MMMar 27, 2019
Resource Allocation Mechanism for Media Handling Services in Cloud Multimedia ConferencingAbbas Soltanian, Diala Naboulsi, Roch Glitho et al.
Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g., Massively Multiplayer Online Games (MMOGs) and distance learning). Media handling services (e.g., video mixing, transcoding, and compressing) are critical to multimedia conferencing. However, efficient resource usage and scalability still remain important challenges. Unfortunately, the cloud-based approaches proposed so far have several deficiencies in terms of efficiency in resource usage and scaling, while meeting Quality of Service (QoS) requirements. This paper proposes a solution which optimizes resource allocation and scales in terms of the number of participants while guaranteeing QoS. Moreover, our solution composes different media handling services to support the participants' demands. We formulate the resource allocation problem mathematically as an Integer Linear Programming (ILP) problem and design a heuristic for it. We evaluate our proposed solution for different numbers of participants and different participants' geographical distributions. Simulation results show that our resource allocation mechanism can compose the media handling services and allocate the required resources in an optimal manner while honoring the QoS in terms of end-to-end delay.
MMNov 6, 2017
ADS: Adaptive and Dynamic Scaling Mechanism for Multimedia Conferencing Services in the CloudAbbas Soltanian, Diala Naboulsi, Mohammad A. Salahuddin et al.
Multimedia conferencing is used extensively in a wide range of applications, such as online games and distance learning. These applications need to efficiently scale the conference size as the number of participants fluctuates. Cloud is a technology that addresses the scalability issue. However, the proposed cloud-based solutions have several shortcomings in considering the future demand of applications while meeting both Quality of Service (QoS) requirements and efficiency in resource usage. In this paper, we propose an Adaptive and Dynamic Scaling mechanism (ADS) for multimedia conferencing services in the cloud. This mechanism enables scalable and elastic resource allocation with respect to the number of participants. ADS produces a cost-efficient scaling schedule while considering the QoS requirements and the future demand of the conferencing service. We formulate the problem using Integer Linear Programming (ILP) and design a heuristic for it. Simulation results show that ADS mechanism elastically scales conferencing services. Moreover, the ADS heuristic is shown to outperform a greedy algorithm from a resource-efficiency perspective.
DCOct 30, 2017
A Comprehensive Survey on Fog Computing: State-of-the-art and Research ChallengesCarla Mouradian, Diala Naboulsi, Sami Yangui et al.
Cloud computing with its three key facets (i.e., IaaS, PaaS, and SaaS) and its inherent advantages (e.g., elasticity and scalability) still faces several challenges. The distance between the cloud and the end devices might be an issue for latency-sensitive applications such as disaster management and content delivery applications. Service Level Agreements (SLAs) may also impose processing at locations where the cloud provider does not have data centers. Fog computing is a novel paradigm to address such issues. It enables provisioning resources and services outside the cloud, at the edge of the network, closer to end devices or eventually, at locations stipulated by SLAs. Fog computing is not a substitute for cloud computing but a powerful complement. It enables processing at the edge while still offering the possibility to interact with the cloud. This article presents a comprehensive survey on fog computing. It critically reviews the state of the art in the light of a concise set of evaluation criteria. We cover both the architectures and the algorithms that make fog systems. Challenges and research directions are also introduced. In addition, the lessons learned are reviewed and the prospects are discussed in terms of the key role fog is likely to play in emerging technologies such as Tactile Internet.