Randy Tan

2papers

2 Papers

CVJul 12, 2020
Locality Guided Neural Networks for Explainable Artificial Intelligence

Randy Tan, Naimul Khan, Ling Guan

In current deep network architectures, deeper layers in networks tend to contain hundreds of independent neurons which makes it hard for humans to understand how they interact with each other. By organizing the neurons by correlation, humans can observe how clusters of neighbouring neurons interact with each other. In this paper, we propose a novel algorithm for back propagation, called Locality Guided Neural Network(LGNN) for training networks that preserves locality between neighbouring neurons within each layer of a deep network. Heavily motivated by Self-Organizing Map (SOM), the goal is to enforce a local topology on each layer of a deep network such that neighbouring neurons are highly correlated with each other. This method contributes to the domain of Explainable Artificial Intelligence (XAI), which aims to alleviate the black-box nature of current AI methods and make them understandable by humans. Our method aims to achieve XAI in deep learning without changing the structure of current models nor requiring any post processing. This paper focuses on Convolutional Neural Networks (CNNs), but can theoretically be applied to any type of deep learning architecture. In our experiments, we train various VGG and Wide ResNet (WRN) networks for image classification on CIFAR100. In depth analyses presenting both qualitative and quantitative results demonstrate that our method is capable of enforcing a topology on each layer while achieving a small increase in classification accuracy

MMNov 29, 2017
Real-Time System for Human Activity Analysis

Randy Tan, Naimul Khan, Ling Guan

We propose a real-time human activity analysis system, where a user's activity can be quantiatively evaluated with respect to a ground truth recording. We use two Kinects to solve the ptorblem of self-occlusion through extraction optimal joint positions using Singular Value Decomposition (SVD) and Sequential Quadratic Programming (SQP). Incremental Dynamic Time Warping (IDTW) is used to compare the user and expert (ground truth) to quantiatively score the user's performance. Furthermore, the user's performance is displayed through a visual feedback system, where colors on the skeleton represent the user's score. Our experiements use a motion capture suit as ground truth to compare our dual Kinect setup to a single Kinect. We also show that with out visual feedback method, users gain statistically significant boost to learning as opposed to watching a simple video.