveraging a scoring model fine-tuned with human-annotated data and systematic evaluation criteria, aimed at reducing bias and improving evaluation accuracy. Extensive experiments demonstrate the effectiveness of our benchmark and metrics in providing a comprehensive evaluation of interleaved LVLMs. Specifically, we evaluate eight LVLMs, revealing that even the best models show significant room for improvement, with most achieving only moderate results. We believe MMIE will drive further advancements in the development of interleaved LVLMs. We publicly release our benchmark and code in https://mmie-bench.github.io/.
CVJun 2, 2025
ReAgent-V: A Reward-Driven Multi-Agent Framework for Video UnderstandingYiyang Zhou, Yangfan He, Yaofeng Su et al.
Video understanding is fundamental to tasks such as action recognition, video reasoning, and robotic control. Early video understanding methods based on large vision-language models (LVLMs) typically adopt a single-pass reasoning paradigm without dynamic feedback, limiting the model's capacity to self-correct and adapt in complex scenarios. Recent efforts have attempted to address this limitation by incorporating reward models and reinforcement learning to enhance reasoning, or by employing tool-agent frameworks. However, these approaches face several challenges, including high annotation costs, reward signals that fail to capture real-time reasoning states, and low inference efficiency. To overcome these issues, we propose ReAgent-V, a novel agentic video understanding framework that integrates efficient frame selection with real-time reward generation during inference. These reward signals not only guide iterative answer refinement through a multi-perspective reflection mechanism-adjusting predictions from conservative, neutral, and aggressive viewpoints-but also enable automatic filtering of high-quality data for supervised fine-tuning (SFT), direct preference optimization (DPO), and group relative policy optimization (GRPO). ReAgent-V is lightweight, modular, and extensible, supporting flexible tool integration tailored to diverse tasks. Extensive experiments on 12 datasets across three core applications-video understanding, video reasoning enhancement, and vision-language-action model alignment-demonstrate significant gains in generalization and reasoning, with improvements of up to 6.9%, 2.1%, and 9.8%, respectively, highlighting the effectiveness and versatility of the proposed framework.
CVJul 13, 2025
GLIMPSE: Do Large Vision-Language Models Truly Think With Videos or Just Glimpse at Them?Yiyang Zhou, Linjie Li, Shi Qiu et al. · microsoft-research
Existing video benchmarks often resemble image-based benchmarks, with question types like "What actions does the person perform throughout the video?" or "What color is the woman's dress in the video?" For these, models can often answer by scanning just a few key frames, without deep temporal reasoning. This limits our ability to assess whether large vision-language models (LVLMs) can truly think with videos rather than perform superficial frame-level analysis. To address this, we introduce GLIMPSE, a benchmark specifically designed to evaluate whether LVLMs can genuinely think with videos. Unlike prior benchmarks, GLIMPSE emphasizes comprehensive video understanding beyond static image cues. It consists of 3,269 videos and over 4,342 highly visual-centric questions across 11 categories, including Trajectory Analysis, Temporal Reasoning, and Forensics Detection. All questions are carefully crafted by human annotators and require watching the entire video and reasoning over full video context-this is what we mean by thinking with video. These questions cannot be answered by scanning selected frames or relying on text alone. In human evaluations, GLIMPSE achieves 94.82% accuracy, but current LVLMs face significant challenges. Even the best-performing model, GPT-o3, reaches only 66.43%, highlighting that LVLMs still struggle to move beyond surface-level reasoning to truly think with videos.
LGFeb 10, 2024
Generating Chain-of-Thoughts with a Pairwise-Comparison Approach to Searching for the Most Promising Intermediate ThoughtZhen-Yu Zhang, Siwei Han, Huaxiu Yao et al.
To improve the ability of the large language model (LLMs) to tackle complex reasoning problems, chain-of-thoughts (CoT) methods were proposed to guide LLMs to reason step-by-step, enabling problem solving from simple to complex. State-of-the-art methods for generating such a chain involve interactive collaboration, where the learner generates candidate intermediate thoughts, evaluated by the LLM, guiding the generation of subsequent thoughts. However, a widespread yet understudied problem is that the evaluation from the LLM is typically noisy and unreliable, potentially misleading the generation process in selecting promising intermediate thoughts. In this paper, motivated by Vapnik's principle, we use pairwise-comparison evaluation instead of point-wise scoring to search for promising intermediate thoughts with the noisy feedback from the LLM. In each round, we randomly pair intermediate thoughts and directly prompt the LLM to select the more promising one from each pair, allowing us to identify the most promising thoughts through an iterative process. To further alleviate the noise in the comparison, we incorporate techniques from ensemble learning and dueling bandits, proposing two variants of the algorithm. Experiments on three real-world tasks demonstrate the effectiveness of our proposed algorithm and verify the rationale of the pairwise comparison mechanism.