35.5ROApr 10
Allocation for Omnidirectional Aerial Robots: Incorporating Power DynamicsEugenio Cuniato, Mike Allenspach, Thomas Stastny et al.
Tilt-rotor aerial robots are more dynamic and versatile than fixed-rotor platforms, since the thrust vector and body orientation are decoupled. However, the coordination of servos and propellers (the allocation problem) is not trivial, especially accounting for overactuation and actuator dynamics. We incrementally build and present three novel allocation methods for tilt-rotor aerial robots, comparing them to state-of-the-art methods on a real system performing dynamic maneuvers. We extend the state-of-the-art geometric allocation into a differential allocation, which uses the platform's redundancy and does not suffer from singularities. We expand it by incorporating actuator dynamics and propeller power dynamics. These allow us to model dynamic propeller acceleration limits, bringing two main advantages: balancing propeller speed without the need for nullspace goals and allowing the platform to selectively turn off propellers during flight, opening the door to new manipulation possibilities. We also use actuator dynamics and limits to normalize the allocation problem, making it easier to tune and allowing it to track 70% faster trajectories than a geometric allocation.
56.6ROApr 15
BIEVR-LIO: Robust LiDAR-Inertial Odometry through Bump-Image-Enhanced Voxel MapsPatrick Pfreundschuh, Turcan Tuna, Cedric Le Gentil et al.
Reliable odometry is essential for mobile robots as they increasingly enter more challenging environments, which often contain little information to constrain point cloud registration, resulting in degraded LiDAR-Inertial Odometry (LIO) accuracy or even divergence. To address this, we present BIEVR-LIO, a novel approach designed specifically to exploit subtle variations in the available geometry for improved robustness. We propose a high-resolution map representation that stores surfaces as compact voxel-wise oriented height images. This representation can directly be used for registration without the calculation of intermediate geometric primitives while still supporting efficient updates. Since informative geometry is often sparsely distributed in the environment, we further propose a map-informed point sampling strategy to focus registration on geometrically informative regions, improving robustness in uninformative environments while reducing computational cost compared to global high-resolution sampling. Experiments across multiple sensors, platforms, and environments demonstrates state-of-the-art performance in well-constrained scenes and substantial improvements in challenging scenarios where baseline methods diverge. Additionally, we demonstrate that the fine-grained geometry captured by BIEVR-LIO can be used for downstream tasks such as elevation mapping for robot locomotion.
ROApr 27, 2020Code
Voxgraph: Globally Consistent, Volumetric Mapping using Signed Distance Function SubmapsVictor Reijgwart, Alexander Millane, Helen Oleynikova et al.
Globally consistent dense maps are a key requirement for long-term robot navigation in complex environments. While previous works have addressed the challenges of dense mapping and global consistency, most require more computational resources than may be available on-board small robots. We propose a framework that creates globally consistent volumetric maps on a CPU and is lightweight enough to run on computationally constrained platforms. Our approach represents the environment as a collection of overlapping Signed Distance Function (SDF) submaps, and maintains global consistency by computing an optimal alignment of the submap collection. By exploiting the underlying SDF representation, we generate correspondence free constraints between submap pairs that are computationally efficient enough to optimize the global problem each time a new submap is added. We deploy the proposed system on a hexacopter Micro Aerial Vehicle (MAV) with an Intel i7-8650U CPU in two realistic scenarios: mapping a large-scale area using a 3D LiDAR, and mapping an industrial space using an RGB-D camera. In the large-scale outdoor experiments, the system optimizes a 120x80m map in less than 4s and produces absolute trajectory RMSEs of less than 1m over 400m trajectories. Our complete system, called voxgraph, is available as open source.
RODec 10, 2018Code
An Open-Source System for Vision-Based Micro-Aerial Vehicle Mapping, Planning, and Flight in Cluttered EnvironmentsHelen Oleynikova, Christian Lanegger, Zachary Taylor et al.
We present an open-source system for Micro-Aerial Vehicle autonomous navigation from vision-based sensing. Our system focuses on dense mapping, safe local planning, and global trajectory generation, especially when using narrow field of view sensors in very cluttered environments. In addition, details about other necessary parts of the system and special considerations for applications in real-world scenarios are presented. We focus our experiments on evaluating global planning, path smoothing, and local planning methods on real maps made on MAVs in realistic search and rescue and industrial inspection scenarios. We also perform thousands of simulations in cluttered synthetic environments, and finally validate the complete system in real-world experiments.
