Jaehoon Choi

CV
h-index22
14papers
754citations
Novelty47%
AI Score33

14 Papers

9.1CVMar 27, 2023
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering

Jaehoon Choi, Dongki Jung, Taejae Lee et al.

We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete texture maps and generate textures which are perceptually closer to the original scene. Our pipeline can be applied to any common objects in the real world without the need for either in-the-lab environments or accurate mask images. We demonstrate results of captured objects with complex shapes and validate our method numerically against existing 3D reconstruction and texture mapping methods.

9.8CVOct 25, 2023
UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception

Christopher Maxey, Jaehoon Choi, Hyungtae Lee et al.

Tremendous variations coupled with large degrees of freedom in UAV-based imaging conditions lead to a significant lack of data in adequately learning UAV-based perception models. Using various synthetic renderers in conjunction with perception models is prevalent to create synthetic data to augment the learning in the ground-based imaging domain. However, severe challenges in the austere UAV-based domain require distinctive solutions to image synthesis for data augmentation. In this work, we leverage recent advancements in neural rendering to improve static and dynamic novelview UAV-based image synthesis, especially from high altitudes, capturing salient scene attributes. Finally, we demonstrate a considerable performance boost is achieved when a state-ofthe-art detection model is optimized primarily on hybrid sets of real and synthetic data instead of the real or synthetic data separately.

16.4CVOct 11, 2024
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering

Jaehoon Choi, Yonghan Lee, Hyungtae Lee et al.

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and render 3D scenes. We propose a novel approach that integrates mesh representation with 3D Gaussian splats to perform high-quality rendering of reconstructed real-world scenes. In particular, we introduce a distance-based Gaussian splatting technique to align the Gaussian splats with the mesh surface and remove redundant Gaussian splats that do not contribute to the rendering. We consider the distance between each Gaussian splat and the mesh surface to distinguish between tightly-bound and loosely-bound Gaussian splats. The tightly-bound splats are flattened and aligned well with the mesh geometry. The loosely-bound Gaussian splats are used to account for the artifacts in reconstructed 3D meshes in terms of rendering. We present a training strategy of binding Gaussian splats to the mesh geometry, and take into account both types of splats. In this context, we introduce several regularization techniques aimed at precisely aligning tightly-bound Gaussian splats with the mesh surface during the training process. We validate the effectiveness of our method on large and unbounded scene from mip-NeRF 360 and Deep Blending datasets. Our method surpasses recent mesh-based neural rendering techniques by achieving a 2dB higher PSNR, and outperforms mesh-based Gaussian splatting methods by 1.3 dB PSNR, particularly on the outdoor mip-NeRF 360 dataset, demonstrating better rendering quality. We provide analyses for each type of Gaussian splat and achieve a reduction in the number of Gaussian splats by 30% compared to the original 3D Gaussian splatting.

8.4CVApr 2, 2025
UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting

Jaehoon Choi, Dongki Jung, Yonghan Lee et al.

We present UAVTwin, a method for creating digital twins from real-world environments and facilitating data augmentation for training downstream models embedded in unmanned aerial vehicles (UAVs). Specifically, our approach focuses on synthesizing foreground components, such as various human instances in motion within complex scene backgrounds, from UAV perspectives. This is achieved by integrating 3D Gaussian Splatting (3DGS) for reconstructing backgrounds along with controllable synthetic human models that display diverse appearances and actions in multiple poses. To the best of our knowledge, UAVTwin is the first approach for UAV-based perception that is capable of generating high-fidelity digital twins based on 3DGS. The proposed work significantly enhances downstream models through data augmentation for real-world environments with multiple dynamic objects and significant appearance variations-both of which typically introduce artifacts in 3DGS-based modeling. To tackle these challenges, we propose a novel appearance modeling strategy and a mask refinement module to enhance the training of 3D Gaussian Splatting. We demonstrate the high quality of neural rendering by achieving a 1.23 dB improvement in PSNR compared to recent methods. Furthermore, we validate the effectiveness of data augmentation by showing a 2.5% to 13.7% improvement in mAP for the human detection task.

8.4CVJun 5, 2025
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting

Jaehoon Choi, Dongki Jung, Christopher Maxey et al.

Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving monocular camera setups, top-down perspective, and multiple small, moving humans, which are not adequately represented in existing datasets. In this work, we introduce UAV4D, a framework for enabling photorealistic rendering for dynamic real-world scenes captured by UAVs. Specifically, we address the challenge of reconstructing dynamic scenes with multiple moving pedestrians from monocular video data without the need for additional sensors. We use a combination of a 3D foundation model and a human mesh reconstruction model to reconstruct both the scene background and humans. We propose a novel approach to resolve the scene scale ambiguity and place both humans and the scene in world coordinates by identifying human-scene contact points. Additionally, we exploit the SMPL model and background mesh to initialize Gaussian splats, enabling holistic scene rendering. We evaluated our method on three complex UAV-captured datasets: VisDrone, Manipal-UAV, and Okutama-Action, each with distinct characteristics and 10~50 humans. Our results demonstrate the benefits of our approach over existing methods in novel view synthesis, achieving a 1.5 dB PSNR improvement and superior visual sharpness.

5.6CVAug 12, 2021
DnD: Dense Depth Estimation in Crowded Dynamic Indoor Scenes

Dongki Jung, Jaehoon Choi, Yonghan Lee et al.

We present a novel approach for estimating depth from a monocular camera as it moves through complex and crowded indoor environments, e.g., a department store or a metro station. Our approach predicts absolute scale depth maps over the entire scene consisting of a static background and multiple moving people, by training on dynamic scenes. Since it is difficult to collect dense depth maps from crowded indoor environments, we design our training framework without requiring depths produced from depth sensing devices. Our network leverages RGB images and sparse depth maps generated from traditional 3D reconstruction methods to estimate dense depth maps. We use two constraints to handle depth for non-rigidly moving people without tracking their motion explicitly. We demonstrate that our approach offers consistent improvements over recent depth estimation methods on the NAVERLABS dataset, which includes complex and crowded scenes.

10.1CVNov 10, 2020
SelfDeco: Self-Supervised Monocular Depth Completion in Challenging Indoor Environments

Jaehoon Choi, Dongki Jung, Yonghan Lee et al.

We present a novel algorithm for self-supervised monocular depth completion. Our approach is based on training a neural network that requires only sparse depth measurements and corresponding monocular video sequences without dense depth labels. Our self-supervised algorithm is designed for challenging indoor environments with textureless regions, glossy and transparent surface, non-Lambertian surfaces, moving people, longer and diverse depth ranges and scenes captured by complex ego-motions. Our novel architecture leverages both deep stacks of sparse convolution blocks to extract sparse depth features and pixel-adaptive convolutions to fuse image and depth features. We compare with existing approaches in NYUv2, KITTI, and NAVERLABS indoor datasets, and observe 5-34 % improvements in root-means-square error (RMSE) reduction.

11.1CVOct 6, 2020
SAFENet: Self-Supervised Monocular Depth Estimation with Semantic-Aware Feature Extraction

Jaehoon Choi, Dongki Jung, Donghwan Lee et al.

Self-supervised monocular depth estimation has emerged as a promising method because it does not require groundtruth depth maps during training. As an alternative for the groundtruth depth map, the photometric loss enables to provide self-supervision on depth prediction by matching the input image frames. However, the photometric loss causes various problems, resulting in less accurate depth values compared with supervised approaches. In this paper, we propose SAFENet that is designed to leverage semantic information to overcome the limitations of the photometric loss. Our key idea is to exploit semantic-aware depth features that integrate the semantic and geometric knowledge. Therefore, we introduce multi-task learning schemes to incorporate semantic-awareness into the representation of depth features. Experiments on KITTI dataset demonstrate that our methods compete or even outperform the state-of-the-art methods. Furthermore, extensive experiments on different datasets show its better generalization ability and robustness to various conditions, such as low-light or adverse weather.

3.3CVOct 6, 2020
Arbitrary Style Transfer using Graph Instance Normalization

Dongki Jung, Seunghan Yang, Jaehoon Choi et al.

Style transfer is the image synthesis task, which applies a style of one image to another while preserving the content. In statistical methods, the adaptive instance normalization (AdaIN) whitens the source images and applies the style of target images through normalizing the mean and variance of features. However, computing feature statistics for each instance would neglect the inherent relationship between features, so it is hard to learn global styles while fitting to the individual training dataset. In this paper, we present a novel learnable normalization technique for style transfer using graph convolutional networks, termed Graph Instance Normalization (GrIN). This algorithm makes the style transfer approach more robust by taking into account similar information shared between instances. Besides, this simple module is also applicable to other tasks like image-to-image translation or domain adaptation.

25.8CVSep 2, 2019
Self-Training and Adversarial Background Regularization for Unsupervised Domain Adaptive One-Stage Object Detection

Seunghyeon Kim, Jaehoon Choi, Taekyung Kim et al.

