HCOct 22, 2019
Using Markov Decision Process to Model Deception for Robotic and Interactive Game ApplicationsAli Ayub, Aldo Morales, Amit Banerjee
This paper investigates deception in the context of motion using a simulated mobile robot. We analyze some previously designed deceptive strategies on a mobile robot simulator. We then present a novel approach to adaptively choose target-oriented deceptive trajectories to deceive humans for multiple interactions. Additionally, we propose a new metric to evaluate deception on data collected from the users when interacting with the mobile robot simulator. We performed a user study to test our proposed adaptive deceptive algorithm, which shows that our algorithm deceives humans even for multiple interactions and it is more effective than random choice of deceptive strategies.
NENov 27, 2017
Collaborative Evolution of 3D ModelsJuan C. Quiroz, Amit Banerjee, Sushil J. Louis et al.
We present a computational model of creative design based on collaborative interactive genetic algorithms. In our model, designers individually guide interactive genetic algorithms (IGAs) to generate and explore potential design solutions quickly. Collaboration is supported by allowing designers to share solutions amongst each other while using IGAs, with the sharing of solutions adding variables to the search space. We present experiments on 3D modeling as a case study, with designers creating model transformations individually and collaboratively. The transformations were evaluated by participants in surveys and results show that individual and collaborative models were considered equally creative. However, the use of our collaborative IGAs model materially changes resulting designs compared to individual IGAs.