RONov 11, 2016Code
Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV PlanningHelen Oleynikova, Zachary Taylor, Marius Fehr et al.
Micro Aerial Vehicles (MAVs) that operate in unstructured, unexplored environments require fast and flexible local planning, which can replan when new parts of the map are explored. Trajectory optimization methods fulfill these needs, but require obstacle distance information, which can be given by Euclidean Signed Distance Fields (ESDFs). We propose a method to incrementally build ESDFs from Truncated Signed Distance Fields (TSDFs), a common implicit surface representation used in computer graphics and vision. TSDFs are fast to build and smooth out sensor noise over many observations, and are designed to produce surface meshes. Meshes allow human operators to get a better assessment of the robot's environment, and set high-level mission goals. We show that we can build TSDFs faster than Octomaps, and that it is more accurate to build ESDFs out of TSDFs than occupancy maps. Our complete system, called voxblox, will be available as open source and runs in real-time on a single CPU core. We validate our approach on-board an MAV, by using our system with a trajectory optimization local planner, entirely on-board and in real-time.
ROFeb 3, 2022
Spatial Computing and Intuitive Interaction: Bringing Mixed Reality and Robotics TogetherJeffrey Delmerico, Roi Poranne, Federica Bogo et al.
Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric sensing on mixed reality devices enables them to capture and understand human actions and translate these to actions with spatial meaning, which offers exciting new possibilities for collaboration between humans and robots. This paper presents several human-robot systems that utilize these capabilities to enable novel robot use cases: mission planning for inspection, gesture-based control, and immersive teleoperation. These works demonstrate the power of mixed reality as a tool for human-robot interaction, and the potential of spatial computing and mixed reality to drive the future of human-robot interaction.
ROOct 19, 2020
Freetures: Localization in Signed Distance Function MapsAlexander Millane, Helen Oleynikova, Christian Lanegger et al.
Localization of a robotic system within a previously mapped environment is important for reducing estimation drift and for reusing previously built maps. Existing techniques for geometry-based localization have focused on the description of local surface geometry, usually using pointclouds as the underlying representation. We propose a system for geometry-based localization that extracts features directly from an implicit surface representation: the Signed Distance Function (SDF). The SDF varies continuously through space, which allows the proposed system to extract and utilize features describing both surfaces and free-space. Through evaluations on public datasets, we demonstrate the flexibility of this approach, and show an increase in localization performance over state-of-the-art handcrafted surfaces-only descriptors. We achieve an average improvement of ~12% on an RGB-D dataset and ~18% on a LiDAR-based dataset. Finally, we demonstrate our system for localizing a LiDAR-equipped MAV within a previously built map of a search and rescue training ground.
ROAug 5, 2019
Free-Space Features: Global Localization in 2D Laser SLAM Using Distance Function MapsAlexander Millane, Helen Oleynikova, Juan Nieto et al.
In many applications, maintaining a consistent map of the environment is key to enabling robotic platforms to perform higher-level decision making. Detection of already visited locations is one of the primary ways in which map consistency is maintained, especially in situations where external positioning systems are unavailable or unreliable. Mapping in 2D is an important field in robotics, largely due to the fact that man-made environments such as warehouses and homes, where robots are expected to play an increasing role, can often be approximated as planar. Place recognition in this context remains challenging: 2D lidar scans contain scant information with which to characterize, and therefore recognize, a location. This paper introduces a novel approach aimed at addressing this problem. At its core, the system relies on the use of the distance function for representation of geometry. This representation allows extraction of features which describe the geometry of both surfaces and free-space in the environment. We propose a feature for this purpose. Through evaluations on public datasets, we demonstrate the utility of free-space in the description of places, and show an increase in localization performance over a state-of-the-art descriptor extracted from surface geometry.
RONov 26, 2018
OVPC Mesh: 3D Free-space Representation for Local Ground Vehicle NavigationFabio Ruetz, Emili Hernández, Mark Pfeiffer et al.
This paper presents a novel approach for local 3D environment representation for autonomous unmanned ground vehicle (UGV) navigation called On Visible Point Clouds Mesh(OVPC Mesh). Our approach represents the surrounding of the robot as a watertight 3D mesh generated from local point cloud data in order to represent the free space surrounding the robot. It is a conservative estimation of the free space and provides a desirable trade-off between representation precision and computational efficiency, without having to discretize the environment into a fixed grid size. Our experiments analyze the usability of the approach for UGV navigation in rough terrain, both in simulation and in a fully integrated real-world system. Additionally, we compare our approach to well-known state-of-the-art solutions, such as Octomap and Elevation Mapping and show that OVPC Mesh can provide reliable 3D information for trajectory planning while fulfilling real-time constraints.
