H. Jaap van den Herik

NE
3papers
74citations
Novelty63%
AI Score27

3 Papers

LGOct 18, 2021
Fair Tree Classifier using Strong Demographic Parity

António Pereira Barata, Frank W. Takes, H. Jaap van den Herik et al.

When dealing with sensitive data in automated data-driven decision-making, an important concern is to learn predictors with high performance towards a class label, whilst minimising for the discrimination towards any sensitive attribute, like gender or race, induced from biased data. A few hybrid tree optimisation criteria exist that combine classification performance and fairness. Although the threshold-free ROC-AUC is the standard for measuring traditional classification model performance, current fair tree classification methods mainly optimise for a fixed threshold on both the classification task as well as the fairness metric. In this paper, we propose a compound splitting criterion which combines threshold-free (i.e., strong) demographic parity with ROC-AUC termed SCAFF -- Splitting Criterion AUC for Fairness -- and easily extends to bagged and boosted tree frameworks. Our method simultaneously leverages multiple sensitive attributes of which the values may be multicategorical or intersectional, and is tunable with respect to the unavoidable performance-fairness trade-off. In our experiments, we demonstrate how SCAFF generates models with performance and fairness with respect to binary, multicategorical, and multiple sensitive attributes.

NENov 21, 2017
Genetic Algorithms for Evolving Computer Chess Programs

Eli David, H. Jaap van den Herik, Moshe Koppel et al.

This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which are initialized randomly. The evaluation function of the program is evolved by learning from databases of (human) grandmaster games. At first, the organisms are evolved to mimic the behavior of human grandmasters, and then these organisms are further improved upon by means of coevolution. The search mechanism is evolved by learning from tactical test suites. Our results show that the evolved program outperforms a two-time world computer chess champion and is at par with the other leading computer chess programs.

NENov 18, 2017
Simulating Human Grandmasters: Evolution and Coevolution of Evaluation Functions

Eli David, H. Jaap van den Herik, Moshe Koppel et al.

This paper demonstrates the use of genetic algorithms for evolving a grandmaster-level evaluation function for a chess program. This is achieved by combining supervised and unsupervised learning. In the supervised learning phase the organisms are evolved to mimic the behavior of human grandmasters, and in the unsupervised learning phase these evolved organisms are further improved upon by means of coevolution. While past attempts succeeded in creating a grandmaster-level program by mimicking the behavior of existing computer chess programs, this paper presents the first successful attempt at evolving a state-of-the-art evaluation function by learning only from databases of games played by humans. Our results demonstrate that the evolved program outperforms a two-time World Computer Chess Champion.