Charles P. Martin

RO
8papers
127citations
Novelty43%
AI Score22

8 Papers

SDNov 26, 2020
Towards Movement Generation with Audio Features

Benedikte Wallace, Charles P. Martin, Jim Torresen et al.

Sound and movement are closely coupled, particularly in dance. Certain audio features have been found to affect the way we move to music. Is this relationship between sound and movement something which can be modelled using machine learning? This work presents initial experiments wherein high-level audio features calculated from a set of music pieces are included in a movement generation model trained on motion capture recordings of improvised dance. Our results indicate that the model learns to generate realistic dance movements which vary depending on the audio features.

ROMar 30, 2020
Environmental Adaptation of Robot Morphology and Control through Real-world Evolution

Tønnes F. Nygaard, Charles P. Martin, David Howard et al.

Robots operating in the real world will experience a range of different environments and tasks. It is essential for the robot to have the ability to adapt to its surroundings to work efficiently in changing conditions. Evolutionary robotics aims to solve this by optimizing both the control and body (morphology) of a robot, allowing adaptation to internal, as well as external factors. Most work in this field has been done in physics simulators, which are relatively simple and not able to replicate the richness of interactions found in the real world. Solutions that rely on the complex interplay between control, body, and environment are therefore rarely found. In this paper, we rely solely on real-world evaluations and apply evolutionary search to yield combinations of morphology and control for our mechanically self-reconfiguring quadruped robot. We evolve solutions on two distinct physical surfaces and analyze the results in terms of both control and morphology. We then transition to two previously unseen surfaces to demonstrate the generality of our method. We find that the evolutionary search finds high-performing and diverse morphology-controller configurations by adapting both control and body to the different properties of the physical environments. We additionally find that morphology and control vary with statistical significance between the environments. Moreover, we observe that our method allows for morphology and control parameters to transfer to previously-unseen terrains, demonstrating the generality of our approach.

ROMay 14, 2019
Lessons Learned from Real-World Experiments with DyRET: the Dynamic Robot for Embodied Testing

Tønnes F. Nygaard, Jørgen Nordmoen, Charles P. Martin et al.

Robots are used in more and more complex environments, and are expected to be able to adapt to changes and unknown situations. The easiest and quickest way to adapt is to change the control system of the robot, but for increasingly complex environments one should also change the body of the robot -- its morphology -- to better fit the task at hand. The theory of Embodied Cognition states that control is not the only source of cognition, and the body, environment, interaction between these and the mind all contribute as cognitive resources. Taking advantage of these concepts could lead to improved adaptivity, robustness, and versatility, however, executing these concepts on real-world robots puts additional requirements on the hardware and has several challenges when compared to learning just control. In contrast to the majority of work in Evolutionary Robotics, Eiben argues for real-world experiments in his `Grand Challenges for Evolutionary Robotics'. This requires robust hardware platforms that are capable of repeated experiments which should at the same time be flexible when unforeseen demands arise. In this paper, we introduce our unique robot platform with self-adaptive morphology. We discuss the challenges we have faced when designing it, and the lessons learned from real-world testing and learning.

ROMay 9, 2018
Real-World Evolution Adapts Robot Morphology and Control to Hardware Limitations

Tønnes F. Nygaard, Charles P. Martin, Eivind Samuelsen et al.

For robots to handle the numerous factors that can affect them in the real world, they must adapt to changes and unexpected events. Evolutionary robotics tries to solve some of these issues by automatically optimizing a robot for a specific environment. Most of the research in this field, however, uses simplified representations of the robotic system in software simulations. The large gap between performance in simulation and the real world makes it challenging to transfer the resulting robots to the real world. In this paper, we apply real world multi-objective evolutionary optimization to optimize both control and morphology of a four-legged mammal-inspired robot. We change the supply voltage of the system, reducing the available torque and speed of all joints, and study how this affects both the fitness, as well as the morphology and control of the solutions. In addition to demonstrating that this real-world evolutionary scheme for morphology and control is indeed feasible with relatively few evaluations, we show that evolution under the different hardware limitations results in comparable performance for low and moderate speeds, and that the search achieves this by adapting both the control and the morphology of the robot.

ROMay 8, 2018
Exploring Mechanically Self-Reconfiguring Robots for Autonomous Design

Tønnes F. Nygaard, Charles P. Martin, Jim Torresen et al.

Evolutionary robotics has aimed to optimize robot control and morphology to produce better and more robust robots. Most previous research only addresses optimization of control, and does this only in simulation. We have developed a four-legged mammal-inspired robot that features a self-reconfiguring morphology. In this paper, we discuss the possibilities opened up by being able to efficiently do experiments on a changing morphology in the real world. We discuss present challenges for such a platform and potential experimental designs that could unlock new discoveries. Finally, we place our robot in its context within general developments in the field of evolutionary robotics, and consider what advances the future might hold.

ROMar 15, 2018
Self-Modifying Morphology Experiments with DyRET: Dynamic Robot for Embodied Testing

Tønnes F. Nygaard, Charles P. Martin, Jim Torresen et al.

If robots are to become ubiquitous, they will need to be able to adapt to complex and dynamic environments. Robots that can adapt their bodies while deployed might be flexible and robust enough to meet this challenge. Previous work on dynamic robot morphology has focused on simulation, combining simple modules, or switching between locomotion modes. Here, we present an alternative approach: a self-reconfigurable morphology that allows a single four-legged robot to actively adapt the length of its legs to different environments. We report the design of our robot, as well as the results of a study that verifies the performance impact of self-reconfiguration. This study compares three different control and morphology pairs under different levels of servo supply voltage in the lab. We also performed preliminary tests in different uncontrolled outdoor environments to see if changes to the external environment supports our findings in the lab. Our results show better performance with an adaptable body, lending evidence to the value of self-reconfiguration for quadruped robots.

SDJan 31, 2018
Deep Predictive Models in Interactive Music

Charles P. Martin, Kai Olav Ellefsen, Jim Torresen

Musical performance requires prediction to operate instruments, to perform in groups and to improvise. In this paper, we investigate how a number of digital musical instruments (DMIs), including two of our own, have applied predictive machine learning models that assist users by predicting unknown states of musical processes. We characterise these predictions as focussed within a musical instrument, at the level of individual performers, and between members of an ensemble. These models can connect to existing frameworks for DMI design and have parallels in the cognitive predictions of human musicians. We discuss how recent advances in deep learning highlight the role of prediction in DMIs, by allowing data-driven predictive models with a long memory of past states. The systems we review are used to motivate musical use-cases where prediction is a necessary component, and to highlight a number of challenges for DMI designers seeking to apply deep predictive models in interactive music systems of the future.

HCNov 29, 2017
RoboJam: A Musical Mixture Density Network for Collaborative Touchscreen Interaction

Charles P. Martin, Jim Torresen

RoboJam is a machine-learning system for generating music that assists users of a touchscreen music app by performing responses to their short improvisations. This system uses a recurrent artificial neural network to generate sequences of touchscreen interactions and absolute timings, rather than high-level musical notes. To accomplish this, RoboJam's network uses a mixture density layer to predict appropriate touch interaction locations in space and time. In this paper, we describe the design and implementation of RoboJam's network and how it has been integrated into a touchscreen music app. A preliminary evaluation analyses the system in terms of training, musical generation and user interaction.