ROMar 28, 2018
History-aware Autonomous Exploration in Confined Environments using MAVsChristian Witting, Marius Fehr, Rik Bähnemann et al.
Many scenarios require a robot to be able to explore its 3D environment online without human supervision. This is especially relevant for inspection tasks and search and rescue missions. To solve this high-dimensional path planning problem, sampling-based exploration algorithms have proven successful. However, these do not necessarily scale well to larger environments or spaces with narrow openings. This paper presents a 3D exploration planner based on the principles of Next-Best Views (NBVs). In this approach, a Micro-Aerial Vehicle (MAV) equipped with a limited field-of-view depth sensor randomly samples its configuration space to find promising future viewpoints. In order to obtain high sampling efficiency, our planner maintains and uses a history of visited places, and locally optimizes the robot's orientation with respect to unobserved space. We evaluate our method in several simulated scenarios, and compare it against a state-of-the-art exploration algorithm. The experiments show substantial improvements in exploration time ($2\times$ faster), computation time, and path length, and advantages in handling difficult situations such as escaping dead-ends (up to $20\times$ faster). Finally, we validate the on-line capability of our algorithm on a computational constrained real world MAV.
ROMar 12, 2018
Sparse 3D Topological Graphs for Micro-Aerial Vehicle PlanningHelen Oleynikova, Zachary Taylor, Roland Siegwart et al.
Micro-Aerial Vehicles (MAVs) have the advantage of moving freely in 3D space. However, creating compact and sparse map representations that can be efficiently used for planning for such robots is still an open problem. In this paper, we take maps built from noisy sensor data and construct a sparse graph containing topological information that can be used for 3D planning. We use a Euclidean Signed Distance Field, extract a 3D Generalized Voronoi Diagram (GVD), and obtain a thin skeleton diagram representing the topological structure of the environment. We then convert this skeleton diagram into a sparse graph, which we show is resistant to noise and changes in resolution. We demonstrate global planning over this graph, and the orders of magnitude speed-up it offers over other common planning methods. We validate our planning algorithm in real maps built onboard an MAV, using RGB-D sensing.
ROOct 19, 2017
C-blox: A Scalable and Consistent TSDF-based Dense Mapping ApproachAlexander Millane, Zachary Taylor, Helen Oleynikova et al.
In many applications, maintaining a consistent dense map of the environment is key to enabling robotic platforms to perform higher level decision making. Several works have addressed the challenge of creating precise dense 3D maps from visual sensors providing depth information. However, during operation over longer missions, reconstructions can easily become inconsistent due to accumulated camera tracking error and delayed loop closure. Without explicitly addressing the problem of map consistency, recovery from such distortions tends to be difficult. We present a novel system for dense 3D mapping which addresses the challenge of building consistent maps while dealing with scalability. Central to our approach is the representation of the environment as a collection of overlapping TSDF subvolumes. These subvolumes are localized through feature-based camera tracking and bundle adjustment. Our main contribution is a pipeline for identifying stable regions in the map, and to fuse the contributing subvolumes. This approach allows us to reduce map growth while still maintaining consistency. We demonstrate the proposed system on a publicly available dataset and simulation engine, and demonstrate the efficacy of the proposed approach for building consistent and scalable maps. Finally we demonstrate our approach running in real-time on-board a lightweight MAV.
ROOct 2, 2017
Safe Local Exploration for Replanning in Cluttered Unknown Environments for Micro-Aerial VehiclesHelen Oleynikova, Zachary Taylor, Roland Siegwart et al.
In order to enable Micro-Aerial Vehicles (MAVs) to assist in complex, unknown, unstructured environments, they must be able to navigate with guaranteed safety, even when faced with a cluttered environment they have no prior knowledge of. While trajectory optimization-based local planners have been shown to perform well in these cases, prior work either does not address how to deal with local minima in the optimization problem, or solves it by using an optimistic global planner. We present a conservative trajectory optimization-based local planner, coupled with a local exploration strategy that selects intermediate goals. We perform extensive simulations to show that this system performs better than the standard approach of using an optimistic global planner, and also outperforms doing a single exploration step when the local planner is stuck. The method is validated through experiments in a variety of highly cluttered environments including a dense forest. These experiments show the complete system running in real time fully onboard an MAV, mapping and replanning at 4 Hz.