MANov 16, 2017
Systems, Actors and Agents: Operation in a multicomponent environmentMark Burgin
Multi-agent approach has become popular in computer science and technology. However, the conventional models of multi-agent and multicomponent systems implicitly or explicitly assume existence of absolute time or even do not include time in the set of defining parameters. At the same time, it is proved theoretically and validated experimentally that there are different times and time scales in a variety of real systems - physical, chemical, biological, social, informational, etc. Thus, the goal of this work is construction of a multi-agent multicomponent system models with concurrency of processes and diversity of actions. To achieve this goal, a mathematical system actor model is elaborated and its properties are studied.
AIApr 13, 2013
Evolutionary Turing in the Context of Evolutionary MachinesMark Burgin, Eugene Eberbach
One of the roots of evolutionary computation was the idea of Turing about unorganized machines. The goal of this work is the development of foundations for evolutionary computations, connecting Turing's ideas and the contemporary state of art in evolutionary computations. To achieve this goal, we develop a general approach to evolutionary processes in the computational context, building mathematical models of computational systems, functioning of which is based on evolutionary processes, and studying properties of such systems. Operations with evolutionary machines are described and it is explored when definite classes of evolutionary machines are closed with respect to basic operations with these machines. We also study such properties as linguistic and functional equivalence of evolutionary machines and their classes, as well as computational power of evolutionary machines and their classes, comparing of evolutionary machines to conventional automata, such as finite automata or Turing machines.
FLFeb 21, 2013
Basic Classes of Grammars with ProhibitionMark Burgin
A practical tool for natural language modeling and development of human-machine interaction is developed in the context of formal grammars and languages. A new type of formal grammars, called grammars with prohibition, is introduced. Grammars with prohibition provide more powerful tools for natural language generation and better describe processes of language learning than the conventional formal grammars. Here we study relations between languages generated by different grammars with prohibition based on conventional types of formal grammars such as context-free or context sensitive grammars. Besides, we compare languages generated by different grammars with prohibition and languages generated by conventional formal grammars. In particular, it is demonstrated that they have essentially higher computational power and expressive possibilities in comparison with the conventional formal grammars. Thus, while conventional formal grammars are recursive and subrecursive algorithms, many classes of grammars with prohibition are superrecursive algorithms. Results presented in this work are aimed at the development of human-machine interaction, modeling natural languages, empowerment of programming languages, computer simulation, better software systems, and theory of recursion.