Deep learning-based object detectors have shown remarkable improvements. However, supervised learning-based methods perform poorly when the train data and the test data have different distributions. To address the issue, domain adaptation transfers knowledge from the label-sufficient domain (source domain) to the label-scarce domain (target domain). Self-training is one of the powerful ways to achieve domain adaptation since it helps class-wise domain adaptation. Unfortunately, a naive approach that utilizes pseudo-labels as ground-truth degenerates the performance due to incorrect pseudo-labels. In this paper, we introduce a weak self-training (WST) method and adversarial background score regularization (BSR) for domain adaptive one-stage object detection. WST diminishes the adverse effects of inaccurate pseudo-labels to stabilize the learning procedure. BSR helps the network extract discriminative features for target backgrounds to reduce the domain shift. Two components are complementary to each other as BSR enhances discrimination between foregrounds and backgrounds, whereas WST strengthen class-wise discrimination. Experimental results show that our approach effectively improves the performance of the one-stage object detection in unsupervised domain adaptation setting.

29.7CVSep 2, 2019
Self-Ensembling with GAN-based Data Augmentation for Domain Adaptation in Semantic Segmentation

Jaehoon Choi, Taekyung Kim, Changick Kim

Deep learning-based semantic segmentation methods have an intrinsic limitation that training a model requires a large amount of data with pixel-level annotations. To address this challenging issue, many researchers give attention to unsupervised domain adaptation for semantic segmentation. Unsupervised domain adaptation seeks to adapt the model trained on the source domain to the target domain. In this paper, we introduce a self-ensembling technique, one of the successful methods for domain adaptation in classification. However, applying self-ensembling to semantic segmentation is very difficult because heavily-tuned manual data augmentation used in self-ensembling is not useful to reduce the large domain gap in the semantic segmentation. To overcome this limitation, we propose a novel framework consisting of two components, which are complementary to each other. First, we present a data augmentation method based on Generative Adversarial Networks (GANs), which is computationally efficient and effective to facilitate domain alignment. Given those augmented images, we apply self-ensembling to enhance the performance of the segmentation network on the target domain. The proposed method outperforms state-of-the-art semantic segmentation methods on unsupervised domain adaptation benchmarks.

20.7CVAug 1, 2019
Pseudo-Labeling Curriculum for Unsupervised Domain Adaptation

Jaehoon Choi, Minki Jeong, Taekyung Kim et al.

To learn target discriminative representations, using pseudo-labels is a simple yet effective approach for unsupervised domain adaptation. However, the existence of false pseudo-labels, which may have a detrimental influence on learning target representations, remains a major challenge. To overcome this issue, we propose a pseudo-labeling curriculum based on a density-based clustering algorithm. Since samples with high density values are more likely to have correct pseudo-labels, we leverage these subsets to train our target network at the early stage, and utilize data subsets with low density values at the later stage. We can progressively improve the capability of our network to generate pseudo-labels, and thus these target samples with pseudo-labels are effective for training our model. Moreover, we present a clustering constraint to enhance the discriminative power of the learned target features. Our approach achieves state-of-the-art performance on three benchmarks: Office-31, imageCLEF-DA, and Office-Home.

0.8LGSep 5, 2018Code
Learning User Preferences and Understanding Calendar Contexts for Event Scheduling

Donghyeon Kim, Jinhyuk Lee, Donghee Choi et al.

With online calendar services gaining popularity worldwide, calendar data has become one of the richest context sources for understanding human behavior. However, event scheduling is still time-consuming even with the development of online calendars. Although machine learning based event scheduling models have automated scheduling processes to some extent, they often fail to understand subtle user preferences and complex calendar contexts with event titles written in natural language. In this paper, we propose Neural Event Scheduling Assistant (NESA) which learns user preferences and understands calendar contexts, directly from raw online calendars for fully automated and highly effective event scheduling. We leverage over 593K calendar events for NESA to learn scheduling personal events, and we further utilize NESA for multi-attendee event scheduling. NESA successfully incorporates deep neural networks such as Bidirectional Long Short-Term Memory, Convolutional Neural Network, and Highway Network for learning the preferences of each user and understanding calendar context based on natural languages. The experimental results show that NESA significantly outperforms previous baseline models in terms of various evaluation metrics on both personal and multi-attendee event scheduling tasks. Our qualitative analysis demonstrates the effectiveness of each layer in NESA and learned user preferences.

19.1CVOct 17, 2017
Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55

Li Yi, Lin Shao, Manolis Savva et al.

We introduce a large-scale 3D shape understanding benchmark using data and annotation from ShapeNet 3D object database. The benchmark consists of two tasks: part-level segmentation of 3D shapes and 3D reconstruction from single view images. Ten teams have participated in the challenge and the best performing teams have outperformed state-of-the-art approaches on both tasks. A few novel deep learning architectures have been proposed on various 3D representations on both tasks. We report the techniques used by each team and the corresponding performances. In addition, we summarize the major discoveries from the reported results and possible trends for the future work in the field.